Kunitsu-Gami: Path of the Goddess on Steam - User reviews, Price & Information

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A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.

Kunitsu-Gami: Path of the Goddess is a action, strategy and tower defense game developed and published by CAPCOM Co. and Ltd..
Released on July 18th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 2,052 reviews of which 1,902 were positive and 150 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 22.89€ on Instant Gaming.


The Steam community has classified Kunitsu-Gami: Path of the Goddess into these genres:

Media & Screenshots

Get an in-depth look at Kunitsu-Gami: Path of the Goddess through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit) / Windows 11 (64 bit)
  • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Additional Notes: Estimated performance when set to the "Performance" preset in the Options menu: 1080p/30 fps. - Frame rate might drop in graphics-intensive scenes. RX 6700 or RTX 2070 required to support ray tracing.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
A more involved tower defence game. You control a samurai guardian that can engage in combat protecting a priestess, you cannot win alone. During the day you set the path for the priestess to walk, free villagers, set their 'class' (such as ranged, melee, support or healer, etc.), and position them which you change at any time, build traps and other defences to protect the priest during the night. Each area you liberate or boss arena you fight brings resources which you can use to upgrade your character or the classes. This game is so beautiful, a brilliant art style, wonderful music, with intricate details in the small things. I am aware it didn't sell well for capcom, I am so glad they made it, this is something so different and inspired.
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Jan. 2026
It feels like a PS2 game, and I mean that in the best possible way. My main gripe was the non-existant difficulty of the game, which is especially apparent with the bosses. I believe the devs were aware of that, and instead of fixing the issue, they slapped a "you get a reward everytime you speedrun a new boss". Which is quite telling in itself : a good challenge shouldn't be something you could cheese. And cheese you can! I literally used the same method against every bosses and it take me roughly 15s to kill one. Huge disappointment about this, since the concept of the game is so cool. Other than that, as I just said, the concept of the game is great, the musics are very nice, and really help implement the tone of the game. It was a gorgeous experience, albeit quite slow, especially the reconstruction of the town, which wcould have been replaced by a menu. But again, I believe it was by design, so you're forced to see the aftermath of your battles, and the (let's call it that for a lack of a better word) "beauty" and peacefulness you helped restored. Which are good ideas in themselves, but so poorly implemented. You do get a hard mode (kinda like roguelite) which is really fun after finishing the game.
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Nov. 2025
I'm months removed from having finished this game and I still think about it all the time. It's such a feel-good release; it's no wonder why it's so lovingly compared to a PS2-era game. I really hope Capcom keeps experimenting with more contained games like this.
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June 2025
First of all: definitely play the demo . It's a pretty good representation of the game. This game is the epitome of browsing your local video game shop, finding an interesting-looking game just from the title art but having no real clue what it's about, giving it a spin and it turns out very good. Surprise! If you're at all interested in new experiences and open just for something different, then I wholeheartedly recommend this game. It's a very unique blend of atmosphere, gameplay and storytelling. What even is this game? What genre is this? For those who are curious what genre this even is: I'd describe it as an action game with heavy RTS/Tower Defense elements. I say action game first because unless you're doing specific challenges you will spend most of your time fighting, and not directing your characters. You will spend a lot of time thinking about placement and reinforcements of each level though, so there's definitely RTS elements in here, and adjusting the placement of the villagers is the secondary gameplay loop where a surprising amount of depth can be found. Combat As for combat, it's good. Not the best you'll ever play, and certain parts of it can feel a bit clunky, but without trying to sound too elitist, there's a bit of jank but a lot of it is also just skill issue. I was actually getting quite frustrated with some aspects of it during my first playthrough, but while grinding for 100% I realized it was also partly my fault. But yeah, it's not perfect. Story As for the story, it's very simple, but I adore the way it's told, with very few words, basically none, and with heavy reliance on show not tell as well as atmosphere. Especially in this day and age where you can't escape the same quips and jokes, same boring narratives and characters that all feel like they escaped from the same comic book, it felt refreshing to just enjoy a different kind of narrative for once. Atmosphere Gameplay and story are completed by the overall vibe and atmosphere. Now, this is hard to describe in a review, but it's my favourite aspect of the game and at the core of it all so I'll try. The way the visual and audio design works its way while you're trying to set up the stage to prepare for the coming onslaught in the night is genuinely great and very unique. This atmosphere also carries over during cutscenes and it really ties a neat bow on the entire experience. That's really what this game is. It's a refreshing experience that's greater than the sum of its parts. If you're at all nostalgic for these weird, kinda forgotten PS2 era games then this is a great game to play. I think the price point everyone needs to decide for themselves. I bought the game for 50€ and I got more than my money's worth out of it, but I definitely think most people will play it once and be done with it. Depending how much you're aching for a game like this I'd say the 40€ is a really fair price point, or just wait for a sale. Issues I do want to offer some criticism, because as much as I want to praise the game there's a couple issues that, while they can be said to be perfect for the true PS2 quirky game experience, aren't truly necessary. For example, there's a distinct lack of QoL. It's time-consuming to visit each village to gather crystals if you're low on them. The village rebuild mechanic in general is fun but imo could've been done a bit better and made less annoying, as well as when there's a lot of villagers at the start of the level it can be a bit of a pain to select each of them to assign a role. The bow auto targets the closest enemy near to you, which might not necessarily be the one you're looking to actually shoot, but this was one of those combat things I figured out how to play around during the 100% grind. If that's jank or skill issue I'll let you decide for yourself. For me they were mostly small annoyances overall but they do add up and can cause frustration so I wanted to mention them. Verdict It’s not for everyone, but if it is for you, you’ll know pretty quickly and I think you’ll have a great time. It’s a little rough around the edges, but that’s part of its charm. 9/10
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June 2025
Finally, a game thats not out for my ♥♥♥♥♥♥♥ wallet. For once we get a game thats fully complete, no bs battepasses, no expensive cosmetics (all of it is earned in game AS IT SHOULD BE). Beautiful art style, sexy sound design, combat so smooth that makes you feel like an elegant weeb. Its just like the good ol days. Heavy recommend.
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Frequently Asked Questions

