Kingdom Rush 5: Alliance TD on Steam - User reviews, Price & Information

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While a formidable evil emerges, an unexpected alliance is taking shape! It will take the finest warriors of Linirea and the relentless Dark Army to stop it. Beware! Though they may journey side by side the ever-changing winds of fate could swiftly alter their course.

Kingdom Rush 5: Alliance TD is a strategy, tower defense and 2d game developed and published by Ironhide Game Studio.
Released on July 25th 2024 is available on Windows and MacOS in 10 languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 8,855 reviews of which 7,763 were positive and 1,092 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Kingdom Rush 5: Alliance TD into these genres:

Media & Screenshots

Get an in-depth look at Kingdom Rush 5: Alliance TD through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.13
  • Processor: Apple M1 or Intel Core M
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
good game. Miss the old ones where u didnt have to guard 2,3,4 exits
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June 2025
Years and years ago, during the Armor Games era, I even played the first games of this series. Kingdom Rush is definitely a game that defines the genre. Those who want to play Tower Defense can definitely try it. I played this game for about 20 hours and enjoyed it. Afterwards, it felt repetitive to me, but under today's conditions, 20 hours is an incredible time for a game like this. The sounds of the game, the artwork, the smooth gameplay, the upgrades... They are all very enjoyable. I definitely recommend it.
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Dec. 2024
KR 5 is a great TD game, although not the best Kingdom Rush game. It has all the charm and lovely art that the series is known for, but the towers and heroes aren't as interesting as previous games. Also, while previous games had branching tower upgrade options, this one keeps it simple with only a single upgrade branch. This takes away from the varied gameplay of prior games. Overall, I enjoyed this game and it's a good addition to the series, but it's not the best Kingdom Rush game.
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Dec. 2024
I been playing Kingdom Rush games since the very beginning. I can say that this entry lacking in many ways. Even with the new update (since Dec.4th, 2024) It's missing a lot of the series charm. TLDR: Game lacking in the quality compare to what came before. Lacking in UI, Tower/hero options, tower creativity/upgrades, graphics, content length, and general player inter-activity that includes the encyclopedia and creative tower description/upgrade lore. Even with the new updates it's very barebones compare to prior entry. It's a great enough game to be purchased on a Discount/Special, but not the great enough for a full price tag. PROS: -I would say that the gameplay is very fun and have a good difficulty curb to it. -Towers are balanced and many strategies can be used depending on what heroes and arrangement you have. -Enemies are varied and creative. -Boss rounds are okay, they're not bad and are well thought out. Maybe on higher difficulties they can ad another phase or abilities to make the pop out more. But for the most part they are okay. Cons: -Campaign short and left a lot to be desired (Can be improved with more mini-campaigns or another major) -Tower options kinda lacking (Might improve later) -Hero options kinda lacking (Might improve later) -Tower upgrades feels lacking or like somethings missing. Does not feel unique or distinct like before. (can be improve with a 3rd upgrade for some towers.) -Slight Graphical downgrade compare to the previous 2 entry of Vengeance and Origins (Does not matter as much for the art style carries, but It's noticeable) -UI does not feel as nice as or creative. It's simple and it works, but it can be improved if by giving different designs for tower rims/pop ups for different allegiances. the Map UI not as clean as previous entries. -It's lacking in the charm and creativity it once had, a lot of previous player-interactivity features missing. contributing further feeling of feeling underwhelming. Features including: *Player Encyclopedia/Lore *Tower Descriptions and Lore. (Different Lore given per Level of upgrade) *Support Mobs lacking in Dialogue/sound designed (Includes Brew Master Empowered Warriors, LongBow harasser saying the same 1 line, etc.) That's pretty Much it. Good on a discount, needs a lot of improvement.
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Oct. 2024
Kingdom Rush 5: alliance, is not the first Kingdom Rush game I have played, but in my opinion it is the best. As of writing this review I have finished most of Kingdom Rush Frontiers (the main story, not the postgame content), all of Vengance (excluding the pirates DLC witch came out a few days ago), and have so far beaten Kingdom Rush 5 twice (once on normal, once on veteran). I have played, a lot of Kingdom Rush to say the least, and now, I will list my personal likes and dislikes with this game as to hopefully better inform your decison to buy or skip this game. The Good: + The visual artstyle is better than ever. The animations have more detail and move more smoothly than any game before this one, while every level has an entire work of art as a background. The detail is impeccable, and there are countless little details and pop-culture refrences scattered throughout it all. + The main feature of this KR game that makes it different from the previous games is the introduction of double heroes. In every previous KR game, you could only bring 1 hero to the battle, which while fun, left little room for strategy outside of having the hero cover the most vulnerable part of your defense and fight the strongest enemies. With the ability to bring 2 heroes to every mission, you get much more options for strategy. You can mix and match abilities to find good combos, and see which heroes have good synergies with one another. All the while there are no wrong choices, as every single hero is at minimum useful. Thus every hero combo is in some way viable (even if not the most efficient). + The tower system used in this game is carried over from KR Vengance, and differs greatly from Frontiers and the original KR. Instead of having 4 tower types that can upgrade into 2 different special towers, you instead can select 5 different towers to bring into battle which only have 1 upgrade path each. I personally prefer this system, as it once again, allows for more player choice and strategy. It let's the player determine and work on the idea of which towers work best together, on which mission, and with the right heroes. Not to mention the number of options available lets the player get creative and play the way they want to. Find a tower combo you like using? Well nothing is stopping you from trying it. + The game also introduces a new gimmick where all towers and heroes are aligned to either the Kingdom of Lineria, or the Dark Army of Verznan. The player can get upgrades and abilities that give boosts to towers and heroes belonging to either faction, with most Linerian upgrades focusing up buffing health, defense, healing, and other more "righteous good guy" type abilites, while the Dark Army upgrades focus on damage, range, and debilitating enemies. These upgrades can go super far, and only builds on top of the entire theme the game has with it being a grand alliance between the heroes and villians of the KR series so far. + The game is planned to receive free updates that include new towers and heroes (that is if you are playing the computer/steam version. On mobile it will be cheap, but paid, DLC), in tandem with more complex paid DLC in the future. AKA there is still more stuff that is going to be added to the game in the future, meaning more towers, heroes, missions, enemies, and achievments. Thus the game is only going to be getting even MORE content to enjoy, for (to my knowledge) the same pricetag as it is now. The Bad: - This game does not entirely FEEL finished yet (even though it is). The Hero and tower select screen has multiple open slots for future heroes and towers that have not yet been released. Hence until they are, there is nothing but a black void as a temporary replacement until it releases. This as per said can make the game feel unfinished, which is not a good vibe to have. - The game does not allow you to play through the game from scratch on the higher difficulties. You can start the game on either normal, easy, and veteran, while Impossible needs to be unlocked at the end of the game. Hence the only way to play through the entire game again on the higher difficulty only happens AFTER you beat the game. Too a degree I can understand locking the ability to play on Impossible from the very begining, but maybe the game could benefit from letting the player start a new campaign from scratch on Impossible, AFTER beating the final boss once on any save file? It just would be nice to start the game over again and try to work my way back up the chain like never before, with level 1 heroes and the starter towers. - Every previous KR game had a codex you could access from the level select screen, which allowed you to view a detailed list of every Hero, enemy, and boss in the whole game. This was useful for reviewing enemy stats and abilities, while also acting as a nice way for the devs to introduce some lore bits for anyone who actually reads through it. KR 5 tried to improve the codex by making it so that you could view any enemy's codex entry by simply clicking on their portrait mid-level. This change is REALLY good, but it comes with 1 issue. There is no more codex on the level select screen. The only way to view enemy descriptions/codex entires in the game now, is to go into the level they come from, and clicking on them manually. This is a bit annoying, especially when trying to look back on the codex entry for enemies which only show up late in levels, or bosses that only appear on the final wave. Overall I think that Kingdom Rush 5 Alliance is the best Kingdom Rush game in the series so far, and seems like it's only going to keep on getting better with subsequent updates and DLC. If you liked any of the previous Kingdom Rush games, then I highly recommend KR 5. If you enjoy tower defense in general, then I think you likely will enjoy this game. If you are looking for a game that can be a great challenge, or something casual and calm, then KR 5 might be for you. If you decide to buy, then I hope you have as much fun with this game as I have.
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Frequently Asked Questions

