LONESTAR on Steam - User reviews, Price & Information

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LONESTAR is a strategic Roguelike spaceship deckbuilder. As a bounty hunter, you will capture criminals scattered across the universe. Win the shockwave battle to gain rewards and vacations. Find treasures, customize spaceships, unlock talents, defeat the felons and be a legend!

LONESTAR is a rogue-like, strategy and turn-based tactics game developed by Math Tide and published by Thermite Games.
Released on April 03rd 2025 is available on Windows and MacOS in 4 languages: English, Simplified Chinese, Japanese and Traditional Chinese.

It has received 1,984 reviews of which 1,819 were positive and 165 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 12.79€ on Steam, but you can find it for 5.04€ on Gamivo.


The Steam community has classified LONESTAR into these genres:

Media & Screenshots

Get an in-depth look at LONESTAR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core2 Duo E6400 @ 2.13GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 730 OR Radeon HD 4830
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: MacOS 13.4.1
  • Processor: Apple M1
  • Memory: 2 GB RAM
  • Graphics: Apple M1 or Intel HD Graphics
  • Storage: 800 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
If someone calls this FTL meets Slay the Spire slap them. It is nothing like either of those games. Lonestar is a turn-based game about numbers and everything else is set dressing. Your ship consists of 3 rows that produce a number of attack power and the same goes for the enemy. You subtract the losers power from the winners power in a row and whatever is left is dealt as damage. Everything you do in this game has the purpose of making those numbers go up in various ways. Core among them is the units on your ship. Little blocks with spaces for number cards. You draw numbers from your number deck and add them to a unit. So the "deck building" aspect of it all is literally just what numbers you have. And you might do an entire run without changing the numbers in your deck at all. There are wacky passive buffs, but the units then are where the complexity and build strategy are. As a boring example the very first one you will probably see is a unit that says "when you add 2 identical numbers add + 2" On that same ship is another unit that can make numbers go up and puts them back in your hand and there is your first combo, make the numbers go up in the right way to have 2 identical ones for a bonus. And then of course there are many many different units with different synergies that you try to get throughout the run. The passive buffs need the right unit to become useful but if you can combo they get VERY useful. There is an added layer, the number cards have colors and you can only put in numbers into a unit of the right color or a "stronger" color. And a strong unit will have slots of higher tier colors. So balancing your number deck and units around each other can be important. The enemy then for the most part is less interesting. They just have their own fancy way of making numbers but your strategy is mostly unchanged. You need a big number to win the damage race. That being said a small part of them are absolute fuckers that will mess up your entire build. Unwinnable situations are rare but possible. The game lets you restart a battle as many times as you want and even switch around which units you have equipped. But sometimes the enemies numbers are just too big no matter what you do. And I think that can be a problem but is in the nature of turn-based roguelikes. You are at the mercy of the loot you picked up during a run and maybe your luck just sucked and you cant combo hard enough. Now no matter how "skilled" you are if the highest number you can produce is a 17 but the enemy hits you with a 26 every time there is nothing to do about it. Meta-progression is handled very well in this one. Often a roguelike will add more and more stuff to find during a run but in turn make synergys increasingly unlikely. So often your reward for playing is making the game worse. In here all the randomization happens before the run even starts. You get a random pilot with an ability specific to them and 2 random bonuses. You can reroll your selection until you get something that seems good and all unlocks are just more pilots and more random bonuses, so your actual run will still have the same units and synergies. A consequence of this is that there is not that much longevity to this game. Sure the many pliots can offer wacky twists but for the most part you have seen those enemies before, you have seen those units before and you have used that strat before. The music is servicable and the story non-existent. Many dialogue blurbs and enemy briefings are just jokes and references. Which is completely ok, I think the devs succeeded in wanting to make a fun little game and would not be surprised if a few updates shook things up and added variety in the future. So really the question is do you want to spend a couple dollars on a fun little roguelike that sets itself apart from others that you can play for a day or two and then put away? I do.
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April 2025
Wow...just..wow! This is the PERFECT game for me! Best $17 dollars spent ever! I was super surprised at how good this game is. Didn't expect this out of such an obscure indie title. This game fits many genres: turn based strategy, roguelike deckbuilder/dicebuilder, puzzle, tactics... but the best descriptor for it is resource management. It's all about using the finite resources you get each turn to your best advantage. Each turn is its own puzzle in which you have to solve how best to do that, while planning ahead for future turns. This is definitely a very "thinky" game, even though it's very simple on the surface. There are LOTS of decisions to be made, at every point in the game. And if you want to beat the game on highest difficulty, you're going to have to spend your time thinking through your plays carefully. My LOWEST record time is 1 hour 10 mins. Lots of games have been over double that. There is soooo much variety in this game. Over 80 unique "units" (that's what they call the ship components that are the heart of your engine) for EACH ship (that's right, each ship has totally unique units!). There are currently 2 ships in the game with a 3rd coming. Over 150 treasures (relics). 