Kitsune Tails on Steam - User reviews, Price & Information

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Run, jump, and dash across a land inspired by Japanese mythology and untangle the love triangle between three young women on a journey of self discovery. Explore the complicated relationships between kitsune and humans through classic platforming action.

Kitsune Tails is a precision platformer, lgbtq+ and pixel graphics game developed by Kitsune Games and published by Kitsune Games, MidBoss and LLC..
Released on August 01st 2024 is available on Windows and Linux in 3 languages: English, Japanese and Portuguese - Brazil.

It has received 794 reviews of which 764 were positive and 30 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Kitsune Tails into these genres:

Media & Screenshots

Get an in-depth look at Kitsune Tails through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Dual Core 2.0 GHz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 350 MB available space
  • Additional Notes: SDL_GameController devices fully supported
Linux
  • OS: glibc 2.28+, 64-bit only
  • Processor: Dual Core 2.0 GHz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 350 MB available space
  • Additional Notes: SDL_GameController devices fully supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Swing your arms, from side to side come on it's time to go do the <name redacted due to copyright threats> Kitsune Tails is an 8 bit-style classical run and jump platformer, leaning heavily on <name redacted due to copyright threats> III, Alex Kidd, The Great Giana Sisters, and more. It's cute, colorful, has good music, and is just a fun old time. Unlike many of the classics, there's a story even! Cut scenes follow many levels and presage boss fights, with voice acting for the protagonist and supporting cast. You also have a JRPG-esque town to purchase items from, with a host of powerups each having unique abilities to choose from. Difficulty does ramp up quickly, it's old school, with the first world being more of a tutorial/intro while the game truly begins in earnest in world 2. It never feels unfair though, at least as far as I've gotten. If you like old style platform games, you'll probably like this one.
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March 2025
First up, the game is visually gorgeous. The pixel art is executed flawlessly, especially with regards to animation. The characters all look lively! The writing is also great. The game's not a visual novel or anything - it's definitely mostly gameplay rather than than cutscene. But what writing there is ends up being very enjoyable. Fully voice-acted, too, which was great. My one gripe is that you have to play the game two entire times through in order to get any sort of closure on the story. Act 2 really should have "ended" after that second time playing World 1, with the rest of the levels being a bonus. Maybe require the world bosses to be beaten. Frankly, that's a minor gripe. Where this game genuinely stumbles, unfortunately, is the gameplay. For context, the game is clearly going for a sort of Mario 3 / Super Mario World style. P-Speed and everything. Neither of those games ever had controls as tight as a Ninja Gaiden or Mega Man, of course, but this winds up way off in the other direction. Simply put, the controls are slippery. Extremely slippery. Worse than many platformers' ice physics on the normal levels, slippery. And then there are ice levels. Some of that goes away if you don't hold the run button, but after the first world or two an increasing number of jumps simply won't be possible to make without running. And then the P-Speed implementation. It's... well, 'janky' doesn't really quite fit, since it didn't ever seem to present any bugs. But the way it works is that you get a significant and instantaneous boost of speed once you fill the meter. And when I say 'significant' I mean it - hard to put numbers on the difference, but it feels much larger than I remember from playing the Mario games this is drawing from. At a minimum, the transition is much more jarring. Many a fall during my playthrough was down to P-Speed kicking in at an inopportune moment, which never feels great. And then the water levels. Oh boy, the water levels. They're genuinely some of the worst-controlling water levels I've encountered in a long time. You've got all the maneuverability of a cruise ship. The only mercy is that they tend to ease up on the obstacles a bit, which saves them from comparisons to the DKC levels. DK did have more precision than these characters, though, which is a bit funny given he's a giant ape... Either way, another mitigating factor is that there really just aren't a whole lot of them. After saying all this, my recommendation here might be a bit surprising. But the early levels were decent enough, and the writing/visuals really do pull their weight and then some. And, at the end of the day, there's a cheat menu that one can easily access in order to just cheat their way through to the next cutscene. All told, I really did enjoy my time with this game, hence the recommendation. Just... know what you're getting in to, and when your patience with the gameplay runs out don't feel bad about cheating through the levels.
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Jan. 2025
I was a little confused at first regarding the pacing of the game with how cutscene-heavy the first world is compared to the rest of the game but once I got to the first full world the game hit its stride. If I were to complain about one thing, it would be how a lot of the sword swing-like attacks are handled. I had a lot of instances where I'd get hit outside the weapon's range or before the swinging animation had started and it lead to some frustrating deaths. If I were to complain about a second thing it would be those green raccoons. Otherwise a very enjoyable platforming experience. A lot of unique and interesting level concepts kept things fresh. Even playing through the game twice!
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Nov. 2024
This game is an adorable refinement of Super Mario Bros. 3, with a fuller difficulty curve that better covers the easier and harder ends of 2D platforming, a fun story, and loads of creative new mechanics that take inspiration from the New Super series and Wonder. I especially appreciate the trimming and refactoring of SMB3’s least well-integrated aspects—Kitsune Tails has no extra lives system, no score, and no level timer. Levels are now replayable, coins are now a spendable currency, P-speed (appropriately called Qi-speed here) is easier to maintain and now a frequently-considered part of level design (instead of being relevant for only one secret in 5-1), and you now start each life as “Super Mario” instead of “Small Mario.” The result is a more focused experience with fewer distractions. As a lifelong Mario diehard, I’m surprised by how much I love this game. Sure, it’s missing my favorite branding, but mechanically, Kitsune Tails has been polished to a brilliant sheen. I highly recommend it.
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Sept. 2024
The soundtrack is probably the weakest part here. The visual style and overall game feel makes it extremely evident that they want to invoke memories of playing Super Mario Bros. 3. Regrettably for them, this includes memories of a soundtrack of "fun". The composition is competent and is appropriately Japanese, and might've suited the game better if it wasn't so clearly inspired by SMB3. It's the least "fun" component of the game and nearly entirely forgettable. Still, the game feels good to play, looks cute, and probably has the best CRT filter I've seen in a commercial game. I've sunk more time into configuring CRT shaders in retroarch that ultimately looked less convincing than what comes with Kitsune Tails. I appreciate some of the modern conveniences and stretching beyond the limits of prior consoles, with features such as voice acted cutscenes and no meaningful life counting system, which lets you try and explore indefinitely with little consequence. It definitely helps ease some of the pain of the visual design language of the game, where the first time you see some enemies or powerups, you can't be too sure as to whether or not they're friend, foe, or powerup to begin with (an early example is a pile of armor sitting on the floor in a world 2 stage) Plus, lesbian romance.
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Frequently Asked Questions

