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Masochisia on Steam

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A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...

Masochisia is a indie, horror and story rich game developed and published by Oldblood.
Released on October 09th 2015 is available on Windows, MacOS and Linux.

It has received 395 reviews of which 328 were positive and 67 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 2.79€ on Steam with a 65% discount.


The Steam community has classified Masochisia into these genres:


Here is the detailed breakdown of supported languages for Masochisia:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Masochisia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 with SP1 or later
  • Processor: 3GB Dual-Core
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Any
MacOS
  • OS: Mac OS X Snow Leopard 10.6 or later
  • Processor: 3GB Dual-Core
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 2 GB available space
  • Sound Card: Any
Linux
  • OS: Linux 3.0 or later
  • Processor: 3GB Dual-Core
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 2 GB available space
  • Sound Card: Any

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2 hours played
June 2026
This is if not THE, then one of the most disturbing games I’ve ever played. You start as a victim and later become a psychopathic murderer. The game has a pretty unique way of “walking” around: you simply browse from left to right on a map, and there are several locations to explore. You don’t get to click much, it’s more a visual novel, the only puzzle is finding the right path. The real impact is the story. It says an angel will help but when you actually meet this angel, you realize all hope is lost. It’s in the darkest/hardest moments, that people can't tell right from wrong, good from evil. The game offers different choices, some are locked and may require a second playthrough. Also I don’t think there’s any real meaning, just a dark story. Lastly, there is a game breaking bug where items disappear. My workaround was to select the chapter and find the times again, luckily, they reappear in their original places. There are mild jump scares and abusive killing scenes, play at your own risk. [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page
1 hours played
April 2026
A very unsettling and compelling story of madness, best played in one sitting. The puzzles are fairly light but the dialogue, the visual effects, the sound effect... oh man, the sound effects alone made my imagination go wild. An excellently written game and the ending was very clever. Highly recommend if you can stomach the content warnings!
3 hours played
March 2026
This is by far the most messed up game I've ever played and I could not recommend it enough. Left me stating at the wall reconsidering every life choice I had ever made. 12/10 for mental ♥♥♥♥♥♥♥.
12 hours played
March 2026
Masochisia is not a game that tries to entertain in the conventional sense, and it makes that clear almost immediately. Developed and published by Oldblood, it presents itself as an experimental psychological horror experience, but even that label feels insufficient. It is closer to an interactive descent into a fractured mind, one that places the player in an uncomfortably intimate position with its protagonist. Rather than relying on external threats or traditional horror structures, it builds its impact through subject matter, tone, and the unsettling feeling of being complicit in what unfolds. The narrative follows Hamilton, a young man growing up in a deeply dysfunctional and abusive household. From the beginning, the game establishes an environment defined by instability—an oppressive father, a fragile and erratic mother, and a family dynamic that feels irreparably broken. These elements are not presented with distance or abstraction; instead, they are direct, raw, and often difficult to process. As the story progresses, Hamilton’s mental state begins to deteriorate, and the game increasingly blurs the line between reality and hallucination. What the player sees and experiences becomes less reliable, creating a constant sense of unease that does not rely on traditional horror devices but instead emerges from the psychological weight of the narrative itself. What makes Masochisia particularly effective is how it positions the player. You are not simply observing Hamilton’s descent—you are moving through it, interacting with the world as it shifts and distorts around you. The game rarely offers moral clarity or emotional distance, instead forcing you to remain close to a perspective that is deeply unsettling. This proximity is where much of its power lies, but it is also what makes the experience difficult. It asks the player to engage with uncomfortable themes without offering relief or resolution in the traditional sense, and that can be both impactful and exhausting depending on the individual. Gameplay is minimal and intentionally so. The structure resembles a point-and-click adventure, with simple interactions, light puzzles, and environmental exploration guiding progression. There are no complex systems to master and very little in the way of challenge beyond navigating the space and understanding what is happening. This design keeps the focus squarely on the narrative and atmosphere, but it also means that the experience can feel passive at times. The player’s role is largely to witness and move forward, rather than to influence or shape outcomes in meaningful ways. For some, this reinforces the intended sense of helplessness; for others, it may feel like a lack of engagement. The visual design plays a significant role in conveying the game’s themes. The art style is deliberately distorted, with exaggerated proportions, unsettling character designs, and environments that feel unstable and fragmented. Faces appear hollow or unnatural, and spaces shift in ways that reflect the protagonist’s deteriorating perception of reality. This approach creates a constant sense of discomfort, even in moments where nothing explicitly threatening is happening. The world feels wrong in subtle but persistent ways, and that unease builds over time rather than relying on sudden shocks. Sound design complements this atmosphere with a mix of ambient noise, distorted audio, and abrupt changes that reinforce the sense of disorientation. Dialogue often feels fragmented or unnatural, further blurring the boundary between what is real and what is imagined. At times, the game introduces elements that seem to extend beyond the immediate environment, creating moments that feel intrusive in a way that enhances the psychological tension. These techniques are used sparingly but effectively, contributing to the