LONESTAR on Steam - User reviews, Price & Information

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LONESTAR is a strategic Roguelike spaceship deckbuilder. As a bounty hunter, you will capture criminals scattered across the universe. Win the shockwave battle to gain rewards and vacations. Find treasures, customize spaceships, unlock talents, defeat the felons and be a legend!

LONESTAR is a rogue-like, strategy and turn-based tactics game developed by Math Tide and published by Thermite Games.
Released on April 03rd 2025 is available on Windows and MacOS in 4 languages: English, Simplified Chinese, Japanese and Traditional Chinese.

It has received 1,984 reviews of which 1,819 were positive and 165 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 12.79€ on Steam, but you can find it for 2.88€ on Gamivo.


The Steam community has classified LONESTAR into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core2 Duo E6400 @ 2.13GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 730 OR Radeon HD 4830
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: MacOS 13.4.1
  • Processor: Apple M1
  • Memory: 2 GB RAM
  • Graphics: Apple M1 or Intel HD Graphics
  • Storage: 800 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
May 2026
I've played through 5-6 games, and each run felt very different. For example, one game I got a strength buff for being under 10hp, and then I got an event to trade Max HP for shield. So I dumped all the max HP and I was cooking. I haven't found the difficulty curve to be too hard. I think I have like a 75% win rate, and I'm now on the 5th ascension. But it's not a cake walk, and you will often need to prioritize gearing up for the next fight over taking long-term scaling. In the first couple of fights, you are maybe 10% stronger than the enemies, and if you don't scale up fast, they will overtake you. As a Con, some of the descriptions on the abilities aren't great, and it's a game where understanding how exactly mechanics work is very important. There is an encyclopedia, and when it's descriptive enough it's great. But there are still some gaps in how things are explained.
481 hours played
Jan. 2026
it's not really a deckbuilder, it's an engine builder - there are no cards to draw, just pieces that interact with each other. That said, it's an engine builder where the creators absolutely understood the assignment. This is fun to play over and over and over again, and the huge variety of pilot characters gives the game some real staying power.
29 hours played
Dec. 2025
If you like slay the spire, and also are not annoyed by lane mechanics, this is a reaaaaaally good game to pick up. The nature of the energy generation and the arsenal management is really satisfying, managing to create interesting engine potential in a single player rouge-like while removing some of the insanely salt inducing low-rolls of traditional deckbuilders.
15 hours played
Nov. 2025
A fun roguelike. Instead of cards or dice you draw machines for your space ship. Machines can be placed into a limited number of slots along three lanes. Their placement can influence your power in that lane (that you'll try to use to overpower the enemy in that lane) or have side effects on adjacent machines, usually in a specific direction. Battle rounds consist of you getting a random amount of three types of energy, though you can influence your 'deck' of energy. You'll try to match that energy to your machines, converting or amplifying it, feeding it to your weapons to generate power or to special machines for extra effects that can modify the base rules of engagement. In all three lanes your power is then compared to the enemy power, and the loser in each lane takes damage depending on the power difference. Each run, you'll face several enemies from a roster of enemy types; each type has special rules that you have to adjust your semi-random loadout to. A single run is good for half an hour or so of fun, though you can exit-save after each fight. Which makes it a great brain-teaser for easily manageable chunks of fun.
22 hours played
July 2025
I will premise this by saying: I feel this is a game moreso geared towards those well-versed in roguelikes and/or deck builders already. It lacks an amount of prettying polish that leaves it a little rough around the edges, with boring visuals and a story so forgettable I couldn’t for the life of me tell you what it’s about other than “spaceship fights”. That being said, the mechanics and QOL pieces in this game give a die-hard roguelike fan a great game to dig into. The concept is simple: place the numbers you draw each turn into your lasers to increase their power. Make your number bigger than your opponent’s to deal damage. There’s all sorts of different ways to get to that beautiful churning engine point that we all love in these types of games- using positioning of your guns, or even your ship; accruing treasures (relics) to augment your ship; and even upgrading your numbers to draw bigger and better ones are just a few ways to make a winning strategy. You really hit a big “a-ha” moment the first time you generate a flood of energy all in one turn. I strongly appreciate that this game’s per-run progression is heavily altered from the typical Slay the Spire map feel that’s becoming a little too pervasive. You have to fight 4 enemies per galaxy for 3 galaxies to win a run, and it’s always in the same difficulty curve of enemies each galaxy. It has a wide enough variety of enemies and bosses though that you don’t feel like you’re facing the same ones over and over, and different enemies really force different strategies- sometimes even remapping where your guns are to optimize for a fight. In-between enemies, you have a number of vacation days to spend on various events, mixing up the traditional branching tree navigation of roguelikes. The three ships you can use aren’t too different from one another, but there’s a ton of captains you can use, with some unique to their ship type. I haven’t used anywhere near all of them, and some seem pretty lackluster to top tier options (Dango all the way baby!), but with as many options as you have, it’s inevitable some won’t make the cut. Though it is nice to have some that are wildly different playstyles for replayability! There’s a meta progression system, pretty standard for the genre. You unlock new captains, new units, new treasures for succeeding. As you keep winning, you unlock new difficulty levels (your ascension levels), and they really provide a challenge as you climb the ranks. The part I really want to point out is the various QOL features in the game. As someone who doesn’t put in the effort to mod games, there are a lot of small fun things I feel you’d normally have to add in yourself. For starters, all the damage you and your enemy are going to take/deal is very clearly displayed. The UI is fairly simple, making for a nice and easy to learn experience- and an excellent Steam Deck game! There’s an in-game save scum feature that just lets you retry a fight with no penalty. As someone who admittedly has done so in many a Slay the Spire run, just offering a quick reset button if I make a stupid misplay or want to try a boss again adds to my willingness to push the difficulty in this game. There’s also an optional post-game boss rush where you fight several bosses back-to-back with no healing in between. As someone who’s often sad at the end of a particularity busted run, it’s awesome to have a little victory lap when you’ve got that beautiful 1-turn-kill ship up and running. To summarize: overall, I think if you've sunk tons of time into Balatro, FTL, Slay the Spire, Hades, or any number of other rogues and are looking for something new, Lonestar is a great little game that’s designed for you. I don’t think it’s in my all-time greatest hits of the genre, but it’s absolutely been a great way to fill the gap while waiting on something else big and new to come out. I can see this being a pick up and put down rogue I’ll keep coming back to every now and then, and definitely recommend it for us devoted roguelike fans!

