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Dicefolk on Steam

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Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.

Dicefolk is a roguelike deckbuilder, turn-based combat and roguelike game developed by LEAP Game Studios and Tiny Ghoul and published by Good Shepherd Entertainment.
Released on February 27th 2024 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese and Portuguese - Brazil.

It has received 867 reviews of which 772 were positive and 95 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 0.19€ on K4G.


The Steam community has classified Dicefolk into these genres:


Here is the detailed breakdown of supported languages for Dicefolk:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Dicefolk through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i5-7200U
  • Memory: 8 GB RAM
  • Graphics: HD Graphics 515
  • DirectX: Version 11
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Oct. 2026
This game is great, the gameplay is really addictive and they keep adding new things as you progress which keeps things fresh
40 hours played
Sept. 2026
Dicefolk is a very special sort of game that hits all the right notes for me and has what *feels* like an endless amount of replayability. That's the cheap sort of praise I'm sure you see all the time, but that's a rare thing for me - very few games can keep my attention *forever*, and very few have me feeling like there's so much I simply didn't or haven't *tried* yet despite functionally beating the game. All I have left to do now are a few specific achievements. The core of Dicefolk is the unique way combat encounters unfold. Your own actions and the enemy's actions are rolled out on dice. From there, it's up to you to decide not just how your Chimaera act, but how the enemies do as well - who rotates in and out, who takes what action, so forth and so on. This leaves most combat encounters feeling quintessentially *fair.* If I mess up, if I get ♥♥♥♥♥♥ in some way, then there's almost always some way in which that's my fault. And that's *fun!* Even on the highest difficulty, where things do get harder, I always felt like I had freedom to build my team and their items and *experiment*. It isn't some hyper-tight hyper-efficient run like high ascensions on Slay the Spire or whatever similar run modifier you default to. It doesn't steal the joy from the game for me. The story is light but present. This is a unique setting. It wears some inspirations on its sleeves, it likely has others I'm not aware of, but in the end it creates something *unique* I would love to dive back into with more monsters, more challenges, more mechanics - however long that takes. Even without buying the DLC (you should if you enjoy the game) there's such a wide but interesting and *useful* array of effects and powers at your disposal. It's just *fun.* The Chimaera are definitely one of the other appeals of the game. They're well designed with fun silhouettes and a distinct visual language. Finding out what they all do, unlocking more and more of them, slotting together a well-designed team that covers its weaknesses, goes all in on one niche or another, or just hits *really hard* and *over and over again* is a perpetual joy. With the way the game *works*, you'll never find yourself making the exact same team twice - even if you'd like to. This is not a critique but another note of how and why it feels like there's so much depth to this game. There are three levels with three shrines. Each shrine reveals a Chimaera you can take, though you're only allowed to take one on each floor. You aren't punished for not immediately choosing a Chimaera - each newly discovered shrine lets you pick a previously revealed Chimaera on that floor. There's also an event which appears once, on each floor, until you choose to engage with it; a painter who brings her painting to life as a Chimaera for a price. This means you can *potentially* encounter between 4 and 12 Chimaera on a run... between what will become a hundred or more quite quickly. My praise for how all of this - combat, teambuilding, randomness and more - all melds together is nearly limitless. I think it all *clicks* in such a fun way and always feels rewarding without growing more difficult by merely punishing you. If any part of this appeals to you for any reason, give this game a try.
97 hours played
Aug. 2026
I feel that the game has more potential that what it actually gives. It is fun, but it takes too long to unlock all the chimeras and as each run only lets you use three, so experimenting takes forever. But I like the designs and the battling system is enjoyable.
54 hours played
July 2026
Quite a fun game with incredible production values and glaring balance issues. By that I mean once you progress far enough into the challenges and difficulty, you'll frequently be faced with unwinnable scenarios based purely on how unlucky you were in the random application of the modifiers. An example would be getting stuck on a boss that requires you to kill its two mobs in order for it to take any damage at all, but both mobs getting hit with a status that makes them untargetable until the targetable enemy is destroyed (in this case, the boss, randomly selected, which cannot be directly damaged). It absolutely still gets a recommend from me. There's a very good amount of fun to be had here and it matches the price. I also just love how it looks. This just isn't the kind of roguelike that I'm able to sink a serious amount of time into (although what you consider serious may vary). The deeper I get into it, the less patient I am with the RNG.
51 hours played
July 2026
It's pretty amazing that I got this game on sale for like 6 bucks, given how much content it has and playtime im going to get out of it. The art is what initially attracted me, big fan of the style! The monster designs are fun and the dice mechanics are so addicting. The game offers you opportunities to make plenty of interesting decisions (like equip an item that gimps you for 1 battle but permanently buffs you thereafter) and lets you make kinda busted builds if you're a combination of clever and lucky enough per run, which i appreciate. Let me sometimes get strong enough to kill the final boss in one turn! Feels good, man. Every run im like "ohhh this is my favorite build so far!" until I play the next one. I like that it keeps track of what monsters you have used to beat runs with, because its given me a goal to go through and beat it using every monster at least once. It's an engaging meta-challenge. This is a perfect roguelike. I have no interest in 100% completing games normally, but Im going to try with this one. Great work, devs.

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Frequently Asked Questions

Dicefolk is currently priced at 14.79€ on Steam.

No, Dicefolk is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Dicefolk received 772 positive votes out of a total of 867 achieving a rating of 8.39.
😎

Dicefolk was developed by LEAP Game Studios and Tiny Ghoul and published by Good Shepherd Entertainment.

Yes, Dicefolk is playable and fully supported on Windows.

No, Dicefolk is not playable on MacOS.

No, Dicefolk is not playable on Linux.

Yes, Dicefolk is playable and fully supported on Steam Deck.

Yes, Dicefolk is playable and fully supported on Steam Machine.

No, Dicefolk does not support VR.

Dicefolk is a single-player game.

Yes, there are 2 DLCs available for Dicefolk. Explore additional content available for Dicefolk on Steam.

No, Dicefolk does not support mods via Steam Workshop.

No, Dicefolk does not support Steam Remote Play.

Yes, Dicefolk is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dicefolk.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 13:01 UTC
SteamSpy data 15 October 2026 19:49 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 21 October 2026 08:04 UTC

If you'd like to dive deeper into the details about Dicefolk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dicefolk
  • SteamCharts - Analysis of Dicefolk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dicefolk compatibility
Dicefolk
Rating
8.4
772
95
Game modes
Features
Online players
10
Developer
LEAP Game Studios, Tiny Ghoul
Publisher
Good Shepherd Entertainment
Release 27 Feb 2024
Platforms
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