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Metropolis: Lux Obscura on Steam

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A unique game with a film noir atmosphere, seductive wanton women, and dirty dangerous secrets. Gameplay is based on a motion comic with a non-linear plot mixed with MATCH3 puzzle fights.

Metropolis: Lux Obscura is a match 3, indie and casual game developed and published by Ktulhu Solutions.
Released on October 11th 2017 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 473 reviews of which 375 were positive and 98 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 7.99€ on Steam.


The Steam community has classified Metropolis: Lux Obscura into these genres:

Media & Screenshots

Get an in-depth look at Metropolis: Lux Obscura through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+
  • Processor: 1.2 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX® 9 Compatible Graphics Card
  • DirectX: Version 9.0a
  • Storage: 700 MB available space
MacOS
  • OS: Mac OS X 10.8+
  • Processor: 1.2 GHz
  • Memory: 4 GB RAM
  • Storage: 700 MB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: 1.2 GHz
  • Memory: 4 GB RAM
  • Storage: 700 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
Oct. 2026
x-- 7.5 / 10 --x Loved the noir comic book style and the story. However the spike in difficulty, and poor voice acting (for some characters) could have been worked on a bit more.
1 hours played
March 2026
Bejeweled with comic book cutscenes. Well drawn, well acted, but super short, though you can waste some time in the repetitive bejeweled parts. It's got 4 different endings, but there's not much replay value.
5 hours played
Dec. 2025
This game desperately wants to be Sin City. The art is very close. The "stories" not so much. Probably translation errors. Wish it were longer and some of the mechanics not so frustrating. If you're here for the art though, it is fantastic. The rest is passable.
3 hours played
Nov. 2025
Its nice, but too short to really try out the builds.
10 hours played
Oct. 2025
Metropolis: Lux Obscura, developed and published by Ktulhu Solutions, is one of those rare indie games that dares to combine two wildly different genres—the gritty world of noir storytelling and the methodical logic of match-three puzzle mechanics. It tells the story of Jon Lockhart, a man recently released from prison who returns to the city that betrayed him, searching for answers, revenge, and perhaps a fragment of redemption. The city itself, bathed in perpetual darkness and corruption, becomes a character in its own right—a place where every neon light hides danger and every alleyway whispers secrets. From the moment the opening comic panels flicker onto the screen, the game sets a tone that feels both seductive and suffocating, drawing players into a world of moral decay, betrayal, and violent catharsis. The presentation is arguably the strongest element of Metropolis: Lux Obscura. Styled as an interactive graphic novel, the game is composed of richly illustrated comic book panels that come alive through subtle animations and transitions. The art direction pays direct homage to classic noir comics, using heavy black lines, muted colors, and sharp lighting contrasts to evoke a world drenched in cigarette smoke and desperation. Each character, from the femme fatales to the crooked cops, is drawn with exaggerated realism that borders on caricature, amplifying the game’s grimy aesthetic. The atmosphere is further heightened by a moody jazz and rock-inspired soundtrack, filled with low beats and melancholy guitar riffs that perfectly complement the bleak tone of the narrative. Voice acting is sparse but effective, and the combination of visual design and soundscape creates an immersive experience that feels cinematic despite the game’s minimal budget and small scale. Beneath the comic book surface lies the game’s unusual core: a turn-based match-three combat system. Every encounter in Metropolis: Lux Obscura is fought not through quick reflexes or aim, but through matching colored tiles on a grid. Each color represents a different effect—some deliver physical attacks, others boost defense or restore health, while a few can backfire if misused. It’s a clever subversion of the genre, transforming a familiar casual puzzle format into something far more tense and strategic. Every decision in combat feels deliberate, as each move contributes to a tug-of-war between offense and survival. The game also introduces traits and power-ups that let players shape their approach over time, providing mild RPG-like progression. This system keeps the pace consistent, ensuring that the player’s focus remains on strategy rather than speed. The fusion of puzzle gameplay with a noir revenge narrative is surprisingly effective—it’s both cerebral and grimly visceral, offering a rhythm that mirrors the calculated violence of its story. The writing, however, is where Metropolis: Lux Obscura divides audiences. Its tone is unapologetically raw and indulgent, filled with crime clichés, hardboiled monologues, and morally bankrupt characters. The dialogue sometimes feels intentionally pulpy, evoking the spirit of old detective fiction, but it occasionally stumbles into awkward or heavy-handed territory. The game’s adult themes—violence, sex, addiction, and corruption—are central to its identity, but they can come across as gratuitous rather than profound. The narrative structure is nonlinear, offering multiple story paths and four possible endings depending on the player’s choices. These branching routes give the illusion of freedom in a world defined by chaos and fatalism, but the short runtime means that some plotlines feel underdeveloped. Still, the fragmented storytelling mirrors the fractured psyche of its protagonist, creating a certain poetic coherence even amid the rough edges. It’s a story less about redemption than inevitability—a descent into darkness that feels earned, if not entirely polished. From a gameplay perspective, the match-three system is both the game’s hook and its limitation. While it works well as a metaphor for methodical violence, it doesn’t evolve significantly over time. After a few hours, the repetition becomes apparent, and the lack of variation in enemies or mechanics begins to dull the excitement. There are no elaborate combo systems or advanced strategies to uncover beyond mastering the basics of tile matching and timing. As a result, the novelty of fusing puzzle gameplay with noir storytelling carries the experience more than the gameplay depth itself. Fortunately, the relatively short length of the game—around two to three hours—prevents it from overstaying its welcome. It’s a compact experience that invites multiple playthroughs to see the alternate endings, though those expecting complex systems or long-term engagement may find it too thin. Despite its flaws, Metropolis: Lux Obscura remains a striking experiment in indie game design. It’s rare to see a developer take a genre as inherently lighthearted as match-three puzzlers and twist it into something grim, mature, and psychological. The juxtaposition of slow, strategic gameplay with violent, noir storytelling creates a sense of unease that lingers long after the credits roll. The game is far from perfect—the writing can feel uneven, and the gameplay lacks long-term depth—but it possesses a distinct voice and visual identity that few games in its price range can match. It’s the kind of title that feels designed for a specific audience: players who appreciate narrative risk-taking, atmospheric storytelling, and unconventional mechanics. Metropolis: Lux Obscura may not revolutionize either of its genres, but it fuses them with confidence and style, standing as a dark, tragic, and visually seductive tale of revenge that proves there is still room for creativity in the most unexpected places. Rating: 7/10

