Isles of Sea and Sky on Steam - User reviews, Price & Information

Quick menu

A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.

Isles of Sea and Sky is a metroidvania, retro and atmospheric game developed by Cicada Games and published by Cicada Games and Gamirror Games.
Released on May 22nd 2024 is available only on Windows in 15 languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish, Spanish - Spain, Bulgarian and Romanian.

It has received 1,003 reviews of which 942 were positive and 61 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Isles of Sea and Sky into these genres:

Media & Screenshots

Get an in-depth look at Isles of Sea and Sky through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel or AMD dual core
  • Memory: 512 MB RAM
  • Graphics: DirectX11 or later compatible.
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX11 or later compatible.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Dec. 2025
Isles of Sea and Sky is a Sokoban game with Zelda-like dungeons. It's executed perfectly. I had such a wonderful time with it that I wasn't tempted even a little to put it down after rolling credits. I pushed ahead to get all the achievements. The game does such a good job of introducing new mechanics in a way that feels rewarding. You encounter unsolvable puzzles that require power ups you haven't gotten long before you get those power ups, then you get to backtrack and solve them to unlock new areas and abilities. I've never seen that in a Sokoban game, but it works so well.
24 hours played
Sept. 2025
I was on the fence when I played the demo but kept thinking about it and eventually bought it on sale and have been mostly loving it. However I have some problems with it that prevent me from recommending it to everyone. I also have a EXTREMELY LOW-SPOILER tip to address people's biggest complaint, something that is not explained at all in the game. If you decide to get it please read this tip because once I figured it out it made the experience much more enjoyable. THE GOOD The game's strength is its art, music, and overall vibe. That's the part I couldn't stop thinking about. But you can see all of that. It's open-world sokoban, which shockingly I don't think I've ever seen before. There is heavy emphasis on exploration and many hidden optional secrets that are very fun. Very much aping link's awakening, but not ripping it off. No text in the game (although I haven't finished it yet) but communicates its concepts well enough. During the game you wander around various islands and each screen has sokoban puzzles to complete. Your goal is to gather stars and other collectibles that unlock new paths and abilities and can even change the puzzles themselves. There are more of the collectibles than you need to complete each goal, so while some are required to progress you don't have to complete every single puzzle in the game, which is welcome because some are very very hard. THE BAD I play a LOT of sokoban games. I love them. I am a sokoban fiend, and I want the hard ones. I hate to say it, but I find the actual sokoban to be the weakest part of this game. The puzzles aren't BAD, clearly I'm enjoying them because I've played for almost 20 hours (although some of that might have been that I left it open while watching a movie). But there are some things about them that make them confusing in a bad way. First, I need to give you a tip on how to get good at sokoban. You work backwards. "I need to do A which I can clearly see requires me to do B and then C, and right now I have options XYZ. Doing X or Y first cannot work because they prevent me from accomplishing C, thus I must do Z, Y, X, B, C, A". You assemble a decision tree in your head and repeat this process eliminating options until you come to the solution. In very well-designed sokoban games, the designer comes up with the solution and blocks you need to use to accomplish it, and eliminates all other possible routes by adding obstacles until it's complex enough to be a good challenge. But there are many things in THIS game that make this line of reasoning difficult. If there is one thing I really hate in sokoban it is red herrings. Meaning elements that are present that aren't required to complete the objective. Rather than an obstruction that prevents you from doing something, they are a distraction. Another way to reduce possibility space in these games is when you know that you every block you can move is going to be part of the solution. Red herrings confuse this a huge amount because they add many many options that are totally redundant, but those options also don't prevent you from doing anything so it is difficult to exclude them from your decision-making. Instead of "I can do XYZ" it's "I can do QRSTUVWXYZ" but you don't even know how many of them are relevant. But you still have to consider all of them. Even if the puzzle is VERY simple, adding a bunch of interactable clutter to the screen will make the same easy puzzle confusing because there are so many options, and not in a fun way. Now Isles of Sea and Sky doesn't have red herrings on purpose. But the problem is that there are many, many cases where there is more than one puzzle on one screen. There will be multiple things to collect, and you need to use the available blocks and elements to collect one thing, then reset and use the same things in a different way to collect another. This is an interesting idea, and it is VERY impressive puzzle design. It must have taken a lot of work because it is very intricate and having so many options creates a gigantic possibility space that you need to control and restrict. But I don't think I like it. The issue is you don't always need every element for every individual puzzle in the room, so they have created red herrings. You need to think about each puzzle seperatley, so all those elements that are only used for the last puzzle add to the possibility space which adds dozens and dozens of routes you could take, all but one of the routes leading you nowhere. It's especially bad when you're coming back to a puzzle two days later and can't remember what the water block was used for. The problem really arises from the fact that you need to reset the room in order to complete everything. I think it would have been a better game if there were one puzzle and one thing to get per screen, never requiring a reset. The most obvious problem is they included zelda/metroid elements where you unlock new abilities. This IS fun and unique, but it