Battlestar Galactica: Scattered Hopes on Steam - User reviews, Price & Information

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In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.

Battlestar Galactica: Scattered Hopes is a strategy, rts and roguelite game developed by Alt Shift and published by Dotemu.
Released on May 11th 2026 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Japanese, Russian and Ukrainian.

It has received 899 reviews of which 691 were positive and 208 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 19.99€ on Steam with a 20% discount, but you can find it for 17.79€ on Instant Gaming.


The Steam community has classified Battlestar Galactica: Scattered Hopes into these genres:

Media & Screenshots

Get an in-depth look at Battlestar Galactica: Scattered Hopes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-11700K or AMD Ryzen 7 5800X
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 580, 4GB
  • Additional Notes: 1080p @30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
June 2026
A really nice roguelike FTL concept that improves on Crying Suns quite a bit. It has some decent strategy, the space combat is great, characters that you build up over a run (similar to Xcom), and the base management is a nice break from the action. There's a metagame where you unlock future improvements, and you can unlock different fleets and upgrades as you play. It's exactly like the demo, so give it a shot. Edit: After playing a bunch more hours, I got pretty tired of it. The same events happen every run, in random order so there's no sense of progression, and when you set it to hard+ then you see dozens of events and they just become uninteresting. When it's always an emergency, it's never an emergency. I'd much rather see the stakes raised than see more events. The game has an excellent foundation, and it would be pretty easy to tweak it for much higher replay value. Things like ramping stakes (civilians getting more and more restless from confinement, cylons being more devious, ships falling into worse and worse disrepair from overuse), shorter or better dialogues (I don't read any of it so it's just irritating spam clicking), a more consistent way to get better gear so I can take on harder targets and get better loot, etc. It's extremely luck based and one good set of perks can completely trivialize the whole run (ricocheting poison bullets, for example).
118 hours played
May 2026
Super short version: 9/10. 10/10 if you mute the music and put the BSG OST on shuffle in the background. Short version: If you like the new BSG series, enjoy roguelikes, and/or enjoy difficult games, you will likely enjoy this game quite a lot. If you are unfamiliar with BSG, looking for an easy game, and/or are unfamiliar with rogue like formula's, you will very likely not enjoy this game. Long version: I wanted to make a review when I hit 100% achievements, but since I hit 100 hours before that point and have been utterly dismayed by the current reviews for this game, I decided to drop one a bit early and add my thoughts here. This game is an amazing combination of roguelike mechanics with the themes of the BSG reimagining. For BSG fans, you will find quite a lot of call backs and themes from the series woven into the lore and gameplay of this game as you progress, and while the game takes liberties with some things like squadron roles and such, it truly does capture the helplessness, melancholy, and hope of the series quite well as you progress. For roguelike fans, the game offers not only quite a lot of meta progression through the Fate system, but an absurd amount of replayability through story choices, RNG, different fleets, and a massive variety of achievements and unlocks. It took me A LOT TIME to unlock everything, and even longer (over 100 hours now) to complete all challenges. While some have mentioned how repetitive these runs can get when grinding for these challenges, there are quite a lot of factors that can change these events, to the point where there are many events players would not see even after spending countless hours. If you have no experience with BSG or with roguelikes, this game can easily serve as an entry point for either if you enjoy difficult games. It is a punishing experience, with the game not only expecting you to lose your first several runs, but fully designed around it. I have quite a lot of experience with rogue likes and RTS games and it took me ten runs to finally complete one, I expect players with experience in neither to take longer and smarter people than me to take a bit less time. But what really made me write this review is the massive amount of disinformation here and in the forums around the game and I'd like to address some of these things. For starters, this is a very polished game that suffers from few bugs; after 100 hours I have only experienced two major bugs. Secondly, how the game works. As you are being chased by the cylons you have a brief reprieve from combat to execute 10 actions. These actions can be acquiring resources, addressing crisis or opportunities, or training civilian crew. As the run progresses, the choices you make and the damage you take from combat can cause escalating crises that you need to address before your fleet cumbles. Under no circumstances does the game ever "steal" your turns. When a crisis appears you can decide to address it or bypass it, but it is still your turn. This can be quite confusing to people who arent paying attention or have little experience in roguelikes, but while poor decision making can lead to a cascade of failures and the constant pop ups/conversations can be distracting, the game will ALWAYS offer you those ten turns to address them no matter what. Which leads me to my biggest problem with many of the negative reviews on this game: many people simply have not been paying attention to what the game is telling you. From not reading tool tips to ignoring the dialog on events, countless reviews mention issues that never should have been an issue to begin with. I've gaslit myself into thinking that these issues must be real simply because there is a clear through line between these reviews, but having played the game so much I simply cant understand how so many people have chosen to simply not read the text on the screen. Maybe the devs can make some mechanics and malus' more obvious, but personally I dont think its necessary. Many of the reviews critique quite a lot of the game unjustly through pure inexperience. For example, the game features three factions (Military, Underworld, and Workers) with two systems (Maintanence and Healthcare) with the morale of each of your Heroes, all of which are constantly pitted against each other in decisions that you must make to give power to one, and piss off the other. For the most part, you can balance these decisions so that you never give one faction/system/Hero too much power/moral, or piss them off so much they become hostile. However, the events in the game are tied to those power/morale levels, and if you keep them low you effectively only get the low level events. Most players only experience a handful of events simply because they never achieve extreme power, attitudes, or morale from these factions that offer other events, which leads to a lot of reviews claiming you can see effectively every event in the game