Jumps on Steam - User reviews, Price & Information

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Enter a world of sky islands and jump your way to the finish, you must complete each level with a certain amount of jumps! and HURRY, you must complete each world in under a certain amount of time.

Jumps is a indie, action and racing game developed and published by Kiwiforge and Timothy Vincent.
Released on March 31st 2017 is available in English on Windows, MacOS and Linux.

It has received 324 reviews of which 308 were positive and 16 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Jumps into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 32-bit
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: 1gb VRAM
  • DirectX: Version 9.0
  • Storage: 100 MB available space
  • Additional Notes: Unless your computer is a potato, you'll be able to run this game.
MacOS
  • OS: Mac OS X 10.8+
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: 1gb VRAM
  • Storage: 100 MB available space
  • Additional Notes: Unless your computer is a potato, you'll be able to run this game.
Linux
  • OS: Ubuntu 12.04+
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: 1gb VRAM
  • Storage: 100 MB available space
  • Additional Notes: Unless your computer is a potato, you'll be able to run this game. Integrated graphics should run this game fine

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Jumps is pretty good. I beat the game in about 2 hours and got all the achievements, and I enjoyed my time playing it, but it just felt really short. One problem I had is that the music wouldn’t loop automatically, so I would go about 30 seconds with no music. Besides that, the music is really good, and I really enjoyed it.
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Jan. 2026
Extremely fun, beating the game only takes about an hour, perfecting each level takes as long as you want it to. Super underrated game, especially if you want to work on movement skills/speedrunning.
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Dec. 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☑ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
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Nov. 2025
Jumps, developed and published by Kiwiforge and Timothy Vincent, is a minimalist first-person platformer that strips away narrative complexity and excess mechanics to focus entirely on the art of movement. It places players in a serene but perilous world of floating islands suspended in the sky, where the goal is deceptively simple: reach the end of each level before the timer runs out and without exceeding a set number of jumps. This simple premise hides a surprisingly tense and rewarding gameplay loop. Every leap feels deliberate, every step forward a small risk, and every completed run a moment of precision and timing executed perfectly. It’s a game that doesn’t rely on spectacle to engage the player, but instead on the satisfaction of mastering its elegant rules. At its core, Jumps is about discipline. The player must navigate through platforms, moving obstacles, trampolines, and environmental hazards while keeping an eye on two strict limitations: time and jump count. This dual constraint system adds an engaging layer of strategy to what could have otherwise been a straightforward parkour experience. Each level becomes a puzzle of efficiency, pushing players to plan routes, anticipate movements, and execute jumps with exact precision. A single unnecessary hop can spell failure, forcing restarts and demanding full concentration. The time limit compounds the tension, turning each run into a test of both mental calculation and reflexive coordination. This design philosophy rewards not just completion, but mastery—an element that will appeal especially to players who enjoy speedrunning or optimization challenges. Jumps unfolds across six worlds, each containing ten levels, and every new world introduces fresh mechanics to challenge the player’s understanding of momentum and space. Early levels ease players into the controls with simple platform layouts, while later ones add trampolines, cannons, rotating obstacles, and rocket-assisted propulsion that require precise control. The gradual escalation of difficulty ensures that each new concept feels earned, giving players time to adapt before throwing them into more demanding sequences. There’s a flow to the way Jumps teaches its mechanics: each level quietly communicates what it wants you to learn, often through failure. Missing a ledge or mistiming a launch isn’t just punishment; it’s part of the rhythm of discovery that defines the game’s pacing. The absence of complex tutorials or text pop-ups reinforces the game’s minimalist design ethos—learning comes through doing, and progress comes through persistence. Visually, Jumps adopts a clean, low-poly art style that prioritizes clarity and atmosphere over elaborate detail. Each world has its own visual identity, expressed through color palettes and lighting rather than intricate textures. The floating island landscapes are sparse but purposeful, their open skies