Intravenous on Steam - User reviews, Price & Information

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Teeth-clenching stealth, followed by tactical hardcore gunplay for those not looking for a quiet way in. Intravenous redefines challenging stealth-action and will keep you on the edge of your seat!

Intravenous is a stealth, tactical and difficult game developed by Explosive Squat Games and published by HypeTrain Digital.
Released on July 26th 2021 is available only on Windows in 8 languages: English, Russian, Spanish - Spain, German, Turkish, Spanish - Latin America, Portuguese - Brazil and Korean.

It has received 4,813 reviews of which 4,337 were positive and 476 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Intravenous into these genres:

Media & Screenshots

Get an in-depth look at Intravenous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, 64-bit
  • Processor: Athlon II X2 270 or equivalent
  • Memory: 2 GB RAM
  • Graphics: 256 MB VRAM, Intel HD 5500 Graphics or equivalent
  • DirectX: Version 9.0c
  • Storage: 654 MB available space
  • Additional Notes: 1280x720 Normal settings, 60+ FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Soundtrack is really good, story isn't anything crazy and is pretty straight-forward but I don't really mind that. Good variety of weapons to mess around with along with many different ways to clear levels and progress forward. Very difficult and incredibly unfair, feels like you're getting your nuts stomped on 90% of the time. I'm into that though so thumbs up.
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July 2025
Contains spoilers. Short but fun. Definitely took inspiration from Hotline Miami but tried to expand on it. I will say though, I don't like being given 2 guns right at the start. What made Hotline Miami's gameplay stand out was that you had to make lots of split second decisions, dropping weapons, throwing weapons, deciding what weapon to go after your current one was empty, making a mental note of where it's dropped, etc. I like that you're able to build more stealthy builds rather than going guns blazing all the time, but personally it takes that level of complexity away from the formula the game bases it's mechanics on. Wished explosives were toned down as well, they're op as hell. Especially the motion mine, that thing has a gigantic range. Story is barebones, just there to give the missions some flavour text. The 'big reveal' was cliche and not surprising whatsoever. Also why doesn't Accomplice just ambush Steve with his hitmen, after he takes out the second rival gang? Why go no contact, make him suspicious and attack him at his house? Characters are non-descript, you have good guys and the main character. That's really it. The constant hero worship in this game is irritating. A lot of enemy dialogue that isn't the combat barks are just fellating the main character, "Oh he's such a badass! He killed all our guys!" ad infintum. If you want to make the player feel like a badass, you should let your gameplay do that. And that is something this game does really well, though usually I don't enjoy constant shooting galleries. This is more to do with how the game is designed, the enemy won't just mindlessly run into your crosshair. If they see you're set up holding a chokepoint, they'll surround your position and taunt you. It rewards good planning if you're going loud and punishes messing up stealth. Whichever way you choose, you have to carefully choose what angle to attack from, making sure not to expose yourself to multiple at once, keeping an eye on where the entrances are, how many enemies are positioned where - it's great. I do wish the game would've leaned more into the tactical aspect though, do things like make the mags carry individual ammo instead of the usual return to ammo pile behaviour games usually have. Though I can see the thought process behind not adding features like this into a game based off of Hotline Miami.
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July 2025
Intravenous 1 - a game that, one could argue, is now completely redundant to buy and play since the Remastered version of the exact same game exists as DLC for Intravenous 2: Collateral. Said Remastered version has all the new weapons and tools from the sequel, as well as many QOL changes that make the experience objectively better. So is there any reason to play what is an objectively inferior version of the adventures of developers self-insert and Kurt Cobain? Well, for starters the game has a pretty limited weapon selection and, unlike the sequel, it has no option for attachments whatsoever. Hell, it doesn't even have an in-game shop where you can purchase your equipment - everything is either for free or must be found first. As for suppressed weapons, there are only 3 options and all of them are semi-automatic secondaries, no full-auto. Also, unlike the sequel, you don't get an extra ammo pouch with stronger armor nor can you affect enemy flashlights and radios with any EMP tools. You get no extra saves if you pick up an enemy modded weapon either. On the flipside, there will