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Hell Let Loose on Steam

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Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.

Hell Let Loose is a shooter, realistic and world war ii game developed by Expression Games and published by Team17.
Released on July 27th 2021 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil, Traditional Chinese, Korean and Japanese.

It has received 99,704 reviews of which 82,754 were positive and 16,950 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 17.49€ on Steam with a 75% discount, but you can find it for 9.03€ on K4G.


The Steam community has classified Hell Let Loose into these genres:


Here is the detailed breakdown of supported languages for Hell Let Loose:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Hell Let Loose through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-6600/AMD Ryzen 3 1300X
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 4GB/AMD Radeon R9 380 4GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 60 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1127 hours played
June 2026
With over 1000 hours on record, this game is very easy to recommend. It has progressed a lot since the early days, and many of the changes have been solid. The Good: -Solid 50v50 experience, where each of the roles feels like they make a contribution to the teams effort to win the match (except medic which is useless). -Visually impressive & immersive -Good teamplay opportunities, especially when you have a squad of guys you play with routinely -Genuinely fun The Bad: -Animations could use a little more polish -Some quality of life features such as free look are missing (they added these to Vietnam - would like to see them add them to the OG) -2 bandages per life (this is just an annoyance - if you live long enough to be shot multiple times, you have to run around begging friendlies for bandages. While good in theory, in practice this is not a fun experience - it would be better to allow players to craft bandages (take 10 seconds and rip up some fabric to create extra bandages). The Ugly - (While this section is the longest that should not be evidence that the game is bad. I still recommend the game, though there are still some imperfect aspects). -Randomly lag spike to 30 FPS for a couple minutes (this has happened to just about everyone of us in a 100 person discord server at least a few times). Randomly the game will go from 100+ FPS to Powerpoint mode only for it to fix itself 30 seconds to 3 minutes later. The CODificication of Hell Let Loose... -When Hell Let Loose was first released guns did actual damage. A .30-06 round from an M1 garand would one-shot at long ranges, if you aimed well. Nowadays large cartridges do not necessarily equate to one-shot kills. This might be appealing to the casual gamer - but for many of the original followers, this makes it a little too much like playing COD or BF. This could be fixed by rolling out a "hardcore " mode and allowing servers to choose between the more casual or hardcore experience. -Armor. When HLL was first released, German tanks were scary. The Americans didn't have 4 tank options - they had the Medium Sherman, which could not front or side Pen a Tiger. Instead, you would need a couple shermans to outposition the tiger. This was fun. The game does not need to be balanced such that each side has a tank which can match the other tank head to head perfectly. Let the German tanks be scary - they should be... and also give the Allied players the tools to counter them. This allows interesting gameplay opportunities. For example: -German tanks ought to cost more fuel per tank and have a longer cooldown per tank but have better armor and guns -The autospawn timer for German tanks should be slightly longer than American and Soviet tanks -The Tiger should 2 shot any heavy tank to the front (1 shot the firefly), but should only be two shot if hit in small critical zones (otherwise takes 3 shots). -Decrease Jumbo 75 cost and cooldown to mirror medium sherman and decrease speed. The 75J is unpopular because it is a joke in tank v tank, but a niche could be developed. Let tankers have an interesting choice when decided between a medium and a 75J. -AT guns (not rockets but placeables like the PAK 40) should be able to front pen tanks, but do small amounts of damage (make it take 5-10 shots to kill a heavy from the front, but if well placed, the AT gunners are rewarded with the possibility of dueling heavier tanks). This emphasizes good gameplay.
39 hours played
May 2026
Run for 10 minutes to die by a bullet that you will never see, wait 30 secs to respawn, repeat. 10/10
66 hours played
May 2026
i was the gunner of a tank crew and fought 3 or 4 german tanks off after my entire crew died. i felt like john bernthal in fury. 10/10
1795 hours played
April 2026
If you play it like Call of Duty or Battlefield and run around in the open, you’ll spend most of your time respawning. Hell Let Loose is a 100-player WWII shooter where two teams fight over sectors of a large map, capturing and holding strongpoints to win. It’s slower and more tactical than most shooters, but that’s what makes it work. There are multiple ways to play. You can be the commander managing resources (ammo, manpower, fuel) and calling in support like bombing runs or supply drops, a squad leader coordinating your squad, a regular infantry role, or play tanks, artillery, or recon/sniper. Most infantry gameplay revolves around 6-man squads with defined roles. Communication is structured, squad leaders talk to both the commander and their squad, while squad members mainly communicate within the squad. When this chain works, the game feels properly coordinated. Spawning is a core part of the strategy. The commander and squad leaders are responsible for building spawn points, and where these are placed often decides whether you can attack or defend effectively. They’re also part of your defence, as spawn points show indicators when enemies are nearby. Teams with poor spawn management will usually lose. Gunplay is very lethal. Most weapons kill in one or two shots depending on distance and gun used, so positioning and awareness matter more than reflexes. Weapons are precise with no artificial spread, there are no crosshairs, so if you can see it through your sights and account for distance, you can hit it. Good players will pick you off at range, so running headfirst into fights rarely works. Tanks add another layer but require teamwork. You need at least a driver and gunner to be effective, and as infantry you usually can’t take them head-on unless they’re light or recon. You need to flank, disable tracks or the engine, or set up ambushes with mines. If you’re in a tank, positioning matters just as much, facing your front armour or angling to increase ricochet chances. Each tank has different armour, so how you engage matters. The basics are easy to pick up, but there’s depth if you want it. Learning things like tank weak points or map flow takes time or help from others, and the community is generally good for that. Even if you’re just playing casually with mates, there’s still a lot of fun to be had, whether it’s setting up an AT gun to hit tanks from range or locking down a strongpoint with a machine gun or flamethrower. There’s also a lot of DLC, both free and paid, but it’s all cosmetic. Nothing is locked behind it, so you’re not at a disadvantage if you don’t buy anything. If you want something more grounded, punishing, and team-focused, it does it really well.
745 hours played
March 2026
I’ve put 738 hours into Hell Let Loose, so this isn’t coming from someone passing through. When it works, it’s one of the best teamwork-based games out there. But there’s a fundamental issue that keeps dragging it down, and it’s not just about players “not knowing what they’re doing.” It’s deeper than that. This game relies heavily on leadership. Commanders, Squad Leads, coordination, communication, timing. When those pieces come together, it’s brilliant. But the game doesn’t really support people stepping into those roles. There’s no real structure, no buffer, and no room to learn without pressure. So what fills that gap is player culture. A small group of very experienced players end up dominating comms. Not always through leadership, but through volume. Constant corrections, frustration when things aren’t done “properly,” and a tendency to criticise rather than guide. That creates a cycle. People hesitate to step into leadership roles because they know the moment they do, they’re going to be under scrutiny. Every delay, every mistake, every imperfect decision gets called out. Not constructively, just loudly. So fewer people step up. And when fewer people step up, the overall quality of teamwork drops even further. Matches fall apart, not because people don’t care, but because the environment makes it harder to actually lead. There’s a big difference between helping a team function and just adding pressure. If you’re not in a leadership role, constantly correcting, nitpicking, or trying to control things from the sidelines doesn’t improve anything. It just creates noise and puts people off. The best matches I’ve had weren’t with the most experienced players. They were with the ones who communicated clearly, stayed calm, and gave people space to do their roles. Experience should raise the standard by bringing others up, not by shutting them down. Right now, the game demands teamwork, but often punishes the very players trying to provide it. That’s the part that needs fixing.