in just a couple runs when the reality is about two thirds of the events in the game will never show up unless you actively pursue them. To be more clear about this, at the 100 hour mark I saw a 4-power, hostile event from the Workers that I had never seen before, and having never got a 4-power hostile faction before, I assume there is one for each of them. Many reviews mention the repetition of events when they simply have not pursued actions necessary for other events. Many reviews also mention the imbalance between different skills and squadrons. I will admit that a lot of choices and squadrons are much weaker than others, but I must add that there are MANY unlocks in this game that make many of those choices and squadrons much more viable. Many of these unlocks took me dozens of hours to acquire, which leads me to assume a lot of reviews that have less than 20 or so hours complaining about replayability issues simply haven't been focusing on the meta progression of the game itself. Beyond each of the fleets having dramatically different play styles, each run can have dramatically different routes depending on those skills and perks you roll through a variety of events. Finally, quite a lot of reviews mention a very specific bug at launch related to the Fate cap being set to 900 if you imported a demo save. This was a bug that I never experienced since I never played the demo, and while those reviews are valid for the issues they've encountered, the devs fixed it promptly and it is no longer an issue. THE CONS: Well I should probably add one of these because no game is perfect. The music, as mention in the super short version, is great, but absolutely not as good as the shows OST and swapping them is a massive improvement. Game balance IS an issue, many perks and squadrons are close to useless and one of the fleets is harder on easy mode than the default fleet is on veteran mode. There's still so many perks and squadrons that it's not game breaking to me, but its definitely one the larger gripes I have. Finally, as many other negative reviews have mentioned, the reward for destroying the frigate/capital ship during combat. I have mixed feelings. On one hand, destroying the frigate/capital ship is a huge endeavor that you really need a lot of unlocks and good game knowledge to attempt, and a reward is certainly earned. That reward is minor, but if done early and consistently, can help you snowball. On the other hand, the level of effort you put in to do it does not, in many cases, justify the risk you put in. If you suffer critical damage to your ships or lose a squadron or two, the consequences in the following turn are arguably worse than the benefit you get from destroying the ship, meaning you better be damn sure you can do it without those losses otherwise its a wash at best and a massive loss at worst.
55 hours played
May 2026
As a Battlestar Galactica experience, this game is transcendent. As a game, I think its core design and loop are rock solid and well thought out. The number of mechanics feels balanced against how deep each of those mechanics are. However: right now there are maybe a half dozen pain points which, while minor, can cause major frustration. Hopefully they'll be improved over time. You will encounter several of them during each run, and I think they're responsible for a few negative reviews. Personally I don't think it's the RNG so much as it is incomplete information in some specific situations, which can lead to consequences you didn't expect. (And which break established patterns in the game.) "QA should have caught this," types of things. My advice if you get the game is to play your first run or two on Easy, even if you never do that usually. Two reasons. Firstly, it'll take the sting out of these pain points when they come up (and they will), and secondly, the game actually has a second, progressive difficulty system which only becomes apparent after your first run. So you'll be able to get increasing difficulty in other ways as you play, and can set it back to normal (or higher) when ready. Take those frustrations out of the mix and the game is easily a 9/10 for me. Edit: After playing a few more runs I think I've figured out how to solve a lot of the frustration. On the management side, it seems that the more influence you let the factions get, the more events you have to deal with, and this can really drown you in the mid-late game. The trouble is it always seems like the positive choice is to give them influence, but it's a trap. I did a run where I never increased their influence, even when they offered me free stuff. I had significantly fewer issues to deal with and manage. And also, with all 3 factions actively Hostile to me, I got to do more battles, which was great. So the faction management appears to have a very strong impact on how fun your run ends up being, and the game doesn't do a great job of explaining that. For the combat, I've found the most fun balance is to use Assist Mode and halve the enemy squadron hull points. Leave their damage at full, or close to it, and maybe give a slight speed adjustment to player and enemy squadrons. Maybe I just suck, but hey, this makes the battles enjoyable and tense, while still suffering real consequences. On Easy I found the enemy doesn't really do enough damage. Right now my biggest problem is that every time one of my heroes gets too happy, the game insists that I blow them up.
17 hours played
May 2026
Every time I hear the Dradis contact sound I immediately hear Mr. Gaeta's voice in my head alerting me to the cylons. A very fun game that takes aspects of FTL, and applies them to the BSG (remake) universe, while also addinging a tactical part to the battle at the end of each sector before you jump. Can feel quite challenging at times to protect the fleet during those fights, but that is just part of the overwhelming threat that is the Cylons. It is truly a fight to survive and they capture that very well in this game. Definitely recommend this game to fans of the BSG remake.
2 hours played
May 2026
My now wife and I watched the entirety of BSG in our early dating life together. I have all the minisodes and series ripped to my media drives and often rewatch it while grinding MMOs. I love BSG:Deadlock on steam, but it takes a lot more focus and time than a burnt out dad often has to throw at a game; one battle in that game can take 40+min, where here i beat several battles and did the inbetween upgrading and promotions in the same time. (completed the tutorial) As such, i was BEYOND stoked when i saw a *roguelike* rts Battlestar game coming... doubled down on that excitement when I saw it was the devs behind Crying Suns.! Needless to say, i had this game bought and installed about 3minutes after 9am MST, when it dropped. I've only beat the tutorial, but she's a frakking beauty so far; The pixel graphic detailing on the 3D modeled ships and ship consoles is a really cool artstyle decision,.. gives it a retro vibe while remaining fresh AND all in that delicious BSG flavor. So far very impressed.. the opening cutscene sampling the show's choir opening perfectly set the stage for something i'm sure will eat many hours of my life. It's also something that *demands* less from me at a time and is easier to step away and come back to, than other BSG titles. Might be my new fav BSG game.. SO SAY WE ALL

