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Reignbreaker on Steam - User reviews, Price & Information

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Reignbreaker is a high-octane action rogue-like set in a dystopian medievalpunk world. Step into the boots of Clef, a fearless rebel ready to rid the world of the Kingdom’s oppression, take down the Elite and lay siege to the Queen’s grand Bastion. Grab your javelin and become The Reignbreaker!

Reignbreaker is a action rpg, action roguelike and rogue-lite game developed by Studio Fizbin and published by Thunderful Publishing.
Released on March 18th 2025 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 300 reviews of which 253 were positive and 47 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 0.45€ on Gamivo.


The Steam community has classified Reignbreaker into these genres:

Media & Screenshots

Get an in-depth look at Reignbreaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Dual Core 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
It's heartbreaking, because this is a VERY GOOD... tech demo. The dev team had the legs cut out from under them by the publisher and deserved better. As it stands, what you're buying is thin and under-baked. But the flashes of greatness make it fun even in that state. The publishing agreement it's here on Steam under gives the money you spend directly to the devs, who all ate ♥♥♥♥ when the publisher schlonged them. So, yeah, you can buy it, have some fun, and know that you're not funding the Dark Side.
12 hours played
Nov. 2025
Reignbreaker emerges as a stylized, intensity-driven roguelite that combines fast combat, a rebellious tone, and a distinctive medievalpunk atmosphere into a compact but memorable experience. Instead of leaning on sprawling world-building or an elaborate narrative, it grounds its identity in attitude and immediacy. You play as Clef, a muscular, iron-willed fighter pushing her way through the oppressive machinery of a dystopian kingdom. The premise isn’t overexplained—an autocratic regime, a monolithic Bastion, and a growing resistance—but it’s conveyed with enough punch, visual flair, and world texture to set the stage for a gameplay-first adventure. From the outset, the game’s environments—industrial dungeons, gear-strewn corridors, neon-flecked armor, and graffiti-splashed stonework—establish a setting that feels both ancient and modern, gritty yet vibrant, and confidently stylized. The core of the game lies in its combat, which is sharp, responsive, and built around a heat-based risk-reward system that discourages mindless button-mashing. Clef’s javelins function as versatile ranged weapons while her brutal melee strikes allow for close-quarters momentum, and both are governed by a temperature gauge that forces you to think about each sequence of moves. This creates a rhythm—aggression surges forward, then recedes, then spikes again—and this ebb and flow gives encounters a tactical flavor without slowing the pace. The variety of javelins, from wide-spread shotgun blasts to precise piercing shots, opens up different combat identities, letting players tailor their runs to personal style or experiment with new approaches as they unlock gear. Boss encounters capitalize on this system by demanding mastery of positioning, timing, and heat management, turning each fight into a short, energetic test of skill. Between runs, Reignbreaker reinforces its loop with meaningful progression. Upgrades are steady and not overly stingy, giving each attempt a sense of forward motion even when you fall short. Improvements to Clef’s health, dash options, weapon enhancements, and general survivability slot naturally into the roguelite structure, and the game avoids padding out unlocks with filler. The narrative framing, subtle as it is, supports this structure; every failure is contextualized as a step toward eventual liberation, and the emphasis on determination blends neatly with the thematic rebellion at the heart of the world. This cohesion—tone matched with systems—gives the game a strong sense of identity even if it doesn’t pursue deep character arcs or heavy storytelling. Where the game begins to show limitations is in its environmental and structural variety. While levels are procedurally arranged, they draw from a relatively modest set of tile types, which leads to repetition after extended play. Enemy rosters face a similar constraint, and although their designs fit the mechanical-tyranny aesthetic, their overall diversity is not as broad as genre heavyweights. This doesn’t necessarily detract from the tightness of the core gameplay, but it can restrict long-term replay value for players seeking sprawling biome variety or ever-shifting layouts. Some players may also find that enemy hit feedback lacks clarity at times, making it slightly harder to read incoming damage amidst the barrage of particle effects and rapid movement. Despite these limitations, Reignbreaker succeeds at what it sets out to do: deliver a polished, energetic action roguelite with a bold visual personality and combat that feels good from moment to moment. It’s the type of game that values punch and precision over breadth, chasing the satisfaction of tight runs rather than an encyclopedic amount of content. Its medievalpunk aesthetic gives it a distinct place among its genre peers, and its sharp mechanical loop makes it engaging for short and medium-length sessions. Players who appreciate a focused, stylish, fast-paced roguelite will find it a rewarding experience, while those expecting a massive campaign or deeply branching narrative may feel its scope is more compact than anticipated. Reignbreaker ultimately stands as a confident, creatively directed title—small but fiercely committed to its identity, and satisfying for those who enjoy mastering a tightly wound combat system wrapped in a world of rebellious steel and neon. Rating: 7/10
12 hours played
Nov. 2025
Decent Hades clone. Got a bit stale by the end, but the combat is crunchy and the art is interesting. Wasn't really invested in the story enough to keep playing the endgame, but it was pretty fun for short periods of time.
11 hours played
Oct. 2025
Important disclosure: I have not played Hades. I understand enough about Hades that I would describe this game as a Hades-like, but I can't directly compare the two games, as I imagine most people would. In a way, this kind of frees me to think about the game as it is, but it also means that your opinion may be different if you are used to Hades. But anyway... Basically, I like the game. It's fast, it's paced well, and it has just enough depth to stay interesting for its run time. I'm just gonna mention some random things that come to mind about it. It plays like it looks in the trailers, but It feels slow at first if you're used to sweaty gaming like me. However, the complexity ramps up pretty quickly, so it becomes more interesting soon after you're familiar with the game. The gameplay itself is snappy and responsive, and I never ran into any bugs (that I noticed, anyway). The art is great. At first I had some trouble with, like, visually parsing the game, differences in foreground vs background, and some other things. I'm not sure if that was because of a health condition I'm dealing with at the moment related to balance, but I did get used to it pretty quickly, and the feeling passed. After that, there was rarely a moment where I had trouble parsing the game. Information is very clear. The characters are cool. I really appreciate and enjoy seeing unorthodox character designs and greater representation; the art style supports them very well. The writing isn't deep, nor the story, it's more of a frame for the game's style. It's not bad, it just does its purpose, which is to provide a cohesive narrative and sense of progression for what you're doing. And also for short character interactions that serve as a perfect change of pace just before breaking things again. The voice acting isn't master-class and has a handful of awkward readings, but overall it's very good. And I particularly like how the characters' subtitles sometimes change based on the dialogue, very cute addition. Clef is great. Planning for builds per run is reasonably complex, and improves as you unlock javelins and upgrade your, uh... whatever they're called. Skills? Whatever they are, they're improved with a currency, but there's one that increases how much currency you get, so I just maxed that out first so I could progress twice as fast. Easy money. Unlocking new javelins with useful effects is mostly gated by speedrunning some stages, which felt fine at first, but once the limit got to ~3 minutes or less, I didn't see how it was possible in conjunction with the difficulty also going up. Probably has to do with luck and knowing the prefab level layouts and targeting the special "time limit" and "don't get hit" vaults. Not a big deal though, because I had plenty to choose from at that point, and you do unlock several good ones from easily accessible statues in levels or by beating bosses. As for the things you get to choose from while you're playing, there's reasonable variety, and they're categorized in a helpful way. They can randomly come in rarer forms, which is a little annoying, because if you're planning a build that's dependent on one or two of them, then you'll prefer a rarer version with better numbers, and that can be hard to get. But you can incorporate that into your build by using a skill slot to improve your RNG chances with certain categories, so honestly it works out. It's better than just raw RNG. So, basically, there isn't an extravagant amount of build variety that makes you feel spoiled, but there's enough for the game to be fun and to get you thinking. And, uh, I guess that's it. Great game for just zoning out and smashing stuff for an hour. I'd like to thank the devs, it's not easy to make a game like this. I hope everyone involved keeps making what they love.
1 hours played
Aug. 2025
(Never mind the short playtime -- I play mostly offline. Finished the game, got about 50% of the achievements, and discovered a new musician I may enjoy). Love the graphics. The designs are unusual, and the neon contrasts but is used very harmoniously with the stone and metal of the rest of the designs. I was amused by the medievalpunk concept. I am a medievalist, and I am a cyberpunk fan. It was fun to see both mashed together. I believe it could be done better, but it gets points for instroducing me to the idea. The music is good sometimes, fantastic other times (depending on your preferences, of course). The main theme is quite good -- I enjoyed it enough to download it to listen to. The voices are very well done as well. The controls and mechanics are fine -- I was not enamoured by the combat, but I wasn't too frustrated by it either. The story isn't too deep -- the most interesting part are the setting and the characters. I wish we got to know a bit more about them. I grew fond of the trench rat kids, and the little bell pet we have at camp. I also liked that the main characters are all women -- Bechdel test passed. (I also kind-of like the political discourse, on a superficial way... It is pretty much teenaged anarchism. If you have a soft spot for that, even if you don't agree with it, as is my case, then that is an extra for you). The levels are a bit samey. There is randomisation, but not enough to make them feel different. It is clear there are a few structures and maps that rehash and repeat. The enemies, likewise, are not very diverse, and have the depth of a puddle. They are basically robots, and there's nothing more to them. No charactrer. There *are* antagonistic characters (although you/Clef are described as 'the Antagonist', relative to the Queen) which are interesting -- particularly the Spear Sisters. However, it is not clear how you are talking to them, where they are, or what relationship they have with the actual enemies you fight. As I said above, all enemies are robots. On one hand, I wish the story and the characters had more depth, and the world was more explored. On the other one, I think it is good to leave it open -- maybe I wouldn't have liked it as much, if it was more developed. I wouldn't say this game is a masterpiece, but it certainly has a lot of good elements to it. Enough to enjoy it at least for a while. And, since it isn't nor too long nor too deep, it doesn't overstay its welcome.