be no suspicion if there's a lack of missing patrols. So the first game is neither easier nor more difficult - it's as hard as you want it to be. I did 3 runs - a Masochist 100% Kills, a True Difficulty with MK23+Knife only and a Hippie Boxer (AKA true Masochism difficulty) and almost every run was fun. I REALLY would not recommend the latter. It's nice to hear how the original OST sounded like and compare to Xtrullor's VIP versions in the Remaster and, while there are noticeable improvements in the Remaster, the original OST still holds up and is a joy to listen to while you mercilessly gun down crackheads and thugs. There are a couple of bugs I found that don't exist in the sequel, like how enemies tend to phase through doors whenever they close them or how the EMP gun will very rarely just not work for some reason. The Masochism difficulty isn't really that hard, though I'd recommend it only when you learn the map layouts due to the single save rule. It essentially just turns the game into an open-level Hotline Miami where everyone has guns. I'd say going loud is pretty viable as everyone here dies in a single shot, so getting full-auto primary and secondary is a must. Kevlar and plate help since it lets you tank two shots instead of the standard one before the armour breaks. To answer the question from the beginning, I would say this: Play this if you really, REALLY liked Intravenous 2 and you either want to make a comparison between the first and the remaster and/or you want an another way to support the developer. No offense to the dev, but the asking price of the first game is just a wee bit high, especially since the Remastered DLC for the sequel costs half the price, but ultimately it's up to you if you want to purchase this now or wait for a sale. At the end of the day, I had a lot of fun playing through this little historical gem and personally got my money's worth. And with the sequel getting its final update, I have to say - I genuinely look forward to spy's future projects.
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March 2025
Hotline Miami like although more about stealth and with less surrealness. Worth every penny if on sale, can't wait to try the second game!
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March 2025
Intravenous is callback to old school stealth game, despite being made by small team the game mechanics are well crafted and surprisingly impressive from sound design, lighting and AI everything in this game is peak quality. A good example is the lighting system. If you destroy lights, it will start flickering. When I first did this, I thought, "The game is probably too basic to make enemies react to flickering lights." However, it turns out the enemy spotted me under the flickering light, and I got shot. not just that , the path finding in this game is so good and enemy AI can flank you in multiple position which is rare to see in AAA games. The game play can be approached purely through stealth (either lethally or non-lethally) or by going in guns blazing both approaches are difficult and challenging and what i love about this game is that you can go panic mode when your stealth run failed. story wise is meh not the worst nor the best. however i have something i would like to address if the dev is planning to make Intravenous 3 or something similar : 1-More ambient music 2-better writing and voice acting 3-Mini map 4-diverse environments 5- better title because the word "Intravenous" dose not say anything about the game finally, i have my messages to the dev , keep the good work i cannot wait to play your next game.
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Frequently Asked Questions

Intravenous is currently priced at 19.99€ on Steam.

Intravenous is currently not on sale. You can purchase it for 19.99€ on Steam.

Intravenous received 4,337 positive votes out of a total of 4,813 achieving a rating of 8.70.
😎

Intravenous was developed by Explosive Squat Games and published by HypeTrain Digital.

Intravenous is playable and fully supported on Windows.

Intravenous is not playable on MacOS.

Intravenous is not playable on Linux.

Intravenous is a single-player game.

There is a DLC available for Intravenous. Explore additional content available for Intravenous on Steam.

Intravenous is fully integrated with Steam Workshop. Visit Steam Workshop.

Intravenous does not support Steam Remote Play.

Intravenous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Intravenous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 October 2025 10:30
SteamSpy data 24 October 2025 20:29
Steam price 29 October 2025 20:35
Steam reviews 29 October 2025 14:04

If you'd like to dive deeper into the details about Intravenous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Intravenous
  • SteamCharts - Analysis of Intravenous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Intravenous compatibility
Intravenous
Rating
8.7
4,337
476
Game modes
Features
Online players
18
Developer
Explosive Squat Games
Publisher
HypeTrain Digital
Release 26 Jul 2021
Platforms
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