Nonentity Galaxy on Steam - User reviews, Price & Information

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Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.

Nonentity Galaxy is a strategy, tactical and roguelite game developed by Brick-Up Studio and published by 2P Games.
Released on February 03rd 2026 is available only on Windows in 4 languages: Simplified Chinese, English, Japanese and Traditional Chinese.

It has received 578 reviews of which 550 were positive and 28 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 7.80€ on Steam with a 20% discount.


The Steam community has classified Nonentity Galaxy into these genres:

Media & Screenshots

Get an in-depth look at Nonentity Galaxy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+ (32/64 bits)
  • Processor: Dual-core 2.5 GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Dedicated GPU, 1 GB VRAM/ AMD HD5750 or equivalent
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: Minimal resolution: 1280*720

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
April 2026
This game was surprisingly good. I got it to scratch a space itch while waiting on the new Battlestar Galactica game, but I was really surprised! You play as a trio of people doing 'investigations' - looting the remains of surrounding failing corporate space - for a company called Residual Life. You get a cut of the value of whatever you salvage in each run. The gameplay is like FTL in its route-finding path, and like Gratuitous Space Battles for the actual battles, with a few added mechanics thrown in. Pros: The dialogue and plot are surprisingly thoughtful, though don't be surprised if a few characters are simply rambling lunatics. This is space, after all. I think the way they handle the difficulty in the game is the thing to highlight. There are 6 total corporations that make their own ships and equipment. The first one you can access has the cheapest and weakest ships. The second company is stronger, with a few top-tier ships, but the other 4 corporations are more-or-less equal in terms of ship strength. The challenge from the middle of the game onwards, is learning each corporation's core mechanics, and building a fleet to deal with them. The strongest ship in the game - by far - is fielded by the third boss of the game, NOT the final boss. The devs created a challenging game WITHOUT giving later opponents ships with bigger numbers. I think each corporation's ships demonstrate the corporation's mentality well. Sensaholic - a giant colloseum - uses a debuff called thermal softening. This is a stackable status that increases the next hit's damage by the number of stacks, and removes 1 stack, so 50 stacks on a ship would cause it to take 50 more damage, then remove 1 stack. In practice, this is a big comeback mechanic when facing Senseholic. You'll have their fleet almost beat, but with the softening stacked on your own ships, they start melting. Similarly, the Vacuum Noble corporation's ships have a very 'corporate' theme. Their ships have names like Limited Liability and Information Rent Seeker. They have a mechanic called energy budget. Each stack reduces received damage by 1% (max 30% damage reduction), but some weapons use these stacks to do more damage AND running out of energy budget will cause the related weapons to fire slower. This gives them a strong first-strike capability, which can take some getting used to, coming straight from fighting a faction that focused on comeback mechanics. As a player, you can take advantage of all these mechanics at once. Corporation modules are not restricted to being put on their own ships. Combining different modules is a key to getting through the waves of very strong fleets from the inner core toward the end of the game. There is a ship called BE-BOP. If you're good, there's not much grinding in the game. The only requirements to use a ship are a) find it as salvage and/or b) bring it back at least once, and have the money to buy it. The exceptions are 1 super-ship and 3 modules. They include a boss arena in the end/post game, so you can fight all the game's bosses over again without having to create a new playthrough. Cons: Some of the basic UI is gated behind a contract wager system, where you take certain benefits, but lose some of your share of the salvage, or you give up some functions, but gain a higher salvage reward. There's a 2x speed boost toggle button at the top of the screen you can only use if you take a contract that loses you 2% of your final share. To be fair, after the first few tasks, your salvage share stops mattering as much. Ultimately: I'd say watch a YouTube video to see if the mechanics and gameplay are to your taste; I think it was worth the money.
28 hours played
Feb. 2026
Finished the game. And damn, it was amazing! Gameplay is good, but where game shines the most - is the world building and the story. Shame that adventure of Taryn, Dossier and Haulmore has ended.
45 hours played
Feb. 2026
Space corporate dystopia roguelite deckbuilder, with translations from chinese that is understandable enough to play the game. There is a lot of dialogue if you don't mind reading through it all, mostly world building of this spacefaring ultra late-stage capitalistic society that treats human lives as worth less than pet food; all of it is skippable though and you can get right into the meat of the game. It is somewhat similar to backpack hero, that it is a single player game where you choose your path and gain per run items to place and modify. These pieces come in the shape of ships and their modules. The meta-progression is when you get enough currency to field a large starting deck (field of ships and modules) to easily deal with upcoming encounters. There are a lot of ships and modules to unlock, when you complete a successful run with them in hand, which will allow you to buy them with the currency you slowly collect each run. When you make a bad judgement call and fail a run, you can lose your ships which you have carefully procured. The difficulty seems harsh at first, but can be overcome by understanding the game mechanics. The game gives me a 'one more run' feel just like FTL did, even with the limited events currently in the game. I hope that there will be future updates or DLCs that will expand on this lore/universe.
2 hours played
Feb. 2026
It's a great game. The dialogue might seem dense or even meaningless for those who weren't born and raised in mainland China. But it feels quite like the "reality" for me. It's more like a cultural thing and may be difficult to translate for English-speaking audiences. Feel free to hit the "skip" button and just enjoy fighting and harvesting others' misfortune, you'll find the gameplay itself is cool enough.
10 hours played
Feb. 2026
I'm really enjoying the gameplay, there is a lot of complexity and content but it lets you chose the rate at which you approach it instead of being forced to be on the knife's edge all the time. Thus it's unusually relaxing for such a hardcore game. There can be a lot of text, which some will like and some won't. You can skip this without any problems.

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Frequently Asked Questions

Nonentity Galaxy is currently priced at 7.80€ on Steam.

Yes, Nonentity Galaxy is currently available at a 20% discount. You can purchase it for 7.80€ on Steam.

Yes, Nonentity Galaxy received 550 positive votes out of a total of 578 achieving a rating of 8.85.
😎

Nonentity Galaxy was developed by Brick-Up Studio and published by 2P Games.

Yes, Nonentity Galaxy is playable and fully supported on Windows.

No, Nonentity Galaxy is not playable on MacOS.

No, Nonentity Galaxy is not playable on Linux.

Nonentity Galaxy is a single-player game.

Yes, there is a DLC available for Nonentity Galaxy. Explore additional content available for Nonentity Galaxy on Steam.

Yes, Nonentity Galaxy is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Nonentity Galaxy does not support Steam Remote Play.

Yes, Nonentity Galaxy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nonentity Galaxy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 June 2026 11:08
SteamSpy data 29 June 2026 22:02
Steam price 02 July 2026 04:56
Steam reviews 02 July 2026 03:56

If you'd like to dive deeper into the details about Nonentity Galaxy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nonentity Galaxy
  • SteamCharts - Analysis of Nonentity Galaxy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nonentity Galaxy compatibility
Nonentity Galaxy
Rating
8.9
550
28
Game modes
Features
Online players
7
Developer
Brick-Up Studio
Publisher
2P Games
Release 03 Feb 2026
Platforms