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Reignbreaker on Steam

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Reignbreaker is a high-octane action rogue-like set in a dystopian medievalpunk world. Step into the boots of Clef, a fearless rebel ready to rid the world of the Kingdom’s oppression, take down the Elite and lay siege to the Queen’s grand Bastion. Grab your javelin and become The Reignbreaker!

Reignbreaker is a action rpg, action roguelike and roguelite game developed by Studio Fizbin and published by Thunderful Publishing.
Released on March 18th 2025 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 447 reviews of which 335 were positive and 112 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 3.99€ on Steam with a 60% discount, but you can find it for 0.92€ on Eneba.


The Steam community has classified Reignbreaker into these genres:


Here is the detailed breakdown of supported languages for Reignbreaker:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Reignbreaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Dual Core 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
Oct. 2026
Loved this, some voice acting is atrocious which is hilarious. Also, the gameplay loop is satisfying enough even if it gets tough towards the middle-end. Very satisfying power creep.
1 hours played
Oct. 2026
I LOVE this game, its story and world is so good it has lots of charm. but i also agree the combat isnt as engaging as it could be , I think the artstyle is just fine and people are unfairly constantly comparing it to a competitor, its unique enough and benefits from a more grunge and bulky artstyle to fit its narrative . Its art in general is more like punk comic book x medieval portraits which sick af, it just needs to lean into making itself stand out in its art direction. If they could at, all at any point, improve the combat loop add more content and refresh the art pallet to lean more into punk elements than the medieval ones. it would fix everything very quickly. this isnt a case of bad inspiration,its a case of something charming working with what resources it had. and wholesome attempts at being a successor of a beloved format wanting to stand on its own. ONE huge update is all it needs and it could be my favorite game. it has the formula but is missing the ingredients it needs to be even more.
12 hours played
Sept. 2026
Reignbreaker takes the familiar action roguelike formula and gives it a lively medievalpunk personality built around rebellion, rapid combat, and repeated assaults on a heavily fortified kingdom. Developed by Studio Fizbin and published by Thunderful Publishing, it follows Clef, a defiant fighter determined to challenge the Queen and tear apart the machinery supporting her oppressive rule. The premise is straightforward, but the combination of medieval architecture, strange technology, mechanical weapons, and punk-inspired attitude gives the adventure a character that immediately separates it from more traditional fantasy roguelikes. Combat forms the heart of the experience, and the game clearly favors players who enjoy staying mobile and maintaining offensive pressure. Clef relies heavily on unusual motorized javelins, which function as far more than ordinary medieval weapons. Different versions provide opportunities to experiment with attacks and combat strategies, while power-ups acquired during a run can further alter how effectively a particular setup performs. Dashing, striking, avoiding attacks, countering threats, and rapidly moving between targets creates an energetic rhythm. Successful encounters often feel less like carefully paced duels and more like controlled chaos, particularly when several enemies and environmental hazards become involved. The roguelike structure means failure is an expected part of progression. Entering the Bastion is not necessarily about reaching the end immediately. Each attempt becomes another opportunity to understand enemies, discover useful combinations, improve execution, and push deeper into hostile territory. This creates the familiar temptation to begin another run after defeat because the player knows that better decisions or a stronger combination of upgrades could produce a very different result. The progression is satisfying without becoming excessively complicated, although players accustomed to roguelikes containing enormous pools of characters, weapons, and transformative upgrades may find the overall variety somewhat modest. Exploration helps prevent the experience from becoming an uninterrupted sequence of battles. The Bastion contains handcrafted areas filled with traps, treasures, hidden locations, machinery, and other details worth investigating. Searching beyond the most obvious route can produce useful discoveries, giving players an incentive to pay attention to their surroundings rather than simply charging toward the next enemy encounter. Handcrafted design also allows individual rooms and locations to feel deliberately arranged. The downside is that repeated runs eventually expose familiar scenery and situations, so the sense of discovery naturally diminishes after enough attempts. Its world is one of Reignbreaker's strongest qualities. The kingdom is presented as an unequal society dominated by an extravagant ruling class, and Clef's mission carries an unmistakable anti-authoritarian spirit. Characters encountered during the journey help reveal different perspectives within this strange society, including people serving the establishment and those simply trying to survive within it. These interactions add context without overwhelming the action. Clef herself fits the setting especially well, carrying enough attitude to make her rebellion feel personal rather than reducing the story to an abstract mission against an evil ruler. The visual presentation strengthens that identity further. Castles, aristocratic imagery, industrial machinery, colorful effects, and exaggerated mechanical technology exist alongside one another in a style that feels intentionally unconventional. The medievalpunk direction gives environments and weapons considerable personality, while the energetic effects during combat reinforce the speed and impact of Clef's attacks. It is a game that understands the value of having a recognizable aesthetic, and its presentation remains memorable even when individual encounters begin to repeat. Repetition is nevertheless the biggest obstacle to long-term enjoyment. The fundamental cycle of fighting, gathering improvements, exploring, dying, and starting another attempt works well, but its effectiveness depends heavily on how much the player enjoys the core combat. Those looking for enormous procedural diversity or dramatically different experiences every time may eventually feel the limitations of the available content. Repeated areas and familiar enemy situations become increasingly apparent during longer sessions. Fortunately, responsive combat and experimentation with javelins and upgrades provide enough momentum to keep shorter sessions entertaining. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Overall, Reignbreaker is an enjoyable action roguelike whose strongest advantage is its personality. Its rebellious protagonist, mechanical javelins, fast combat, handcrafted fortress, and medievalpunk presentation combine into an experience that feels more distinctive than its relatively conventional roguelike structure initially suggests. Limited long-term variety keeps it from being an essential example of the genre, but players who value immediate action and stylish presentation over extreme mechanical complexity should find plenty to enjoy while smashing their way through the Queen's defenses. Rating: 8/10
6 hours played
Sept. 2026
While short, this is a fun game! The combat does bring in unique elements to differntiate it from similar games like Hades and the art is stunning. If you've looked at the trailer and think this game looks fun, I reccomend trying out the demo, though maybe wait for a sale to buy it. This game isn't perfect. My biggest issue with the game, other than it being a bit shorter than I'd like at 4 hours for a main story clear, is that it doesn't have control remapping. At time of writing you gotta use what the Developer preferred control scheme is for controller or keyboard. Personally I would love to be able to change the throw button to something that doesn't compete so heavily with WASD, but I still had fun with the game. This may also be an issue if you like to remap controls for any other reason, such as being left-handed or having some sort of motor impairment. Also, the game has a very strong auto-aim, meaning you can be aiming one direction but the game might lock-on to an explosive barrel way away from your enemy. This can be annoying with throwing centric builds. If you can get past those small gripes, you're in for a fun time! I do ultimately reccomend this game.
3 hours played
July 2026
Reignbreaker; decidedly not one for this genre. Hades 1 + 2 (honourable mention to Bastion) remain the champs. If you've already played Bastion or the hadeses, this is very much more of the same. the mechanics have a distinctly unfinished feel, and I'm pretty sure the relic artefacts have not been balanced correctly. The art and styling of this game is delightful; it is genuinely a major reason I've continued to play past the refund window. The voice acting for most characters is good - Clefs lines grow stale and can feel disjointed. the dev team at Studio Fizbin very clearly had a solid idea, and if they hadn't been shafted so badly, this could have been a major player in the genre - instead its a fitful hallucination of what could be. Grab it on sale, if you must.

