Hyperspace Invaders II: Pixel Edition on Steam - User reviews, Price & Information

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Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.

Hyperspace Invaders II: Pixel Edition is a action, indie and shoot 'em up game developed by Entity Medialab and published by Plug In Digital.
Released on September 04th 2015 is available in English only on Windows.

It has received 398 reviews of which 323 were positive and 75 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 3.99€ on Steam, but you can find it for 0.78€ on K4G.


The Steam community has classified Hyperspace Invaders II: Pixel Edition into these genres:

Media & Screenshots

Get an in-depth look at Hyperspace Invaders II: Pixel Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7
  • Processor: Dual Core 2GHz
  • Memory: 1000 MB RAM
  • Graphics: 1GB
  • DirectX: Version 8.0
  • Storage: 80 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
We had two bags of grass, seventy-five pellets of mescaline, five sheets of high powered blotter acid, a salt shaker half full of cocaine, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... and also a quart of tequila, a quart of rum, a case of Budweiser, a pint of raw ether and two dozen amyls. Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can.
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Jan. 2017
Hyperspace Invaders II: Pixel Edition is an extremely flashy combination of Space Invaders, Galaga, and Cave-style bullet hell shoot 'em ups like DoDonPachi. It's a fast paced shooter that is both hard, yet somewhat forgiving since you can easily destroy and shield yourself from some bullets. All levels are entirely based on the tempo of a techno soundtrack and enemy waves and patterns are procedurally generated. HIIIPE severely needs an epilepsy warning, but some gamers will be able to adjust to it's apperance with time. The Fire Mode arguably makes this game easy, but the onslaught of enemies, bullets, and colors will make this game hard for casual shmup players. I learned of this game from the developer on the Shmups facebook page. I finally got around to it after about a year and in some aspects, it reminds me of Really Big Sky, in which I reviewed in 2013. I have revised the review at http://steamcommunity.com/id/capt_blakhelm/recommended/201570 You start by choosing a level based on a song (I suggest going in order), and you are push into a scrolling space background where your ship automatically shoots. You generally will only need to strafe left and right, but you can move freely which will be needed for a few enemies that chase you. Your gun shoots a straight bullet shot, which can be upgraded by collecting blue drops from every enemy. Killing enemies also increases your power meter and a multiplier. Some enemies drop gold squares that give you a temporary additional wide shot. They drop frequently, so the majority of the game is trying to dodge bullets to survive and and grab these squares to kill a screen filled with dozens of enemies. Some enemies like bigger ships, minibosses, and snake like enemies require alot more hits, which can more easily be dealt with your beam by pressing the fire button, which also slows your movement speed. This beam also seems to provide a shield and can destroy enemy bullets. The beam depletes from your power meter, though, I never felt like I would ever run out since by the time you need it - the drain doesn't seem heavy and you usually have enough power to deal with the amount of bullets sent to you at a time. I feel you will only loose it if you hold Fire the entire time, which is a bad strategy since it slows you down from dodging. I found many big budget games come with unnecessary Epilepsy warnings, but HIIIPE doesn't, which should be a crime because I can't think of a better candidate for one. Besides colorful, flashing enemies, bullets and items, some level seeds have manic rainbow patterns that I would imagine to easily trigger somebody's epilipsy. That said, I was able to handle it (since I'm not epiliptic). The game is too visually busy for me to stick with and finish, but my shmup gaming skills kept me entertained in the few levels I did complete. Each level is based on the tempo of a techno track, though the way enemies generate are random, so this game would be near impossible to master and somewhat tough to one credit clear because of this. Many of my deaths were my fault because it is VERY EASY to cancel bullets, but often times, bullets or enemies are hard to see because of the visual noise which lead to a few semi-unfair deaths. Player deaths doesn't really stop the the action besides some invicibility frames and maybe killing some enemies, so you can still keep playing at the fast pace this game wants. I can't recommend HIII to a casual shmup player if you are expecting to beat the game. If you're willing to pay the price to get destroyed in it's colorful environment, you might find some fun in the early levels before you are overwhelmed. If you are an exprienced shmup player, you'll find a game that is both easy and hard and the extreme visual design will be the deciding point in whether HIII is worth your time and money.
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Dec. 2016
Hyperspace Invaders II: Pixel Edition is a truly outstanding arcade shmup that finds the perfect balance between precision shooting, strategy, and trippy chaos. Well worth the small asking price. Dim the lights, crank up the volume and get comfortable with a controller, and enjoy the awesome experience. Essentially, in this schmup, you only need the left stick and a button. Shooting is on auto, so all you gotta do is dodge. As you kill stuff and collect 'souls', your main weapon becomes stronger. If you push the button, you fire a beam that kills bullets, but weakens your main gun. Simple mechanic, yet jam-packed with possible strategy. Pros: +Awesome trippy bullet hell experience that is totally unique +Too cheap +Music is really great, and the game goes along with the beat +Visuals find that sweet spot between being really overwhelming, yet never too chaotic that it is frustrating +Steam leaderboards keep me coming back for more Cons: -There isn't a ton of content, BUT it'll take you a good bit of time to finish If this looks like your thang, don't hesitate - I assure you that it is.
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Nov. 2015