also means you will encounter puzzles that you can't complete yet. Sometimes it can be obvious, but sometimes not. Sometimes you can complete PART of the puzzle but not another part. Either way it adds to your mental load each time you walk into an area and have to think "okay do I have what I need for this? Maybe I can get the star but not the gem? Maybe I can't do anything?" Plus, you don't know what the powers you get will be before you get them. This is a fun surprise, but it also means you don't know what you can't do. So you will often be stumbling around with puzzles that are impossible until you give up and try something else. This is the main thing people are complaining about in the reviews, as it is a big early-game problem. THE TIP: Once you have unlocked the skills this is no longer an issue obviously. It isn't THAT hard to do so it isn't so bad, but it isn't obvious. To get to this point; find the statues on each of the six big islands. There is something there that you can always get right away in that room right away that is very important. Once you get to the statue, you will need some number of gems from that island to activate it which will unlock something else. At this point you can ALWAYS solve the puzzles that give you the gems you need to activate the statue. That is the ONLY purpose of the gems, and there are more gems available than you need. Find the easiest ones and unlock the statue, and once it is active you can ignore the rest. Most of the puzzles on that island will now be solvable, there is one unique special power on each big island that is harder to get and will open up a few more things. I got them all but I don't actually know if they are required to beat the game. A less serious problem is there are always several islands available to you at any given time that all have many puzzles open to you. This is a blessing and a curse because if you can't figure out one puzzle there's probably another one you can try, but it can also be overwhelming when there are six different islands with three unsolved rooms each, and each of those has two sub-puzzles in it. The islands have icons over them telling you what is there that you still haven't collected, so you can at least tell if you've gotten everything. However since you don't actually need to collect everything it can end up feeling like clutter because the last puzzles can be very hard and maybe not worth the fifteen minutes it can take to solve them if you're stumped and don't need more stars, so you will probably have a bunch of islands sitting unfinished. Overall I think it's good and worth playing but people who aren't Sokoban fiends like I am will probably have a very hard time with it very early on. You will probably find yourself getting confused and hitting a wall. But maybe not! 3 out of 5 stars for great art and originality.
76 hours played
Sept. 2025
This game synthesizes the best elements of its predecessors into a beautifully polished package: FEZ (free exploration, collectibles) + A monster's expedition (layers of mechanics, open world) + Bean and nothingness (monster interactions). Some puzzles may be confusing at first sight but soon they reveal themselves solvable once you've acquired the necessary key abilities. --- Edit after finding first Pyramidion: I realize the game has a great deal more to offer beneath the surface, much like the environmental puzzles in The Witness.
80 hours played
Aug. 2025
What a gem! Easily recommended to any and all sokoban enjoyers. The puzzles manage to be multi-layered and compact at the same time, often making you reuse the same elements in a different way. The aesthetics are pleasant to look at, the soundtrack is highly enjoyable to listen to while your brain idles between ideas. The difficulty level is challenging without being overwhelming -- just right to give you that wonderful dopamine rush after solving a puzzle, and then offer you some more where that came from, which lasted me for just under 30 hours. And the game is still receiving content updates, too. (edit: the game has since gotten a content update, and some of the post-game puzzles are really tough!!! and i don't agree with a couple of the solutions) Having said that, I feel like fixing the bugs should take a higher priority over adding new content. The bugs aren't enough to prevent you from enjoying the game or anything like that, but there's still more of them than should be acceptable for a game that sells at this price point after having been kickstarted. There were a couple of crashes and freezes here and there, some places are accessible before they're meant to be, but, more importantly, the game logic isn't always consistent: in certain edge cases, you can do an action, undo, repeat the same action, and get a different outcome. But these edge cases never come into play in any of the actual solutions, so if you encounter one, maybe you can use that as a hint that you're on the wrong track! Also, key rebinding is currently missing too. Another potential concern is that you will have access to puzzles that you're not meant to be able to solve yet, and it's not always clear whether a particular puzzle is solvable at a particular point. I didn't mind this too much myself -- being able to figure out that a puzzle is impossible is a fun challenge in its own right -- but I can see other people being put off by this. Just don't go stubbornly trying to solve the same puzzle for too long, and you'll be fine. ːtobdogː
28 hours played
July 2025
The only problem with these types of games is that you'd want more puzzles after you finish the game. The Goods: + Puzzles are challenging and designed in a way the rooms connect together perfectly + Undo and Reset buttons immensely help quality of life. Not the first game to do it though (Baba is You) + the soundtrack is just *chef's kiss* + Storytelling without any use of words + gameboy Zelda game aesthetics, but just focused on the puzzles The Bads: - controls are a bit slippery, there are many times that I went a tile too far - some puzzles offer no hint/context in-game, or have too vague mechanics, e.g. the dragonfly and the statue puzzles - no indication that a permanent passive item is obtained - some mechanics are inconsistent/unintuitive, e.g. tornadoes pushing objects two tiles away instead of one, or the difference between pushing a tornado and being moved by a tornado - game is too short - might be too hard for other players, puzzles are complex even from the beginning 8.5/10

