Nuclear Epoch on Steam - User reviews, Price & Information

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Nuclear Epoch: Open-world survival mixing base building & extraction shooting. Explore with friends, raid dangerous instances for loot, but death means losing everything. Craft weapons with fully customizable stats in this post-apocalyptic wasteland.

Nuclear Epoch is a extraction shooter, looter shooter and open world game developed and published by Cat Play Studio.
Released on June 25th 2026 is available only on Windows.

It has received 306 reviews of which 247 were positive and 59 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Nuclear Epoch into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+ (64 bit)
  • Processor: Intel Core i5-2400/AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: SSD

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

58 hours played
July 2026
Playing solo. Great game for a small studio. Sixteen hours in and bug free. Recommended.
73 hours played
July 2026
Yes, now that they got rid of the drop items on death mechanic, this game is great. I highly recommend playing this game. Now you can turn the drop items on death on or off. This will make a much better experience in my opinion. Thank you to the developers for adding this to the game.
26 hours played
July 2026
So this one very much flew under many radars and I was highly surprised to be told about it by a friend. Even more so I was thinking that morning that it would be kind of interesting to mix open world survival and extraction shooter.. and here we are. I thought I wouldn't be taken by the game as a whole when I started, but then.. here I sat.. 8 hours later.. finding it hard to stop playing.. it just kind of works and there's enough of a draw that makes you want to keep going to find out what else is out there. Honestly the gunplay is what gets me the most, its not bad at all, its quite enjoyable.. the premise of the game is overall enjoyable and there's a good feedback loop between the open world and the extraction elements that do well to pull this together. The game is by a solo dev or at least a small team I assume, and the price is very nice for the content. That being said the game overall does have a lot of that.. solo dev kind of feel going on in regards to the world and overall design. That's not overall a bad thing and by no means does it ruin the experience especially considering the price tag and what you get out of it. The game is not considered an early access game but there is a roadmap with some really interesting things coming up that will really cement the game imo. The crafting does wonders for me. I love seeing the actual materials on the benches being used. That is something I just haven't seen before and I really enjoy it. I love that cabinets and furniture actually work as cabinets.. its nice to see that, plus mixing and matching items to put elements into your items just really deepens the gameplay considerably. Having storage for the boxes is great. I was upset at first that the base doesn't auto pull from your chests to craft.. until I realized the public warehouse does that.. then I was annoyed that it only holds so much and you can only have one.. till I realized upgrading it made it hold twice as much. It seems like every time I've had an issue, something comes along in the game to quell that issue... and it keeps making me want to come back and see what else is here. The extraction missions are pretty nice and enjoyable overall. I do like all the loot being interesting. Wouldn't mind to see more gear types overall. I haven't been able to take down a boss successfully yet but I'm almost there. I don't know if the extraction dungeons are just simple asset flips or not, but they seem to be more detailed than the open world. At the same time they are very cut and paste and a lot of places look the same.. So more diversity here would help a lot. Perhaps more interesting drops in general would be good as well, I'd like to see actual gear drop a bit more often perhaps or attachments and things. Some things I hope to see improved down the line: 1. Character customization needs more options by far. Its a good start but it needs more, especially with since there is a multiplayer aspect. 2. Sounds are weird.. dragons are clearly cats.. when enemies die there is an odd death reg sound, etc. (Also I built my base on the edge of two zones and when I went into my house it did that PING noise from entering the other zone every time and it drove me nuts so I moved the base lol!) 3. Death penalty is a bit too harsh. Maybe have you drop your items or perhaps a world option to mess with this function. There should be a penalty, but since weapon levels are very specific.. but I also understand why that penalty is there.. but an option to play with this setting would be grateful and bring more people in imo. . 4. ai improvements with enemies, Its so weird seeing the bandits running around their camp like psychos when no one is there. XD 5. more of everything tbh. Furniture, base customization options, etc. 6. Open world events and.. maybe just more interesting stuff in the open world. A lot of the locations look very much like "DROP ASSET HERE." They could be tidied up more, or have the environments look a bit more natural. The part of the world I've been is kind of bland to look at overall, just assets kind of placed all around then suddenly there's a building with a bunch of military dudes with guns running around like its world war 3. 7. Some things could be a bit more intuitive or easier to understand.. Ex. The Smelter I couldn't figure out how to turn on for a while. Then I realized I had to drag and drop wood to the BOTTOM icon of the smelter which I didn't realize was there and was where you put the fuel. I think this is a really fascinating project that just hasn't really been done before. I think that's the biggest draw here despite the "jank" That keeps me coming back. Its a lot of ideas thrown together in a very interesting experimental mix that a lot of people just have never done before and I give the developer credit on that. It is a very risky venture.. and I'm here to see it through and I hope it continues to improve over time and not get abandoned like many other indie games. I really see this as the baseline for something truly incredible if it continues to be developed at a decent pace. I think is is a diamond in the rough. I'm hoping to try it out multiplayer with some friends on my stream to see how multiplayer works and how that functions, as of yet I can only comment on the single player aspect.
20 hours played
June 2026
Its a interesting mix of light survival, base building and extraction shooter. For the price its a great deal, it does how ever need some polish on things like the ai mobs, spawn mechanics , ai pathing (mainly the human enemies). But overall its good with polish it can be great. The main game has 2 modes the first mode is the open world map which is very large BUT there isnt a real reason to explore it as you can get plenty of resources nearby and every different enemy you can fight. This is the same map where you can build your base (if you build it next to a poe it prevents spawning so you can have a source of free loot to farm). The 2nd mode is the extraction mode where you jump into a map that is arranged in tiers and the maps are the same in each tier but the enemies get tankier. Each tier has a standard zone and a elemental zone for each element so you can build gear sets for each later tier element to give you an advantage. If you die in the 2nd mode you loose all your gear on you , but if you die in the first mode you will need to corpse run back. The 2nd mode is very fun and loot boxes are all random rolls except blue boxes which give mainly building mats or related mat. Now on to the pros and cons first the positives. 1) cost of the game = for amount of content you get is great. 2) has a grind but once you get into it its not bad with the open map + extraction maps you can easily get basic mats on the open map and get your good mats on the extraction one. 3) weapons feel good to use. 4) enemy variety is good but ai needs some work. 5) base building is interesting, you have your standard base building then you have a town aspect which are basically vendors that can be upgraded and live stock. Now the cons, 1) dragonlings sounding like mewing cats will drive you nuts, you will hear them non stop as if you have 20 cats but its only 1-2. Dragons act like abilities (magical buffs or grenades), they are useless for the most part. 2) dragons and pigs drop poop which isnt bad as you need it for fertilizer but they drop it everywhere so you need to go pick it up as its laying everywhere in the base. (also don't build the compost near where you hang around a lot as the fly noises are loud and constant. 3) enemy ai mainly humans have nearly perfect aim at close medium ranges unless they have a shot gun, there pathing is standard run back and fourth like crack heads until you hit them then its run straight at you like Rambo. 4) large parts of the game feel as if it is a asset flip (probably is) as there are lots of creatures and maps that feel as if they don't quite match. 5) food is either buffs which you don't need unless its late tiers or a boss or minor HoT. Its mainly used to sell as medical supplies are easy to find. 6) tutorial for some things are not explained well at all 7) you cant tell how basic states before crafting gear, you ended up using the forge trader to get a idea if the weapon your thinking of making is better or worse (tier 1 rifle hits 10 points harder in basic tier than tier 2 does). 8) extraction map is the same each time just the segments (rooms) are re-arranged. Overall for the price its a great game, i have not tried it with friends but single player its not hard and its fun. Base building is cool, the open map with the extraction map is great (open map needs some work) and it forms a solid gameplay mechanic that doesnt feel like you have to do the extraction maps to get every little item as all the items you pick up can be used in some way for crafting. I recommend this game.
129 hours played
June 2026
Needs tooltips and some help with guidance but WOW this game is really genre defining. I had been looking for a survival shooter with a lot of depth and this fills the gap. It needs some work but can surely be a top game and define a genre if the devs add some polish.

