Super short version: 9/10. 10/10 if you mute the music and put the BSG OST on shuffle in the background. Short version: If you like the new BSG series, enjoy roguelikes, and/or enjoy difficult games, you will likely enjoy this game quite a lot. If you are unfamiliar with BSG, looking for an easy game, and/or are unfamiliar with rogue like formula's, you will very likely not enjoy this game. Long version: I wanted to make a review when I hit 100% achievements, but since I hit 100 hours before that point and have been utterly dismayed by the current reviews for this game, I decided to drop one a bit early and add my thoughts here. This game is an amazing combination of roguelike mechanics with the themes of the BSG reimagining. For BSG fans, you will find quite a lot of call backs and themes from the series woven into the lore and gameplay of this game as you progress, and while the game takes liberties with some things like squadron roles and such, it truly does capture the helplessness, melancholy, and hope of the series quite well as you progress. For roguelike fans, the game offers not only quite a lot of meta progression through the Fate system, but an absurd amount of replayability through story choices, RNG, different fleets, and a massive variety of achievements and unlocks. It took me A LOT TIME to unlock everything, and even longer (over 100 hours now) to complete all challenges. While some have mentioned how repetitive these runs can get when grinding for these challenges, there are quite a lot of factors that can change these events, to the point where there are many events players would not see even after spending countless hours. If you have no experience with BSG or with roguelikes, this game can easily serve as an entry point for either if you enjoy difficult games. It is a punishing experience, with the game not only expecting you to lose your first several runs, but fully designed around it. I have quite a lot of experience with rogue likes and RTS games and it took me ten runs to finally complete one, I expect players with experience in neither to take longer and smarter people than me to take a bit less time. But what really made me write this review is the massive amount of disinformation here and in the forums around the game and I'd like to address some of these things. For starters, this is a very polished game that suffers from few bugs; after 100 hours I have only experienced two major bugs. Secondly, how the game works. As you are being chased by the cylons you have a brief reprieve from combat to execute 10 actions. These actions can be acquiring resources, addressing crisis or opportunities, or training civilian crew. As the run progresses, the choices you make and the damage you take from combat can cause escalating crises that you need to address before your fleet cumbles. Under no circumstances does the game ever "steal" your turns. When a crisis appears you can decide to address it or bypass it, but it is still your turn. This can be quite confusing to people who arent paying attention or have little experience in roguelikes, but while poor decision making can lead to a cascade of failures and the constant pop ups/conversations can be distracting, the game will ALWAYS offer you those ten turns to address them no matter what. Which leads me to my biggest problem with many of the negative reviews on this game: many people simply have not been paying attention to what the game is telling you. From not reading tool tips to ignoring the dialog on events, countless reviews mention issues that never should have been an issue to begin with. I've gaslit myself into thinking that these issues must be real simply because there is a clear through line between these reviews, but having played the game so much I simply cant understand how so many people have chosen to simply not read the text on the screen. Maybe the devs can make some mechanics and malus' more obvious, but personally I dont think its necessary. Many of the reviews critique quite a lot of the game unjustly through pure inexperience. For example, the game features three factions (Military, Underworld, and Workers) with two systems (Maintanence and Healthcare) with the morale of each of your Heroes, all of which are constantly pitted against each other in decisions that you must make to give power to one, and piss off the other. For the most part, you can balance these decisions so that you never give one faction/system/Hero too much power/moral, or piss them off so much they become hostile. However, the events in the game are tied to those power/morale levels, and if you keep them low you effectively only get the low level events. Most players only experience a handful of events simply because they never achieve extreme power, attitudes, or morale from these factions that offer other events, which leads to a lot of reviews claiming you can see effectively every event in the game in just a couple runs when the reality is about two thirds of the events in the game will never show up unless you actively pursue them. To be more clear about this, at the 100 hour mark I saw a 4-power, hostile event from the Workers that I had never seen before, and having never got a 4-power hostile faction before, I assume there is one for each of them. Many reviews mention the repetition of events when they simply have not pursued actions necessary for other events. Many reviews also mention the imbalance between different skills and squadrons. I will admit that a lot of choices and squadrons are much weaker than others, but I must add that there are MANY unlocks in this game that make many of those choices and squadrons much more viable. Many of these unlocks took me dozens of hours to acquire, which leads me to assume a lot of reviews that have less than 20 or so hours complaining about replayability issues simply haven't been focusing on the meta progression of the game itself. Beyond each of the fleets having dramatically different play styles, each run can have dramatically different routes depending on those skills and perks you roll through a variety of events. Finally, quite a lot of reviews mention a very specific bug at launch related to the Fate cap being set to 900 if you imported a demo save. This was a bug that I never experienced since I never played the demo, and while those reviews are valid for the issues they've encountered, the devs fixed it promptly and it is no longer an issue. THE CONS: Well I should probably add one of these because no game is perfect. The music, as mention in the super short version, is great, but absolutely not as good as the shows OST and swapping them is a massive improvement. Game balance IS an issue, many perks and squadrons are close to useless and one of the fleets is harder on easy mode than the default fleet is on veteran mode. There's still so many perks and squadrons that it's not game breaking to me, but its definitely one the larger gripes I have. Finally, as many other negative reviews have mentioned, the reward for destroying the frigate/capital ship during combat. I have mixed feelings. On one hand, destroying the frigate/capital ship is a huge endeavor that you really need a lot of unlocks and good game knowledge to attempt, and a reward is certainly earned. That reward is minor, but if done early and consistently, can help you snowball. On the other hand, the level of effort you put in to do it does not, in many cases, justify the risk you put in. If you suffer critical damage to your ships or lose a squadron or two, the consequences in the following turn are arguably worse than the benefit you get from destroying the ship, meaning you better be damn sure you can do it without those losses otherwise its a wash at best and a massive loss at worst.