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Mudborne: Frog Management Sim on Steam

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Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned. Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.

Mudborne: Frog Management Sim is a casual, simulation and education game developed by ellraiser and TNgineers and published by Future Friends Games.
Released on March 20th 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 554 reviews of which 541 were positive and 13 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 7.79€ on Steam, but you can find it for 0.83€ on Eneba.


The Steam community has classified Mudborne: Frog Management Sim into these genres:

Media & Screenshots

Get an in-depth look at Mudborne: Frog Management Sim through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 (4th Gen)
  • Memory: 4 GB RAM
  • Graphics: Intel HD Integrated
  • Storage: 250 MB available space
  • Sound Card: Integrated
  • Additional Notes: Try the demo first to be sure!
MacOS
  • OS: MacOS 11.5+
  • Processor: 1.1GHz Dual-Core Intel Core M
  • Memory: 4 GB RAM
  • Graphics: Intel HD Integrated
  • Storage: 250 MB available space
  • Sound Card: Integrated
  • Additional Notes:
Linux
  • OS: Ubuntu 22.04 LTS
  • Processor: Intel Core i5 (4th Gen)
  • Memory: 4 GB RAM
  • Graphics: Intel HD Integrated
  • Storage: 250 MB available space
  • Sound Card: Integrated
  • Additional Notes: Try the demo first to be sure!

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
July 2026
Huge and Fun Puzzle Game When I got this game, I was hoping to play something like Factorio with frogs at best, but deep inside I expected a cute but shallow game with frog aesthetics, something simple to kill an evening or two. What I did not expect was that this game would have such a satisfying gameplay loop, a huge world map, and a ton of puzzles to solve! I have played this game for almost 20 hours, and I can definitely say that I enjoyed it. Time was flying when I was in Mudborne. The main thing is how I always had the feeling of, "Oh, okay, let me try this thing out, let me get a new frog, I will finish this task, play just 5 more minutes..." And then, every single time, those 5 minutes became hours without me even noticing. There is a constant feeling of being rewarded for every small step. Hey, you have unlocked a new critter! Oh, a new variation of a frog! Or here is a new portal, a new blueprint, a new piece of lore, a new area... There is always something new to anticipate, sometimes even without knowing exactly what it will be! It is such a perfect game to get hooked on and immersed in. The puzzles are also great. You are trying to find optimal ways to get the required species, discover new mushrooms and the conditions needed to grow them, experiment, and move forward. The puzzles are not that hard. They are mostly just arithmetic plus finding the cheapest way to achieve your goal with the tools you have at your disposal at the moment. This brings a bit of Factorio-like engineering satisfaction to the game. But with all of these good things, there is another important part... I will not even try to finish this game You see, the game is designed to be cozy. Coziness implies that it is chill. Relaxed. Slow. Too slow. There are intentional limits to the speed of crafting anything. Wait a minute for the mushrooms to grow. Then a minute for the tadpoles to mutate. Then a minute for them to grow. Then catch them and repeat again. This is some kind of core gameplay element that repeats throughout the whole game, and eventually, after becoming predictable, it becomes tiring. I told you that the map is huge? That's cool. But there are so many obstacles on your way that navigating through this world requires a map. And even with a map, it is pure anger, because there are obstacles that force you to circle around the whole map just to get to the other side of a bridge. At first, it feels like a good part of puzzle exploration, but on every next trip to that location, it feels like a waste of time. And sometimes you need to find mushrooms, and they can grow only in very specific locations. So you spend a huge amount of time going there, then realize that the weather is not appropriate, and your bed is far away. So you return, sleep, wait, and go back there again. And what if you forgot to bring something? Is there fast travel, maybe? There is not a fast travel system, but... eh... a bit-faster-than-walking travel. There are rare portals, and they make things better, but you need to get to that portal network first. And the portals are not even next to each other! You still climb stairs, jump on rocks, and walk around just to get from one portal to another. And no one told you that you would be teleported directly to your destination! So walk more! You can also travel to your last spawn point, but only one way, and that is not always convenient. And you know how bad it is when you need to find some specific species of frog? The one that you spent an hour creating and now want to use for some purpose? Good luck finding it on your screen, because the colors repeat too often, and the sprites have only a couple of pixels of difference. Try to catch that one frog you need. Maybe it will not even spawn at your location, so have fun wandering the map. Discovery VS Repetition So, at first, EVERYTHING, every small step, is tied to a huge shiny discovery. Everything is new. You explore new places, new puzzles, new mechanics. Everything is so engaging, and you are never forced to do the same thing again! But then, at some point, there is less sense of finding something new and more of an "Ah, I guess I need to go to location X to find something..." And the more I played, the less satisfying discovery became, and the more backtracking was placed on my shoulders. My journey ended when, one day, I wanted to play this game and suddenly realized that it felt like a full-time job, not relaxing enjoyment. And then I realized that I did not want to come back. Weeks later, I still feel reluctant to continue. The game is too big for the foundation it was built upon. The game is intentionally too slow, in places where it should offer you more ways to skip the routine. Judging by achievement rates, around 7% of players got to the point where I gave up. And around 4% cared enough to complete the game. It just had to be shorter to be perfect. But what started as perfect now feels like a negative review. Anyway, pick it up, explore while it is fun, and move on.
46 hours played
April 2026
After getting all achievements and way too many hours, I can 100% recommend Mudborne, but there are definitely some improvements to be made. Pros: The frogs are incredibly adorable, great motivation beyond just the in game objectives. Definitely the best part of the game, I was always really delighted to discover a new type of frog. The genetic system is very good and I had a lot of fun figuring out how to create the frogs I needed to progress, especially since there aren't a lot of guides for this game and I had to figure everything myself. The breeding mechanics are also pretty fun, if not world changing; I did find an element of excitement in catching the frogs, both in the wild and after they grew up and tried to escape me. Similarly, I did enjoy discovering the mushrooms and bugs. For the things in the encyclopedia, there was a good balance of discovery and hinting where to find the items without being too difficult. The plushies in particular are really delightful, since these collectables specifically have a very natural progression in discovery. The characters are pretty charming, and while the game is kind of hand-holdy, I personally found the objectives and story motivating enough to continue. In a similar vein, the progression in frog breeding is pretty satisfying and feels cohesive; the story/tasks given progresses with the discovery of new frogs to unlock new areas. Cons: Between sections of the game, mechanics tend to be used and discarded, not feeling relevent to any other parts. For example, I never used the croakworks (?) mechanics outside of the residential district, and when I tried to use the ice freezing outside of climate control to make a short cut it just didn't work. There are certain related items in the game that I really feel don't need to be tradable items, since you only need one of them, and should've just been the reward, as opposed to a blueprint to craft them. Some people experience issues when they get one of these blueprints (or a similar item that unlocks a tradable item from an NPC), lose them, and then have to search through the area to find where they dropped, so be careful not to lose your unique items. Maybe a respawn mechanism for important items? Once you've been to an area and discovered everything to be accessed, traveling becomes somewhat annoying. Maybe I discovered Chauna's flute too late, but other that the gateways, there's no good way to get to locations you've been before. The boats are inconveniently placed and difficult to tell apart, and going between dimensions isn't particularly fast, so get ready to spend a lot of time walking, for better and worse. I do appreciate the respawn mechanism, which assuages this issue and any out of bounds bugs you may encounter. Inventory management is also not a strong point in this game, though I do find its manageable and doesn't really take away from the experience. Also, please put a way to keep track of the flowers dev! I had to go to every area and pick every flower to find one I had missed. While it does have some flaws, Mudborne is such a cute, delightful game so please play it :)
13 hours played
March 2026
I work in a microbiology lab making bacterial mutants for a living so I've just realized that this game is a more fun version of my career Also, incredible vibes and ambiance, the game mechanics and puzzles are adequately difficult without being frustrating, and there's almost infinite combinations of funky little frogs. 10/10 would mutate frogs again.
9 hours played
Feb. 2026
if cozy games are easy then why i got five wiki tabs open for a game about breeding frogs
100 hours played
Feb. 2026
There is no obstacle that can't be overcome if you just breed hundreds of frogs. And toads. Lots and lots of them. I enjoyed this game immensely and it felt good to play it to its conclusion. I did need to keep a notebook and there is a lot of reading and puzzle solving and everything is a maze. The game is pretty good about providing most of the clues you need although you really have to read carefully. Except for frogs eating bugs, the game is non-violent. The goal is to restore an ecosystem following a mysterious collapse. The graphics are charming, the soundscape is appealing. It's fun. I love it.

