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Battlestar Galactica: Scattered Hopes on Steam

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In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.

Battlestar Galactica: Scattered Hopes is a strategy, rts and roguelite game developed by Alt Shift and published by Dotemu.
Released on May 11th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,084 reviews of which 832 were positive and 252 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 12.49€ on Steam with a 50% discount, but you can find it for 10.83€ on K4G.


The Steam community has classified Battlestar Galactica: Scattered Hopes into these genres:

Media & Screenshots

Get an in-depth look at Battlestar Galactica: Scattered Hopes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-11700K or AMD Ryzen 7 5800X
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 580, 4GB
  • Additional Notes: 1080p @30 FPS
MacOS
  • OS: macOS 11 Big Sur
  • Processor: Apple Silicon M1 or newer, or Intel i5 processor
  • Memory: 8 GB RAM
  • Graphics: Any M-series chip, or a dedicated GPU (Intel iGPUs are not supported)
  • Storage: 7 GB available space
  • Additional Notes: Lower-end models with 8 GB of RAM should keep the rendering resolution at 1920x1080 or less.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Aug. 2026
A really nice roguelike FTL concept that improves on Crying Suns quite a bit. It has some decent strategy, the space combat is great, characters that you build up over a run (similar to Xcom), and the base management is a nice break from the action. There's a metagame where you unlock future improvements, and you can unlock different fleets and upgrades as you play. It's exactly like the demo, so give it a shot. Edit: After playing a bunch more hours, I got pretty tired of it. The same events happen every run, in random order so there's no sense of progression, and when you set it to hard+ then you see dozens of events and they just become uninteresting. When it's always an emergency, it's never an emergency. I'd much rather see the stakes raised than see more events. The game has an excellent foundation, and it would be pretty easy to tweak it for much higher replay value. Things like ramping stakes (civilians getting more and more restless from confinement, cylons being more devious, ships falling into worse and worse disrepair from overuse), shorter or better dialogues (I don't read any of it so it's just irritating spam clicking), a more consistent way to get better gear so I can take on harder targets and get better loot, etc. It's extremely luck based and one good set of perks can completely trivialize the whole run (ricocheting poison bullets, for example). Second edit: Looks like the dev team has really been hard at work fixing all these issues. The game plays much much smoother and has much more interesting decision making now. Incidents seem limited to 2-3 per sector which is much more reasonable, and you can carry over progress to any fleet, rather than having to start over. And yay for dialog skipping on repetitive events!
21 hours played
July 2026
excellent evolution of the Crying Suns formula with a Battlestar Galactica wrapping. It IS a roguelite so frustrating deaths due to running into unfair situations that your force is completely unable to handle is part and parcel of the whole genre really. If you get very aggrieved and frustrated by that sort of thing, you won't like this game. But if you're familiar with roguelites and like the battlestar world this is a fun, solid game.
77 hours played
June 2026
Surprising, out of nowhere (to me) game that actually pulled me into Battlestar Galactica universe, watched all seasons of show while playing this game. Did not expect so many layers to be included in such 'simple' concept. Highly reccomend!
38 hours played
June 2026
This game is good and is pretty accurate to the show. People complaining about crises are just not very good at games I think. If you watch the show you understand that it is part of it. I will say it takes many runs to get to a point where you succeed fully. It is not an easy game but it is fun once you know what is going on. Makes me want to declare martial law within the fleet and - what's that buzzing noise?
118 hours played
May 2026
Super short version: 9/10. 10/10 if you mute the music and put the BSG OST on shuffle in the background. Short version: If you like the new BSG series, enjoy roguelikes, and/or enjoy difficult games, you will likely enjoy this game quite a lot. If you are unfamiliar with BSG, looking for an easy game, and/or are unfamiliar with rogue like formula's, you will very likely not enjoy this game. Long version: I wanted to make a review when I hit 100% achievements, but since I hit 100 hours before that point and have been utterly dismayed by the current reviews for this game, I decided to drop one a bit early and add my thoughts here. This game is an amazing combination of roguelike mechanics with the themes of the BSG reimagining. For BSG fans, you will find quite a lot of call backs and themes from the series woven into the lore and gameplay of this game as you progress, and while the game takes liberties with some things like squadron roles and such, it truly does capture the helplessness, melancholy, and hope of the series quite well as you progress. For roguelike fans, the game offers not only quite a lot of meta progression through the Fate system, but an absurd amount of replayability through story choices, RNG, different fleets, and a massive variety of achievements and unlocks. It took me A LOT TIME to unlock everything, and even longer (over 100 hours now) to complete all challenges. While some have mentioned how repetitive these runs can get when grinding for these challenges, there are quite a lot of factors that can change these events, to the point where there are many events players would not see even after spending countless hours. If you have no experience with BSG or with roguelikes, this game can easily serve as an entry point for either if you enjoy difficult games. It is a punishing experience, with the game not only expecting you to lose your first several runs, but fully designed around it. I have quite a lot of experience with rogue likes and RTS games and it took me ten runs to finally complete one, I expect players with experience in neither to take longer and smarter people than me to take a bit less time. But what really made me write this review is the massive amount of disinformation here and in the forums around the game and I'd like to address some of these things. For starters, this is a very polished game that suffers from few bugs; after 100 hours I have only experienced two major bugs. Secondly, how the game works. As you are being chased by the cylons you have a brief reprieve from combat to execute 10 actions. These actions can be acquiring resources, addressing crisis or opportunities, or training civilian crew. As the run progresses, the choices you make and the damage you take from combat can cause escalating crises that you need to address before your fleet cumbles. Under no circumstances does the game ever "steal" your turns. When a crisis appears you can decide to address it or bypass it, but it is still your turn. This can be quite confusing to people who arent paying attention or have little experience in roguelikes, but while poor decision making can lead to a cascade of failures and the constant pop ups/conversations can be distracting, the game will ALWAYS offer you those ten turns to address them no matter what. Which leads me to my biggest problem with many of the negative reviews on this game: many people simply have not been paying attention to what the game is telling you. From not reading tool tips to ignoring the dialog on events, countless reviews mention issues that never should have been an issue to begin with. I've gaslit myself into thinking that these issues must be real simply because there is a clear through line between these reviews, but having played the game so much I simply cant understand how so many people have chosen to simply not read the text on the screen. Maybe the devs can make some mechanics and malus' more obvious, but personally I dont think its necessary. Many of the reviews critique quite a lot of the game unjustly through pure inexperience. For example, the game features three factions (Military, Underworld, and Workers) with two systems (Maintanence and Healthcare) with the morale of each of your Heroes, all of which are constantly pitted against each other in decisions that you must make to give power to one, and piss off the other. For the most part, you can balance these decisions so that you never give one faction/system/Hero too much power/moral, or piss them off so much they become hostile. However, the events in the game are tied to those power/morale levels, and if you keep them low you effectively only get the low level events. Most players only experience a handful of events simply because they never achieve extreme power, attitudes, or morale from these factions that offer other events, which leads to a lot of reviews claiming you can see effectively every event in the game in just a couple runs when the reality is about two thirds of the events in the game will never show up unless you actively pursue them. To be more clear about this, at the 100 hour mark I saw a 4-power, hostile event from the Workers that I had never seen before, and having never got a 4-power hostile faction before, I assume there is one for each of them. Many reviews mention the repetition of events when they simply have not pursued actions necessary for other events. Many reviews also mention the imbalance between different skills and squadrons. I will admit that a lot of choices and squadrons are much weaker than others, but I must add that there are MANY unlocks in this game that make many of those choices and squadrons much more viable. Many of these unlocks took me dozens of hours to acquire, which leads me to assume a lot of reviews that have less than 20 or so hours complaining about replayability issues simply haven't been focusing on the meta progression of the game itself. Beyond each of the fleets having dramatically different play styles, each run can have dramatically different routes depending on those skills and perks you roll through a variety of events. Finally, quite a lot of reviews mention a very specific bug at launch related to the Fate cap being set to 900 if you imported a demo save. This was a bug that I never experienced since I never played the demo, and while those reviews are valid for the issues they've encountered, the devs fixed it promptly and it is no longer an issue. THE CONS: Well I should probably add one of these because no game is perfect. The music, as mention in the super short version, is great, but absolutely not as good as the shows OST and swapping them is a massive improvement. Game balance IS an issue, many perks and squadrons are close to useless and one of the fleets is harder on easy mode than the default fleet is on veteran mode. There's still so many perks and squadrons that it's not game breaking to me, but its definitely one the larger gripes I have. Finally, as many other negative reviews have mentioned, the reward for destroying the frigate/capital ship during combat. I have mixed feelings. On one hand, destroying the frigate/capital ship is a huge endeavor that you really need a lot of unlocks and good game knowledge to attempt, and a reward is certainly earned. That reward is minor, but if done early and consistently, can help you snowball. On the other hand, the level of effort you put in to do it does not, in many cases, justify the risk you put in. If you suffer critical damage to your ships or lose a squadron or two, the consequences in the following turn are arguably worse than the benefit you get from destroying the ship, meaning you better be damn sure you can do it without those losses otherwise its a wash at best and a massive loss at worst.

