Ms. Splosion Man on Steam - User reviews, Price & Information

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You got a problem? Yo, she’ll splode it. At the Big Science after-party celebrating the capture of Splosion Man, a spill of champagne shorts out the safety protocols on the splosionatrix and from it emerges Ms. Splosion Man. The latest creation from Twisted Pixel Games, the creators of Splosion Man, The Maw, and Comic Jumper, Ms.

Ms. Splosion Man is a action, indie and platformer game developed by Twisted Pixel Games and published by Xbox Game Studios.
Released on April 03rd 2013 is available only on Windows in 9 languages: English, German, French, Italian, Korean, Spanish - Spain, Traditional Chinese, Japanese and Portuguese - Portugal.

It has received 317 reviews of which 251 were positive and 66 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Ms. Splosion Man into these genres:

Media & Screenshots

Get an in-depth look at Ms. Splosion Man through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP SP2
  • Processor:2.2 Ghz Dual Core
  • Memory:2 GB RAM
  • Graphics:Shader Model 2
  • Hard Drive:4 GB HD space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
This game was the ♥♥♥♥ a decade ago when I played it on my old Xbox 360 while sitting in my living room as a dumb little kid and it's the ♥♥♥♥ now. I love you forever Ms. Splosion Man you are the goat
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July 2025
Ms. Splosion Man is dripping with whimsy as it delivers a competent puzzle platformer. For the most part, the game is enjoyable whilst being tricky in parts. The game does introduce new mechanics as you progress, which is good to keep things engaging. The game sometimes lets itself down by making more difficult sections very irritating; it's not a precision game, but sometimes the level design requires it, making for some painful moments. The boss battles were pretty tedious as well. Someone out there will enjoy shooting for 100% completion, including finding all the collectables and secret levels. For me, once I got to the end, I was happy to put it to bed.
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April 2025
This game does not work on newer hardware because it need Games With Windows Live and you have to browse the internet to find the correct version and log in for it to play. You can find it from the Microsoft forums by typing in Games for Windows Live download and a volunteer Moderator Firedog has the download link.
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April 2025
what a underrated platform game, it's very simple and it gets difficult later on like any game, if you played Super meat boy, this game gets the vibes. Ms. Splosion have charm and the animations are pretty well made but the gameplay is not that groundbreaking for the time. i never played the original "Splosion man" (because they don't sell the game anymore) but the "Ms. Splosion" gets a thumbs up and i would recommend for the platform enjoyers.
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April 2025
Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades I hate it when third-party games get stuck on specific platforms and never finding their way beyond them. Not only the preservation of such games is harder, but also playing them can become a difficult task. On one hand, not many can justify purchasing a platform for one or two games they are interested in, and on the other hand, emulation is also not a hassle-free way as it takes years for it to be perfected and become a viable way to play a game. Case in point: Splosion Man. Despite being a very successful game on Xbox 360, it never got ported to other platforms. Yet its sequel did find its way to PC and later Nintendo Switch. So, I am held back from experiencing the game that started it all and therefore have no idea how the sequel fares compared to it. What you are going to read is the insights of a person who has went through their first experience with this franchise. TAKE NOTES, YUJI NAKA! I have to say that Ms. Splosion Man starts great. The beginning level is a really good introduction to the game as it introduces the basics of the gameplay and lets you practice, then immediately has you going against one of the bosses of the past game to see if you have the basics under control. From that moment onwards, the game gradually introduces new enemies and hazards into the mix, keeping the experience from becoming stale despite its very simplistic control scheme. Ms. Splosion Man doesn't glide in the air, has no slam attack, doesn't dash, doesn't need to change between costumes repeatedly and gets no extra abilities throughout the game... she just jumps by exploding after pressing any of the face buttons. And this one explosion ability, in addition to your platforming and puzzle solving skills, are the only things you need to get from the beginning to the end. But this simplicity can also become the bane of the game's existence way later, as it can often cause a lack of challenge. Fortunately, the game avoids the aforementioned situation by introducing a mixture of puzzles and precision platforming. All of the challenges in the game rely upon your mastery of timing your explosions and reacting to hazards in time and for the most part, the game does them well. The overall gameplay experience is actually fun, with the game offering an enjoyable mix of precision platforming and puzzle solving, while using unorthodox camera angles at times for dramatic purposes. Though I'm pretty mixed on the boss fights, as only 2 of them are actually fun to fight and the remaining 2 go on for too long and use repetitive, easily avoidable attacks. And then we get to the reason for why I said "for the most part"... Unfortunately, there are a lot of moments in the game, and especially in the late-game, when the tough but fair platforming and puzzle solving experience is interrupted by either trial and error, or the need for utmost precision. You will run into many instances when the game gives you mere moments to react to an incoming hazard, or to read the entire screen and plan your next move; To the point sometimes even milliseconds of delay can result in death of the main character or failure to solve a puzzle. You run into a number of chase sequences, where you have to either run away from an instant kill hazard, or chase something down and get to it in time. And all of these are without mentioning some instances when the camera is unable to show you the hazards in-time, partly because of its field of view and partly because of the way it moves between rooms. All of these make for truly frustrating moments when you rather use the game's built-in cheat function to skip those parts of the levels. After dying a couple of times or using the self-kill ability in one section, the game unlocks the "Cheat on the Game" option in the pause menu for the rest of that level. It allows you to skip to the next checkpoint (including the ending signpost) in exchange for being called a cheater, having your level completion time set to the maximum, getting no rewards and suffering a curse which... well... you better experience it for yourself. It does feel like a bandaid on a big wound but hey, at least you can beat the game instead of getting stuck in one level, as the game does not care if you have skipped levels and will still allow you to finish it. You really can't hate this game as a whole I know that many who have read my Kaze and the Wild masks review beforehand might call me a hypocrite right now, asking why I had problems with that game's trial and error and didn't recommend it, yet I have done the opposite for this game. And the reason for such decision is that despite all I have said so far, there's something in this game that has made it quite special and hard to hate: Loads and loads of apparent love, enthusiasm and ridiculousness put into making it, making it a unique product. There's a lot in the game that shows the devs were having fun and were trying to be creative while making it. The "curse" that is inflicted upon the player after skipping a checkpoint is really unexpected. The last boss fight makes for a fantastic finale. The ending video did not need to be like what it is, but the devs did it anyway and I certainly did not expect a lot of work going into it. The Mall, which is Ms. Splosion Man's in-game shop, is filled to the brim with behind the scenes footage and concept arts accompanied with very witty commentaries. This is a labor of love. This is the product of people who loved what they were doing and did not care if they had to act silly. And unfortunately, it's also a reminder of how bleak the gaming industry has become. Nowadays, you can barely see something that comes even close to the Splosion Man franchise in regards to its ridiculousness and the passion of the developers behind it, and this is partly to blame on the industry leaders that have turned this expressive form of art into a realism-focused mess and a means for profit at any costs, and partly on the consumers who whine about everything that is out of the norm or doesn't have a lot of technical prowess to it. Will Ms. Splosion Man make you want to bang your head on the wall out of frustration at times and especially in the late stages? Yes. Is it something unique that you have probably never experienced before and will probably never see something like it for the foreseeable future? Also yes. So, I don't see any harm in at least trying it out. TL;DR The reliance on trial & error and precision in some levels has decreased the quality of the overall experience, but it's still a unique platformer with massive amounts of love and enthusiasm put into it.
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Frequently Asked Questions

