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Lynked: Banner of the Spark on Steam - User reviews, Price & Information

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Build a bright new world alongside a band of rescued robot buddies! In this colorful action RPG, battle waves of enemies in solo or co-op, then return home and use their parts to craft a thriving town. Assemble your crew and grow stronger with each new adventure!

Lynked: Banner of the Spark is a building, rogue-lite and action rpg game developed by FuzzyBot and published by Dreamhaven.
Released on May 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 303 reviews of which 262 were positive and 41 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 13.49€ on Steam, but you can find it for 1.49€ on Eneba.


The Steam community has classified Lynked: Banner of the Spark into these genres:

Media & Screenshots

Get an in-depth look at Lynked: Banner of the Spark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9 Gen / AMD Ryzen 3 4100 4 cores 3.8 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX570 4GB
  • DirectX: Version 12
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
Aug. 2026
If Steam had a mixed option, I would have pick that. Dropped it, Cool concept, town-sim meets roguelite (like Rotwood or Cult of the Lamb) but for toddler. One particular reason on why I dropped it is because the combat itself doesn't have variety and button mashy. You have punch, roll (or sprint), hook, special attack via weapon type and ultimate move. No combo whatsoever. I'm sure it had its target audience, like its not particularly a bad game. It's just I don't think im going to enjoy it for a long time. I get it for a very cheap price (1.2 dollar)
14 hours played
July 2026
Fun little game . Reminds me a bit of medabots and StardewValley 6/10
16 hours played
Jan. 2026
I recommend this game, but with a big caveat that I'll get into in a bit. The gameplay loop of Lynked is mostly solid. You have a basic city building, resource gathering, and farming system which works like a hub area that you return to in between missions. It has some similarities to roguelike games. The townspeople offer you quests. Some of those quests are to improve or increase the number of people and buildings in the town and this gives you access to upgrades and varieties of your weapons and gadgets for use in combat. The second type of quest is to complete missions in a combat zone area where you proceed between different floors or regions of the zone. If you complete the mission, you keep whatever upgrade materials you acquired during the mission. You lose many of those resources if you die. The city building part is pretty well developed. You gather townspeople from different combat missions and then they return to town and offer items for sale to improve some aspect of the game. They also provide different tiles and decorative items you can place in the town like streets, benches, structures, lighting, and your own personal house you can decorate in various ways. It seems a bit like animal crossing or a much simpler version of decorative games like planet coaster and the like. The combat in the game isn't overly difficult or complex but dodging and hitboxes are a little slippery. It's like dark souls if the dodging mechanics weren't precise or a platformer where jumping was a little loose. It's not ideal, but it's workable. That is, until you get to the combat missions themselves. There are two kinds of combat missions: main story missions that progress the plot and side missions that progress the decorative or social parts of the city building. Unfortunately there isn't much difference in how the missions play out. If I had to use one word to describe the missions it would be "repetitive." You start a mission by selecting the weapon you would like to use, activating the special abilities you want to use, and selecting a free upgrade for some aspect of your combat. You unlock more options as the game progresses. This seems fine on first glance, but aside from the initial setup of weapon type and gadget behavior, every upgrade is entirely random. Some of the upgrades are really helpful to overcome limitations in the combat system. Others are not. What do I mean? Combat is fast-paced and reactionary with very specific moves by a limited selection of enemies. This would be great if there were exceptional dodge and aim mechanics. There aren't. Dodge doesn't cancel your attack animations. This isn't a problem in most games once you learn the attack patterns of enemies and when you find an opening. What it lacks here is a smooth adjustment from attack animation to dodging. Once the attack animation is finished there is a significant gap before a dodge can occur. Given the fast-pacing of the combat it seems counter intuitive to leave gaps between actions. This becomes more noticeable as you start fighting stronger and more numerous enemies. It might have been helpful to introduce invulnerability frames shortly before and after the dodge animation occurs. You seem to take no damage in the split second of the dodge but after, you are immediately vulnerable. Getting stunlocked is frustratingly common. I'm sure your mileage will vary if you "git gud." All of this pales in comparison to the real downside of the combat. It's boring. There are a significant number of weapon types to choose from which is great. There aren't a lot of enemy types and there aren't a lot of weapons that are fast enough to allow effective dodging as well as proper aiming of attacks. So, by default, fast-firing ranged weapons become the preference. The rapid fire blaster seems to be the best weapon I've used. Not because it does a lot of damage or even because it is very good. What it does allow is the shortest time between attack animation and dodging and it has the ability to fire a charged shot for when the enemy is moving slowly or charging up their own attacks. The versatility of the weapon is great and the standoff distance is ideal. But, unless you are required to use a specific weapon type, you'll always choose the weapon that feels the best for your playstyle. The biggest limitation for using the other weapons is how much damage an enemy does with basic attacks. It's common for a single attack from a larger enemy to do 1/3 or 1/4 of your max health pool. The slower the weapon you are using the more likely you are to take a hit. Healing is rare and ineffective. There's a special ability you can get that restores about 5% of your health when activated and has a long cooldown. Given the fast pace of the combat itself, most battles are over quickly and then you are stuck trying to heal or search for healing items in between sections of fights. If you want to actually get through the level as quickly as possible without downtime, you have to select the weapon that provides the most mobility and damage without relying on healing. One of the upgrades available for every weapon is a 25/50/75/100% chance to restore 5 health when you kill an enemy. You will probably have 400-1000 hp by the mid to late game so this is a trivial amount of healing. But, if you take a hit you can recover the lost HP after killing several enemies. This randomly generated weapon upgrade is so helpful for survival that if you don't get it as an option early on, longer missions become exceptionally more skill intensive and difficult. Most of the limitations of the combat system would be ironed out by making this an always available passive effect rather than a randomly rolled upgrade. In some maps, especially with lots of resources, it's not as necessary. In other maps, especially the ones without chests (which drop health items), the bullet hell requires a lot more attention and skill. I'm not sure what might be the correct solution but if a single random upgrade turns an otherwise difficult mission into a faceroll something needs to change. Either tighten up the dodge and aim mechanics, make healing more efficient overall, or balance all the weapons and upgrades so they each have the potential to be good as well. These would amount to seemingly small changes in the game but I think they would make this one of the better action roguelikes on the market. The lack of diversity in missions is also a limitation, but I think tightening up the combat system would offset the perceived downside. For one, you'd be going through the missions experiencing more action rather than the downtime you have currently. Give the game a shot. It is fun and there is a lot of decorating you can do in the city building portion that I really enjoyed.
10 hours played
Nov. 2025
What a W game man. It's like Hades and Animal Crossing mixed together. I don't understand the thumbs down reviews at all. Just had a blast playing this for 4.7 hours straight! Definitely recommend to the players that love Rogue type/building/town management/crafting and resource gathering/fishing. YES SIR!
26 hours played
Nov. 2025
Hades + Animal Crossing; something I never would have expected to work as well as it does. It's a lot of fun and very cute :)

