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Moonstone Island on Steam

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Moonstone Island is a creature-collecting life-sim set in an open world with 100 islands to explore. Make friends, brew potions, collect Spirits, and test your strength in card-based encounters to complete your Alchemy training!

Moonstone Island is a creature collector, deckbuilding and 2d game developed by Studio Supersoft and published by Raw Fury.
Released on September 20th 2023 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 3,857 reviews of which 3,257 were positive and 600 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 1.19€ on Instant Gaming.


The Steam community has classified Moonstone Island into these genres:

Media & Screenshots

Get an in-depth look at Moonstone Island through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 460 / Radeon HD 5850
  • DirectX: Version 12
MacOS
  • OS: Catalina 10.15
  • Processor: Intel Core i5-2300
  • Memory: 8 GB RAM
  • Graphics: Radeon Pro 555X
Linux
  • OS: Linux (Ubuntu 20.04)
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 460 / Radeon HD 5850
  • Additional Notes: You're gonna love this game

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

82 hours played
Sept. 2026
Don't listen to the negative reviews on here. This is a fantastic game. For starters, there are A LOT of things to do. There is combat, relationships, trading and excellent world building. This is also very forgiving and let's you do your own thing while gently holding your hand. For example, I am not the best at fishing in sandbox games, and this one is okay with that. I also have all the time in the world to explore and decorate. This is sort of an advanced Polly Pocket in a sense and the designs are thrilling/addictive. There is also a good community on the island, and you truly want to get to know them better and make you and their lives better. This is peak, my play is ongoing, and I recommend it wholeheartedly.
72 hours played
Aug. 2026
I read reviews before playing games and some people are just not correct about some things or feel entitled to certain things in games. This is a good game. I definitely recommend it. I like that its like Stardew Valley but with more magic and things to do. Since it doesn't focus on one type of style I can see this being very difficult to balance. Especially with the card factor during fights. They have done a great job so far imo.
32 hours played
July 2026
Pretty good game, even if some parts feel a little underbaked. This is one of those life sims with an overarching plot. Early on, you're given a reason to explore in the form of an amnesiac wizard enlisting you in finding the dungeons where he's hidden his memories. It's a good incentive with fairly low stakes, a reason to explore with no pressure to rush- there's no looming threat from word go so it doesn't feel tonally dissonant to take your time. I like it, it fits the vibe. I really dig the setting, too. Earth's uninhabitable so people live on these magical floating islands, catching fish with bunny ears sprouting from their heads and picking melons that look like beach balls. Every body of water's translucent, you can see clouds and distant, tiny islands through them. The game paints a generally inviting, whimsical post-apocalypse. The spirits you collect have some fun designs, but the deck building element could be better. Each spirit in your party adds cards to your deck, each card has one(1) upgraded version. I wish there were options when it came to upgrading cards, like choosing between a flat damage upgrade or better effect(like more burn but lower damage), instead of just making a card Better(tm). There's not much strategy to it. Once you figure out which cards are worth playing, combat gets formulaic. At least there's other things to do- islands to explore, resources to gather, fish to fish. If Moonstone Island was just a deck builder, I wouldn't recommend it, but since combat's only one part of the game, I can appreciate that the devs tried to do something a little different(I'm sure there are cozy life sim deckbuilders out there, but this is the first I've seen). Spirits also act as livestock, build a barn and they'll start producing resources like clay and sea glass. The game doesn't lean into this super hard, you can't fence off an area and watch your freaks graze(not that I know of, anyway), they just stay in the barn. I wish you *could* let them outside, maybe send them off to collect fish/forageables/stone/wood and passively earn a little XP doing it. As it stands I almost never bothered to change up my party. New spirits were too underleveled, grinding felt too tedious, decks felt too similar. Something to discourage that, either actual branching upgrade trees for cards or a passive way to levelup, would've been nice. I really like the NPCs, at least on paper. Their talksprites are cute, pulling from early '00s anime while adding a much-needed dose of diversity. The character writing's solid, too, although most players won't realize it. There's no heart events, just dates, which is a damn shame. Characters have more going on than their unromanced dialogue implies- Tobin's friendly but struggles with feeling isolated from the other townies, Ferra's outgoing and flirty but at the same time introspective and kind of fixated on mortality, almost everyone has a little depth. Nothing groundbreaking, just enough to flesh them out a bit, if you date everyone or read through the wiki. Each character has 16 different date scenes, I really wish some of them had been repurposed to just be platonic heart events like most life sims have. I'd rather every NPC get 4 heart events and only have, say, 6 dates max. You never get a sense of actually bonding with these characters outside of whoever you date. You barely get a sense of who they are beyond "this one's anxious", "this one's mean", "this one's smart". I didn't have a good jumping off point for this, but I really hate the cozy game trend of degendering the player character, and it's present here. I know it's meant as an act of inclusion, but I'm a trans man who gets degendered a lot IRL, I do like to indulge in the fantasy of being referred to with the right pronouns. It'd be nice to choose our character's pronouns at the start of the game, though this one almost gets a pass since character customization was a post-1.0 update. It's good it's there now, it was a weird oversight, your parents *are* white regardless of your chosen skin tone and you'll probably see them a few times over the course of the game. There's not a ton of options when it comes to decorating either, most of the furniture's natural wood and muted colors. It leads to cohesive rooms, but if mixing and matching furniture or designing a house that fits your personal aesthetic is hugely important to you, you might be better off playing something else. One of the selling points is exploring procedurally generated islands, the idea's neat but I found the actual act of traveling between them tedious. Early on you'll craft a flying broom, it needs to be charged for several seconds each time you use it and it slows down *a ton* once that charge drops to 40%. I don't really get why, there's already environmental hazards and high level enemies to act as deterrents on a lot of islands. Letting you freely fly around wouldn't really make a difference, you'd still struggle where you're supposed to struggle, you just wouldn't also have to worry about whether or not your broom has enough oomph to make it to the next unmapped landmass. Thankfully there's no real punishment if you fall mid-flight, the game treats it as fainting and just jumps ahead to 9am the next day, you don't lose money or items, it's just a little annoying. I do tend to get a little min/max-y in life sims, chiller players probably won't mind as much. Farming isn't the main focus of the game but it's perfectly serviceable. If you want to buy new seeds, you have to bring them back from different islands and sell them to the botanists, Gaiana and Ofelia, so they can be propagated. I like that, it makes new seeds feel like a community effort instead of a reward for making it to a certain year. Seasonal crops are woven pretty nicely into the spirit mechanics. Different plants can heal your spirits or be fed to an enemy spirit in the hopes of taming it and each season the plants get a little better. That was a pleasant surprise. When spring ticked over to summer and I found a bunch of harvestable pinwheels lining the beach, I was delighted- realizing they were twice as good at taming spirits as the flax flowers I'd been using made me excited to keep playing. I think that's what it boils down to. The good outweighs the tedious and the bad imo. Combat can feel grindy, but I kept going because I wanted to see more spirits. The lack of heart events is disappointing, but Tobin's dates still left me smiling. If you want a game with decent width and can forgive a lack of depth, one that competently pulls from a number of inspirations but doesn't really break any molds, it's worth giving Moonstone Island a shot.
22 hours played
June 2026
This game is adorable and addictive but it is the epitome of jack of all trades and master of none. It has so many parts to it: cozy farm sim, crafting, deck building, creature collection, exploration, etc. It's the perfect game for someone who just wants something cozy and doesn't mind the repetitive grind. It's not made for players who are very task oriented or want to create an in-game empire. Pros: - The spirit design is adorable - There is some synergy between farming, alchemy and battle - There's a lot freedom when it comes to house location (or multiple houses) - You can go on dates (or miss them) which is a cute touch - No punishment for failing - You can very much go on your own pace Cons: - Nothing is really fleshed out. Even the combat and deck building is simplistic if you compare it to other deck building games. The individual spirits don't have unique cards, it's just different cards depending on type. Alchemy is basically just mixing two crops together and that's it. it's like that for almost every feature of the game. - Story progression is tied to the seasons, so if you just want to advance the story you are kind of waiting around - Storyline is short and there is very little lore. - The entire town is just people in your age range waiting to date you... - The game stops scaling early midgame... then it you are just stuck in the same cycle if you want to progress. There isn't really an endgame. So, while I would recommend this game it definitely isn't for everyone. If you enjoy cute aesthetics and playing around with cute spirits then it'll probably be great for you. If you need tasks or in-game progression to keep you hooked, skip this one.
175 hours played
May 2026
Great game, would highly recommend for hours of fun. Spend the first few seasons building up your Spirits, and the 2nd year becomes a breeze. Not that I can ever settle on just who I want, so many, so cute. Came back to the game after a few years, it is even better than I remember. Now I need to do some cooking and learn about Evolutions.

