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Ken Follett's The Pillars of the Earth on Steam

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12th century, England: In a time of poverty and war, a small town begins the construction of a cathedral to claim wealth and safety for its people. In their struggle to survive, lives and destinies intertwine. Based on Ken Follett's world-bestseller ‘The Pillars of the Earth’.

Ken Follett's The Pillars of the Earth is a choices matter, adventure and story rich game developed and published by Daedalic Entertainment.
Released on August 15th 2017 is available on Windows, MacOS and Linux.

It has received 7,079 reviews of which 6,557 were positive and 522 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 0.89€ on Eneba.


The Steam community has classified Ken Follett's The Pillars of the Earth into these genres:

Media & Screenshots

Get an in-depth look at Ken Follett's The Pillars of the Earth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Win 7, 8, 10, 32/64-bit
  • Processor: 2.8 Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB
  • DirectX: Version 9.0
  • Storage: 13500 MB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
MacOS
  • OS: Mac OSX 10.7
  • Processor: 2,6 Ghz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 550
  • Storage: 13500 MB available space
  • Sound Card: 16 bit
Linux
  • OS: Ubuntu 14.04 or newer
  • Processor: 2.8 Ghz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB and proprietary drivers, latest OpenGL driver
  • Storage: 13500 MB available space
  • Sound Card: Sound Card with latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
Oct. 2026
I've never been a big fan of Point & Click games, so I didn't have particularly high expectations when I started The Pillars of the Earth. To my surprise, it didn't take long for the game to draw me in. The visual style was probably the first thing that caught my attention. It feels like a medieval illustration brought to life, with its villages, monasteries, old buildings and quiet landscapes. The Middle Ages don't feel like just a backdrop either. There is something about the atmosphere that makes you want to slow down, look around and spend a little more time in this world. I also really liked the historical setting, especially the way the game brings 12th-century England and its political and social unrest into the story. I gradually became attached to the characters as well. Playing as Jack, Aliena and Philip gives you a chance to see the same world from very different perspectives. Their lives slowly become intertwined, with the construction of the cathedral in Kingsbridge at the centre of it all. As the story progresses, you start to care about their problems, hopes and choices. I found myself wanting to see where their lives would lead and what they would have to face along the way. I also liked how the Point & Click elements are handled. The puzzles aren't particularly difficult, but they fit naturally into the story and help you learn more about the world and its characters. I especially liked the decision-making. My choices and dialogue could affect how events unfolded, which made me feel more involved in the story. For me, that worked well because the gameplay never gets in the way of the narrative. Point & Click is still not my favourite genre, but The Pillars of the Earth left a very good impression on me. Its atmosphere, beautiful artwork and medieval setting are definitely its biggest strengths. I really enjoyed seeing Kingsbridge and its cathedral take shape while following Jack, Aliena and Philip through their struggles. Most importantly, the game made me want to keep playing and see what would happen next. For a game from a genre I don't usually play, that's probably the best compliment I can give it.
41 hours played
Sept. 2026
This is not so much a game about building a cathedral as it is a story about the people whose lives gradually become intertwined around it. At first, you simply follow individual characters and their problems, but over time their stories begin to cross paths, and everything starts to come together into one bigger picture. Don't expect difficult puzzles or a huge amount of freedom in your choices. The real focus here is on the characters, atmosphere and story. And I think the game works best when you simply accept your decisions and move on, without trying to figure out which option is the “right” one. You accept the consequences and see where the story takes you. The game is quite slow-paced, but if you let it tell its story at its own pace, it gradually draws you in. And at some point, you simply want to find out what happens to these people next.
30 hours played
Sept. 2026
*Ken Follett’s The Pillars of the Earth* was one of the most absorbing and emotionally affecting adventure games I’ve played. I came to it with fairly low expectations. My previous experiences with Daedalic had been mixed: some of their games felt visually appealing but emotionally shallow, others too childish or irritating for my taste. *The Pillars of the Earth* felt completely different. Set in 12th-century England, it follows the people whose lives become intertwined with the construction of a cathedral in Kingsbridge. On paper, that may not sound like the most thrilling premise for a game. In practice, it becomes a sprawling human drama about ambition, faith, poverty, power, cruelty, survival and love. The real strength of the game is its characters. Over the course of its 21 chapters, divided into three “books,” you follow several protagonists through years of upheaval. Their lives intersect with nobles, clergy, craftsmen and ordinary people, and the game does a remarkable job of making the period feel harsh, unstable and deeply human. It is also much more mature than I expected from Daedalic. The story deals with violence, political manipulation, religious power and personal loss without becoming simplistic. Several of the central female characters are especially strong, and some of the most memorable parts of the game come from watching them fight for agency in a world that gives them very little. Mechanically, it is closer to a Telltale-style narrative adventure than to a traditional point-and-click. There is a lot of dialogue, some inventory interaction, timed choices and occasional mini-games. Most of those elements work well enough, although one late mini-game nearly drove me insane after forcing me to replay the same sequence repeatedly. Visually, the game is gorgeous. Its hand-painted environments give it a storybook quality that fits the historical setting beautifully. It is also slow. According to Steam, it took me close to 30 hours to finish, and this is not a game that rushes toward action or major plot twists. It works best when you are in the mood to sink into another world and stay there for a while. For me, that slowness became part of its appeal. I played it during cold, grey weather, and the whole experience felt strangely perfect for winter. By the end, the characters no longer felt like pieces in a historical plot. They felt like people I had lived alongside for a while. A beautiful, mature and deeply involving narrative adventure. ** Originally published in Hebrew on the “Olam HaQuestim” (“The World of Adventure Games”) Facebook page. Translated, edited and updated for this review.
