My Coworker is an Idiot takes an ordinary workplace assignment and turns it into a compact physics-based comedy where even the simplest delivery can become a spectacular disaster. You play as a new employee of a glass company tasked with getting fragile panes safely to a construction site. Helping you is Steve, your coworker, whose presence is supposed to make the job easier. Predictably, things rarely stay under control for long. Developed and published by Manic Hyena, the game embraces slapstick chaos rather than realistic simulation, creating an experience built around awkward coordination, fragile cargo, environmental destruction, and the unpredictable consequences of physics. The central gameplay concept is extremely easy to understand. Glass must be transported to its destination without being destroyed along the way. What makes that simple objective entertaining is how many opportunities there are for something to go wrong. Carrying delicate objects through environments governed by physics turns routine movement into a balancing act. Players need to position themselves carefully, coordinate their movements, and react when an otherwise sensible plan suddenly falls apart. Breaking something can technically represent failure, but the resulting chaos is often where the game's comedy is at its strongest. There are ten levels in total, so this is intentionally a small game rather than a lengthy delivery simulator. Each level offers another opportunity for the central glass-carrying mechanic to create unusual situations. The limited campaign prevents the concept from becoming excessively repetitive, although it also means players seeking substantial progression or dozens of hours of gameplay will find the package rather light. Its appeal comes from enjoying the individual scenarios and experimenting with its physics rather than unlocking complex abilities or following an elaborate narrative. Solo players are accompanied by an AI-controlled coworker, allowing the entire game to be experienced without another person. Having Steve around creates another unpredictable element because successful transportation requires some degree of cooperation. The AI companion fits naturally into a game where imperfect teamwork is part of the joke. Moments where everything proceeds smoothly can be satisfying, but recovering from an accident, collision, or badly handled piece of glass can be far more memorable. Cooperative play is arguably where the concept reaches its full potential. The game supports online co-op as well as shared and split-screen cooperative play, with Remote Play Together also available. Replacing the AI partner with another human transforms each delivery into a communication challenge. One person moving too quickly or turning in the wrong direction can ruin an otherwise successful attempt. This creates a style of multiplayer where mistakes are not necessarily detrimental to the overall experience because laughing at a disastrous delivery can be just as enjoyable as completing the objective perfectly. The physics are deliberately more playful than realistic. Players expecting precise simulation mechanics may find the movement somewhat unpredictable, but that unpredictability is fundamental to the game's personality. Objects can collide, plans can collapse, and the surrounding city is not necessarily safe from your attempts to complete the job. The possibility of causing destruction gives the environments a playful quality and encourages experimentation instead of demanding that every objective be approached with perfect efficiency. Its colorful and stylized 3D visuals complement the lighthearted premise. The presentation is relatively simple, but it communicates objects and environments clearly enough for the physics-based gameplay. The cartoon-like appearance also makes accidental destruction feel amusing rather than serious. Technically, the game is modest, requiring only 4 GB of RAM, a 2 GHz processor, a graphics solution with 1 GB of memory, and around 1.2 GB of storage according to its listed minimum requirements. Eleven Steam achievements provide additional objectives for players interested in completion. Steam Deck compatibility is not officially rated by Valve on the store information available for the game, so it should be regarded as Unknown or Unverified rather than officially Verified or Playable. The game is officially listed for Windows, and anyone purchasing specifically for Steam Deck should therefore expect that compatibility may require experimentation rather than assuming a fully certified handheld experience. The game's greatest limitation is its size. Ten levels and a straightforward central mechanic mean there is not much long-term depth once players have experienced the available scenarios. It is not designed around character development, complicated progression, extensive customization, or a large campaign. Replay value instead comes from cooperative sessions, experimenting with the physics, chasing achievements, and trying to complete familiar objectives in different ways. Players who demand precision may also occasionally find the physics-driven mishaps more frustrating than funny. As a compact comedy game, however, My Coworker is an Idiot succeeds because it understands that its absurd situations matter more than mechanical complexity. Transporting glass sounds mundane, yet combining fragile cargo with unpredictable physics and questionable teamwork turns it into an entertaining premise. Solo play provides a perfectly functional way to experience the ten stages, while playing with a friend gives the concept considerably more personality. It is short, uncomplicated, and deliberately chaotic, making it best suited to players who enjoy physics sandboxes, cooperative mishaps, and games where failure can be every bit as entertaining as success. Rating: 7/10