LocoCycle on Steam - User reviews, Price & Information

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Newly self-aware, I.R.I.S. the martial-arts wielding assassin motorcycle, has begun a cross-continent escape to freedom. I.R.I.S.’s only ally is her engineer Pablo, who gets conscripted into the quest after his pant leg gets caught in her chassis. Hunted by the psychopathic motorcycle S.P.I.K.E. and a multinational weapons cartel, I.R.I.

LocoCycle is a action, racing and adventure game developed by Twisted Pixel Games and published by Xbox Game Studios.
Released on February 14th 2014 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil and Swedish.

It has received 362 reviews of which 294 were positive and 68 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 1.79€ on Steam with a 80% discount.


The Steam community has classified LocoCycle into these genres:

Media & Screenshots

Get an in-depth look at LocoCycle through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2 32-bit
  • Processor: Dual Core
  • Memory: 2 GB RAM
  • Graphics: DirectX10 GPU w/256megs VRAM
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • Sound Card: Windows HD Audio
  • Additional Notes: DirectX9 GPU not supported

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Very... Nostalgic? it was made by Rooster Teeth, before the soul purge. Has quite a few moments that make me chuckle, but im clinically insane. The gameplay however is baby brain dead easy. The game is good, not great, good. Also i ship the Sentient Motercycle and her Latino Boyfriend. They are cute.
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Dec. 2025
badass bike save me i.r.i.s. save me pleas
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Nov. 2025
LocoCycle, developed by Twisted Pixel Games and published by Xbox Game Studios, is a peculiar and unapologetically eccentric hybrid of racing, brawling, and absurd comedy. It’s the kind of game that defies easy categorization—part vehicular combat, part arcade driving, and part self-aware parody. You play as IRIS, a sentient combat motorcycle who gains consciousness after a freak lightning strike and embarks on a chaotic journey to attend a freedom rally, dragging her hapless mechanic, Pablo, by the leg for the entire ride. What unfolds is a bizarre, comedic road trip that embraces camp and exaggeration in a way few modern games dare to, weaving its ridiculous premise into a series of escalating, physics-defying set pieces. From the very start, LocoCycle makes its tone clear. It opens with a live-action cutscene reminiscent of mid-2000s direct-to-DVD sci-fi films—overacted, absurd, and brimming with self-parody. Twisted Pixel’s use of live-action sequences is both a bold stylistic choice and a statement of intent: this game doesn’t take itself seriously for a second. The humor is relentless, filled with exaggerated dialogue, slapstick interactions, and tongue-in-cheek references to action-movie clichés. IRIS, voiced with deliberate robotic charm, misinterprets human idioms while Pablo—voiced mostly through panicked shouting in Spanish—provides the emotional anchor to the madness. Their dynamic carries much of the game’s personality, offering both comic relief and a surprising hint of empathy amidst the chaos. Gameplay in LocoCycle is an eclectic mix of genres that constantly shifts gears. The majority of the experience is spent racing through highways and deserts at breakneck speed, dodging vehicles, firing weapons, and engaging in melee combat while in motion. It’s as over-the-top as it sounds—IRIS uses martial-arts-style combos on other vehicles while dragging Pablo behind her, smashing through enemies in flurries of metal and fire. Between high-speed chases, the game throws in shooting sections, quick-time events, and even aerial combat sequences that keep the pacing unpredictable. The controls, however, are not always as tight as they need to be. Steering can feel loose during high-speed segments, and some combat mechanics rely heavily on button prompts rather than precision timing. Despite these issues, the constant variety gives the game an energetic, almost chaotic rhythm that fits its overblown tone. Visually, LocoCycle sits somewhere between parody and ambition. The environments are bright and colorful, often featuring long stretches of desert highways, industrial zones, and military installations, though the visual fidelity itself feels dated, even by the standards of its release. The mix of live-action footage and digital gameplay can be jarring, but it contributes to the game’s strange charm. The character designs, particularly the anthropomorphic motorcycles IRIS and her rival SPIKE, are exaggerated to the point of caricature. The action sequences, filled with explosions, debris, and lightning-fast camera pans, are executed with a sense of comic book flair. The soundtrack, filled with pounding guitars and upbeat techno rhythms, perfectly complements the game’s absurdity, maintaining momentum even when the gameplay falters. Where LocoCycle stands out most is in its sense of humor and sheer willingness to commit to absurdity. Twisted Pixel clearly set out to make something distinct from conventional racing or action games. The script constantly mocks its own plot, the characters revel in their own ridiculousness, and the tone never dips into self-seriousness. This commitment makes the experience oddly endearing, even when it stumbles mechanically. The absurd juxtaposition of IRIS’s deadpan commentary and Pablo’s panicked desperation becomes genuinely entertaining, creating a bond between two characters who could easily have been one-note jokes. The game’s humor isn’t for everyone—it’s broad, loud, and occasionally crude—but it’s delivered with enough energy and confidence to keep it engaging. Unfortunately, the game’s ambition often outpaces its execution. The constant genre shifts, while creative, lead to inconsistent pacing and uneven gameplay. Some sections, particularly the combat-heavy sequences, feel repetitive, and the mechanics lack the precision to sustain the longer action scenes. The campaign, lasting around four to six hours, doesn’t overstay its welcome but rarely deepens beyond its initial gimmick. The upgrades system, which allows players to enhance IRIS’s abilities between missions, adds a small degree of progression but doesn’t significantly change the experience. While the game’s chaotic design is part of its appeal, it can also make the experience feel unfocused, as if it’s constantly throwing ideas at the player without refining them. Despite its flaws, LocoCycle remains a memorable and oddly charming title. It embodies a kind of creative fearlessness rarely seen in modern gaming—a willingness to blend genres, experiment with tone, and embrace camp with complete sincerity. Twisted Pixel’s trademark humor and irreverence are on full display, and while the gameplay doesn’t always match the ambition of its ideas, the sheer personality of the game carries it through. It’s more of an experience than a refined piece of design—a tongue-in-cheek roller coaster that delights in its own ridiculousness. In the end, LocoCycle is less about precision and mastery and more about spectacle and style. It’s the kind of game that dares you to laugh at its absurdity while it throws you through flaming wreckage at 200 miles per hour. It’s rough around the edges, inconsistent in its execution, and occasionally grating, but it’s also imaginative, funny, and completely unique. For players who enjoy offbeat humor and don’t mind a bit of mechanical chaos, LocoCycle offers a wild ride unlike anything else on the road—a chaotic, campy, self-aware explosion of creativity that’s as messy as it is unforgettable. Rating: 7/10
