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ASYLUM on Steam

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An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.

ASYLUM is a adventure, indie and horror game developed and published by Senscape.
Released on March 13th 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 348 reviews of which 303 were positive and 45 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 13.22€ on Steam with a 46% discount.


The Steam community has classified ASYLUM into these genres:

Media & Screenshots

Get an in-depth look at ASYLUM through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce 840M or equivalent
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: Consider having heart medication nearby. Just in case.
MacOS
  • OS: macOS 11 Big Sur
  • Processor: Apple Silicon or Intel 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 M295X or equivalent
  • Storage: 10 GB available space
  • Additional Notes: Consider having heart medication nearby. Just in case.
Linux
  • OS: Ubuntu 14.04 or later
  • Processor: 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: Vulkan or OpenGL 4.3 compatible video card
  • Storage: 10 GB available space
  • Additional Notes: Consider having heart medication nearby. Just in case.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Sept. 2026
There is no doubt that a lot of players will just label this as, “We have Scratches at home.” They are not entirely wrong. However, this experience did have me glued to my seat. Yes it can feel like a note-reading simulator at times and the ending itself feels rushed, but by the time the credits rolled, my jaw was wide open. I immediately found myself reconsidering everything that had happened from the very beginning. Even with a billion questions still left hanging, it has been a long time since a game made me rethink my entire experience afterward and jog my memory through everything I had seen along the way. So to that I say, well done Agustín Cordes. Whatever you may make next within this genre, I am sure you will have plenty of fans willing to follow you there.
8 hours played
Aug. 2026
Reviewing (almost) every game I own after 100%; part 9: 7.4h to play 8h to perfect (/w save scumming) Rating:⭐⭐⭐⭐⭐5/6 A wonderful 3D, modernized, point & click, atmospheric, horror game that I've (among many) have waited patiently for since 2013, though that's irrelevant. Visually its stunning with insane atmosphere and a very well designed asylum, everything is laid out nicely and usually within the floor you're on. The story is great, easy to follow and understand. It constantly sucks you in. The sound design is perfectly complemented and immersive. Nicely voice acted, and the puzzles are solid with a good balance between easy and frustrating. Now, if you miss out on information or a location throughout your journey the puzzles can become quite tedious and prolonged as you'll need to make your way through the entire asylum in hopes of stumbling into what you missed. While the story is great and holds your attention all the way through, there is a lot of reading and the ending can be quite confusing/dissapointing. There's multiple locations you're never allowed to explore for some reason and the worst part is Bruno being a terrible guard. While most of the achievements are tied to progression, the extras are all pretty easy assuming you save prior to entering the endings tunnel. You don't need a guide what so ever however I used one for a single curious item I somehow missed multiple times over. While the hardest achievement on steam is Fan of Wire Cutters (just don't use them until you must. ), I think Fan of Valves was a lot more toxic. If you do the sewer valve first instead of last you'll need to replay the entire game over unless you scum saved prior. BUT would I recommend it? well... Yes, absolutely. Just don't compare and expect it to be their older title, enjoy it for what it is. If you're a fan of this genra it's truly a work of art I know you'll enjoy just as much as I did!
8 hours played
June 2026
I wish i could do a neutral review i really do, i dont feel like this is a great game nor a bad game. As many people i came to this after a Scratches essay that i sadly did not get to play, and i was expecting something like it. While the elements are there the game misses in several points. The story was.. meh at best, started really strong but halfway through it just felt like the game was done with it and wanted it to end. We learned little in what the end actually was. I wish there was more everyormental story telling rather than just the notes and newspapers, it just felt off. The puzzles, im sorry to say were not puzzles, it was fetch quests that had zero brain effort to work out. Another issue i have is the asylum was too big, there was way too much backtracking and some rooms felt useless, not enough story to them, nothing interesting, just..there. The long always filled with literally nothing made the game a slog to get through. I love the atomesphere but it was lost in how tedious it was to walk around it ended up losing the tension the game had. Scares? No, it tries but fails, again i was hoping for more, the enviorment felt too safe. Once again the tension i had at the started just left. I dont want to leave a negative review because the game is good, but just not up to par with what these devs can do. We have seen their amazing work so what happened here? Such a long development for this seems out of place. Like many have said if you find this at a discount go for it, its worth the play but dont expect the master piece that was Scratches, its much more linear, more backtracking, no real puzzles and a lackluster story.
9 hours played
May 2026
I honestly absolutely loved my time with this game, and it came as a surprise. Not that I thought it was going to be bad, but I didn't think a Scratches style point & click adventure game would be this interesting, this moody, this fun. Simply put, it's one of those games with atmosphere and identity. I find myself often wishing for more games like it, not with similar gameplay, but with the same untangible qualities that made it so appealing. Is it the characters? The environment? I don't know, but it sure transported me to older times and enraptured me in the story. Some time later after finishing it, I still remember it. Which is saying a lot for a game I absentmindedly purchased one afternoon and finished in a couple of sittings. And curiously, they're all good memories.
18 hours played
Dec. 2025
Recommended for: • Ambiguity and unresolved endings • Slow-burn, atmospheric horror • Cosmic horror in the actual sense, not monster fights • Classic point-and-click adventure gameplay with classic PS2 survival horror feel • Mystery, investigation, and environmental storytelling Not recommended for: • Fast pacing or constant stimulation • Action-heavy gameplay • Casual or background play • Feel-good narratives • Combat, boss fights, or clear win states • Players uncomfortable with ambiguity, uncertainty, or unexplained conclusions Critiques: • A few scenes stretch plausibility, particularly the morgue sequence, which briefly disrupts immersion Accolades: • A genuinely strong ending that understands true cosmic horror • Clear literary lineage, including a welcome Ligotti reference • Puzzle design strikes a rare balance: not mechanically difficult, but intellectually engaging, supporting investigation without devolving into busywork or hand-holding Overall: If you are part of the cosmic horror club, appreciate authors such as Ligotti, Koja, or Chambers, enjoyed games like Rule of Rose or Amnesia, and grew up with investigative click adventure games, Asylum is very much for you. If you are unfamiliar with either the genre or the medium, I recommend starting elsewhere and doing some groundwork first. Otherwise, much of the nuance, mechanics, and thematic intent will be lost on you. Purposeful offense: Many online complaints about the ending stem from a fundamental misunderstanding of cosmic horror and competent writing. Criticising a work for refusing comfort, resolution, or rescue is not critique; it is a mismatch of expectations. If you want survival horror power fantasies, this is not that game. Smearing it for refusing to be something it never claimed to be is a failure of the reader, not the work.