Kingdom Rush 5: Alliance TD is currently priced at 19.50€ on Steam.

Kingdom Rush 5: Alliance TD is currently not on sale. You can purchase it for 19.50€ on Steam.

Kingdom Rush 5: Alliance TD received 7,763 positive votes out of a total of 8,855 achieving a rating of 8.52.
😎

Kingdom Rush 5: Alliance TD was developed and published by Ironhide Game Studio.

Kingdom Rush 5: Alliance TD is playable and fully supported on Windows.

Kingdom Rush 5: Alliance TD is playable and fully supported on MacOS.

Kingdom Rush 5: Alliance TD is not playable on Linux.

Kingdom Rush 5: Alliance TD is a single-player game.

There are 2 DLCs available for Kingdom Rush 5: Alliance TD. Explore additional content available for Kingdom Rush 5: Alliance TD on Steam.

Kingdom Rush 5: Alliance TD does not support mods via Steam Workshop.

Kingdom Rush 5: Alliance TD does not support Steam Remote Play.

Kingdom Rush 5: Alliance TD is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kingdom Rush 5: Alliance TD.

Data sources

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Last Updates
Steam data 05 September 2025 12:05
SteamSpy data 09 September 2025 06:32
Steam price 14 September 2025 04:50
Steam reviews 13 September 2025 10:07

If you'd like to dive deeper into the details about Kingdom Rush 5: Alliance TD, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kingdom Rush 5: Alliance TD
  • SteamCharts - Analysis of Kingdom Rush 5: Alliance TD concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kingdom Rush 5: Alliance TD compatibility
Kingdom Rush 5: Alliance TD
Rating
8.5
7,763
1,092
Game modes
Features
Online players
126
Developer
Ironhide Game Studio
Publisher
Ironhide Game Studio
Release 25 Jul 2024
Platforms
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