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Man O' War: Corsair - Warhammer Naval Battles (Classic) on Steam - User reviews, Price & Information

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Send Skaven ships to the murky depths, cut Khorne’s champions to pieces & battle sea monsters as you explore the Warhammer oceans. Turn pirate & become the scourge of the Empire, or trade your way to riches along the Bretonnian coast. Based on Games Workshop's classic Man O’ War.

Man O' War: Corsair - Warhammer Naval Battles (Classic) is a games workshop, adventure and naval game developed by Evil Twin Artworks and published by SNEG.
Released on April 19th 2017 is available on Windows, MacOS and Linux in 6 languages: English, French, Hungarian, German, Spanish - Spain and Russian.

It has received 752 reviews of which 475 were positive and 277 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 13.39€ on Steam with a 33% discount.


The Steam community has classified Man O' War: Corsair - Warhammer Naval Battles (Classic) into these genres:

Media & Screenshots

Get an in-depth look at Man O' War: Corsair - Warhammer Naval Battles (Classic) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or higher
  • Processor: Intel(R) Core(TM) i5-6402p CPU/AMD Ryzen 5 1600 or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050/AMD Radeon RX560
  • DirectX: Version 9.0c
  • Storage: 29 GB available space
MacOS
  • OS: OSX 10.9
  • Processor: Intel Core i5 2.6Ghz
  • Memory: 8 GB RAM
  • Graphics: Intel Iris
  • Storage: 29 GB available space
Linux
  • OS: SteamOS or Ubuntu 14.10
  • Processor: Intel(R) Core(TM) i5-6402p CPU/AMD Ryzen 5 1600 or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050/AMD Radeon RX560
  • Storage: 29 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
April 2026
Game is a bit old now, and its development was cut, but what this game does offer is a unique style of gameplay in a unique setting. It is a open world game, so do not go into it expecting it to be like Black Flag or anything, but it is fun for what it is.
133 hours played
April 2026
This game really has a lot of potential, it's sad that it's a bit unfinished. But even so, it's great mindless fun. I find it very relaxing. There's some short comings (like boarding actions are a bit underdeveloped), but nothing that makes the game annoying, just too easy perhaps. I would have loved to have seen them develop all of the factions.
372 hours played
April 2026
Truth be told, I didn't like my original review. It was fine, but I was like, "Eh, that's too first-drafty, it's lacking something." So here we are. Yeah, this game was retired in 2021, but it's back, doing that zombie thing where it sits up when you thought it was dead, then shambling to its feet and coming after your brains. And... I'm okay with that, I'd let this game nosh on my skull. And that's why I felt a need to tell you about it, since I have over 200 hours in it, despite having last touched it... mm, awhile back, let's say. And thus: It's an Age of Sail game. Ships with big ol' masts of sails, wooden construction, cannonade broadsides, boarding actions, cutlasses and piracy. Except also also there's mages, giant dangler fish, and the craziness of Warhammer's Fantasy world as well. The orks do not care for your notions of ship design. Dwarves have metal ships that float, what witchcraft is this? There's at least three other fantasy races, and all four flavours of chaos besides, beyond two different human factions. Most of the nation-states have a few different ship designs, some as many as five, almost all of which are entirely unmoored from the petty concerns of practical design or even reality. I mean, if you have the magical chops to bust out a floating tower that can shoot mind-control lasers, wouldn't you? So it's a varied experience, as you may be fighting Empire ships, which are floating boxes packing cannons in all directions, and then find yourself fending off ballista-mounted catamarans or steam-powered, paddle-wheel driven "drilla killas". The ships in this game are fast and agile, at least compared to their analogues in reality. It's still slow enough to be a somewhat thoughtful game, I would never call this a twitch reflex game. These ships can't dodge cannonfire, but they can be fast and agile enough to be turning away when the enemy brings weapons to bear. Realtime positioning and good accuracy are required, standing and trading hits is the height of foolishness. This is made more complex by the fact that almost all of the ships in this game, friend or foe, are sail-driven. Keep wind direction in mind at all times, be mindful of the "wind gage" lest you becalm yourself and be an easy target. Boarding actions are also a thing, which you can do if you want, and the enemy can be quite keen to as well, the orks notoriously so but hardly the only exception. You can outfit you and your crew with better weapons and training, and you can play a large role in the battles depending on your patience and ability. I spent a lot of time at this game in the past, and much as I enjoyed it there were notable flaws but a generally smooth experience, the jankometer was in the yellow. I expect that, with the news of the rerelease and the patch that came with it, some of these issues were resolved. I'm looking forward to trying it again. While there's a plot you can follow, should you want, it's pretty optional. It's a set of quests overlaid atop the dynamic open world, much like Daggerfall but without time pressure (should that mean anything to you). Nation states form alliances and break them, trade happens between ports, and you can mess with that trade or just sack, destroy, or conquer ports if you've amassed enough manpower and have the desire to do something about it. Apart from that, it's a really big map, just exploring it will take quite awhile. And you can keep at it for as long as you desire, fulfilling dynamic requests and steadily building up wealth. When you're done with that, there's a chaos campaign for each of the four flavours, which present their own challenges. This is about where I'd talk up my own stuff: a streaming channel on Twitch, a curator, that sort of thing. It's all in my profile, I hate bringing it up but it thrives on viewership, so if you like this sort of thing, ugh, check it all out on my profile, would you? And, you know, if you want to sail a ship but wanted a little more spice than Yet Another Galleon, you could do a lot worse than this, easily. I mean, I did just say I was thinking about going back to it, and I think I'm the very essence of great but weird taste.
135 hours played
April 2026
A clunky yet fun and unique naval/ground adventure game. You'll take to the seas then board, raid, and defend various ships and towns across a variety of factions. The ship variety is quite the site as is the option to use spells and aerial protection. Rammer ships, catapult ships, massive cannon ships, tornado spells, plague spells, gryphons, pegasus, and so much more to try or use. If you want a Fantasy Naval game then this is a good choice to pick.
123 hours played
April 2026
I never thought I’d be sitting here writing a review for this game after it’s been gone from Steam for about five years. But with its unexpected return, I just have to say: if you enjoy ship combat like in Assassin’s Creed IV: Black Flag or Sid Meier’s Pirates!, you’ll probably love this game. That said, I wouldn’t recommend boarding enemy ships too often—the hand-to-hand combat is quite clunky and feels underdeveloped. Still, the game offers everything you could want from a pirate experience: a wide variety of ships and enemies, a large open world with multiple factions to join, mages supporting you in naval battles, flying units, and even giant sea creatures to hunt. It’s not the prettiest game, and it can be buggy and rough around the edges at times. But despite all that, it remains one of the most fun entries in the sadly almost-dead pirate game genre.

