Anode Heart on Steam - User reviews, Price & Information

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A semi-open world, monster tamer RPG, set in a digital, futuristic environment, with fast-paced combat, a card minigame and focus on exploration.

Anode Heart is a adventure, rpg and creature collector game developed and published by Stove Powered Games.
Released on November 17th 2023 is available on Windows and MacOS in 2 languages: English and French.

It has received 378 reviews of which 342 were positive and 36 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Anode Heart into these genres:

Media & Screenshots

Get an in-depth look at Anode Heart through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10 or 11
  • Processor: 1.1 GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics
  • Storage: 500 MB available space
MacOS
  • Processor: 1.1 GHz Processor
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

73 hours played
April 2026
This is a mixed review. You may love it or hate it. Please read on to learn more about the game and if you'll like it. Positives: * The characters are memorable and fun. * The monster designs are cute. * The area designs are unique. Especially Memory Meadow. If there's one "best" thing about the game, it's Memory Meadow. * The concept of "TP" (time points) is cool. It determines when your turn is over, and therefore, makes you plan which moves you'll use based on how much time they take. * Lots of content! Some of it is very easy to miss, so don't go too fast with the story! * The story is intriguing and so I really wanted to finish the game. More on that in the next section. Negatives: * MOUNT NEXUS. I bought the game a few months ago and had to put it down when I hit the endgame. It felt completely impossible, and extremely UNFUN. I picked it up again recently with a new playthrough, and was able to complete the story. However, this area was still unfun. Climbing 10 levels of the tower? Easy. Everything after that? Not enjoyable. Too difficult for certain types of gamers. I got sooooo lost in the final subnet area. Too much potential for "Oh, you didn't do X and Y and Z? Time to start a new game and try again!" I did, months later, but I think most casual gamers who get stonewalled here are going to uninstall the game. * "Feels bad" mechanics. Specifically, rebooting and breeding. Both of these are essential to the game (I didn't do breeding on my stonewalled playthrough... more on that in another bullet point). Rebooting resets your tama's level to 1, making you feel like you're starting over with them. And you have to do this over and over in order to increase the level cap and progress. Breeding deletes two of your tama to create a new level 1 tama. You have to do this very strategically if you want any chance in the end game (see previous bullet point). If you're familiar with this mechanic from other games (I was not), you'll be fine. * Some things are simply not explained or not well explained. I still don't quite understand breeding, or why I am being forced to delete two tama to make a potentially slightly stronger tama after I re-level it. The tama breeding is kind of explained, but only after you play around with it and lose all your potential because you have no clue what's going on. Feels bad. A lot of the combat stuff is never explained. You just have to hope it shows up in the INFO menu in combat (sometimes it doesn't). If I had to turn this all into constructive feedback, I would recommend making the "school" happen earlier, and maybe have more books to read with this info. Target Audience: * Min-maxers. If you don't know what this is, this game might not be for you. If you enjoy spreadsheets to optimize teams and doing a bunch of research before even starting the game, you'll love this. * Hardcore gamers. This game is difficult. If you want a challenge, play this game. * Casual gamers will enjoy monster collecting and the story, but will likely rage quit at Mount Nexus. In summary, this game was really fun up until Mount Nexus. Having to restart the game to know what is coming and still not being prepared for it? Not great. But it is redeemed by finishing the story and finally beating the game.
104 hours played
March 2026
