Has-Been Heroes, developed by Frozenbyte and published by GameTrust Games, is a roguelike strategy adventure that dares to do something unusual with its genre. It blends real-time lane-based combat with a turn-based layer of planning, creating a system that demands precision, timing, and adaptability. The game follows a group of washed-up heroes tasked with a deceptively simple mission—escort twin princesses to school. What begins as a humorous premise quickly turns into a grueling test of endurance and tactical thinking. Beneath its colorful exterior and cartoonish art style lies one of the most punishing and methodical roguelikes of its kind, designed to reward mastery and punish complacency in equal measure. At the center of Has-Been Heroes is its combat system, which takes place across three lanes. Each lane corresponds to one of your heroes, and enemies approach relentlessly from the opposite side. Every time you attack, your character becomes temporarily exhausted, forcing you to rotate your heroes strategically between lanes while managing cooldowns and spell effects. Success requires understanding the rhythm of combat—knowing when to strike, when to pause, and when to swap positions. It’s a system that initially feels chaotic but soon reveals an underlying logic that becomes incredibly satisfying once mastered. There’s a real sense of accomplishment in chaining attacks perfectly, juggling enemies between heroes, and turning the tide of a seemingly unwinnable battle through pure precision. This layer of complexity is paired with the game’s roguelike structure, which ensures that no two runs are ever the same. Each attempt generates a new map filled with random encounters, merchants, spell scrolls, and boss battles. Items and abilities are distributed randomly, forcing you to adapt your strategy with whatever tools you happen to find. Every time you die—and you will die often—you unlock new spells, weapons, or heroes that can appear in future runs. This gradual expansion of your arsenal gives a sense of long-term progression despite the constant failures. The game thrives on this loop of learning, dying, and improving, transforming frustration into motivation. The first time you manage to make it past an area that previously felt impossible is a genuinely rewarding moment, the kind of payoff only a tough roguelike can deliver. The game’s tone and presentation add a welcome contrast to its difficulty. The art style is bright and cartoon-like, with expressive character animations that lend personality to each hero and enemy. Frozenbyte’s distinct visual flair gives the game a playful energy even in its most intense moments. Explosions, spell effects, and critical hits burst across the screen in satisfying cascades of color, while the music keeps the tempo high with fast-paced fantasy beats. It’s visually busy but rarely confusing; the clarity of its animations helps you track what’s happening even amid the chaos. The characters themselves embody a sense of humor that matches the absurdity of the premise—a group of washed-up legends taking on a mission that’s beneath them—but that levity often fades once you realize just how brutal the game truly is. Yet, for all its ambition, Has-Been Heroes is not an easy game to love. Its learning curve is daunting, and the first few hours can feel like punishment. The tutorial barely scratches the surface of what you need to know, leaving players to figure out much of the combat’s intricacy through trial and error. The reliance on randomness can also test your patience. Because weapon and spell drops are unpredictable, a single bad roll can derail an otherwise strong run. There’s skill involved in surviving, but there’s also luck, and when luck isn’t on your side, failure can feel unfair rather than instructive. The difficulty curve spikes dramatically, and newcomers may find themselves restarting dozens of times before making meaningful progress. For some, this challenge is part of the appeal, but for others, it may prove alienating. Despite its frustrations, there’s a compelling depth to Has-Been Heroes that keeps persistent players engaged. Once the controls and systems begin to click, the game transforms from confusing chaos into a dance of perfectly timed coordination. Each victory feels earned through deliberate strategy and quick reflexes. The way spells, melee attacks, and hero swaps interact allows for creative problem-solving that few other games replicate. Discovering a combination that devastates enemies or finding an efficient way to handle multi-enemy waves gives a sense of mastery that few modern roguelikes match. It’s the kind of satisfaction that comes from conquering a system rather than just surviving within it. The sense of progression extends beyond the immediate gameplay. The more you play, the more heroes and abilities you unlock, and the greater your strategic options become. While early runs might feel limited and repetitive, later ones open up into a complex web of possibilities. You begin to recognize enemy patterns, anticipate weaknesses, and refine your approach to maximize efficiency. It’s a slow and demanding process, but one that rewards dedication with increasingly dynamic and enjoyable runs. The game’s structure practically demands a certain mindset—patience, persistence, and a willingness to fail repeatedly for the sake of improvement. Ultimately, Has-Been Heroes is a game defined by contradiction. It’s whimsical but brutal, simple in premise but complex in execution, frustrating yet deeply rewarding. It’s a title that doesn’t compromise to meet players halfway; instead, it challenges them to rise to its level. For those who appreciate the grind of mastery and the satisfaction of overcoming steep odds, it offers a uniquely rewarding experience. For everyone else, it may feel like an uphill battle that never quite justifies its difficulty. Frozenbyte has created a game that dares to be different—one that refuses to hold your hand and instead asks you to earn every inch of progress. It’s a difficult journey, but for the right kind of player, Has-Been Heroes delivers moments of triumph that make every defeat along the way worth enduring. Rating: 7/10
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