Grocery Store Simulator on Steam - User reviews, Price & Information

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Grocery Store Simulator is a 1-4 player co-op game where you build and manage your own supermarket by stocking shelves, setting prices, hiring staff, and customizing your store, all while expanding your business and keeping customers happy.

Grocery Store Simulator is a online co-op, multiplayer and indie game developed and published by EXPERIMENT ONE.
Released on November 21st 2024 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 5,397 reviews of which 5,007 were positive and 390 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Grocery Store Simulator into these genres:

Media & Screenshots

Get an in-depth look at Grocery Store Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10, Windows 11
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GT 730 2GB or AMD Radeon™ HD 7850 2GB
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I recommend the game however... Progression feels meaningless/pointless There is several things locked behind a level gate, like store size, and store level. Also certain foods to sell, and amount of workers available. Even with all of this all you really need to do is get level 5 "Store Level" with two shelves a handful of products and get a self serve cash register or two, and its game over. The only thing left is expanding which takes trading money for product to get more money. I just feel like if I am going to be locked behind levels to do things in the game, it should mean something or be important to the progression. Which it isn't. It's honestly more of a hassle and more of an annoyance. I would absolutely much rather have unlimited amount of workers and no level locking on anything, because my progression will be locked behind the amount of money and actual progression I can succeed at. The way it is setup I can't even fail at the game. There's no challenge at all. I'm not asking for the most difficult game with level locking everywhere, and I'm not asking for customers that are anal about everything... I just want to be able to freely start from nothing and work to everything... without having pointless level locks. Why do I need a level to get another worker?! It's not like I'm going to make SO MUCH money that I can afford 50 workers! Same with almost all of the other unlocks. I still need to have enough money to get these things. Which allows me to fail if I buy too much. The game is way too easy, and its because the level locking requires an amount of money to unlock but forces you to generate enough money to have literally no issues. The level locking is literally holding your hand. I'm completely okay with the hardware being level locked, that makes sense, and is the only level locking that has a meaningful impact in the game. I also absolutely hated the store's backroom gate being moved to the front of the store instead of the side like it originally was. Now there's a massive curb to get in and out of the backroom, which literally no store in existence has a curb out front of the backroom gate, where a forklift goes in and out of. At least when the gate was on the side of the building there was a flush ground, and more room to maneuver the forklift. Despite the game having consistent updates, it still hasn't really gotten any updates for things around the store. Like why are we still inside of a desert? Why can't we move outside the fences? I also don't really like how the voices are for customers one in particular is so obnoxious I can't handle being on the side of the store. I'm always at the end of the backroom just waiting to order more stock intentionally avoiding the customer's voices. Some other suggestions... Customers should grab carts, or baskets when they enter the store. It's kind of dull just seeing people walk in grab apparently 4 families worth of food and they what? Stashed it in their pockets before paying? I think the employee bars when they come to work should simply be placed INSIDE the "TAB" button menu. I don't really care so much to see their energy bars and all that other stuff. Doesn't seem to make a difference if I see them or not, they work their shift anyways... like they should. I think workers should finish their last known job before switching to the next when you click to make them go to another job. Too often I have to pick up after a worker who has just dropped a product on the floor instantly because they've been reassigned to something. The order menu where you order one product at a time, should have a filter to filter what is already in the store, instead of just "All, Food, drinks, etc...". Kinda hate that workers don't use the product carts. It'd be nice to see them use those, or be assigned to one and each one I buy can be assigned to a new worker. I think the unloader should have the ability to use the forklift to grab the pallets. Since the pallets can only be unloaded by the player. In fact anything the player can do that a worker cannot do.... makes absolutely no sense at all. Overall the game is pretty good if you're going to play here and there. Progression is f*cked but the game can burn some time and its got some nice features. Try it out. Perhaps your experience will be different.
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Dec. 2025
I work at a grocery store This feels less like a game and more like unpaid overtime Everything works exactly how it should That’s not a compliment 10/10 See you tomorrow
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July 2025
Nearly 40 hour review NPC: 4/10 So far it's decent. It has verbal NPC's but super repetitive after a while, but you learn to tune them out. They don't actually end up interactive with the environment VERBALLY other than complain when they're tired, saying the same thing just in two different voices. Super Annoying. STORE SPACE: 10/10 The store expansion as far as space goes, is huge. More than you need in most and well worth it. THAT shouldn't change as it allows the player to be more creative inside the world of customization and placement of shelves and other things. STOCK KEEPING: 5/10 The bulk order is absolutely useless because it is a custom preset. Meaning you fill it once, save it, and it becomes an order with the same amount every time. Given that you sell 10 items one day, 20 the next, but have to wait until you sell the last 10 to empty your storage before clicking on that preset, not to mention having to order whatever else you put in. In other similar games, there is a "wand" or some sort of mobile device to help scan a single order that would be super useful in this game. Other than that, you are stuck ordering individually, on up to 9 items per order. otherwise your bulk order will overflow the floor unless you delete the custom bulk order and make new ones. The stock cart is useless almost to a point where it's easier to toss things on the floor and have a CLEANER employee pick it up instead. It also shows how they use the stock cart to supply shelves without touching the product, that is false. You still load the cart, and individually load the cart elsewhere, which is time consuming. CUSTOMIZATION: 3/10 Not much to go one other than wallpaper, exterior type, floor, and some minor decorations, etc. Nothing to really alter the location of the store front, colors of the shelves or even having signs to hang to determine locations of the products. Customization is severely lacking here in this game. WEATHER; 8/10 Mainly because, who thinks about weather in games like these? It's there! rain storms, sand storms, snow, (no snow collection) and it is random so not purposed on seasonal change. But, it's there, which is different, so it get's an 8. MECHANICS: 4/10 The employees will drop boxes in the entrance of the loading bay when cleaning if there is no place to put them on the racks (overstock/unstocked goods) The forklift will flip if it runs over a curb too fast or a box, cars will doze through it and make it fly and flip with insanity. Getting off the forklift near a fence, will kick you outside your map leaving you to quit the game and load it to resolve the issue. NPC's have a weak sense of prioritizing. They will travel to a further rack or shelf rather than choosing the path of least resistance and picking something closer, especially when you select the option for them to choose their own way in stocking. The game makes it where at no point at all do you actually need to hire a cashier. You can simply put an infinite amount of self checkouts and just monitor those instead. Boxes fly everywhere. DIALOGUE: 2/10 Even though previously stated, they say the same stuff over and over again. But it's super annoying as well when the customer is talking to you at the register and tells you, "I think I am going to use my credit card" and then proceeds to hand you cash to which most times you with have to figure a high change rate for like $82.93 when paying for an apple. OVERALL: 6/10 The game is clearly new and needs some severe improvement. I can only hope that the team continues to improve a game like this as even though it lacks some minor fixes and other things, it is still better than SUPERMARKET SIMULATOR. PLEASE DON'T make a delivery service like a UBER eats or something. Please make it where the trucks are unloaded by their providers like normal delivery trucks, no need for a choppy forklift. INCREASE the rate of how much you can order! Perhaps you could also figure out a way for employees to use carts to make them more efficient. So far in the supermarket or retail simulators, it seems as if something is stopping NPC's from performing at a normal rate like a typical human team that can literally stock a store overnight. Where these games somehow make it where it takes DAYS!!!! PRICING: 9/10 Super! Love it! it doesn't fluctuate like other games, but it's also profitable where you aren't doing 20 days work to make a single upgrade! FOOD SELECTION: 5/10 Being modest with the score on this one, but there are no fresh meats, bananas come singular, everything is singularly organized in produce instead of piled, the bakery selection is the only thing beautifully noticeable! Add fresh meat! Fish, steak, chicken, and add EGGS! Things we all actually go to the market for! These are NOT in this game. It's is a slight repeat of similar products. Frozen nuggets and shrimp are fine but lets snag some variety! AND PLEASE get rid of the "FROZEN ICE CUBES" name. It's just ice cubes. As opposed to what? melted ones? ARTWORK: 7/10 Potential is good. Give the females some hair! Give a guy a beard or a mustache! Bald employees are weird. Flags are decent. Again the floors and wallpaper are okay. I like seeing the growth of the store, it's really aesthetically pleasing! No mouth movement when they speak. EVERY SINGLE EMPLOYEE smokes when taking a break. Also what is the point in leveling up to hire better employees if you are limited to each 1, 2 ,3 4, and 5 star and not just all 5 star employees when you level max? Having the 1 star employee next to the others, is hard to watch and a waste of your money, so it feels. I realize I have criticized this game heavily. But mind you, I actually enjoy this game as it can be peaceful and quite easy to play during downtime and more. I heavily recommend this game above all other supermarket games thus far, and I will change and edit that statement if there are better ones, So, if this is still here, or no edit has been made, this tops them. Every game starts off rough but this one is fun even in it's first draft. Worth the buck! Also, need to add some sort of notification deal where it let's you know when registers are down, people waiting, or people find something specific too expensive, or can't find anything! I hope this was helpful and hope everyone enjoys it. I have NOT tried the multiplayer aspect so I don't even know if it works.
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May 2025
Fun game despite all the problems. The store layout is lazy, the AI gets lost and stuck, and the physics are exactly what you'd expect of a game with simulator in the name. I'd like to see the devs make the building look like a real store and not a cheap asset, fix up the AI, and add more content like a managers office, break room, coffee machines, etc. The employees should be able to use carts to move multiple boxes rather than make one trip per box. Either way I'm still enjoying the game for what it is, but it could be better.
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May 2025
great game, probably my favorite store simulator right now, but please for the love of god fix employees when they stock. I had a really organized storage room and anytime I put an employee to stock they seem to go out of their way to not put the boxes back where they got them making it impossible to keep track of inventory
Expand the review

