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GRIS on Steam

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Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.

GRIS is a beautiful, atmospheric and great soundtrack game developed by Nomada Studio and published by Devolver Digital.
Released on December 13th 2018 is available on Windows, MacOS, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 84,045 reviews of which 80,683 were positive and 3,362 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 14.79€ on Steam, but you can find it for 2.38€ on Eneba.


The Steam community has classified GRIS into these genres:


Here is the detailed breakdown of supported languages for GRIS:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at GRIS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent
  • Memory: 4 GB RAM
  • Graphics: Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)
  • Storage: 4 GB available space
MacOS
  • OS: Mac OS X 10.11 (El Capitan) or later
  • Processor: Intel Core i5-4570 (4 * 3200)
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 755M
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

100 hours played
Aug. 2026
GRIS is not a game about sadness. It’s a game about what remains after it. Many works try to represent pain through dramatic dialogue, explosive scenes, or characters breaking down emotionally right in front of you. GRIS does the opposite. It turns silence into a language. There are no direct explanations, because some kinds of pain simply cannot be put into words without losing part of their weight. The game understands this from the very first minute. The protagonist falls. And that is exactly what it feels like: a fall. Not only a physical one, but an internal one. The world loses its color along with her, as if reality itself had been drained of meaning. What makes it so powerful is that the game never treats this as a spectacle. It doesn’t romanticize suffering or try to seem “deep” through philosophical lines. It simply lets you walk through an emotional void until you begin to understand for yourself what it means. The art looks delicate, almost fragile. But there is a brutal sincerity to it. Every environment feels as though it was painted by someone trying to rebuild something within themselves. The gradual return of color doesn’t represent “healing” in some simplistic way. Because GRIS never sells the idea that pain simply disappears. What it shows is something different: little by little, you learn how to exist again while still carrying what you have lost. And perhaps the most human detail of the game is precisely the absence of anger. Many games about suffering turn everything into violence, resentment, or revenge. GRIS chooses melancholy. It chooses introspection. It chooses that quiet feeling that comes when someone realizes they can’t go back to being who they were before — and has to accept that. The soundtrack also carries half of the experience. Not as background music, but as an emotional extension of the protagonist. There are moments when it feels like the game is breathing alongside you. And when the music swells, it doesn’t sound like a traditional victory. It sounds like someone finally finding enough strength to keep moving forward. What’s most impressive is that GRIS manages to be sad without breaking the player. There is pain in it, but there is also gentleness. The game holds your hand without ever needing to literally say so. Very few works can offer comfort without feeling artificial, and GRIS succeeds because it never promises absolute happiness. It only suggests that continuing to live can itself be a form of rebuilding. In the end, GRIS doesn’t leave you with the feeling that you’ve “finished an excellent game.” It leaves you with that rare feeling of having gone through something personal. As though, for a few hours, someone had taken emotions that are difficult to explain and turned them into images, music, and movement. And maybe that’s why so many people become attached to it in such an intimate way. Because almost everyone, at some point, has felt the world lose its color.
3 hours played
July 2026
I don’t think I can fully explain how much this game means to me. I’ve played it on multiple platforms, borrowed a friend’s Switch just to play it again, streamed it for my mom, made my best friend play it, watched countless other people experience it for the first time, and bought it for probably six or seven people at this point. I even have Gris tattooed on me. There’s just something incredibly human about this game. Grief and loss are things we all experience eventually, and Gris manages to tell that story without needing to say a single word. The music, the art, the way the world changes as she moves through different stages of grief—it all communicates something that I think people can understand even if they don’t know anything about the game going into it. I especially love that the stages of grief aren’t completely separate from one another. They overlap and bleed into each other, because that’s how grief actually feels. It isn’t a straight line. I still listen to the soundtrack. I still cry every time I play. I still love watching other people experience it for the first time because I want to know what it makes them feel. I’ve recommended a lot of games in my life, but this is the only one I’ve repeatedly bought for people just because I genuinely believe it’s worth experiencing. If you decide to play Gris, maybe keep some tissues nearby.
7 hours played
July 2026
Enjoyment: 10/10 GRIS is less of a traditional platformer and more like a living painting with the watercolor art easily being some of the prettiest I've seen in a game. It’s a wordless story about grief and healing where you start in a gray world and slowly bring color back as you go. There's no dialogue or text but you can follow it just fine by watching the world change around you. The progression is linear and relaxing. There's no combat and you can't die so you can just focus on the atmosphere and music. The puzzles aren’t hard yet they’re clever enough to keep you engaged. A lot of the emotional weight comes from the soundtrack so play with headphones if you can. It's short and only took ~5 hours for 100%. I finished this game years ago but it's memorable enough that I still think about it today. For more recommendations, follow [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan] Narmaya Onee-chan.
4 hours played
May 2026
I'm in awe, what a beautiful game. My mom passed away recently so I've been searching for games to help me get through grief. At first I really thought this was just a platforming game, but as I continued through I couldn't believe the amount of love and creativity that went into this. The colors, the music, the way it makes you feel through every stage. The ending had me in tears, as I knew it would. Anyone that has lost someone, I feel like this is made for them. Even those that haven't just because of the calmness it brings. I will definitely come back to this game and hopefully 100% it in the process
4 hours played
April 2026
Gris is a unique experience, with a beautiful visual narrative and outstanding sense of meaning through its gameplay and story. This is a game about loss and learning to move on. I personally find this game very cathartic. It made me face some aspects on my life I was afraid to acknowledge. For anyone out there dealing with difficult things hugs and kisses. It's hard and painful but we will survive this, we will be able to move forward and continue with our lives. Take care, be strong and be kind. I love you. You will heal, I promise.

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Frequently Asked Questions

GRIS is currently priced at 14.79€ on Steam.

No, GRIS is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, GRIS received 80,683 positive votes out of a total of 84,045 achieving an impressive rating of 9.45.
😍

GRIS was developed by Nomada Studio and published by Devolver Digital.

Yes, GRIS is playable and fully supported on Windows.

Yes, GRIS is playable and fully supported on MacOS.

No, GRIS is not playable on Linux.

Yes, GRIS is playable and fully supported on Steam Deck.

Yes, GRIS is playable and fully supported on Steam Machine.

No, GRIS does not support VR.

GRIS is a single-player game.

Yes, there is a DLC available for GRIS. Explore additional content available for GRIS on Steam.

No, GRIS does not support mods via Steam Workshop.

Yes, GRIS supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, GRIS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GRIS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 16:57 UTC
SteamSpy data 21 October 2026 19:36 UTC
Steam price 27 October 2026 14:56 UTC
Steam reviews 20 October 2026 07:54 UTC

If you'd like to dive deeper into the details about GRIS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GRIS
  • SteamCharts - Analysis of GRIS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GRIS compatibility
GRIS
Rating
9.5
80,683
3,362
Game modes
Features
Online players
44
Developer
Nomada Studio
Publisher
Devolver Digital
Release 13 Dec 2018
Platforms
Remote Play
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