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Frequently Asked Questions

Mudborne: Frog Management Sim is currently priced at 7.79€ on Steam.

No, Mudborne: Frog Management Sim is currently not on sale. You can purchase it for 7.79€ on Steam.

Yes, Mudborne: Frog Management Sim received 541 positive votes out of a total of 554 achieving an impressive rating of 9.05.
😍

Mudborne: Frog Management Sim was developed by ellraiser and TNgineers and published by Future Friends Games.

Yes, Mudborne: Frog Management Sim is playable and fully supported on Windows.

Yes, Mudborne: Frog Management Sim is playable and fully supported on MacOS.

Yes, Mudborne: Frog Management Sim is playable and fully supported on Linux.

Yes, Mudborne: Frog Management Sim is playable and fully supported on Steam Deck.

Yes, Mudborne: Frog Management Sim is playable and fully supported on Steam Machine.

No, Mudborne: Frog Management Sim does not support VR.

Mudborne: Frog Management Sim is a single-player game.

Yes, there is a DLC available for Mudborne: Frog Management Sim. Explore additional content available for Mudborne: Frog Management Sim on Steam.

Yes, Mudborne: Frog Management Sim is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Mudborne: Frog Management Sim does not support Steam Remote Play.

Yes, Mudborne: Frog Management Sim is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mudborne: Frog Management Sim.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 05:14 UTC
SteamSpy data 25 October 2026 10:07 UTC
Steam price 26 October 2026 19:16 UTC
Steam reviews 20 October 2026 06:10 UTC

If you'd like to dive deeper into the details about Mudborne: Frog Management Sim, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mudborne: Frog Management Sim
  • SteamCharts - Analysis of Mudborne: Frog Management Sim concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mudborne: Frog Management Sim compatibility
Mudborne: Frog Management Sim
Rating
9.1
541
13
Game modes
Features
Online players
31
Developer
ellraiser, TNgineers
Publisher
Future Friends Games
Release 20 Mar 2025
Platforms
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