42 hours played
Aug. 2026
A really good game that is very underrated. Excellent story, voice acting and characters with an awesome visual style that still looks good to this day. Absolutely recommend!
17 hours played
June 2026
For someone who hasn’t read the book this is based on, I was quite skeptical if picking up the game would be the right choice. I knew that The Pillars of the Earth was a rather complex story spanning multiple decades and filled with a myriad of characters. However, I had also heard that Ken Follett’s writing (an author I am not yet familiar with) tends to be a bit problematic in parts and that the game actually improves on the more questionable writing choices he made for the book. In any case, when I saw the positive reception this game received, I looked at some screenshots and that’s when I knew: I had to play this. The reason for this sudden burst of determination was simple: I was hooked by the art style immediately. This game may actually be the most beautiful adventure game I have ever played. The artistry at work here is simply stunning. From the cold and wintry forests of the English hinterlands to the bulky and massive medieval castles all the way to the grandeur of early Gothic French cathedrals, the visuals of this game never ceased to amaze me. It’s not “only” craftsmanship that makes the art stand out, it is also the way it is used for storytelling purposes. A handful of scenes brought a tear to my eye simply for how elegant the art was incorporated into the story. I remain vague here to avoid spoilers but I needed to emphasize this point. The artistic talent on display is beyond doubt and I dearly hope that all the artists who worked on this found new employment since Daedalic closed its gates in 2023. Besides the art, the narrative is where Pillars of the Earth really shines. We follow the events of a handful of main characters whose fates seem to be intertwined. The building of a large cathedral and the political circumstances surrounding its construction are at the forefront of the story. The setting is England in the 12th century. The king’s family has been slaughtered, the throne usurped; there is turmoil all around and people from all walks of life are affected by the geopolitical events happening around them. A power struggle between the current King Stephen and the Empress Maud has broken out, devious plots are hatched and alliances broken. And amidst all the chaos and the scheming, a humble prior undertakes the quest of a lifetime – to rebuild the church – figuratively by calling out high-ranking church officials for their sinful transgressions and literally by rebuilding the grand cathedral of Kingsbridge. It is only the start of a grand and intriguing tale about faith, trust, love, hate, the lust for power and the sacrifices one is willing to make to satiate it. All that is to say that Pillars of the Earth is only a point-and-click game on the surface. Going into this expecting brain-wrecking puzzles or a high level of interactivity in general will only cause disappointment. This is a narrative game, more akin to a visual novel than an actual adventure game and you should be aware of that. You make small choices with short-term effects, you solve little puzzles to progress but overall, the story is set in stone and you are only here to experience it in a semi-interactive form. If that is a problem for you, don’t bother playing this. Every now and again, the game gives you a bit more freedom to explore a city or its surrounding areas but these segments were honestly the lowlights for me. You just walk around aimlessly looking for the right location to progress the story and it just drags on for no reason. The game is best when it confidently presents itself as what it is – a book in video game form, nothing more, nothing less. For a narrative-focused adventure game I was surprised by the game length. I spent approximately 17 hours to beat it and honestly, with the exception of the aforementioned walking segments, I never got bored or felt like the story was unnaturally extended for playtime. The pacing was great and the story so gripping that it didn’t feel like 17 hours at all. I was so enamored with the characters, whose personalities are distinct and complex, that I simply couldn’t put the game down until I came to its conclusion. My love for the characters was consolidated even more by the voice-acting, which is simply fantastic, especially for one of the protagonists – Philip. Sadly, I found the character writing for some of the antagonists not as strong. I can forgive Waleran Bigod for being the power-hungry bastard that he is portrayed to be but William Hamleigh was a bit too comical for me. He is such an exaggerated comic book villain without any depth, complexity or nuance that I came to despise not only him but pretty much every scene he was a part of. I would have wished for a more multifaceted portrayal of his character but I assume that the source material simply didn’t provide enough in this regard. If you are in the mood for a cozy narrative game with a strong focus on character depth and development, set in a medieval context and featuring beautiful hand-drawn background graphics, this should be a no-brainer. Pillars of the Earth made me realize once again what we lost when Daedalic’s game development branch was closed. I can only dream what the next step could have been for all the talented people working on this. Alas, we can still enjoy the art they left behind and wish them all the best for the future. They have created something truly special here – a game rich in detail and depth, filled with lovable and hateable characters and a timeless story about the deeds and misdeeds of the human race that I will think about for quite some time.