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Frequently Asked Questions

Grocery Store Simulator is currently priced at 14.79€ on Steam.

Grocery Store Simulator is currently not on sale. You can purchase it for 14.79€ on Steam.

Grocery Store Simulator received 5,007 positive votes out of a total of 5,397 achieving a rating of 8.96.
😎

Grocery Store Simulator was developed and published by EXPERIMENT ONE.

Grocery Store Simulator is playable and fully supported on Windows.

Grocery Store Simulator is not playable on MacOS.

Grocery Store Simulator is not playable on Linux.

Grocery Store Simulator offers both single-player and multi-player modes.

Grocery Store Simulator includes Co-op mode where you can team up with friends.

Grocery Store Simulator does not currently offer any DLC.

Grocery Store Simulator does not support mods via Steam Workshop.

Grocery Store Simulator does not support Steam Remote Play.

Grocery Store Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grocery Store Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2026 18:23
SteamSpy data 24 April 2026 14:38
Steam price 29 April 2026 04:50
Steam reviews 27 April 2026 11:57

If you'd like to dive deeper into the details about Grocery Store Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grocery Store Simulator
  • SteamCharts - Analysis of Grocery Store Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grocery Store Simulator compatibility
Grocery Store Simulator
Rating
9.0
5,007
390
Game modes
Multiplayer
Features
Online players
62
Developer
EXPERIMENT ONE
Publisher
EXPERIMENT ONE
Release 21 Nov 2024
Platforms