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Lossless Scaling on Steam

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All-in-one gaming utility for frame generation and scaling

Lossless Scaling is a utilities, software and pixel graphics game developed and published by THS.
Released on December 28th 2018 is available only on Windows in 28 languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish, Portuguese - Portugal, Romanian, Traditional Chinese, Vietnamese, Arabic, Bulgarian, Czech, Indonesian, Hungarian, Danish, Dutch, Swedish, Thai, Finnish, Greek and Norwegian.

It has received 38,164 reviews of which 34,348 were positive and 3,816 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 6.89€ on Steam, but you can find it for 6.36€ on Eneba.


The Steam community has classified Lossless Scaling into these genres:


Here is the detailed breakdown of supported languages for Lossless Scaling:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Thai
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Finnish
Norwegian
Swedish
Hungarian
Czech
Romanian
Turkish
Portuguese - Brazil
Bulgarian
Greek
Arabic
Ukrainian
Vietnamese
Indonesian

Media & Screenshots

Get an in-depth look at Lossless Scaling through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version 2004
  • Graphics: Modern integrated graphics
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

214 hours played
July 2026
totally recommend if you own gpus newer than maxwell and pascual architecture. Tested configurations GTX 1080 Ti rendering + GTX 1080 Ti running LSFG RTX 2070 Super rendering + GTX 1080 Ti running LSFG RTX 2070 Super rendering + RX 5700 XT running LSFG RTX 4080 rendering + RX 5700 XT running LSFG GTX 970 + GTX 970 Running LSFG Observed behavior GTX 1080 Ti and gtx 970 the LSFG GPU stayed around 35% to 55% utilization Pascal and Maxwell configurations had substantial perceived input latency RX 5700 XT reached near 100% utilization 2070 Super + 5700 XT produced roughly 100 native FPS and over 200 displayed FPS Little or no noticeable input delay Fortnite initially crashed with the 5700 XT configuration, but became stable after applying latency-related tweaks Two complete Fortnite rounds ran smoothly afterward Multiple Pascal and Maxwell runs produced abnormal 999.999 FPS 1% low telemetry I have been testing LSFG with dedicated secondary GPUs across Pascal, MAxwell, Turing, and RDNA1. When using a GTX 1080 Ti and gtx 970 as the LSFG GPU, utilization remains around 35–55%, despite the card having substantial unused performance. These configurations also produce much more perceived input latency, including dual GTX 1080 Ti and RTX 2070 Super + GTX 1080 Ti. In comparison, an RTX 2070 Super rendering the game with an RX 5700 XT assigned to LSFG allows both GPUs to reach near-full utilization. In Fortnite, native performance remained around 100 FPS while LSFG output exceeded 200 FPS, with very little noticeable input latency. The same 5700 XT also behaved better with an RTX 4080. This suggests LSFG may have an architecture-specific utilization, scheduling, frame-copy, or presentation bottleneck on Pascal. One GTX 1080 Ti test also produced an invalid 999.999 FPS 1% low reading. Pascal GPUs such as the GTX 1080 Ti appear to have enough raw performance for this workload, but LSFG does not seem able to utilize them efficiently. Improved Pascal support could make these older GPUs very useful as dedicated frame-generation cards. test system : intel i7 13700k 32 GB DDR 5 Corsair argb Vengeance 5600 mhz m.2 nvme gen 4 WD black 500gb m.2 nvme gen 4 Samsung 990 evo 2 TB GPU: PNY RTX 4080 XLR8 16 GB GPU: EVGA 2070 SUPER SC 8GB GPU: ASUS ROG STRIX RX 5700XT 8 GB GPU: NVIDIA 1080 TI FOUNDERS EDITION 11 GB GPU: EVGA 1080 TI FTW3 11 GB GPU: EVGA GTX 970 FOUNDERS EDITION 4 GB GPU: PNY GTX 970 I hope the developers can release an update to have better support for maxwell and pascual gpu's , its a shame because i love my legendary gtx 1080 tis individualy against 2070 super and 5700 xt it beast bost hose cars in a lot of test i ran ecept much newer titles like cyberpunk 2077
180 hours played
April 2026
Please for the love of god bring a linux port but the app is highkey goated, being able to help push my FPS in games I struggle to run while maintaining visual clarity.
18 hours played
March 2026
This is an absolutely amazing tool. I have an RTX 5080, so I typically don't struggle with FPS. But here’s the game-changer: in games like the entire GTA Trilogy, GTA IV, or any title locked at 60 FPS, simply bumping it to 120 breaks the physics. With Lossless Scaling, the trick is to cap your game at 60 FPS using something like RTSS, and then let Lossless Scaling upscale it to your monitor’s refresh rate, whether that’s 120 or 144. This keeps the original game’s stable 60 FPS, avoids physics bugs, and delivers an unbelievably smooth experience. I can’t recommend it enough!
5 hours played
Jan. 2026
Perfect for emulation and old PC games with capped FPS. Frame generation turns any 20/30fps game into a buttery smooth 60fps experience. Basically black magic.
38 hours played
Jan. 2026
This tool is genuinely GOATED. It may not match DLSS or FSR, but considering its SIGNIFICANTLY smaller budget and the fact that it requires no integration from game developers, it’s a remarkable achievement.

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Frequently Asked Questions

Lossless Scaling is currently priced at 6.89€ on Steam.

No, Lossless Scaling is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Lossless Scaling received 34,348 positive votes out of a total of 38,164 achieving a rating of 8.83.
😎

Lossless Scaling was developed and published by THS.

Yes, Lossless Scaling is playable and fully supported on Windows.

No, Lossless Scaling is not playable on MacOS.

No, Lossless Scaling is not playable on Linux.

No, Lossless Scaling is not playable on Steam Deck.

No, Lossless Scaling is not playable on Steam Machine.

No, Lossless Scaling does not support VR.

No, Lossless Scaling does not currently offer any DLC.

No, Lossless Scaling does not support mods via Steam Workshop.

No, Lossless Scaling does not support Steam Remote Play.

No, Lossless Scaling does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lossless Scaling.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 13:03 UTC
SteamSpy data 14 October 2026 12:02 UTC
Steam price 27 October 2026 03:37 UTC
Steam reviews 19 October 2026 15:47 UTC

If you'd like to dive deeper into the details about Lossless Scaling, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lossless Scaling
  • SteamCharts - Analysis of Lossless Scaling concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lossless Scaling compatibility
Lossless Scaling
Rating
8.8
34,348
3,816
Online players
3,254
Developer
THS
Publisher
THS
Release 28 Dec 2018
Platforms
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