Ms. Splosion Man is currently priced at 9.99€ on Steam.

Ms. Splosion Man is currently not on sale. You can purchase it for 9.99€ on Steam.

Ms. Splosion Man received 251 positive votes out of a total of 317 achieving a rating of 7.40.
😊

Ms. Splosion Man was developed by Twisted Pixel Games and published by Xbox Game Studios.

Ms. Splosion Man is playable and fully supported on Windows.

Ms. Splosion Man is not playable on MacOS.

Ms. Splosion Man is not playable on Linux.

Ms. Splosion Man offers both single-player and multi-player modes.

Ms. Splosion Man includes Co-op mode where you can team up with friends.

Ms. Splosion Man does not currently offer any DLC.

Ms. Splosion Man does not support mods via Steam Workshop.

Ms. Splosion Man supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Ms. Splosion Man is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ms. Splosion Man.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 March 2026 16:15
SteamSpy data 10 March 2026 10:40
Steam price 15 March 2026 04:44
Steam reviews 15 March 2026 03:52

If you'd like to dive deeper into the details about Ms. Splosion Man, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ms. Splosion Man
  • SteamCharts - Analysis of Ms. Splosion Man concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ms. Splosion Man compatibility
Ms. Splosion Man PEGI 12
Rating
7.4
251
66
Game modes
Multiplayer
Features
Online players
0
Developer
Twisted Pixel Games
Publisher
Xbox Game Studios
Release 03 Apr 2013
Platforms
Remote Play