I Was a Teenage Exocolonist on Steam - User reviews, Price & Information

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Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.

I Was a Teenage Exocolonist is a choices matter, life sim and deckbuilding game developed by Northway Games and published by Finji.
Released on August 25th 2022 is available in English on Windows, MacOS and Linux.

It has received 3,931 reviews of which 3,802 were positive and 129 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified I Was a Teenage Exocolonist into these genres:

Media & Screenshots

Get an in-depth look at I Was a Teenage Exocolonist through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: x86, x64 architecture with SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: DX10, DX11, DX12 capable.
  • DirectX: Version 10
  • Storage: 2 GB available space
MacOS
  • OS: Catalina 10.15+
  • Processor: Apple Silicon, x64 architecture with SSE2.
  • Memory: 4 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, CentOS 7, and similar
  • Processor: x64 architecture with SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable.
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I think what sells this game to me is that it utilizes its setting to drive its character relations. And by setting, I don't mean strictly the sci-fi coding but the environment in which the characters live, one that's heavily tied to a utopian philosophy that could functionally exist in a multitude of settings. The alien planet is more in service to this concept than it is an exploration of its sci-fi premise, but both do tie neatly together to explore the implications of its premise. What I like about this is that it's not treating the merits of its utopia at face value without dismissing its merits. The philosophy preached by the community is not abhorrent, and in practice, the narrative doesn't imply that its followers are deceptive or hypocritical. People do enjoy genuine freedom and prosper from it, the community does genuinely care about the broader needs of everyone, it is genuinely a progressive society where no one is judged on their birth, etc. But where it gets spicy is that certain conflicts arise from all of this, particularly in relation to the nature around them. It's such an incredible dichotomy to play with. People can enjoy a utopian society, but what is the cost of that? It's functionally a "man vs nature" conflict but moreso written to be reflective of a collective than an individual. Philosophically, it asks how do we approach nature in the pursuit of humanity's well-being and the core hook for that is the variety of different approaches to this question. You can believe someone has an abhorrent belief or solutions but it never comes from a place of misunderstanding, where the conclusions they reach can be rationalised in the context of their history and personal life. But what I find compelling is that the impetus is often emotional, that no one suggests their solution out of pragmatism but moreso how they've connected themselves within the dichotomy of nature and broader society. To give an example of this, Nem's characterization stems from the trauma that nature has caused her. She grows to become a militant adult who views nature as a threat due to what it took away from her and her being socially extroverted with the rest of the colony gives her a stronger emotional connection to the colony than it does nature. In contrast, Dys is often seen being mocked or socially distant from his peers and his far more talented sister causes her to be the "shining apple". As a result, Dys finds more comfort in nature and ends up seeing that as more valuable than the colony itself to the point he's willing to go to extremes in service of it. Neither are portrayed as wrong for coming to these conclusions, perhaps their extreme choices are questioned but it's never a case of either being wrong. In fact, the game wants you to be intimate with both. It's also not strictly simplistic as this dichotomy either, characters such as Tang have a very complex emotional output in their place in this dichotomy, while others like Tammy are more concerned about the interpersonal than grand scale, even if the latter is unavoidable. All of this makes the central conflict about humanity's relation to nature all the more fascinating, as it's more tied to how nature affected people than postulating on its abstract idealism. This example also shows another fascinating undercurrent of the title. How our upbringing affects our aging into maturity. There are clear distinctions made between characters in their adulthood and childhood, but I think what drives a lot of playthroughs is exploring how the childhood of every character leads to their adult characterization. I think this is far more intimate than other games that utilise a social link system because you're literally growing up alongside characters and experiencing the consequences the narrative has on them. Characters don't exist to give you validation and will conflict with you over ideological differences, and often times even if you do wholly support them it doesn't mean their ending won't be dour or depressing. I absolutely applaud the writers for creating endings where your love interest breaks up with you and there's nothing you can do about it. It shows a sense of agency to characters, conveying a sense that their personal life does not end in their relationship to the PC and that your association does not mean they necessarily get a happy ending or you're more important than their personal values. However, there's things worth criticising in how it treats its characters. I think too much of the broader scope of the game's lore and grander narrative arcs are tied too much to exploration so Dys ends up being overly centralising to a lot of the narrative which undercuts other cast members. The kids introduced midway through with the exception of Vace are bland and don't offer much to the scope of its narrative, despite the mid game twist otherwise being great. For as much as the game also emphasises your ability to save others through time loops, a good many end up bleeding into the background and doing nothing after you've successfully done so with the sole exception of Tammy. This gets particularly weird given how some even have hints about their past which isn't played into as you would expect. The gameplay itself isn't deep but I think it's dynamic enough to not be wholly boring. There is a learning process to understanding how to optimize stat building and pathing to get the most out of any playthrough. Sometimes success is RNG dependent but there are means to affect the RNG in your favor to make results consistent. In terms of how it correlates to the narrative, I do think it succeeds in tying the stat building with relationship building, as often you're doing both at the same time. It's framed in such a way that the characters are building their skills the same way you are and the bonds you make with them are through a mutual life experience. In terms of how dialog options are laid out, your character is given mostly simplistic dialog and your relationship is defined by stat checks. The PC isn't given much characterization and is defined moreso by the sort of life you make them lead. I'm usually not a fan of this, but in this game I'm okay with the stat checks insofar as the game is designed in such a way that the goal is to raise your character's stats a certain way in a given playthrough so it's less a lame exploit and more gating towards how you interact with characters. Personally, I feel I'm more invested in the grander whole of the community than how people relate to the PC specifically, so I think it makes sense to design the PC so that you're able to blend into many different facets of the setting. Arguably you could say this can be a weakness given how much it pigeonholes a lot of character's actions based on your whim but I do think being able to influence events just makes its time loop premise compelling. Presentation wise it's simplistic but I do think it hits effectively in conveying how otherworldly the planet you exist on is. The colors are vibrant but distinct from anything found on Earth and I do like how differently seasons function in contrast to Earth. There's also a good sense of how different biomes are conveyed that all look uniquely alien but cohesive. The washed out colors on the portraits and scene art are beautiful to look at and there's a lot of great storytelling done just by the character design alone. There's so much I could delve into about this game regarding its overarching narratives on the Gardeners, the way it portrays character relationships, the fascinating ways the utopia is portrayed and how that ties to real world realities, or the specific themes such as transhumanism, spousal abuse, and political demagoguery, but Steam limits my words! At its core it's a thematically rich narrative about the relations we have as a community and how our environment communicates our understanding of the world, and it does this wonderfully.
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June 2025
I have played this game over and over again, and every time I wish it never ended, or that it had even more endings I could find. If I could lose my memories just to experience playing this game for the first time again, I would do it in a heartbeat. Just saying that this game is incredible would be an understatement, because the art, story, atmosphere, and emotional journey I experienced in this game is second to none. I desperately need more games like this.
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April 2025
This was the most emotionally invested I have ever been with a video game. With every character, including my own. I wish I could go back and play it again for the first time. I am a person who likes to google strategy, but I resisted and I am SO glad I did. The process of discovery is worth it. I am 45 years old by now, and have never written a cheesy review ... but ... this was a really amazing experience. Troubling and upsetting, but ultimately healing.
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Feb. 2025
I think the best way to describe the love that was put into this game is to state that it would exist even if capitalism didn't exist and there was no financial incentive. You can feel the love and care of the devs into it and it's been years since I've truly felt this way about any game. The gameplay is fun and enticing, the characters well written, the choices matter a lot, there is over a hundred hours of content if you want to get through everything but it can also be finished in ten hours if you just want to reach the end. The card game is fun and can be skipped, the protagonist feels real, and the stories will tear at your heartstrings. A genuine masterpiece the likes of which i have not seen since I was a child.
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Nov. 2024
If you're on the fence, even a little bit, just go for it. This game has everything: beautiful art, a touching, choices-matter story, excellent music, basically infinite replayability, like seriously, if you think you might like it you're already 80% of the way there. You'll love it. Play it. Thank me later.
Expand the review

