Marble Skies on Steam - User reviews, Price & Information

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Marble Skies is a fast paced 3D-platformer where you control your marble through various levels and try to get the best time for each one. Complete all the levels in your own time, or challenge your friends to get on top of the leaderboards!

Marble Skies is a indie, casual and racing game developed and published by [untitledDev].
Released on July 04th 2019 is available on Windows and Linux in 2 languages: English and Simplified Chinese.

It has received 318 reviews of which 263 were positive and 55 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 8.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Marble Skies into these genres:

Media & Screenshots

Get an in-depth look at Marble Skies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® Vista/7/8/10
  • Processor: Intel Core i3-3210 @ 3.20GHz / AMD FX-4100 Quad-Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 740 / AMD Radeon HD 4890
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: We recommend setting your graphical options to LOW with these specifications.
Linux
  • Processor: Intel Core i3-3210 @ 3.20GHz / AMD FX-4100 Quad-Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 740 / AMD Radeon HD 4890
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: We recommend setting your graphical options to LOW with these specifications.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
The Dark Souls of the marbling world(?) Marble Skies is another cog in the machine of ball rolling platformers that were made popular from classics such as Marble Madness and the timeless (and a personal favourite of mine) Marble Blast on the Xbox 360. It's your fairly standard affair which makes use of ramps, well timed jumps, speed boosts, reversing gravity, super jumps, loop de loops, and so on. Most levels require the usual, win condition of getting from A to B, but others will have you needing to collect a set number of gems scattered around the map before you can move to the goal point to win. There's also a lot of levels with a set of bonus and community maps if you want to try something a bit different, so content is plentiful. It took me just under 10 hours to 100% everything, with 2 particular Bonus levels taking up a lot of time due to their awkward nature. The soundtrack is also some rather nice ambient / electronic and fits the tone and atmosphere of the game quite well too. However it's still not quite perfect...arguably far from it. So what's wrong with it exactly? The physics are weird, and not in a good way. Moving around is heavy and fairly unresponsive, so in order to get around you're going to need to already know precisely where you want to be in advance whilst you're on the move. This becomes problematic in the faster sections where you can't afford to give up speed because you require the it for a specific jump which makes instinctive, reactive platforming unnecessarily difficult. If you're more inclined to go slowly and methodically some sections simply just don't allow it which can be a problem when areas don't give you enough room to build up speed to traverse a section. You effectively have to chance it and hope for the best which isn't good for a game that already requires a high amount of precision. Another big gripe I have is that for some reason the developers decided to make the angle which your camera is pointing influence jump angle and height. Lower angles generate more speed, higher angles give more jump height. This would be fine in itself, but it isn't ever explained anywhere aside from a couple of posts I had to go find myself in the Steam Discussions page. These pages were also from player complaints about certain levels where specific jumps were impossible because it required knowing about this feature, and even then to get it to work properly is not an easy task, nor a very consistent one either. Apparently also rolling your marble diagonally increases your speed to allow for more momentum, but again this is never explained and I had to go digging around in forums to find this out. There's no excuse to omit that information and if you're going to, then at least balance your levels around it properly or make sure it's not a feature that's an absolute necessity to get them done. It may also be a placebo effect, but I felt fairly convinced playing on mouse and keyboard was better for generating speed than it is on pad? I could very well be wrong though. The difficulty spikes are also all over the place. Some levels will have you wondering why they were even put in due to their lack of length and simplicity, whilst others require borderline autistic levels of camera angling, gravity calculation, and spin manipulation in order to get from one part to the next (and usually at mach speed where course correction is much harder due to the heavy controls). This curve isn't consistent and can very often flick between the two extremes as you progress. Couple this with the aforementioned weird camera angling tech and some levels are undoubtedly a very frustrating experience where it feels more like pot-luck that you get past them rather than through mastery of the system. Some checkpointing is also a bit hit and miss - some stages will have either very few which results in a lot of tedious trial and error or too many in between very small sections and end up being unneeded. Also, the reset button undoes any checkpoints you might have cleared, which is a small but kind of a basic oversight especially when you don't want to waste time watching yourself fall to your doom. With all this being said however, I would still recommend this game. But why? Well, despite these issues there's still enough content here to cater to both casual and tryhard crowds. The earlier levels provide a soild enough experience in the same vein of Marble Blast without being too taxing, and the later levels will give that Souls-esque desk slamming experience with the eventual endorphin payoff when you finally conquer it. There are also global leaderboards for speedrunning levels so there's an extra element of competition available too if that floats your boat once you complete your first full playthrough. When you do get to grips with how you move around it is possible to see past the clunky feel. I would preface that this game certainly requires a level of patience and persistence to really get the most out of it however, so if you're after a more relaxed experience the later levels will more likely frustrate. If you can overcome this hurdle it does end up being an interesting challenge, even if it's one you have to do in chunks or spend ages on one level on. If the thrill of the challenge is something you look forward to in a platformer then Marble Skies could be a good choice. However, if you're looking for something more forgiving that's not going to get anywhere near as asinine mechanically or potentially rather annoying in consistency I would move towards getting Marble It Up Ultra instead.
Expand the review
Dec. 2025
Scratched an itch I've had for years. If you spent hours playing the Marble Blast Ultra demo on Xbox 360 you'll love this game.
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Dec. 2025
Much nostalgia. Easy to learn, difficult to master
Expand the review
June 2025
Pretty nice, I play it once in a while. The controls are a little wonky, especially when trying to make precise turns but that's fine. There's enough levels to have fun with. I just hate the levels where you have to find all the gems to complete.
Expand the review
March 2025
A wonderfully relaxing game that feels very good to play. Very nice atmosphere. Tons of marbles & player icons to unlock as you play, tons of maps.
Expand the review

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Frequently Asked Questions

Marble Skies is currently priced at 8.99€ on Steam.

Marble Skies is currently not on sale. You can purchase it for 8.99€ on Steam.

Marble Skies received 263 positive votes out of a total of 318 achieving a rating of 7.69.
😊

Marble Skies was developed and published by [untitledDev].

Marble Skies is playable and fully supported on Windows.

Marble Skies is not playable on MacOS.

Marble Skies is playable and fully supported on Linux.

Marble Skies offers both single-player and multi-player modes.

Marble Skies offers both Co-op and PvP modes.

Marble Skies does not currently offer any DLC.

Marble Skies does not support mods via Steam Workshop.

Marble Skies does not support Steam Remote Play.

Marble Skies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Marble Skies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 16:13
SteamSpy data 23 January 2026 17:16
Steam price 28 January 2026 20:39
Steam reviews 27 January 2026 01:54

If you'd like to dive deeper into the details about Marble Skies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Marble Skies
  • SteamCharts - Analysis of Marble Skies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Marble Skies compatibility
Marble Skies
Rating
7.7
263
55
Game modes
Multiplayer
Features
Online players
1
Developer
[untitledDev]
Publisher
[untitledDev]
Release 04 Jul 2019
Platforms
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