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Frequently Asked Questions

Metropolis: Lux Obscura is currently priced at 7.99€ on Steam.

No, Metropolis: Lux Obscura is currently not on sale. You can purchase it for 7.99€ on Steam.

Yes, Metropolis: Lux Obscura received 375 positive votes out of a total of 473 achieving a rating of 7.47.
😊

Metropolis: Lux Obscura was developed and published by Ktulhu Solutions.

Yes, Metropolis: Lux Obscura is playable and fully supported on Windows.

Yes, Metropolis: Lux Obscura is playable and fully supported on MacOS.

Yes, Metropolis: Lux Obscura is playable and fully supported on Linux.

Yes, Metropolis: Lux Obscura is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Metropolis: Lux Obscura is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Metropolis: Lux Obscura does not support VR.

Metropolis: Lux Obscura is a single-player game.

Yes, there are 2 DLCs available for Metropolis: Lux Obscura. Explore additional content available for Metropolis: Lux Obscura on Steam.

No, Metropolis: Lux Obscura does not support mods via Steam Workshop.

Yes, Metropolis: Lux Obscura supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Metropolis: Lux Obscura is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Metropolis: Lux Obscura.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 20:20 UTC
SteamSpy data 22 October 2026 12:27 UTC
Steam price 26 October 2026 19:56 UTC
Steam reviews 20 October 2026 08:03 UTC

If you'd like to dive deeper into the details about Metropolis: Lux Obscura, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Metropolis: Lux Obscura
  • SteamCharts - Analysis of Metropolis: Lux Obscura concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Metropolis: Lux Obscura compatibility
Metropolis: Lux Obscura
Rating
7.5
375
98
Game modes
Features
Online players
0
Developer
Ktulhu Solutions
Publisher
Ktulhu Solutions
Release 11 Oct 2017
Platforms
Remote Play