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Frequently Asked Questions

ASYLUM is currently priced at 13.22€ on Steam.

Yes, ASYLUM is currently available at a 46% discount. You can purchase it for 13.22€ on Steam.

Yes, ASYLUM received 303 positive votes out of a total of 348 achieving a rating of 8.07.
😎

ASYLUM was developed and published by Senscape.

Yes, ASYLUM is playable and fully supported on Windows.

Yes, ASYLUM is playable and fully supported on MacOS.

Yes, ASYLUM is playable and fully supported on Linux.

Yes, ASYLUM is playable and fully supported on Steam Deck.

Yes, ASYLUM is playable and fully supported on Steam Machine.

No, ASYLUM does not support VR.

ASYLUM is a single-player game.

Yes, there is a DLC available for ASYLUM. Explore additional content available for ASYLUM on Steam.

No, ASYLUM does not support mods via Steam Workshop.

No, ASYLUM does not support Steam Remote Play.

Yes, ASYLUM is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ASYLUM.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 22:33 UTC
SteamSpy data 15 October 2026 16:15 UTC
Steam price 26 October 2026 20:02 UTC
Steam reviews 18 October 2026 21:52 UTC

If you'd like to dive deeper into the details about ASYLUM, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ASYLUM
  • SteamCharts - Analysis of ASYLUM concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ASYLUM compatibility
ASYLUM
Rating
8.1
303
45
Game modes
Features
Online players
3
Developer
Senscape
Publisher
Senscape
Release 13 Mar 2025
Platforms
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