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Anode Heart on Steam

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A semi-open world, monster tamer RPG, set in a digital, futuristic environment, with fast-paced combat, a card minigame and focus on exploration.

Anode Heart is a adventure, rpg and creature collector game developed and published by Stove Powered Games.
Released on November 17th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 378 reviews of which 342 were positive and 36 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Anode Heart into these genres:

Media & Screenshots

Get an in-depth look at Anode Heart through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10 or 11
  • Processor: 1.1 GHz Processor
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics
  • Storage: 500 MB available space
MacOS
  • Processor: 1.1 GHz Processor
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

37 hours played
Sept. 2026
Overall, I have mixed feelings (leaning positive) about it. The game has a lot of potentials gameplay-wise but because some basic mechanics end up holding it back not allowing it to shine as much as it could. The graphic is cute and music is good. I really enjoy the lore and the story, and I’m excited to play the sequel, assuming I’ll get to learn more about the world! So, even if the gameplay falls short at times, the story somewhat makes up for it. The tama designs are pretty fun generally. But here are some pros and cons of the gameplay. This game has a pretty interesting combat system. Even if the fights are 1-vs-1 at a time, the TP system allows you to pull off combo moves with a different tama on your main team because swapping tama cost only a certain amount of TP depending on their difference in speed. But while I can see some promising team combo, there are not so many of those. And the lack of online resources (e.g. guide, etc.) doesn’t help when you want to customize your tama team either (not necessarily the fault of the dev). The progression of the game starts to open up after the first 6 hours of the game where you have options to explore different biomes. The problem is the levels of the enemies don’t scale, so I recommend people looking up guide for it because you can end up over-leveling very easily. But you'd still have to deal with the difficulty curve problem because rebooting mechanic reset (and consequently devolve) your tama to level 1. This mechanic gives you more extra stats point to allocate to your tama, increase their experience gain, and increase their max level. But it makes your tama’s levels cycle over and over again, so you never quite settle on the “right” level for any specific biomes / dungeons / bosses. Now the most important take away from me in this game. This game has so many mechanics that improve the complexity of the combats. Stackable status effects of all kinds like shield, recovery, poison, burn, freeze, daze, slow, etc. coupled with type interactions that create side effects depending on the type of your attack and enemy’s type make for a really wicked tama customization. BUT all that depth of the combats and team customization is flattened by type weaknesses! At a certain point you realize that this mechanic makes it so that your strongest strategy is to always have attacks of all types and constantly hit enemies with whatever they’re weak to. You will notice that whenever you fight against bosses that have type weaknesses and you have plenty of those types on your team, they become be a cake walk. In contrast, bosses that are exception to this rule end up being the challenge in this game, and those are what really let this game shine. This is just a one-off thing: I really dislike the final dungeon. The dungeon crawler format is quirky, and I see why considering that there has been other gimmicky areas in the game as well. but I feel like it doesn’t add anything other than making me annoyed that it takes so long to get through the dungeon for no reason because you’re pretty much forced into an encounter with a lot of monsters that don’t even give you enough exp. Then when you encounter the bosses, they are just different grades altogether. All in all, I had fun with the game and thoroughly enjoyed the story and lore around it. I’m just mildly disappointed not because it’s bad, but because it could’ve easily been my top favorite game and didn’t manage to be that. I am excited about the sequel regardless!
25 hours played
July 2026
glad we are in the era of "people who grew up playing Digimon World making their own." tons of visual detail references that make me smile. also the game is good and exp share is on for everyone so you can actually level your tama in a reasonable way.
74 hours played
April 2026
Pros: Good story, great designs and good art! and the dialogue writing is also very good doesnt feel dull or bland, each location has a different vibe :) if it doesnt click in the beginning just explore and relax, as it only gets better various challenges which can be locked in gamemodes before picking your starter if u seek difficulty, battle timer mode was my fav, scarcity didnt really feel like much, others were too hard for me absolutely no grinding necessary! just follow the sstory quests and should be able to clear all major obstacles I also recc level scaling for npc battles to normal, and bosses to hardcore in case u wander off in the wrong direction (like I did), it saved me from the battles being borish.. as I appraoched a region much later than intended (noticed that wild tama levels are very inferior, yet the npc/boss battles were on par) I didnt turn scaling for wild tama, but if u do u ll level up pretty easily IT ALSO HAS A CARD GAME! Cons: not being able to return to main menu and only having to quit and relaunch is a pain and all other qol apsects mentioned by "street kitten" are huge downers as well which unfortunately are overshadowing the good aspects of the game, u only get to enjoy various designs, locations and encounters if the games feels operational and not a pain outside the pros
43 hours played
April 2026
Absolute hidden gem. Not gonna lie, I may have spent more time playing the card-game within the game than the game itself though...
73 hours played
April 2026
This is a mixed review. You may love it or hate it. Please read on to learn more about the game and if you'll like it. Positives: * The characters are memorable and fun. * The monster designs are cute. * The area designs are unique. Especially Memory Meadow. If there's one "best" thing about the game, it's Memory Meadow. * The concept of "TP" (time points) is cool. It determines when your turn is over, and therefore, makes you plan which moves you'll use based on how much time they take. * Lots of content! Some of it is very easy to miss, so don't go too fast with the story! * The story is intriguing and so I really wanted to finish the game. More on that in the next section. Negatives: * MOUNT NEXUS. I bought the game a few months ago and had to put it down when I hit the endgame. It felt completely impossible, and extremely UNFUN. I picked it up again recently with a new playthrough, and was able to complete the story. However, this area was still unfun. Climbing 10 levels of the tower? Easy. Everything after that? Not enjoyable. Too difficult for certain types of gamers. I got sooooo lost in the final subnet area. Too much potential for "Oh, you didn't do X and Y and Z? Time to start a new game and try again!" I did, months later, but I think most casual gamers who get stonewalled here are going to uninstall the game. * "Feels bad" mechanics. Specifically, rebooting and breeding. Both of these are essential to the game (I didn't do breeding on my stonewalled playthrough... more on that in another bullet point). Rebooting resets your tama's level to 1, making you feel like you're starting over with them. And you have to do this over and over in order to increase the level cap and progress. Breeding deletes two of your tama to create a new level 1 tama. You have to do this very strategically if you want any chance in the end game (see previous bullet point). If you're familiar with this mechanic from other games (I was not), you'll be fine. * Some things are simply not explained or not well explained. I still don't quite understand breeding, or why I am being forced to delete two tama to make a potentially slightly stronger tama after I re-level it. The tama breeding is kind of explained, but only after you play around with it and lose all your potential because you have no clue what's going on. Feels bad. A lot of the combat stuff is never explained. You just have to hope it shows up in the INFO menu in combat (sometimes it doesn't). If I had to turn this all into constructive feedback, I would recommend making the "school" happen earlier, and maybe have more books to read with this info. Target Audience: * Min-maxers. If you don't know what this is, this game might not be for you. If you enjoy spreadsheets to optimize teams and doing a bunch of research before even starting the game, you'll love this. * Hardcore gamers. This game is difficult. If you want a challenge, play this game. * Casual gamers will enjoy monster collecting and the story, but will likely rage quit at Mount Nexus. In summary, this game was really fun up until Mount Nexus. Having to restart the game to know what is coming and still not being prepared for it? Not great. But it is redeemed by finishing the story and finally beating the game.