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Frequently Asked Questions

Reignbreaker is currently priced at 3.99€ on Steam.

Yes, Reignbreaker is currently available at a 60% discount. You can purchase it for 3.99€ on Steam.

Yes, Reignbreaker received 335 positive votes out of a total of 447 achieving a rating of 7.10.
😊

Reignbreaker was developed by Studio Fizbin and published by Thunderful Publishing.

Yes, Reignbreaker is playable and fully supported on Windows.

No, Reignbreaker is not playable on MacOS.

No, Reignbreaker is not playable on Linux.

Yes, Reignbreaker is playable and fully supported on Steam Deck.

Yes, Reignbreaker is playable and fully supported on Steam Machine.

No, Reignbreaker does not support VR.

Reignbreaker is a single-player game.

Yes, there is a DLC available for Reignbreaker. Explore additional content available for Reignbreaker on Steam.

No, Reignbreaker does not support mods via Steam Workshop.

No, Reignbreaker does not support Steam Remote Play.

Yes, Reignbreaker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reignbreaker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 17:11 UTC
SteamSpy data 22 October 2026 09:23 UTC
Steam price 26 October 2026 20:18 UTC
Steam reviews 18 October 2026 07:49 UTC

If you'd like to dive deeper into the details about Reignbreaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reignbreaker
  • SteamCharts - Analysis of Reignbreaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reignbreaker compatibility
Reignbreaker
Rating
7.1
335
112
Game modes
Features
Online players
3
Developer
Studio Fizbin
Publisher
Thunderful Publishing
Release 18 Mar 2025
Platforms
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