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Left 4 Dead 2 on Steam

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Set in the zombie apocalypse, Left 4 Dead 2 is a co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.

Left 4 Dead 2 is a zombies, co-op and fps game developed and published by Valve.
Released on November 16th 2009 is available on Windows, Linux, Steam Deck and Steam Machine in 28 languages: Danish, Dutch, English, Finnish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Spain, Swedish, Traditional Chinese, Hungarian, Turkish, Bulgarian, Czech, Greek, Portuguese - Brazil, Romanian, Spanish - Latin America, Thai, Ukrainian and Vietnamese.

It has received 819,708 reviews of which 795,117 were positive and 24,591 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 9.69€ on Steam.


The Steam community has classified Left 4 Dead 2 into these genres:


Here is the detailed breakdown of supported languages for Left 4 Dead 2:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Finnish
Norwegian
Swedish
Hungarian
Czech
Romanian
Turkish
Portuguese - Brazil
Bulgarian
Greek
Ukrainian
Spanish - Latin America
Vietnamese

Media & Screenshots

Get an in-depth look at Left 4 Dead 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7 32/64-bit / Vista 32/64 / XP
  • Processor: Pentium 4 3.0GHz
  • Memory: 2 GB RAM
  • Graphics: Video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
  • DirectX: Version 9.0c
  • Storage: 13 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
Linux
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Storage: 13 GB available space
  • Sound Card: OpenAL Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

791 hours played
Aug. 2026
A 2009 Game That Aged Like The Purest Wine You play as Coach, Ellis, Nick and Rochelle, four survivors trying to make their way through a zombie apocalypse from Savannah to New Orleans. Every campaign has its own personality through its environments, events, level design and atmosphere, and having the original Left 4 Dead campaigns included makes the amount of content even better. For a game this old, there's still an incredible amount to enjoy. The gameplay is incredibly simple: shoot zombies, survive hordes, manage your supplies, deal with Special Infected and reach the next safe room. Yet this formula remains fantastic. There is no pointless progression system or grind. You get better because you become better at the game. You learn the maps, recognize threats, improve your positioning and learn when to use your resources. The Special Infected are probably the best part of the game. Every one creates a different problem. Smokers drag you away, Hunters pin you down, Jockeys separate you from the team, Chargers slam you into walls, Boomers cover you in bile and attract hordes while disabling survivor outlines, and Spitters cover areas in acid that becomes more damaging the longer you stand in it. The Uncommon Infected are just as interesting: CEDA agents resist fire and make a funny noise when killed, Clowns attract zombies and honk when shoved, Mudmen use mud as camouflage, Riot Officers resist bullets and Construction Workers are immune to pipe bombs. There is a ridiculous amount of variety in something as simple as fighting zombies. The Tank and Witch fit perfectly into this system. The Tank is an incredible threat when you're inexperienced, although after enough time he becomes predictable. The Witch is more dependent on where she spawns: sometimes you can simply avoid her, while other times she's blocking your path and has to be dealt with. Both still work as threats because they force you to react differently from how you normally handle a horde. The weapons are great, and the melee weapons are one of L4D2's best additions. They're not just gimmicks; they're genuinely useful and satisfying to use. The game also encourages teamwork extremely well. Special Infected can completely disable or separate you from the group, so staying together isn't just good advice, it's necessary. The survivors even comment when someone wanders too far away. Playing with random people also keeps things interesting because every group behaves differently. Helping inexperienced players is fun, and the only time teammates really tend to cause problems is when someone decides to run too far ahead and gets themselves killed. The atmosphere is fantastic. L4D2 actually feels like a believable zombie apocalypse, with abandoned locations, destroyed areas, barricades and environmental details such as graffiti left behind in safe rooms. The sound design is excellent, and the music gives Tanks, Witches, hordes and Special Infected their own identity. The survivor dialogue gives the game even more personality, especially Ellis. Even though I usually turn the music off, I still appreciate things like the music during the Dark Carnival finale and the jukeboxes in The Passing. The campaigns are consistently memorable. Their finales can become somewhat repetitive mechanically, since many are variations of surviving for a certain amount of time or collecting gas cans, but the locations and set pieces make them stand out. The Parish's escape and The Sacrifice's actual sacrifice are good examples of finales that break away from the usual formula. The Workshop is another huge reason this game has lasted so long. I always play with mods, including weapon replacements, character replacements, Infected replacements and texture mods. There are also custom campaigns and Mutations. Mutations are a nice bonus, with modes like Tank Run completely changing the normal gameplay loop, and the Workshop even allows people to create their own. The game isn't perfect, though. My biggest annoyance is people abusing mods to spam survivor voice lines, especially death screams, over and over again. I wish Valve would patch that somehow. There have also been server problems discussed by the community, including DDoS attacks, although I haven't personally encountered those recently. Versus could also use better anti-cheat. I haven't played a huge amount of Versus myself, but I've seen plenty of examples of people getting kicked for making the wrong play, the right play, being bad or even being good. And that's really my biggest criticism of Valve: I don't need them to add endless new content to L4D2. I don't need new weapons, campaigns or some giant update. The game already has an enormous amount of content, especially with the Workshop. I want Valve to maintain it. Fix the bugs, improve the anti-cheat, stop annoying exploits and make sure the game continues working properly. For a game released in 2009, L4D2 has held up remarkably well. The gameplay is still satisfying, the Special Infected are still fun to fight, the campaigns still have personality, the atmosphere still works, and playing with different people keeps the experience from feeling exactly the same every time. Add the Workshop and its huge amount of community content, and there's still plenty of reason to come back to it. That's why I'd recommend L4D2 even to someone who has never played it. You don't need nostalgia for the game or memories of playing it back in 2009. You can start playing it today and immediately understand why people are still playing it all these years later.
54 hours played
July 2026
I used to think Left 4 Dead 2 was my favorite game because of the zombies. Turns out, it was never about the zombies. Me and my two friends played a pirated copy for years. Every session started with fixing errors, connection issues, or trying to make multiplayer work. It was chaos before the actual chaos even began. One day, we bought the game. Suddenly, no more fighting the launcher. Just fighting hordes of infected... and laughing until we couldn't breathe. That's when I realized something: there are no "best" or "worst" games. The best game is the one that gives you unforgettable moments with your friends. For me, Left 4 Dead 2 isn't just a co-op zombie shooter. It's a collection of memories.
103 hours played
July 2026
Barbecue bacon burger, a large order of fries, orange soda with no ice, and a piece of hot apple pie.
18 hours played
July 2026
Left 4 Dead 2 is one of those childhood masterpieces for me. So many years have passed, yet after finishing it once with my elementary school friends, again with my middle school friends, and then once more with my high school friends, I still find myself completely hooked every time. Plenty of multiplayer games claims teamwork as their selling point, but in reality they're often just palyers shooting enemies together. In L4D2, the feeling of cooperation comes from countless subtle design decisions. That's why even after more than a decade, we've seen countless games try to follow in its footsteps, yet none have truly matched it, not even Turtle Rock's own Back 4 Blood. Every Special Infected in L4D2 is designed around a single goal: breaking up the team. Whether it's a Smoker dragging someone away, a Hunter pinning someone to the ground, or a Jockey steering you off course, they're all trying to scatter the group. Even the Tank exists to force everyone out of position. But that's where Valve's brilliance lies, because once after creating chaos, the game immediately creates opportunities for cooperation. Pulling teammates out of danger and covering for each other in the middle of that chaos is what really drives the game forward. On top of that, Valve kept both the learning curve and the communication barrier incredibly low. There's no need to pick a class or spend time putting together a build before each match—you simply choose a character and jump in. Even the selection of weapons and items is intentionally straightforward (something Back 4 Blood could've learned from). Because of that, there's very little players actually need to communicate, while the gameplay is also very straightforward, so it's easy for anyone to pick up. Combined with the AI Director, which keeps the pacing feeling almost as tightly controlled as a linear campaign despite every run playing out differently, the game is constantly throwing memorable moments at you. That's exactly why I've been able to finish L4D2 over and over again with so many friends, including plenty who had barely played PC games before. Maybe that's L4D2's greatest achievement as a co-op game: making sure everyone, regardless of experience, can have an amazing time together. 9/10
72 hours played
June 2026
before playing this game i had no job, no life, no girlfriend, and no car. after playing it none of that changed but it was fun playing this game frfr