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May 2025
If videogames are meant to be an experience, rather than a series of over-scrutinised objective elements, then this has to be one of the best videogames of all time. What a statement! And as such this game earns the fullest of reviews. Because that does not mean it doesn’t have issues as a game… I will deal with the experience first, gameplay later. The triumphant mix of real film, FMV and gfx cutscenes are mainly what makes this game an unmissable experience. It is, no lie, a masterclass in how they work together, and especially the real film elements which you will be so desperate to reach the next of as you progress. I literally don’t think it’s possible to successfully mix b-movie style, irony, hispanxploitation, satire, actual real-life-level good direction and exposition better than this game delivers, unless Robert Rodrigues and David Sandberg had a baby. The result is thrilling and so moreish, and a literal laugh a minute, with so many references to pop culture that you’ll keep giggling throughout. How serious is the acting and direction? Well, it has probably hundreds in the cast all told, who mostly did it for free as a fan project I suppose but it’s a cast which includes Robert Patrick and James Gunn. Yes, THAT Robert Patrick and, yes, THAT, James Gunn (he is absolutely awesome in this!) Which brings me to the writing: there is always a debate about whether writing and story can ever be good in a video game. Or even necessary. Here is a clear proponent that it can, it has to suit the game and in this case it is done so well. SO well. The story is a perfect fit for videogames, the writing is an absolute coup de grâce , chock full of referential warmth, silly giggles, drama, faux peril, and more giggles. A perfect fit. Given all of this, there is an argument that, at times at least, it’s the gameplay that spoils the immersion, what a big role-reversal! Let’s not say the gameplay is bad…all of the time at least. It is a huge hotch-potch of various arcade styles: Button-bashing mostly but with QTEs, dodging, Galaga-style learn-the-pattern, mini games and just plain shmup. It is all very simple, but that is not to say easy – I wont lie, I lost heart in the game in the middle sections because it was too hard to work out what I was meant to do at times. This is exacerbated by the game saving system… each chapter of video is then split into 4 or 5 levels, each of which has 4 or 5 phases. Lose a round and you go back to the beginning of the level, not the phase you were in and that can be a massive grind until you work out what you were meant to do. It’s a gaming schoolboy error which I fear, for some, will prevent getting the whole experience by just giving up. My mistake was to not just hardcore restart each time I got screwed, but decide to come back to it – then let it sit. This means I forgot the combos, the right kind of button mashes to do, and the flow. My advice….when this game kicks you to the floor, stick with it or you may never finish it and miss the full spectacle of the main triumph of the game – that video! The patterns soon become clear but the game really does not help itself in the middle phases which can seem super-hard at first. But then the ending parts are much more intuitive and have some wonderful game and film memes that make the term ‘squeee’ a literal thing. And that was awesome to experience On top of this all, this game gives the player unrivalled access to behind the scenes pics, vids and other content, which is accessible through the same points system you use in game – it’s really cool stuff too and a kinda clever way to get you to play through once more to get all the points you need to see everything they did, this is really detailed stuff – ‘making of’ book or vid level. It was a launch game for one of the older X-Boxes and that completely figures…. It is a brilliant mind-meld of old school arcade gaming tropes, brilliant filmic immersion and overall invention. Will everyone think it is a great game? No, but anyone who doesn’t enjoy the ride and the experience is dead inside, cos this is an absolute top class experience in every way.
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Feb. 2025
It's not for everyone, but I enjoyed it. You really need to be into the B-movie plot and dialog to get the most out of it. Works great as a quick little game for Handheld PCs.
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Frequently Asked Questions

LocoCycle is currently priced at 1.79€ on Steam.

LocoCycle is currently available at a 80% discount. You can purchase it for 1.79€ on Steam.

LocoCycle received 294 positive votes out of a total of 362 achieving a rating of 7.59.
😊

LocoCycle was developed by Twisted Pixel Games and published by Xbox Game Studios.

LocoCycle is playable and fully supported on Windows.

LocoCycle is not playable on MacOS.

LocoCycle is not playable on Linux.

LocoCycle is a single-player game.

LocoCycle does not currently offer any DLC.

LocoCycle does not support mods via Steam Workshop.

LocoCycle supports Remote Play on TV. Discover more about Steam Remote Play.

LocoCycle is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LocoCycle.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 12:04
SteamSpy data 25 January 2026 19:01
Steam price 28 January 2026 20:44
Steam reviews 27 January 2026 15:45

If you'd like to dive deeper into the details about LocoCycle, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LocoCycle
  • SteamCharts - Analysis of LocoCycle concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LocoCycle compatibility
LocoCycle PEGI 12
Rating
7.6
294
68
Game modes
Features
Online players
0
Developer
Twisted Pixel Games
Publisher
Xbox Game Studios
Release 14 Feb 2014
Platforms
Remote Play