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IDLE_DIRECTIVE on Steam

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Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.

IDLE_DIRECTIVE is a incremental, idler and exploration game developed and published by Kevinfu510.
Released on July 28th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 526 reviews of which 452 were positive and 74 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.19€ on Steam.


The Steam community has classified IDLE_DIRECTIVE into these genres:


Here is the detailed breakdown of supported languages for IDLE_DIRECTIVE:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at IDLE_DIRECTIVE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 8.1
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

144 hours played
Aug. 2026
90% idle game, the rest is a bit of space exploration (Out There, Star Control), resource management and inventory management (Dredge, Factorio lite). The game flattens out after a couple of resets as perks and cycles are underwhelming. And basically none of end game content: you do not see anything new and exciting past meeting traders. As of now I think it's a good value anyway.
40 hours played
Aug. 2026
If I could give a Neutral for this one I would. What initially started as an interesting premise doesn't really evolve enough for you to do it 4+ times. I don't regret my time with the game and I think I would keep playing it if the pacing was better.
112 hours played
Aug. 2026
I cannot understand the negative and middling reviews of this game, except to say that maybe some people are having a hard time designing their ships? I don't know. It's a little strange to me. First off, I would not have called this an idle game. I didn't idle once, I played actively the whole time, and I enjoyed every minute of it. It gripped me hard right out of the gate, I stayed up way too late the first night, and the next morning I put off starting work for for like 3 hours because I couldn't put it down. Hidden inside this little 'inventory management' game is a brilliantly executed puzzle which asks you to make hard choices about what to carry and what to drop, design an efficient spacecraft, and accumulate resources to keep the whole thing in motion. In my first moments with the game, I did not even realize there was a map. I thought the whole game was going to play out on the inventory and ship grids. I was shocked and delighted when navigation unlocked and I realized what was in store for me. The pacing and progression is sublime. Even 20 hours in, I was still being rewarded with a new ship part I hadn't seen yet. You get fed throughout the whole experience, but it never feels overwhelming, and there are no lulls. You will go from a cramped grid that can't fit half of the things you want, having to click click click to power the whole thing, just trying to eke out a little more juice and metal, stopping at a POI to click click click some scarce resources into your inventory... to a behemoth of a ship that is making all its own power and resources in ways you would not have imagined earlier on, that travels from point to point on its own, gutting the location and sucking up all the goodies based on how you configured it to do so. By the end of the game I was gleefuly zooming from one spot to another, slurping up the resources in a matter of 8-10 seconds, automatically picking up the pieces I wanted, and then zooming to the next spot. All along the way you are completing objectives to advance a separate system which rewards you with access to powerful gear. The prestige system, which is quite different from pretty much anything I've played, is really a nice, fresh experience. Starting over the first time with a few perks that help you springboard off the knowledge you gained during the first run feels very satisfying. Then, your next prestige can (should?) be very powerful, with lots of points, stemming from the systems you opened up with the first reset. It's really quite well designed. The art style is so consistent and the use of color so considered, you can look at pretty much any item in the game, without having seen it before, and know what kind of thing you're looking at. Ship part, material, consumable, whatever, they each have a distinct, coherent style that works beautifuly. And! If it happens to be a ship part, you can probably get a sense of what its state is. On, off, working, idle, waiting, etc. Just at a glance, no hovering or tooltip needed. Not to say that there are not tooltips. Because there are, and they're informative, dynamic, and so easy to parse. Again, they are consistent, which makes it a breeze to see if this part is ready for an upgrade, or why this grabber isn't picking anything right now, or how much of a multiplier is this amplifier applying to my salvager right now? Again, the use of color here to delinate and draw your eye is super well done. Even the music and sound, which are so often overlooked in indie games like this, are excellent. The music helps set the atmosphere wonderfully, and the sound effects are all nice. Best part, is how informative the sound effects are. They are distinct and meaningful, so they convey a lot of information to the player in a very efficient way. The only thing I can find in the whole game to pick on is that mouse wheel rotation is totally backwards. Up/forward is always clockwise! It's a rule. I spin things around like an idiot way more than I should admit. (Oh, and I really wish I could mirror rotate parts. That would be seriously game changing for designs.) (Second oh, I wish I could mute the beating heart towards the end. It's driving me a little crazy)
109 hours played
Aug. 2026
More of an active incremental game than an idler for a large portion of the game's playtime, but enjoyable. The inventory management and "build a setup" system is interesting, but I do feel like it lacks some depth. Most of the items you get only have one version of them, a few have two, and only a few of those get things later down the line that augments them - in most cases, in a way that doesn't really introduce anything innovative to it. One late game addition makes what was a weak early game power solution suddenly very viable, but power storage augmentations are best used on the highest level of power storage which doesn't introduce as much variety as I'd like. Late game gets a little tedious. The balance feels a little off - The prestige system doesn't really get used that much. I did the baby version once and immediately moved on to the story progression version, then only touched the non-story version one other time right before the end of the game for fear I wasn't going to get a few of the achievements otherwise. I love how achievements were handled in this, however. Most will likely be unlocked just through the normal course of play, but there isn't any of the usual "Collect literally every single piece of scrap in a world" tedium. I'd repaired the number of POIs needed for the highest level achievement naturally by late game. The achievement for filling out the augments only requires that you put one point in each augment, so beyond the first point you can still build your augments how you like. No achievements felt like they were actively wasting your time. I'd love to see the systems developed further. A number of them feel kind of tacked on or as stopgaps for stronger gameplay mechanics - Let us unlock things like the replicator, but make it be another component that we have to have in our grid to operate, rather than a separate menu that feels kind of 'free'.
62 hours played
Aug. 2026
60ish hours to 100% I had a blast. it start as an active clicker then for the main part its a backpack organizer with automation. Then it become an idler with crafting. Oh and there is also some quest. I really had a hard time to stop playing it. It is unique, fun and really worth the price tag.

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Frequently Asked Questions

IDLE_DIRECTIVE is currently priced at 5.19€ on Steam.

No, IDLE_DIRECTIVE is currently not on sale. You can purchase it for 5.19€ on Steam.

Yes, IDLE_DIRECTIVE received 452 positive votes out of a total of 526 achieving a rating of 8.05.
😎

IDLE_DIRECTIVE was developed and published by Kevinfu510.

Yes, IDLE_DIRECTIVE is playable and fully supported on Windows.

No, IDLE_DIRECTIVE is not playable on MacOS.

No, IDLE_DIRECTIVE is not playable on Linux.

Yes, IDLE_DIRECTIVE is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, IDLE_DIRECTIVE is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, IDLE_DIRECTIVE does not support VR.

IDLE_DIRECTIVE is a single-player game.

No, IDLE_DIRECTIVE does not currently offer any DLC.

No, IDLE_DIRECTIVE does not support mods via Steam Workshop.

No, IDLE_DIRECTIVE does not support Steam Remote Play.

Yes, IDLE_DIRECTIVE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for IDLE_DIRECTIVE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 06:45 UTC
SteamSpy data 31 October 2026 05:30 UTC
Steam price 08 November 2026 04:48 UTC
Steam reviews 18 October 2026 06:11 UTC

If you'd like to dive deeper into the details about IDLE_DIRECTIVE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about IDLE_DIRECTIVE
  • SteamCharts - Analysis of IDLE_DIRECTIVE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck IDLE_DIRECTIVE compatibility
IDLE_DIRECTIVE
Rating
8.1
452
74
Game modes
Features
Online players
61
Developer
Kevinfu510
Publisher
Kevinfu510
Release 28 Jul 2026
Platforms