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Mech Engineer on Steam

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A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.

Mech Engineer is a management, mechs and character customization game developed by KiberKreker and published by MicroProse Software.
Released on May 21st 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 782 reviews of which 591 were positive and 191 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Mech Engineer into these genres:

Media & Screenshots

Get an in-depth look at Mech Engineer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2-core 2.5 GHz
  • Memory: 500 MB RAM
  • Graphics: Need video card. 1gb video memory, 800 MHz
  • DirectX: Version 10
  • Storage: 100 MB available space
  • Additional Notes: Screen ratio 16:9

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
The Most Sadistic Game I Have Ever Played And I don't say that lightly. I have 100%'d Elden Ring and have played a fair bit of Casualties: Unknown - a niche survival crafting indie title that is yet to be fully released here on Steam and is also an incredibly sadistic game - but, Mech Engineer takes this to a whole other level. I have ZERO hope of winning when I play this game. If I wasn't already a masochist I most certainly am one now for trying to have fun in this game. Like, I just want to point to the fact that the ONLY Steam achivement I have so far is the one where you have to do something WORSE than ragequitting the game. Story on that achievement goes like, was already my third "attempt" to "actually play" the "game" and I was kind of doing well. The city reached maximum energy output, consumer goods and food supply went on an upwards trend. Had a pilot reach level six which was a minor victory in my book. Even researched nukes. THEN, both titan aliens were like, "Naaaaaah dog this guy is having fun that ♥♥♥♥ ain't allowed here." Normally, the two titans are supposed to fight each other, like one seeks the other out to eat it BUT NOOOOO them two ganged up on me, corned me in northwestern Canada and then the bigger one decided to chomp down on the city and I just threw in the towel at that point. Sent out my mech squad on a suicide mission to kill the titan but them dogs blew up like your ass does after eating Taco Bell that's been in the fridge for 5 days. So I locked in strike co-ordinates for the next nuke launch one tile next to the city and marched the city right over into the epicenter of the explosion. If You Are A Turbo Giga-Nerd Then MAYBE You Could Actually Win It doesn't help that a fair few things in the game are not explained very well - or at all - like what "armor damage" is. Energy weapons seem to be useless because they have ZERO armor penetration. The amount of patience I possess that let me enjoy Elden Ring is clearly not the only requirement to "enjoying" Mech Engineer. Devs if you're reading this have you ever heard the term "scaffolding" for new players of your game? Look into that one maybe. Asking your players to bang their heads against a wall until something works does NOT make for a good early game. Also ban sand everywhere I ain't NEVER stepping in a desert dog like that heat actually makes the game unplayable.
123 hours played
July 2026
I would not recommend this game if you are just a regular guy. This is one of those niche games that cater to a narrow audience that developers rarely ever create games for. I'm glad to be part of that niche audience, but I can really easily see a lot of people not having a fun time playing this game. I think a good metric would probably be how your playtime is spent on this game. You will be building your mechs 80% of the time. The other 20% is seeing them fight out on the field. Its called Mech ENGINEER for a reason. Its not Mech WARRIOR or Mech COMMANDER. Its a game more about creating mechs that can handle the environment and enemies you are currently up against and sending out those mechs that can win in that specific situation. I would not recommend a new player to play the intended ironman mode this game defaults to. Defeats in this game are extremely punishing. Go Alt+F4 whenever you lose a battle so your game does not autosave when closing the game. Its so bad that id say one full party wipe of 8 mechs pretty much means your whole campaign is doomed to lose.
22 hours played
July 2026
Very unforgiving and slightly obtuse in the way games were in the 90's. A must-play if you love mechs and a challenge.
64 hours played
June 2026
A very challenging game that does not hold your hand in any way. Your first couple of runs will be a brutal learning experience. While I agree with other people that the game could do a better job of guiding the player, at the same time I appreciate that it doesn't. I feel it's deliberate and adds to the charm. My recommendation is to take your time and learn as you play. The in-game manual does a very decent job of explaining the majority of mechanics. What it doesn't explain you'll learn through actually playing the game and experimenting. Bottom line is, it does take some time to learn and comprehend everything. However once you figure it out, the game is VERY satisfying. The art style is amazing and the music fits very nicely to the overall vibe. I'm really happy games like this exist.
61 hours played
June 2026
It's Not That Complicated OK, the main issue with Mech Engineer is that people don't understand how to play it. Things are indeed not very well explained, and I was initially at a hopeless loss myself. But after 2 hours or so you get it. And once you do, the game is great . I dropped Kingdom Come Deliverance 2 to play this, and I never looked back. With that out of the way, there are two more issues I believe are worth mentioning. One is that the combat UI is atrocious. Eventually you figure it out, you understand what's actually going on, what you can do to make things go a different way during missions, and despite how awful it looks, in the end it works . As with the rest, you eventually get used to it, and then it's no big deal. The second issue is the saving slots. There are only 3 of them, the game automatically saves over the last one you used whenever you move on to the Next Day, and if you get defeated your latest save gets automatically deleted. So what happens is you have to be very careful about in which slot you are saving your game, and you also need to Alt+F4 whenever you want to Load, because you can't exit to the main menu without overwriting your latest save. OK, 3 issues. But don't get discouraged because, as I said before, once you learn how to deal with that stuff the game turns out to be really, really good. After the first completely-at-a-loss 2 hours, I enjoyed every second of it. As to the game itself -- because looking at the screenshots I couldn't quite tell what it was actually about either -- this is how it plays: You build up your Mechs, adding a Reactor, Motors, a Cabin, Auxiliary Components and multiple Weapons