One glorious shmup. It has all the colours and then some more! It needs the mother of all photosensitive epilepsy warnings! I have a feeling my eyeballs are going to hate me tomorrow, but they love me today. Oh, they love me today! If you look at the trailer, you will have no idea what's going on. At least, I didn't. What's happening is you're a little shooty thing that forever shoots upwards (autofire! nice and relaxing!), and all the hundreds of other things on the screen heading downwards are enemies, bullets and power-ups. All you really need to pay attention to, in order to survive, is you need to not run into anything that's not a power-up. It's fairly simple; there are only two power-ups, and one of them are "souls" that auto-target you when you hit an enemy. Oh, and - you can move anywhere, you're not restricted to left and right. :) As well as your autofiring gun, you can push the fire button to shoot a second gun. This gun kills (most) enemy bullets, and is powered by the souls I mentioned earlier. Each level lasts as long as the music that's playing in it. The idea is to shoot as many enemies as you can in that time, keep up a chain, and not get killed too much. So - fun, simple, classic arcade-style mechanics, a challenge that seems *just right* (well, it scales up as you go through the levels, but it seems eventually doable), plus crazy visuals (this is an understatement!), good music, tight gameplay that doesn't give you a split second to blink - all makes for a great, exhilarating time! But I think this is a game to play in short bursts. Just in case my eyes decide to go "you know what? this is too much! we quit!!". Haha! UPDATE: Just so you know, the next day arrived and I turned out not to be blind after all!
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Oct. 2015
Inspired by Space Invaders Infinity Gene , this lovechild from Tetsuya Mizoguchi’s Rez and Kenta Chao’s rRootage surpass in each of its 5 minutes songs the dazzling intensity found in an entire Cave shmup Heavily influenced in its design philosophy by Tetsuya Mizoguchi’s magnum opus Rez , HyperSpace Invaders II: Pixel Edition is a love letter to abstract japanese shmups such as Kenta Chao’s cult classic rRootage or Taito’s contemporary classics like Space Invaders Infinity Gene or Groove Coaster . And do you remember Half Minute Hero ? In this game from japanese studio Opus, the premise was to doing a postmodernist retelling of a classic JRPG structure by synthesising all its mechanics in 30 frenzy seconds. HIII does something similar with the shooting genre. Each one of its 10 main levels is played individually with separate leaderboards. And each level is designed based on the structure of a musical track, transforming incorporeal sounds in fascinating musical allegories that talks about the overuse of drugs and the mysticism found in Pac-Man Championship Edition DX+ ’s neon glow corridors. With the duration of each track running in the 3 to 10 minutes range, HIII does a magnificent work condensing in such a limited time frame the refulgent 0rgasm sensation of doing an entire 50 minutes loop in your all-time favorite shmup. Each song has a very different taste and feeling based on the pulsing tempo of its BPM. Sometimes, playing HIII is an experience similar to enjoy the classic approach of a Galaga derived shmup full of charisma and cheerful love like Eschatos . And in other occasions, it’s more close to play a Bullet Terror Hell Madness that occurs inside Michael Haneke’s perverted mind. The key to express why HIII is an instant classic and one of the better shmups conceived in the last decade is the term Destruction. For years, the shooting games have been obsessed with the idea of putting more an more bullets on screen. In the mid-‘90s, this increase of the number of bullets on screen had a sense. It was a manner of breaking the technical limitations of its time period, pushing the hardware to make captivating and almost impossible dreams of the past come true. But with this race to increase the number of bullets on screen, comes a problem. In the last years a lot of shmups have focused its experience in the immaterial act of dodging bullets, rather than in the physical and sensitive pleasure of spreading the Chaos and Destruction causing a lot of things to explode. HIII is able to put put dozen of billion of bullets at the same time on screen. But it never lost its focus from the infinite pleasure of Destruction. And even its smart scoring system is centered around the idea of Total Destruction. Every single ship destroyed makes more an more powerful our main weapon. And we have an even more destructive secondary laser weapon that can trespass small bullets, clearing the screen of enemy fire. Because HIII is conscious that making a billion of things explode at the same time in an utopian chain while it burns our retinas with abrasive flashing lights, is much more fun that simply see some solitary bullets floating in the vastness and solitude of space. After decades of playing every single shmup classic, I can say that none other game has been able to equal the frantic sense of intensity and absolute level of Destruction found in HyperSpace Invaders II: Pixel Edition . And the proverbial idea of making of each track a full playthrough, highlights this captivating-senses joyful destructive feeling, fusing Eros and Psyche in a dazzling and cosmological 0rgasm. Condensing in 5 minutes runs the sense of realization of be able to complete an entire shmup classic. Distilling only the most intense and significative parts. And showing in every second the reasons we play videoagmes. The reasons we love videogames. And the random nature of each level and its adaptive level of difficulty, makes of each playthrough a completely new experience. Every time that you play HyperSpace Invaders II: Pixel Edition , you have this magic sensation of going to your favorite arcade in the 90s, seeing that a new shmup cabinet from Toaplan has arrived. This incomparable feeling of experimenting for the first time a completely new universe full of flashing lights and captivating electronic tracks. That comes packed with masterful bullet patterns and a perfect crafted scoring system. HyperSpace Invaders II: Pixel Edition is the most accomplished occidental shmup to date. That feels like one hundred of forgotten japanese classics in the same game. ( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
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Frequently Asked Questions