48 ship pilots and 47 random pilot talents (Each pilot has a unique talent and rolls 2 from the random pool, for 3 total). I'm 50 hours in and still discovering new stuff. Just fought a new final boss 3 runs ago. Ran into a new event last run. I feel I haven't even scratched the surface with all the different builds you can do. Every run is so unique because of the system of random pilot talents combined with all the usual randomness of what components and treasures you find in a run, and the random events you encounter on vacations. Haven't even touched the boss run mode, which is also something you can sink a ton of time into. There is so much here! The game also looks great and is well polished. Lots of attention to detail; a lot of components have cool little animations, as do enemy ships. The lasers look great, and there's a ton of customization here, too; there are like 50 or so you can choose from! The music is good, not exceptional, but definitely not bad. Sound effects are great. UI is very good; everything laid out well and looks clean and organized. There are a couple UX things that could be improved on, but overall it's good too. Game gets an A+ for bugs/performance; haven't encountered a single bug yet, and 0 performance issues. I have THOUGHT on several occasions that I ran into a bug, but every single time it was just an error on my part (there are lots of moving parts to this game, so its easy to get math wrong). If you're a fan of math and "thinky" games, this is the perfect game for you. Roguelike and deckbuilder fans will also appreciate this unique take on the formula. Can't recommend this game enough.
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April 2025
Fun little game. The first half of difficulty curve is kind of weak if you're good at this sort of game, and the few levels are pretty quickly beatable without finding yourself in an unwinnable fight. But, if you find things are too easy you can try a different pilot or a ship type with a different base mechanic (shield, swap, paint). I've seen a lot of people compare the game to FTL but the comparison isn't (in my opinion) apt. it's not nearly so unforgiving as FTL, as you can retreat/retry encounters to refine your loadout/strategy until you win. It's more of a puzzle game than an adventure... but different doesn't mean bad. If I had to pick a complaint it's that some of the mechanics aren't explained very well, I've had to go to the forums to look up how a few units could work. I've had a few units that didn't work how I intuited they should, but I've also found interesting combinations (Whiteboard + Detection Core) so finding pairs that work great kind of offsets when something doesn't do what you think it will. Anyway, I've had fun with it and am still unlocking things. I've gotten pretty good value out of the purchase, and haven't bored of it yet. A run doesn't take very long, so it's a good game to play in bite sized chunks like when you wanna kill 30 min waiting on something.
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March 2025
I found this game via Esty8Nine's stream and absolutely love it. Today, I finished the climb with the first ship to defeat the highest difficulty currently in the game (I think). After doing so, I was reminded that everything wasn't in the game since its not 1.0 yet, which I completely forgot that this was technically early access as of right now. Which is truly a testament to the quality that currently exists in the game. I love everything about the game with 1 small exception. The game NEEDS an undo button. I understand that undo adds complications if an action reveals additional information, then an undo can be used to game the system. I'm not sure if the answer is to just turn off undo if an action like that takes place or just allow a certain number of undos per fight. Having the ability to infinitely reset the fight is not an adequate solution.
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Aug. 2024
Overall the game is very fun as others have stated - however - after having beat it on max difficulty with *most* pilots, my biggest complaint is that some bosses will completely ruin entire strategies, without you having a way to know it's coming. For example, the boss that limits how many cards you can play in a turn completely invalidates any deck that wants to use card advantage, combinations, and scaling mechanics and instead forces you to use a setup with a ton more firepower but less synergy. The boss that destroys your defenses from front to back severely limits the synergy you can get from your units and also ruins any defensive deck that seeks a longer battle. On their own, it wouldn't be the end of the world... *IF* the game let you know who you would be facing. However, because you have no way of knowing what you'll run in to, it feels like complete RNG as to whether or not my awesome setup is actually awesome or not. It's gotten to the point where I've given up my quest to beat the game w every pilot on max difficulty, simply because of all the time I've wasted on great runs that were killed by boss RNG. I'd honestly advise removing those mechanics entirely and instead balancing the game in other ways. They completely invalidate what should be the most fun way to play... A synergistic, scaling, and combo filled deck / ship that let's you use all of the things you've accomplished and gathered throughout your journey to arrive at the end with a deadly and powerful setup. It almost makes me want to not recommend the game, but that would be unfair to the devs who *have* overall put out a good product.
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Frequently Asked Questions

LONESTAR is currently priced at 12.79€ on Steam.

LONESTAR is currently not on sale. You can purchase it for 12.79€ on Steam.

LONESTAR received 1,819 positive votes out of a total of 1,984 achieving a rating of 8.74.
😎

LONESTAR was developed by Math Tide and published by Thermite Games.

LONESTAR is playable and fully supported on Windows.

LONESTAR is playable and fully supported on MacOS.

LONESTAR is not playable on Linux.

LONESTAR is a single-player game.

There is a DLC available for LONESTAR. Explore additional content available for LONESTAR on Steam.

LONESTAR is fully integrated with Steam Workshop. Visit Steam Workshop.

LONESTAR does not support Steam Remote Play.

LONESTAR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LONESTAR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 03:22
SteamSpy data 06 June 2025 15:35
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:52

If you'd like to dive deeper into the details about LONESTAR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LONESTAR
  • SteamCharts - Analysis of LONESTAR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LONESTAR compatibility
LONESTAR
8.7
1,819
165
Game modes
Features
Online players
74
Developer
Math Tide
Publisher
Thermite Games
Release 03 Apr 2025
Platforms
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