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Frequently Asked Questions

Moonstone Island is currently priced at 19.50€ on Steam.

No, Moonstone Island is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Moonstone Island received 3,257 positive votes out of a total of 3,857 achieving a rating of 8.16.
😎

Moonstone Island was developed by Studio Supersoft and published by Raw Fury.

Yes, Moonstone Island is playable and fully supported on Windows.

Yes, Moonstone Island is playable and fully supported on MacOS.

Yes, Moonstone Island is playable and fully supported on Linux.

Yes, Moonstone Island is playable and fully supported on Steam Deck.

Yes, Moonstone Island is playable and fully supported on Steam Machine.

No, Moonstone Island does not support VR.

Moonstone Island is a single-player game.

Yes, there are 10 DLCs available for Moonstone Island. Explore additional content available for Moonstone Island on Steam.

No, Moonstone Island does not support mods via Steam Workshop.

No, Moonstone Island does not support Steam Remote Play.

Yes, Moonstone Island is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Moonstone Island.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2026 06:10 UTC
SteamSpy data 16 October 2026 00:07 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 18 October 2026 10:01 UTC

If you'd like to dive deeper into the details about Moonstone Island, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Moonstone Island
  • SteamCharts - Analysis of Moonstone Island concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Moonstone Island compatibility
Moonstone Island
Rating
8.2
3,257
600
Game modes
Features
Online players
175
Developer
Studio Supersoft
Publisher
Raw Fury
Release 20 Sep 2023
Platforms
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