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Frequently Asked Questions

Anode Heart is currently priced at 17.49€ on Steam.

No, Anode Heart is currently not on sale. You can purchase it for 17.49€ on Steam.

Yes, Anode Heart received 342 positive votes out of a total of 378 achieving a rating of 8.37.
😎

Anode Heart was developed and published by Stove Powered Games.

Yes, Anode Heart is playable and fully supported on Windows.

Yes, Anode Heart is playable and fully supported on MacOS.

No, Anode Heart is not playable on Linux.

Yes, Anode Heart is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Anode Heart is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Anode Heart does not support VR.

Anode Heart is a single-player game.

No, Anode Heart does not currently offer any DLC.

No, Anode Heart does not support mods via Steam Workshop.

No, Anode Heart does not support Steam Remote Play.

Yes, Anode Heart is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anode Heart.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:20 UTC
SteamSpy data 21 October 2026 14:40 UTC
Steam price 26 October 2026 19:43 UTC
Steam reviews 19 October 2026 18:02 UTC

If you'd like to dive deeper into the details about Anode Heart, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anode Heart
  • SteamCharts - Analysis of Anode Heart concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anode Heart compatibility
Anode Heart
Rating
8.4
342
36
Game modes
Features
Online players
2
Developer
Stove Powered Games
Publisher
Stove Powered Games
Release 17 Nov 2023
Platforms