Finally 100% completed it—what a blast! It’s very challenging, though. As a game inspired by *Digimon World 3*, it delivers on all fronts. A complete RPG experience in the creature collector genre: * In-game card battles * Quest system * Compelling story * Branching quest routes (at certain points) * Interesting NPCs (recruit them to your town for benefits) * Fusion system (called breeding) * Shared EXP for the whole party (main 3 + bench 3) * Unique tama designs (though lacking lore) * Plenty of mini-games * Adjustable settings for a better experience (e.g., level scaling) * Engaging achievement challenges * Unique skills (both passive and active) for most creatures * Skill transfer (via glyphs and breeding) * Equipment crafting * Status effect mechanics (confusing at first, but very fun) * Rebirth and Potential mechanics → Any Tama can be trained to become powerful * Quick map access via the DIVE terminal (an underground network connecting multiple locations) * Day and night cycle (affects Tama spawns and NPC behavior) Cons: > Poor inventory management—no grouping and only alphabetical sorting; needs major QoL improvements > The breeding still underdeveloped
14 hours played
Oct. 2025
Harder than I thought it would be but such a blast. I was looking for a game where stats carry over and it being a monster tamer genre too? Excellent. Reminds me a little of digimon dusk and dawn loved reiterating evolution so I could have overpowered monsters. Only thing I wish was there were were more reboots and more monsters but I know that's asking a lot for an indie team and I'm just being greedy about number go up.
42 hours played
Aug. 2025
It's a great game that reminds me of digimon world 3, definitely scratched that itch
44 hours played
June 2025
I don't usually like reviewing games by comparing them to other titles, but in this case, it feels appropriate: Anode Heart has the soul of Digimon World 2003, with elements of the classic Digimon World. All of this without the aspects I personally disliked in those games: the repetitiveness, the tedium of certain actions, the lack of clarity in others. It feels like the best parts have been taken and the roughest edges smoothed out, making it a game more suitable for modern times. And all this without ever being too hand-holdy or using any “yellow paint” — something I truly, deeply appreciate. There are multiple layers of gameplay and several subsystems that are fairly well integrated. The overworld is charming, the areas are nicely designed, and while the music isn’t anything extraordinary, it’s pleasant enough. The character feels responsive, though sometimes gets stuck on terrain edges a bit too easily. Battles, balance, and the Tama growth systems are well thought out, and it's clear there’s an effort to create something original while sticking to a turn-based combat structure. The card game is fun, but acquiring packs is overly complicated unless you invest a significant amount of time, especially given how rare some cards are. The story is nice, and seems coherent from beginning to end, though it does require a bit of mental gymnastics to grasp and explain some of the natural laws of Anode Heart’s world. You're placed in a universe with its own rules, where many significant events occurred in the past, and explaining how the world works is far from straightforward. In fact, it seems quite intentional not to explain how the physics of the world function, likely to allow more creative freedom — something that also increases the risk of contradictions. As a personal tip, I recommend playing it on portable devices like the Steam Deck or at lower resolutions. While the pixel art is lovely, navigating the Tama archive or the item bank can be a bit of a challenge — it's genuinely hard to tell what’s what. This problem is much less noticeable on smaller screens. To sum up, it’s a game I definitely feel like recommending: it’s original, fun and mysterious, even if it's a bit rough around the edges.

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Frequently Asked Questions

Anode Heart is currently priced at 17.49€ on Steam.

No, Anode Heart is currently not on sale. You can purchase it for 17.49€ on Steam.

Yes, Anode Heart received 342 positive votes out of a total of 378 achieving a rating of 8.37.
😎

Anode Heart was developed and published by Stove Powered Games.

Yes, Anode Heart is playable and fully supported on Windows.

Yes, Anode Heart is playable and fully supported on MacOS.

No, Anode Heart is not playable on Linux.

Anode Heart is a single-player game.

No, Anode Heart does not currently offer any DLC.

No, Anode Heart does not support mods via Steam Workshop.

No, Anode Heart does not support Steam Remote Play.

Yes, Anode Heart is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anode Heart.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2026 23:16
SteamSpy data 09 June 2026 03:53
Steam price 13 June 2026 20:34
Steam reviews 13 June 2026 16:04

If you'd like to dive deeper into the details about Anode Heart, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anode Heart
  • SteamCharts - Analysis of Anode Heart concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anode Heart compatibility
Anode Heart
Rating
8.4
342
36
Game modes
Features
Online players
0
Developer
Stove Powered Games
Publisher
Stove Powered Games
Release 17 Nov 2023
Platforms