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Frequently Asked Questions

Man O' War: Corsair - Warhammer Naval Battles (Classic) is currently priced at 13.39€ on Steam.

Yes, Man O' War: Corsair - Warhammer Naval Battles (Classic) is currently available at a 33% discount. You can purchase it for 13.39€ on Steam.

Yes, Man O' War: Corsair - Warhammer Naval Battles (Classic) received 475 positive votes out of a total of 752 achieving a rating of 6.14.
😐

Man O' War: Corsair - Warhammer Naval Battles (Classic) was developed by Evil Twin Artworks and published by SNEG.

Yes, Man O' War: Corsair - Warhammer Naval Battles (Classic) is playable and fully supported on Windows.

Yes, Man O' War: Corsair - Warhammer Naval Battles (Classic) is playable and fully supported on MacOS.

Yes, Man O' War: Corsair - Warhammer Naval Battles (Classic) is playable and fully supported on Linux.

Man O' War: Corsair - Warhammer Naval Battles (Classic) is a single-player game.

No, Man O' War: Corsair - Warhammer Naval Battles (Classic) does not currently offer any DLC.

No, Man O' War: Corsair - Warhammer Naval Battles (Classic) does not support mods via Steam Workshop.

No, Man O' War: Corsair - Warhammer Naval Battles (Classic) does not support Steam Remote Play.

Yes, Man O' War: Corsair - Warhammer Naval Battles (Classic) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Man O' War: Corsair - Warhammer Naval Battles (Classic).

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 20:28 UTC
SteamSpy data 26 July 2026 20:51 UTC
Steam price 27 July 2026 11:04 UTC
Steam reviews 27 July 2026 01:45 UTC

If you'd like to dive deeper into the details about Man O' War: Corsair - Warhammer Naval Battles (Classic), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Man O' War: Corsair - Warhammer Naval Battles (Classic)
  • SteamCharts - Analysis of Man O' War: Corsair - Warhammer Naval Battles (Classic) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Man O' War: Corsair - Warhammer Naval Battles (Classic) compatibility
Man O' War: Corsair - Warhammer Naval Battles (Classic)
Rating
6.1
475
277
Game modes
Features
Online players
1
Developer
Evil Twin Artworks
Publisher
SNEG
Release 19 Apr 2017
Platforms