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Frequently Asked Questions

Battlestar Galactica: Scattered Hopes is currently priced at 12.49€ on Steam.

Yes, Battlestar Galactica: Scattered Hopes is currently available at a 50% discount. You can purchase it for 12.49€ on Steam.

Yes, Battlestar Galactica: Scattered Hopes received 832 positive votes out of a total of 1,084 achieving a rating of 7.35.
😊

Battlestar Galactica: Scattered Hopes was developed by Alt Shift and published by Dotemu.

Yes, Battlestar Galactica: Scattered Hopes is playable and fully supported on Windows.

Yes, Battlestar Galactica: Scattered Hopes is playable and fully supported on MacOS.

No, Battlestar Galactica: Scattered Hopes is not playable on Linux.

Yes, Battlestar Galactica: Scattered Hopes is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Battlestar Galactica: Scattered Hopes is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Battlestar Galactica: Scattered Hopes does not support VR.

Battlestar Galactica: Scattered Hopes is a single-player game.

Yes, there are 2 DLCs available for Battlestar Galactica: Scattered Hopes. Explore additional content available for Battlestar Galactica: Scattered Hopes on Steam.

No, Battlestar Galactica: Scattered Hopes does not support mods via Steam Workshop.

No, Battlestar Galactica: Scattered Hopes does not support Steam Remote Play.

Yes, Battlestar Galactica: Scattered Hopes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Battlestar Galactica: Scattered Hopes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 November 2026 00:16 UTC
SteamSpy data 06 November 2026 00:47 UTC
Steam price 14 November 2026 20:34 UTC
Steam reviews 21 October 2026 10:11 UTC

If you'd like to dive deeper into the details about Battlestar Galactica: Scattered Hopes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Battlestar Galactica: Scattered Hopes
  • SteamCharts - Analysis of Battlestar Galactica: Scattered Hopes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Battlestar Galactica: Scattered Hopes compatibility