Kunitsu-Gami: Path of the Goddess is currently priced at 39.99€ on Steam.

Kunitsu-Gami: Path of the Goddess is currently not on sale. You can purchase it for 39.99€ on Steam.

Kunitsu-Gami: Path of the Goddess received 1,902 positive votes out of a total of 2,052 achieving a rating of 8.84.
😎

Kunitsu-Gami: Path of the Goddess was developed and published by CAPCOM Co. and Ltd..

Kunitsu-Gami: Path of the Goddess is playable and fully supported on Windows.

Kunitsu-Gami: Path of the Goddess is not playable on MacOS.

Kunitsu-Gami: Path of the Goddess is not playable on Linux.

Kunitsu-Gami: Path of the Goddess is a single-player game.

There is a DLC available for Kunitsu-Gami: Path of the Goddess. Explore additional content available for Kunitsu-Gami: Path of the Goddess on Steam.

Kunitsu-Gami: Path of the Goddess does not support mods via Steam Workshop.

Kunitsu-Gami: Path of the Goddess does not support Steam Remote Play.

Kunitsu-Gami: Path of the Goddess is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kunitsu-Gami: Path of the Goddess.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 April 2026 22:25
SteamSpy data 25 April 2026 06:24
Steam price 29 April 2026 04:48
Steam reviews 27 April 2026 05:50

If you'd like to dive deeper into the details about Kunitsu-Gami: Path of the Goddess, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kunitsu-Gami: Path of the Goddess
  • SteamCharts - Analysis of Kunitsu-Gami: Path of the Goddess concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kunitsu-Gami: Path of the Goddess compatibility
Kunitsu-Gami: Path of the Goddess PEGI 16
Rating
8.8
1,902
150
Game modes
Features
Online players
16
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 18 Jul 2024
Platforms
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