Hyperspace Invaders II: Pixel Edition is currently priced at 3.99€ on Steam.

Hyperspace Invaders II: Pixel Edition is currently not on sale. You can purchase it for 3.99€ on Steam.

Hyperspace Invaders II: Pixel Edition received 323 positive votes out of a total of 398 achieving a rating of 7.60.
😊

Hyperspace Invaders II: Pixel Edition was developed by Entity Medialab and published by Plug In Digital.

Hyperspace Invaders II: Pixel Edition is playable and fully supported on Windows.

Hyperspace Invaders II: Pixel Edition is not playable on MacOS.

Hyperspace Invaders II: Pixel Edition is not playable on Linux.

Hyperspace Invaders II: Pixel Edition is a single-player game.

Hyperspace Invaders II: Pixel Edition does not currently offer any DLC.

Hyperspace Invaders II: Pixel Edition does not support mods via Steam Workshop.

Hyperspace Invaders II: Pixel Edition does not support Steam Remote Play.

Hyperspace Invaders II: Pixel Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hyperspace Invaders II: Pixel Edition.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2025 18:20
SteamSpy data 22 July 2025 22:40
Steam price 31 July 2025 12:46
Steam reviews 29 July 2025 07:49

If you'd like to dive deeper into the details about Hyperspace Invaders II: Pixel Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hyperspace Invaders II: Pixel Edition
  • SteamCharts - Analysis of Hyperspace Invaders II: Pixel Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hyperspace Invaders II: Pixel Edition compatibility
Hyperspace Invaders II: Pixel Edition
7.6
323
75
Game modes
Features
Online players
0
Developer
Entity Medialab
Publisher
Plug In Digital
Release 04 Sep 2015
Platforms
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