to them, select their Armor layers, add some Coating, activate (or not) their Energy Shields, add a Melee Drill to the models that accept it, all while taking into account in which environment they'll be used (Ice, Lava, something in between, or underwater) and then you send them to the Hangar. In the Hangar you'll choose what Pilot will drive each mech. Pilots can grow up to level 10, acquiring a maximum of 3 Perks each, out of 10 or so available. Once your Mechs are ready and manned, you get to pick what node on the world map you'll send them to. After choosing a node/mission, you can then select what type of enemy each mech will prioritize killing. Once this is done, you can dispatch them and the actual mission will begin. During the mission itself, a double left-click will order your selected Mechs to "auto-complete the objective," causing them to move on their own towards completing the mission. Otherwise, you can right-click to order the selected Mechs to move to a certain position and stay there, or middle-click to order them to attack a specific target. In any case, your Mechs fire at enemies on their own, automatically, reloading when they run out of ammo and shutting down for several seconds if/when they overheat (something you'll seek to prevent from ever happening when building your Mechs). Basically, that's it: you configure your mechs, man them, and send them into the actual missions. If you win, you'll get some resources as a reward. But there's more to the game. In the Engineering tab, where you build your mechs, you can (and must) also configure Weapons and Reactors. Each type of Reactor works differently, so I won't get into details about them. Weapons, meanwhile, can have one particular mod out of 8 or so that changes how they work (more penetration; faster bullets; spread-shot; etc.) and you can freely distribute some 20 points among their attributes: Rate of Fire, Weight, Energy , Accuracy and Damage/Penetration. There's also a Production tab, where you'll order new Mech frames, components and more to be crafted. Anything you craft has a cost in materials and also in Engineers, with these being the real bottleneck of how much stuff you can craft. Engineers are kept busy, and thus unusable, while they are already assigned to craft an item. They'll only become available again once that item is finished. And they are also needed to send Mechs from the Engineering tab -- the ones you fully configured -- to the Hangar. So they are quite important. Besides Engineers you also have Research Teams, which are used in the Research tab. This one is rather typical, containing a medium-sized tree of new techs available for you to unlock. The Hangar tab is divided into 3 sub-tabs: Calendar, Pilots and Mission. In "Pilots" you assign pilots to your Mechs; in "Mission" you see the world map and send your Mechs into combat; and the Calendar tab itself is divided into 3 other sub-tabs: one that shows the calendar itself, and what will happen on each following day; one that shows the results of the previous day; and one that shows your city . In the City sub-sub-tab (yeah, they didn't make this very easy for players to find), you can spend resources and Components (something else you can craft in Production) to upgrade some 70 different sectors of your City (your base, which, BTW, can and must move over the world map). Each such sector improves some aspects of your city, such as Energy, Food Supply, or Wounded People. You can hover over each one of these to get a pop-up telling you what they do, so you can choose what to spend your resources on. Also, some city sectors give important bonuses when upgraded, such as "reducing the time it takes to craft items on Production." (Don't overlook these; they are essential.) And... oof! I think that covers most of it. Oh! As time passes, boss-monsters will spawn all over the world map and start chasing your city, rather quickly leading to a point where, if you are not strong enough, you will be overwhelmed and defeated. I lost the game once like this, having no old-enough saved-game available left to fix the situation I got myself in. On my second, winning playthrough, I was very close to being overwhelmed and defeated again when, doing everything I possibly could, I finally managed to complete the main objective. I was very skeptical when I considered buying Mech Engineer. I had it on my Wishlist for quite a while, let some good sales pass because I couldn't move myself to get it, given how puzzling the game's screenshots are and how many reviewers there are saying the game is too "user-unfriendly," but damn! am I glad I finally bought it. This game is actually brilliant , and it's really fun . I absolutely loved it. If you can be a little patient, and endure some 2 hours of being completely lost before you finally start figuring out how everything works, and you like tuning up stuff, finding out the most efficient solutions to problems -- the most efficient configurations for your Mechs -- you'll have a blast with this. I'd even say those "3 issues" I mentioned at first only add to the charm of Mech Engineer. 100% recommended to people who like both a challenge and using their brains. (P.S.: There's a concise Manual and a Bestiary available in the game's UI. You can make do without the first, but should probably consult it about certain details. And you'll need some information from the second.)

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Frequently Asked Questions

Mech Engineer is currently priced at 12.49€ on Steam.

No, Mech Engineer is currently not on sale. You can purchase it for 12.49€ on Steam.

Yes, Mech Engineer received 591 positive votes out of a total of 782 achieving a rating of 7.21.
😊

Mech Engineer was developed by KiberKreker and published by MicroProse Software.

Yes, Mech Engineer is playable and fully supported on Windows.

No, Mech Engineer is not playable on MacOS.

No, Mech Engineer is not playable on Linux.

Yes, Mech Engineer is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Mech Engineer is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Mech Engineer does not support VR.

Mech Engineer is a single-player game.

No, Mech Engineer does not currently offer any DLC.

Yes, Mech Engineer is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Mech Engineer does not support Steam Remote Play.

Yes, Mech Engineer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mech Engineer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 05:05 UTC
SteamSpy data 14 October 2026 14:32 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 06:01 UTC

If you'd like to dive deeper into the details about Mech Engineer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mech Engineer
  • SteamCharts - Analysis of Mech Engineer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mech Engineer compatibility
Mech Engineer
Rating
7.2
591
191
Game modes
Features
Online players
3
Developer
KiberKreker
Publisher
MicroProse Software
Release 21 May 2024
Platforms