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Frequently Asked Questions

Hell Let Loose is currently priced at 17.49€ on Steam.

Yes, Hell Let Loose is currently available at a 75% discount. You can purchase it for 17.49€ on Steam.

Yes, Hell Let Loose received 82,754 positive votes out of a total of 99,704 achieving a rating of 8.20.
😎

Hell Let Loose was developed by Expression Games and published by Team17.

Yes, Hell Let Loose is playable and fully supported on Windows.

No, Hell Let Loose is not playable on MacOS.

No, Hell Let Loose is not playable on Linux.

Yes, Hell Let Loose is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Hell Let Loose is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Hell Let Loose does not support VR.

Hell Let Loose is a multi-player game.

Hell Let Loose features PvP mode where you can test your skills against other players.

Yes, there are 36 DLCs available for Hell Let Loose. Explore additional content available for Hell Let Loose on Steam.

No, Hell Let Loose does not support mods via Steam Workshop.

No, Hell Let Loose does not support Steam Remote Play.

Yes, Hell Let Loose is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hell Let Loose.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 22:32 UTC
SteamSpy data 16 October 2026 23:31 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 21 October 2026 08:07 UTC

If you'd like to dive deeper into the details about Hell Let Loose, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hell Let Loose
  • SteamCharts - Analysis of Hell Let Loose concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hell Let Loose compatibility
Hell Let Loose
Rating
8.2
82,754
16,950
Game modes
Multiplayer
Features
Online players
3,380
Developer
Expression Games
Publisher
Team17
Release 27 Jul 2021
Platforms
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