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Frequently Asked Questions

LONESTAR is currently priced at 12.79€ on Steam.

No, LONESTAR is currently not on sale. You can purchase it for 12.79€ on Steam.

Yes, LONESTAR received 1,819 positive votes out of a total of 1,984 achieving a rating of 8.74.
😎

LONESTAR was developed by Math Tide and published by Thermite Games.

Yes, LONESTAR is playable and fully supported on Windows.

Yes, LONESTAR is playable and fully supported on MacOS.

No, LONESTAR is not playable on Linux.

LONESTAR is a single-player game.

Yes, there is a DLC available for LONESTAR. Explore additional content available for LONESTAR on Steam.

Yes, LONESTAR is fully integrated with Steam Workshop. Visit Steam Workshop.

No, LONESTAR does not support Steam Remote Play.

Yes, LONESTAR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for LONESTAR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2026 11:25
SteamSpy data 14 June 2026 04:26
Steam price 14 June 2026 04:50
Steam reviews 12 June 2026 18:03

If you'd like to dive deeper into the details about LONESTAR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about LONESTAR
  • SteamCharts - Analysis of LONESTAR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck LONESTAR compatibility
LONESTAR
Rating
8.7
1,819
165
Game modes
Features
Online players
25
Developer
Math Tide
Publisher
Thermite Games
Release 03 Apr 2025
Platforms
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