Kane & Lynch 2: Dog Days on Steam - User reviews, Price & Information

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Kane & Lynch 2: Dog Days is a action, co-op and third-person shooter game developed by IO Interactive and published by Square Enix.
Released on August 17th 2010 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 8,877 reviews of which 5,816 were positive and 3,061 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 9.99€ on Steam, but you can find it for 9.49€ on Eneba.


The Steam community has classified Kane & Lynch 2: Dog Days into these genres:

Media & Screenshots

Get an in-depth look at Kane & Lynch 2: Dog Days through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7
  • Processor: Intel 3.0 GHz or AMD 2.5 GHz or higher
  • Memory: 1 GB (XP), 2 GB (Vista)
  • Graphics: Nvidia 7800 / ATI X1800 or better (Shader Model 3.0, 512 MB Video Memory)
  • DirectX®: 9.0c
  • Sound: DirectX 9.0c Compatible Sound Card
  • Controller Support: Xbox 360 Controller

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
May 2026
Kane and Lynch 2 is strange, because the formula hardly deviates from the first game, but is so much better; not because the gameplay is drastically improved, but because the presentation is some wild ♥♥♥♥. I have to respect the absolute stubbornness of IO Interactive to say "Well Kane & Lynch 1 didn't do too great but we know you nerds want more generic cover shooting" and fully commit to the bit, with making the cover shooting basically the whole game this time, only 1 short turret sequence to break it up. I just want to wrap up discussing the gameplay real quick to talk about what really makes this game interesting so..... it's better. You can now reload on your own, guns feel a bit more accurate, gunplay is more visceral, cover works.... most of the time. The squad system is tossed away in favor of fully leaning into the co-op elements, but they don't really do anything to make the co-op more interesting than the singleplayer excepting the final mission where you individually take different routes for like.... 3 minutes. At least in 1, whoever was playing Lynch seen his hallucinations and experienced him going ♥♥♥♥♥♥♥ crazy. In fact in 2 in singleplayer, you play as Lynch 90% of the game but outside of some psychotic ramblings, never really see him lose his mind the same way he does in 1. The set pieces are also unfortunately toned down, you'll mostly be fighting in cramped city streets and apartment buildings for the overwhelming majority of the game, gone are the crazy Heat inspired heists. It's a better game, but not by much, and it is also half the length, clocking in at a staggeringly brisque 2 hours and 45 minutes for me, on Hard difficulty. What makes Kane and Lynch stand out is it's visual presentation. This game is what Harmony Korine has been chasing with his recent filmography. Blown out lighting, video corruption, shaky cam through a dirty lens covered in rain drops. The camera is used to a unique effect, implying there is a cameraman that is not acknowledged and unnamed, following Kane and Lynch through their whole escapade. The entire game you will see characters subtly look straight into the camera, implying they recognize it's presence and it isn't until well into the game that it is acknowledged that indeed, the camera is a physical presence, as it is literally turned off by a policeman. That's Kane and Lynch's joker card. You are the cameraman. In fact, you are the director, the individual in the shadows commanding and recording Kane and Lynch massacre half of Shanghai's population. I think people present this as much more than it is, it is a cool twist on things and is pulled off well, but does that really warrant the game being labelled a deconstruction? It's not like the camera is ever turned around and you get scolded for your voyeuristic participation in the violence. One could say playing through the wholly mediocre gameplay is the scolding. The camera work is accentuated by timestamps to indicate checkpoints, loading screens that mimic the LiveLeak homepage and corruption whenever explosions occur or the player character takes damage. At the final mission, the real main character, mr. cameraman stumbles to the ground and the feed cuts, the final indication that there was in fact, somebody behind the camera the whole time. It's an interesting concept and executed pretty well. Beyond the visual parallels to Harmony Korine films and the LiveLeak references, the entire game is presented as a pseudo snuff film a la August Underground (if you aren't familiar, keep it that way, the movie is awful in every sense of the word). It's not afraid to get incredibly gory and try to make you wince. If you can't stomach extreme violence, this isn't the game for you. If you can and are drawn to the most mediocre shooting gameplay you can imagine for some reason, then Kane and Lynch 2 can be a pretty unique experience you can easily knock out in an evening. For me, it didn't hold up to the way overblown hype. Seriously, type in Kane and Lynch in Youtube and you will see page after page after page of people praising the game to high heavens as a critical piece of art that puts their enjoyment of violent videogames under a microscope. I agree there is artistic merit here but if the whole point is "Wow you really enjoy this violent videogame stuff, huh?" My answer is hell yeah, especially when the shotgun is capable of blowing their ♥♥♥♥ smoove off. Also, on one final note: Somehow this game had even more technical issues than the first Kane and Lynch and even hard crashed for me WITH the fanmade patch 3 times. Thankfully checkpoints are very generous, but just keep that in mind for the easily annoyed. At least it was able to run in 16:9 this time....
9 hours played
April 2026