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Frequently Asked Questions

Reignbreaker is currently priced at 9.99€ on Steam.

No, Reignbreaker is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Reignbreaker received 253 positive votes out of a total of 300 achieving a rating of 7.82.
😊

Reignbreaker was developed by Studio Fizbin and published by Thunderful Publishing.

Yes, Reignbreaker is playable and fully supported on Windows.

No, Reignbreaker is not playable on MacOS.

No, Reignbreaker is not playable on Linux.

Reignbreaker is a single-player game.

Yes, there is a DLC available for Reignbreaker. Explore additional content available for Reignbreaker on Steam.

No, Reignbreaker does not support mods via Steam Workshop.

No, Reignbreaker does not support Steam Remote Play.

Yes, Reignbreaker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reignbreaker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 05:21 UTC
SteamSpy data 26 July 2026 01:50 UTC
Steam price 28 July 2026 18:52 UTC
Steam reviews 26 July 2026 08:07 UTC

If you'd like to dive deeper into the details about Reignbreaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reignbreaker
  • SteamCharts - Analysis of Reignbreaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reignbreaker compatibility
Reignbreaker
Rating
7.8
253
47
Game modes
Features
Online players
4
Developer
Studio Fizbin
Publisher
Thunderful Publishing
Release 18 Mar 2025
Platforms
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