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Frequently Asked Questions

Battlestar Galactica: Scattered Hopes is currently priced at 19.99€ on Steam.

Yes, Battlestar Galactica: Scattered Hopes is currently available at a 20% discount. You can purchase it for 19.99€ on Steam.

Yes, Battlestar Galactica: Scattered Hopes received 691 positive votes out of a total of 899 achieving a rating of 7.34.
😊

Battlestar Galactica: Scattered Hopes was developed by Alt Shift and published by Dotemu.

Yes, Battlestar Galactica: Scattered Hopes is playable and fully supported on Windows.

No, Battlestar Galactica: Scattered Hopes is not playable on MacOS.

No, Battlestar Galactica: Scattered Hopes is not playable on Linux.

Battlestar Galactica: Scattered Hopes is a single-player game.

Yes, there are 2 DLCs available for Battlestar Galactica: Scattered Hopes. Explore additional content available for Battlestar Galactica: Scattered Hopes on Steam.

No, Battlestar Galactica: Scattered Hopes does not support mods via Steam Workshop.

No, Battlestar Galactica: Scattered Hopes does not support Steam Remote Play.

Yes, Battlestar Galactica: Scattered Hopes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Battlestar Galactica: Scattered Hopes.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 June 2026 19:03
SteamSpy data 27 June 2026 06:51
Steam price 30 June 2026 21:06
Steam reviews 01 July 2026 02:00

If you'd like to dive deeper into the details about Battlestar Galactica: Scattered Hopes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Battlestar Galactica: Scattered Hopes
  • SteamCharts - Analysis of Battlestar Galactica: Scattered Hopes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Battlestar Galactica: Scattered Hopes compatibility
Battlestar Galactica: Scattered Hopes
Rating
7.3
691
208
Game modes
Features
Online players
134
Developer
Alt Shift
Publisher
Dotemu
Release 11 May 2026
Platforms
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