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Frequently Asked Questions

Lynked: Banner of the Spark is currently priced at 13.49€ on Steam.

No, Lynked: Banner of the Spark is currently not on sale. You can purchase it for 13.49€ on Steam.

Yes, Lynked: Banner of the Spark received 262 positive votes out of a total of 303 achieving a rating of 7.99.
😊

Lynked: Banner of the Spark was developed by FuzzyBot and published by Dreamhaven.

Yes, Lynked: Banner of the Spark is playable and fully supported on Windows.

No, Lynked: Banner of the Spark is not playable on MacOS.

No, Lynked: Banner of the Spark is not playable on Linux.

This information about Lynked: Banner of the Spark is not available yet.

This information about Lynked: Banner of the Spark is not available yet.

No, Lynked: Banner of the Spark does not support VR.

Lynked: Banner of the Spark offers both single-player and multi-player modes.

Lynked: Banner of the Spark includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Lynked: Banner of the Spark. Explore additional content available for Lynked: Banner of the Spark on Steam.

No, Lynked: Banner of the Spark does not support mods via Steam Workshop.

No, Lynked: Banner of the Spark does not support Steam Remote Play.

Yes, Lynked: Banner of the Spark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lynked: Banner of the Spark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 22:51 UTC
SteamSpy data 05 September 2026 21:03 UTC
Steam price 12 September 2026 10:53 UTC
Steam reviews 09 September 2026 14:01 UTC

If you'd like to dive deeper into the details about Lynked: Banner of the Spark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lynked: Banner of the Spark
  • SteamCharts - Analysis of Lynked: Banner of the Spark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lynked: Banner of the Spark compatibility
Lynked: Banner of the Spark PEGI 12
Rating
8.0
262
41
Game modes
Multiplayer
Features
Online players
8
Developer
FuzzyBot
Publisher
Dreamhaven
Release 22 May 2025
Platforms
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