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Frequently Asked Questions

Ken Follett's The Pillars of the Earth is currently priced at 19.99€ on Steam.

No, Ken Follett's The Pillars of the Earth is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Ken Follett's The Pillars of the Earth received 6,557 positive votes out of a total of 7,079 achieving a rating of 8.97.
😎

Ken Follett's The Pillars of the Earth was developed and published by Daedalic Entertainment.

Yes, Ken Follett's The Pillars of the Earth is playable and fully supported on Windows.

Yes, Ken Follett's The Pillars of the Earth is playable and fully supported on MacOS.

Yes, Ken Follett's The Pillars of the Earth is playable and fully supported on Linux.

No, Ken Follett's The Pillars of the Earth is not playable on Steam Deck.

No, Ken Follett's The Pillars of the Earth is not playable on Steam Machine.

No, Ken Follett's The Pillars of the Earth does not support VR.

Ken Follett's The Pillars of the Earth is a single-player game.

Yes, there is a DLC available for Ken Follett's The Pillars of the Earth. Explore additional content available for Ken Follett's The Pillars of the Earth on Steam.

No, Ken Follett's The Pillars of the Earth does not support mods via Steam Workshop.

Yes, Ken Follett's The Pillars of the Earth supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Ken Follett's The Pillars of the Earth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ken Follett's The Pillars of the Earth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:30 UTC
SteamSpy data 13 October 2026 13:14 UTC
Steam price 27 October 2026 04:02 UTC
Steam reviews 21 October 2026 16:03 UTC

If you'd like to dive deeper into the details about Ken Follett's The Pillars of the Earth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ken Follett's The Pillars of the Earth
  • SteamCharts - Analysis of Ken Follett's The Pillars of the Earth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ken Follett's The Pillars of the Earth compatibility
Ken Follett's The Pillars of the Earth
Rating
9.0
6,557
522
Game modes
Features
Online players
13
Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release 15 Aug 2017
Platforms
Remote Play
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