This is a game about voyeuristic ultraviolence, hypnotic ugliness, mindless and nauseating murder. This is raw, unfiltered, real. The display of violence in Kane & Lynch 2 is so gratuitous it almost resembles a parody. It’s the worst of the worst, like a dead body on the road, you cannot not look at it. The art direction here is probably one of my favorites in gaming. Everything is shown through the lens of a handheld camera, snuff film–esque, early-2010s YouTube digital grime, like the entire game is some footage found in a trash bin and then uploaded to LiveLeak or something. It’s unapologetically ugly. Grainy filters with shaky handheld framing, and yet there’s a strange beauty in that ugliness. It has style. Games with this kind of bold creative direction are almost nonexistent nowadays, at least in the mainstream industry, and that’s a shame. Even the trailer and all the promotional material are noteworthy. It’s actually unbelievable how much style they have. Please watch the trailer and teasers, they’re probably some of the coolest and boldest promotional materials ever made for a game, especially for a 2010s third-person shooter. The game’s aesthetic actually reminds me a lot of the Dogme95 film movement. That same obsession with rawness, handheld cameras, no polish, everything shaky and imperfect. Kane & Lynch 2 doesn’t look like a normal video game at all, it feels more like some underground Dogme95 film shot in the back alleys of Shanghai. The digital grime, the clipped audio, the way the camera never sits still, it all feels dirty and real. And that’s the point. The game doesn’t want to make violence look cool or cinematic, it wants it to feel exhausting, ugly, and joyless. Just like Dogme95 tried to strip movies of all the artificial beauty in cinema, Kane & Lynch 2 strips games of polish and style until what’s left is something raw and uncomfortable. All you do in this game is murder people, get shot, get tortured, murder some more people, and then it ends. There is no overarching, mind-bending plot, it’s just violence. Even the characters seem to notice this as well. Halfway through the game they can’t even take it anymore, shouting “when is this going to end?!?!” while shooting through endless corridors with endless people to shoot. Everything goes to ♥♥♥♥. Everyone dies. You just kill and kill and kill and then it’s over. The game ends. You don’t get to know what happens to the characters. You don’t get to see the consequences of your actions. It doesn’t matter. This is an early-2010s third-person cover shooter, you don’t care. You can’t even process that you just killed half the population of Shanghai. Violence in media is just so much fun, right? You’re sent back to the main menu of the game. Everything is “well.” You’re listening to the radio while a soft Chinese pop song plays, looking through the window of your apartment as a neon sign lights your room. The tonal whiplash is evident, intentional. Look, I enjoy violent games, movies, whatever, there’s fun to be had in them. I’m not saying it’s always morally wrong, I like it too. But it makes me think about why violence is so common in the media we consume. Why is it everywhere? This game forces you to notice that. It’s not entertaining in the usual sense, but it makes you confront what you’re actually doing while playing. The sound design deserves special mention. Most of the game is drenched in heavy, industrial ambient tracks, metallic, oppressive, almost suffocating in their weight. It feels less like a soundtrack and more like the sound of the world itself grinding against your mind. Then comes the explicit contrast, the Chinese pop songs on the radio, cheerful and cozy, as if beamed in from another reality. That tonal dissonance is intentional. It’s mocking, disarming, and deeply unsettling. The violence you just endured is suddenly framed by something warm and human, and the clash only makes the experience more disturbing. Honestly, it’s one of my favorite soundtracks in gaming. The gun sound design is also very interesting. Every shot feels violently loud, distorted, and overwhelming, as if the digital camera capturing the footage can’t even handle it. Bullets don’t just sound like gunfire, they crackle and burst through the audio, clipping and breaking the mix. It’s messy. The voice acting is also worth mentioning, it’s fantastic. The performances feel raw and unpolished, like real people caught in the middle of chaos rather than actors reading lines. Lynch’s frantic outbursts and Kane’s beaten-down exhaustion add so much weight to the experience. I kind of feel some empathy for Lynch especially, he’s such a different kind of protagonist, a broken man who’s barely holding it together. Not really an easily marketable personality. Kane & Lynch 2 almost feels like an anti-game. It’s not polished or designed to be widely appealing. It’s unapologetically focused on atmosphere, style, and artistic expression. In many ways, it’s kind of punk. This game reminds me a lot of Hotline Miami and its infamous question, “Do you like hurting other people?” While Hotline Miami wraps its violence in neon, electronic music and hypnotic speed, Kane & Lynch 2 strips it bare, grainy digital noise, shaky cam, and the suffocating filth of Shanghai back-alleys. Both games refuse to let you consume violence as simple entertainment. One overwhelms you with excess until it feels surreal, the other forces you into ugliness so raw it becomes unbearable. They’re mirror images of the same critique. Games that confront the player with their own appetite for violence. Hotline Miami makes you complicit by seducing you with its rhythm, then asks why you enjoyed it. Kane & Lynch 2 does the opposite, it makes every kill feel nauseating and joyless, like trudging through rot, and then asks why you kept going anyway. Kane & Lynch 2 was released in a time when ultraviolent games were not only the norm, but expected. It’s practically a parody of itself, mind-numbing violence, real, raw violence. It’s a sharp critique of its era while also being a product of it. This game is genius. I don’t care what anyone has to say about it. The gameplay might be rough, the story might be messy at times, but I don’t care. I love this game. I even have it on disc, Xbox 360. It’s one of my favorite games ever made, ♥♥♥♥ it. Kane & Lynch 2: Dog Days is a godawful ugly game. It’s filthy. It’s genius. It is art.
9 hours played
April 2026
this game means something its a shame square enix forgot about this series because its really great the whole game is seen as a snuff film and I think it's the best critique of the cover shooter era of 360 and ps3 era games too postmodern for some people but i fw the vision
5 hours played
Jan. 2026
Best game ever made. There are no issues or bugs, only intentional features. Perfection. Buy it NOW
9 hours played
Oct. 2025
those who pitched it to Square Enix had ♥♥♥♥♥♥♥ big balls. insane vision, always one step from a heart attack, so much tension, and I wish it was longer. IO Interactive was almost shut down because of it. real piece of art. a monument to artistic courage. never forget.