Similar games

View all
Haiku, the Robot Delve into the depths of a mechanical world in this cute, adventure-exploration game. Explore and fight in a land full of corrupt robots and machinery. All while seeking answers to the mysteries around you.

Similarity 60%
Price -98% 0.44€
Rating 8.6
Release 28 Apr 2022
Zefyr: A Thief's Melody In a colorful archipelago, play as a young thief studying at the Guild. Investigate kidnappings, steer clear of roaming pirates or fight them. Sail the ocean on a cute turtle and climb every island. Cure sick animals, and find the truth during this feel-good journey. Made by a dreamer solo dev.

Similarity 55%
Price -75% 4.99€
Rating 8.9
Release 02 Jun 2025
ANIMAL WELL Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.

Similarity 52%
Price 24.50€
Rating 9.4
Release 09 May 2024
Willy Morgan and the Curse of Bone Town A letter from 10 years ago, an intricate web of lies to unravel and a mystery to solve. Explore an unconventional town of pirates, dive into the past, collect items and look for clues to help Willy find out what happened to his father...

Similarity 52%
Price -80% 3.35€
Rating 8.3
Release 11 Aug 2020

Frequently Asked Questions

Isles of Sea and Sky is currently priced at 19.50€ on Steam.

No, Isles of Sea and Sky is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Isles of Sea and Sky received 942 positive votes out of a total of 1,003 achieving a rating of 8.84.
😎

Isles of Sea and Sky was developed by Cicada Games and published by Cicada Games and Gamirror Games.

Yes, Isles of Sea and Sky is playable and fully supported on Windows.

No, Isles of Sea and Sky is not playable on MacOS.

No, Isles of Sea and Sky is not playable on Linux.

Isles of Sea and Sky is a single-player game.

Yes, there is a DLC available for Isles of Sea and Sky. Explore additional content available for Isles of Sea and Sky on Steam.

No, Isles of Sea and Sky does not support mods via Steam Workshop.

No, Isles of Sea and Sky does not support Steam Remote Play.

Yes, Isles of Sea and Sky is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Isles of Sea and Sky.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2026 11:28
SteamSpy data 12 June 2026 07:35
Steam price 13 June 2026 20:25
Steam reviews 13 June 2026 08:07

If you'd like to dive deeper into the details about Isles of Sea and Sky, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Isles of Sea and Sky
  • SteamCharts - Analysis of Isles of Sea and Sky concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Isles of Sea and Sky compatibility
Isles of Sea and Sky
Rating
8.8
942
61
Game modes
Features
Online players
27
Developer
Cicada Games
Publisher
Cicada Games, Gamirror Games
Release 22 May 2024
Platforms