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Frequently Asked Questions

Nuclear Epoch is currently priced at 14.79€ on Steam.

No, Nuclear Epoch is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Nuclear Epoch received 247 positive votes out of a total of 306 achieving a rating of 7.52.
😊

Nuclear Epoch was developed and published by Cat Play Studio.

Yes, Nuclear Epoch is playable and fully supported on Windows.

No, Nuclear Epoch is not playable on MacOS.

No, Nuclear Epoch is not playable on Linux.

Nuclear Epoch offers both single-player and multi-player modes.

Nuclear Epoch includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Nuclear Epoch. Explore additional content available for Nuclear Epoch on Steam.

No, Nuclear Epoch does not support mods via Steam Workshop.

Yes, Nuclear Epoch supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Nuclear Epoch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nuclear Epoch.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 July 2026 02:32
SteamSpy data 10 July 2026 21:28
Steam price 11 July 2026 05:08
Steam reviews 11 July 2026 03:45

If you'd like to dive deeper into the details about Nuclear Epoch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nuclear Epoch
  • SteamCharts - Analysis of Nuclear Epoch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nuclear Epoch compatibility
Nuclear Epoch
Rating
7.5
247
59
Game modes
Multiplayer
Features
Developer
Cat Play Studio
Publisher
Cat Play Studio
Release 25 Jun 2026
Platforms
Remote Play