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Frequently Asked Questions

Kane & Lynch 2: Dog Days is currently priced at 9.99€ on Steam.

No, Kane & Lynch 2: Dog Days is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Kane & Lynch 2: Dog Days received 5,816 positive votes out of a total of 8,877 achieving a rating of 6.45.
😐

Kane & Lynch 2: Dog Days was developed by IO Interactive and published by Square Enix.

Yes, Kane & Lynch 2: Dog Days is playable and fully supported on Windows.

No, Kane & Lynch 2: Dog Days is not playable on MacOS.

No, Kane & Lynch 2: Dog Days is not playable on Linux.

Kane & Lynch 2: Dog Days offers both single-player and multi-player modes.

Kane & Lynch 2: Dog Days includes Co-op mode where you can team up with friends.

Yes, there are 3 DLCs available for Kane & Lynch 2: Dog Days. Explore additional content available for Kane & Lynch 2: Dog Days on Steam.

No, Kane & Lynch 2: Dog Days does not support mods via Steam Workshop.

No, Kane & Lynch 2: Dog Days does not support Steam Remote Play.

Yes, Kane & Lynch 2: Dog Days is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kane & Lynch 2: Dog Days.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 11:11
SteamSpy data 11 June 2026 07:31
Steam price 14 June 2026 04:48
Steam reviews 12 June 2026 08:04

If you'd like to dive deeper into the details about Kane & Lynch 2: Dog Days, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kane & Lynch 2: Dog Days
  • SteamCharts - Analysis of Kane & Lynch 2: Dog Days concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kane & Lynch 2: Dog Days compatibility
Kane & Lynch 2: Dog Days PEGI 18
Rating
6.5
5,816
3,061
Game modes
Multiplayer
Features
Online players
34
Developer
IO Interactive
Publisher
Square Enix
Release 17 Aug 2010
Platforms
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