overall sense that the experience is not entirely contained within the game itself. The game’s length is relatively short, typically lasting only a few hours, which works both for and against it. On one hand, the brevity ensures that the experience remains concentrated, delivering its themes without unnecessary padding. On the other, it limits the depth with which certain ideas are explored, leaving parts of the narrative feeling underdeveloped or abrupt. The lack of gameplay variety also becomes more noticeable over time, as the experience remains largely consistent from beginning to end. Ultimately, Masochisia is defined by its intent rather than its structure. It is not trying to be a polished, system-driven game or a traditional horror experience. Instead, it functions as a piece of interactive storytelling that uses discomfort as its primary tool. Its strengths lie in its willingness to confront difficult subject matter directly and in the way it uses its audiovisual design to create a cohesive, oppressive atmosphere. Its weaknesses—limited interactivity, short length, and a reliance on its themes to carry the experience—are significant, but they are also closely tied to its design philosophy. For players who are open to experimental narrative experiences and willing to engage with heavy, unsettling themes, Masochisia offers something distinctive and memorable. For others, it may feel too narrow in scope, too emotionally demanding, or too limited in its gameplay to fully resonate. It is not a game that seeks broad appeal, but within its niche, it succeeds in creating an experience that is difficult to forget. Rating: 8/10
2 hours played
March 2026
TLDR: This is a very dark game, with some heavy themes, but it's also a game that pushes the boundaries of what a game can be. It's a shame more developers don't take chances like this - it's not a game for everyone, but if you want a truly unique experience, seek this out. Even though I play a lot of AAA games (sometimes paying too much for them - though I've weened myself off that particular habit), I also do my best to seek out smaller games that are a bit different. Since I'm also a fan of the horror genre, Masochisia peaked my interest. As such, this is the only game, thus far, released by Jon Oldblood, a developer out of Texas who created the game on his own, not really expecting many people to play it. I see why - Masochisia is a very unsettling game, full of disturbing images, dark themes and based on a very real (and very evil) person. Yet it expects you to somewhat empathize, with a faint glimmer of hope, but never letting you escape the horror. It's not super popular on Steam, but I found it to be a truly memorable game - even if it left me a bit shaken. Presentation: The game has an excellent design - and by that I mean it's creepy as hell. The characters are very much cartoons, but seem to be based on early Americana paintings. The design is the first disturbing thing you notice - all the eyes are hollow, the various artwork scattered around the game features portraits with no eyes - just black, endless voids. Likewise, the music is suitably dark and sinister. There are a few jump scares that, while cheap, are still effective and though the game isn't fully voiced at all, there are a few instances of vocals that are truly well done and just makes your hair stand on end. The look of the game perfectly matches up to its story and once you see it, it will forever stay with you. Story: So, so very dark and uncomfortable. The games starts off with a warning about people who suffer from depression or mental illness to maybe skip this one - and though you may think it's kind of facetious, it's actually pretty accurate. You play as Hamilton a teen/young man who is trapped in a hopeless situation - his alcoholic father beats him, his brother and his mother. His mother has her own issues, as she goes from doting and kind to hellish and screaming at the drop of a pin and also suffers from hallucinations. Speaking of his brother, he is kept locked in his room in a straight jacket and Hannibal Lector-like mask, because, you see, is a super masochist, who enjoys the beatings he receives while thinking of novel ways to self-mutilate himself. As if this wasn't enough, he soon meets another boy, Walter, who introduces him to an angel, Michael, who can see the future. Michael looks an awful lot like a demon, and he instructs Hamilton to do terrible things. The only one who seems to provide any hope of escape is a faceless girl named Grace who never speaks, but expresses emotions in his mind. Hamilton is stuck between trying to change the person he is predestined to become, only to face situations he cannot seem to control - and you must decide whether to embrace his madness or fight in seeming futility against it. Things take an even darker turn if you dig a little to realize the story is based (partially) on the life of real-life serial killer Albert Fish, with several elements (including some of his real-life victims) taken in to account. Believe me, though, as dark as this experience can get, it's nothing compared to what Fish really did. If you choose to try to chance the outcome, the game ends - but not in the way you think it will, providing one last little twist. Oldblood also scatters ciphers throughout the game, giving more insight into Fish for those who choose to dig deeper. Finally, he also provides one, last creepy surprise in the form of txt files that show up on your desktop (or folder depending on your operating system). Supposedly he wanted to go even further with messing with your computer (and your mind) but ultimately decided it was too invasive and dropped it. Still, kudos for going through with such a devastating story. Gameplay: A simple adventure game setup. You move from place to place simply by clicking on the edges of the screen. Likewise, you talk to the various characters by clicking on them, choose dialogue by clicking on the choices and pick up a few items by clicking on them. You can select items to use them, thought it doesn't often come into play. There are a few simple puzzles to solve as well. The game is short - I completed it in just over an hour, but don't worry, it has plenty of impact. It's pretty standard and not very exciting, but this is not the game's strength - it's the story and atmosphere that stand out. Replayability: The "good" ending is such a twisted experience, I can't imagine at this time wanting to go back to get the "bad" ending (that is, giving in to your supposed destiny). That being said, if you want to know the full story, or solve some of the numerous ciphers, you could go back for another go. Presentation: 4/5 Story: 5/5 Gameplay: 3/5 Replayability: 3/5 Overall (not an average): 4/5