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Frequently Asked Questions

I Was a Teenage Exocolonist is currently priced at 24.50€ on Steam.

I Was a Teenage Exocolonist is currently not on sale. You can purchase it for 24.50€ on Steam.

I Was a Teenage Exocolonist received 3,802 positive votes out of a total of 3,931 achieving an impressive rating of 9.29.
😍

I Was a Teenage Exocolonist was developed by Northway Games and published by Finji.

I Was a Teenage Exocolonist is playable and fully supported on Windows.

I Was a Teenage Exocolonist is playable and fully supported on MacOS.

I Was a Teenage Exocolonist is playable and fully supported on Linux.

I Was a Teenage Exocolonist is a single-player game.

There is a DLC available for I Was a Teenage Exocolonist. Explore additional content available for I Was a Teenage Exocolonist on Steam.

I Was a Teenage Exocolonist does not support mods via Steam Workshop.

I Was a Teenage Exocolonist does not support Steam Remote Play.

I Was a Teenage Exocolonist is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for I Was a Teenage Exocolonist.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 08:17
SteamSpy data 21 October 2025 22:51
Steam price 30 October 2025 04:48
Steam reviews 28 October 2025 11:57

If you'd like to dive deeper into the details about I Was a Teenage Exocolonist, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about I Was a Teenage Exocolonist
  • SteamCharts - Analysis of I Was a Teenage Exocolonist concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck I Was a Teenage Exocolonist compatibility
I Was a Teenage Exocolonist
Rating
9.3
3,802
129
Game modes
Features
Online players
63
Developer
Northway Games
Publisher
Finji
Release 25 Aug 2022
Platforms