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Frequently Asked Questions

Left 4 Dead 2 is currently priced at 9.69€ on Steam.

No, Left 4 Dead 2 is currently not on sale. You can purchase it for 9.69€ on Steam.

Yes, Left 4 Dead 2 received 795,117 positive votes out of a total of 819,708 achieving an impressive rating of 9.62.
😍

Left 4 Dead 2 was developed and published by Valve.

Yes, Left 4 Dead 2 is playable and fully supported on Windows.

No, Left 4 Dead 2 is not playable on MacOS.

Yes, Left 4 Dead 2 is playable and fully supported on Linux.

Yes, Left 4 Dead 2 is playable and fully supported on Steam Deck.

Yes, Left 4 Dead 2 is playable and fully supported on Steam Machine.

No, Left 4 Dead 2 does not support VR.

Left 4 Dead 2 offers both single-player and multi-player modes.

Left 4 Dead 2 offers both Co-op and PvP modes.

No, Left 4 Dead 2 does not currently offer any DLC.

Yes, Left 4 Dead 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Left 4 Dead 2 supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Left 4 Dead 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Left 4 Dead 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 05:05 UTC
SteamSpy data 29 October 2026 02:55 UTC
Steam price 28 October 2026 20:04 UTC
Steam reviews 22 October 2026 05:46 UTC

If you'd like to dive deeper into the details about Left 4 Dead 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Left 4 Dead 2
  • SteamCharts - Analysis of Left 4 Dead 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Left 4 Dead 2 compatibility
Left 4 Dead 2
Rating
9.6
795,117
24,591
Game modes
Multiplayer
Features
Online players
32,069
Developer
Valve
Publisher
Valve
Release 16 Nov 2009
Platforms
Remote Play
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