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Frequently Asked Questions

Masochisia is currently priced at 2.79€ on Steam.

Yes, Masochisia is currently available at a 65% discount. You can purchase it for 2.79€ on Steam.

Yes, Masochisia received 328 positive votes out of a total of 395 achieving a rating of 7.76.
😊

Masochisia was developed and published by Oldblood.

Yes, Masochisia is playable and fully supported on Windows.

Yes, Masochisia is playable and fully supported on MacOS.

Yes, Masochisia is playable and fully supported on Linux.

This information about Masochisia is not available yet.

This information about Masochisia is not available yet.

No, Masochisia does not support VR.

Masochisia is a single-player game.

No, Masochisia does not currently offer any DLC.

No, Masochisia does not support mods via Steam Workshop.

No, Masochisia does not support Steam Remote Play.

Yes, Masochisia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Masochisia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 04:26 UTC
SteamSpy data 15 October 2026 13:14 UTC
Steam price 28 October 2026 04:06 UTC
Steam reviews 22 October 2026 07:56 UTC

If you'd like to dive deeper into the details about Masochisia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Masochisia
  • SteamCharts - Analysis of Masochisia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Masochisia compatibility
Masochisia
Rating
7.8
328
67
Game modes
Features
Online players
0
Developer
Oldblood
Publisher
Oldblood
Release 09 Oct 2015
Platforms