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Mage and Monsters II on Steam

Quick menu

Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.

Mage and Monsters II is a auto battler, action roguelike and strategy game developed and published by Lasse Zacho Malver.
Released on September 08th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 374 reviews of which 311 were positive and 63 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 8.79€ on Steam.


The Steam community has classified Mage and Monsters II into these genres:

Media & Screenshots

Get an in-depth look at Mage and Monsters II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: Intel(R) Pentium(R) 1.10 GHz
  • Memory: 500 MB RAM
  • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900
  • Storage: 750 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

67 hours played
June 2026
This is review coming from an avid enjoyer of the first Mage & Monsters game. Mage & Monsters 2 really added a lot more depth and quality of life to the auto battler system that already made the first game very enjoyable. • Heroes. Not only is there a much bigger roster of heroes, most of them actually fight in the battlefield now and have their own abilities/health rather than simply being more of a "perk" like the first game. They are practically your very own "boss" on your side and you can upgrade them indefinetely and make them really OP if you wish. That brings me to my next point. • Upgrades. The upgrade system is MUCH better compared to the first game. Not only can you upgrade army stats like the first game, you can now upgrade your Hero as stated before, as well as your spells INDEFINITELY. The first game had limitations on spell upgrades and the army upgrades went up in price dramatically, but now those army stat upgrades can be purchased as many times as you want at the regular price. This new upgrade system allows you freedom to many different playstyles. You can spend all your upgrades on making a really OP Hero, an insanely strong army, or incredibily OP spells, or any kind of mixture in between! • Army Upgrades. What I mentioned above were specifically the stat upgrades, but now each specific unit in the game has unique optional upgrades that give that unit a specific perk such as more evasion, critical chance, stun chance, etc. It adds another level of customization and playstyle. • Unit Bonuses. The game now rewards you by having a diverse army with additional "perks" if you have many different "types" of units - Demons, Humans, Elves, and Beasts. You unlock all the bonuses if you buy one of each type of army unit. Many of these bonuses are very powerful like evasion chance for elves and spawning a skeleton upon death for demons. These bonuses can also be shared by different types of units if you buy and upgrade to "Share" those bonuses. I've unlocked all the achievements in both games and Mage & Monsters 2 was much easier to unlock all the achievements. Thankfully the dev didn't require you to beat the game with each Hero at the hardest difficulty unlike the first game. I still did it with most heroes because I like the challenge, but the first game was FAR more brutal because you are way more limited in your strategy compared to this game as I've mentioned above. It's way easier to cheese especially with a lot of heroes. There is definitely some balancing that needs to be done however, some heroes are clearly much stronger than others. I do like that Effero from the first game is also one of the strongest heroes here like he was in Mage & Monsters 1. The last thing I will point out is that the Hero portraits for the new heroes are terrible... the first game had pretty good pixel art. This game kept the same cool portraits for the returning heroes, but all the new hero portraits look so bad and were clearly done by a different artist. Thankfully the in game sprites look pretty good as well as the army and enemy unit sprites. Anywy I've really enjoyed this game, and despite it being easier compared to the first game to unlock all the achievements it still provides a really good challenge which I love. Highly recommended.
22 hours played
April 2026
fun oldschool game! wish there was a random waves mode or something for extra replayability at the end, but just great all around
5 hours played
April 2026
I would give this neutral if I could. I'm not very familiar with "auto battlers", this has been more entertaining than I thought it would be, however the only real variation is in the hero mechanics. I do not like that the only way to progress is via achievements and that progress is solely about unlocking more heroes. There should be skill trees and baseline upgrades to make runs easier. It's very frustrating to play long runs only to die in one of the 'end game' levels and get absolutely nothing for progress - this is not how roguelike/lite games are supposed to work.
47 hours played
March 2026
This Developer cares. Noticed an issue with a Spell in the game. So I made a post in the Discussions about it. Within 5 hours, the Developer responded to me AND put a patch out (1.16b) to specifically fix the issue. You really cannot beat that kind of commitment to your game and to quality. This is my first Steam review ever, simply for the fact that I feel it was needed.
33 hours played
Jan. 2026
I really enjoyed the first game so I thought I'd like this one and I did. If you like auto-battlers then you probably will like this one. The heroes are very diverse so each requires different tactics and you'll have a favorite and one that you despise but all are very well thought out and very well balanced. It's not expensive, especially when on sale, so give it a try and help support a dev who seems very active and responsive on the forums. I put 32 hours in it so far so that's a ton of play for a few dollars. I look forward to a 3rd version one day.

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Frequently Asked Questions

Mage and Monsters II is currently priced at 8.79€ on Steam.

No, Mage and Monsters II is currently not on sale. You can purchase it for 8.79€ on Steam.

Yes, Mage and Monsters II received 311 positive votes out of a total of 374 achieving a rating of 7.76.
😊

Mage and Monsters II was developed and published by Lasse Zacho Malver.

Yes, Mage and Monsters II is playable and fully supported on Windows.

No, Mage and Monsters II is not playable on MacOS.

No, Mage and Monsters II is not playable on Linux.

Yes, Mage and Monsters II is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Mage and Monsters II is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Mage and Monsters II does not support VR.

Mage and Monsters II is a single-player game.

No, Mage and Monsters II does not currently offer any DLC.

No, Mage and Monsters II does not support mods via Steam Workshop.

No, Mage and Monsters II does not support Steam Remote Play.

Yes, Mage and Monsters II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mage and Monsters II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:19 UTC
SteamSpy data 23 October 2026 07:12 UTC
Steam price 26 October 2026 19:20 UTC
Steam reviews 20 October 2026 17:46 UTC

If you'd like to dive deeper into the details about Mage and Monsters II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mage and Monsters II
  • SteamCharts - Analysis of Mage and Monsters II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mage and Monsters II compatibility
Mage and Monsters II
Rating
7.8
311
63
Game modes
Features
Online players
8
Developer
Lasse Zacho Malver
Publisher
Lasse Zacho Malver
Release 08 Sep 2025
Platforms