Kitsune Tails is currently priced at 19.50€ on Steam.

Kitsune Tails is currently not on sale. You can purchase it for 19.50€ on Steam.

Kitsune Tails received 764 positive votes out of a total of 794 achieving an impressive rating of 9.00.
😍

Kitsune Tails was developed by Kitsune Games and published by Kitsune Games, MidBoss and LLC..

Kitsune Tails is playable and fully supported on Windows.

Kitsune Tails is not playable on MacOS.

Kitsune Tails is playable and fully supported on Linux.

Kitsune Tails is a single-player game.

There is a DLC available for Kitsune Tails. Explore additional content available for Kitsune Tails on Steam.

Kitsune Tails does not support mods via Steam Workshop.

Kitsune Tails does not support Steam Remote Play.

Kitsune Tails is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kitsune Tails.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2025 14:12
SteamSpy data 08 September 2025 03:21
Steam price 13 September 2025 20:49
Steam reviews 13 September 2025 08:01

If you'd like to dive deeper into the details about Kitsune Tails, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kitsune Tails
  • SteamCharts - Analysis of Kitsune Tails concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kitsune Tails compatibility
Kitsune Tails
Rating
9
764
30
Game modes
Features
Online players
2
Developer
Kitsune Games
Publisher
Kitsune Games, MidBoss, LLC.
Release 01 Aug 2024
Platforms