and sharp contrasts giving a sense of freedom that complements the game’s emphasis on precision movement. The visuals also serve a functional purpose: clear silhouettes and consistent color cues help players judge distances and timing accurately, making each jump feel intuitive despite the first-person perspective. The soundtrack, composed of upbeat electronic and ambient tracks, drives the game’s energy without overwhelming the experience. It underscores the rhythm of motion—quietly motivating during early attempts and exhilarating when a perfect run begins to come together. From a gameplay perspective, Jumps is not a forgiving experience, but that’s part of its appeal. It demands patience, practice, and an appreciation for incremental progress. Missing a jump or misjudging a landing can lead to instant failure, and restarting a level becomes a familiar ritual. However, the quick restarts and compact level design prevent frustration from turning into fatigue. The brevity of each stage means that retrying doesn’t feel punishing but rather an opportunity for refinement. Over time, players internalize the flow of movement—when to conserve a jump, when to risk speed, and when to pause for precision. It’s a loop of repetition that never feels stagnant because the satisfaction of improvement is immediate and tangible. Every successful landing feels like a small personal victory, especially in the later worlds where even a single wasted motion can derail the entire attempt. While Jumps succeeds in its purity, it also risks alienating players who prefer more variety or narrative depth. Its single focus on platforming excellence means there’s little in the way of story, character, or environmental storytelling. The six worlds, though distinct in aesthetic tone, follow similar structural patterns. Some players might find the experience repetitive after extended play, as the game’s core loop relies heavily on mechanical challenge rather than discovery. Yet for those drawn to minimalist design and mastery-based gameplay, this repetition becomes meditative. The simplicity of the concept makes every success meaningful, and the restraint in its design highlights how much tension and satisfaction can emerge from a single well-executed idea. Technically, the game performs well, maintaining smooth framerates and crisp input response—an essential requirement for a platformer that depends so much on precision. Its modest system requirements make it accessible on a wide range of hardware, and the clean visual presentation ensures that performance never hinders gameplay. The developers’ attention to tight physics and collision detection gives every movement a reliable sense of control, which is vital for a game built entirely around timing and accuracy. The audio design complements the experience with subtle environmental cues and energetic tracks that mirror the pacing of the gameplay, keeping players in a steady rhythm of concentration and flow. In the end, Jumps is a distilled, skill-driven platformer that understands exactly what it wants to be and delivers that vision with confidence. It doesn’t rely on narrative or spectacle but instead on the pure satisfaction of movement and mastery. The simple mechanics belie a deep well of challenge, and the elegant level design encourages replayability for those seeking perfection. While its minimalist scope may not appeal to everyone, for players who find joy in precision and repetition, it offers an experience that feels both intense and meditative. Jumps is a celebration of motion, timing, and focus—a small but expertly crafted test of patience and skill that rewards persistence with moments of exhilarating triumph. Rating: 8/10
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June 2025
Good game under 2 hr completion but I had fun so no reason to refund.
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Frequently Asked Questions

Jumps is currently priced at 6.89€ on Steam.

Jumps is currently not on sale. You can purchase it for 6.89€ on Steam.

Jumps received 308 positive votes out of a total of 324 achieving a rating of 8.72.
😎

Jumps was developed and published by Kiwiforge and Timothy Vincent.

Jumps is playable and fully supported on Windows.

Jumps is playable and fully supported on MacOS.

Jumps is playable and fully supported on Linux.

Jumps is a single-player game.

Jumps does not currently offer any DLC.

Jumps does not support mods via Steam Workshop.

Jumps does not support Steam Remote Play.

Jumps is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Jumps.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 15:31
SteamSpy data 25 January 2026 04:31
Steam price 28 January 2026 20:43
Steam reviews 27 January 2026 07:55

If you'd like to dive deeper into the details about Jumps, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jumps
  • SteamCharts - Analysis of Jumps concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jumps compatibility
Jumps
Rating
8.7
308
16
Game modes
Features
Online players
0
Developer
Kiwiforge, Timothy Vincent
Publisher
Kiwiforge, Timothy Vincent
Release 31 Mar 2017
Platforms