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Odd Realm on Steam

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Build a settlement in a realm recovering from the Fracture, a calamity that nearly destroyed the realm. Choose from several unique races, establish a new kingdom, and survive in a land filled with magic and strange creatures. Farm the land, fish the seas, or raid rival kingdoms for their treasures.

Odd Realm is a colony sim, simulation and base-building game developed and published by Unknown Origin Games Inc.
Released on August 16th 2024 is available on Windows, MacOS and Linux.

It has received 954 reviews of which 818 were positive and 136 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Odd Realm into these genres:

Media & Screenshots

Get an in-depth look at Odd Realm through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.2 Ghz
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Min Display Res 1200x768
MacOS
  • OS: macOS Big Sur 11
  • Processor: 2.2 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 1536 MB
  • Storage: 500 MB available space
  • Additional Notes: Min Display Res 1200x768
Linux
  • OS: Ubuntu 22
  • Processor: 2.2 Ghz
  • Memory: 4 GB RAM
  • Storage: 500 MB available space
  • Additional Notes: Min Display Res 1200x768

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

154 hours played
Sept. 2026
The Brief Rundown: 85% Odd Realm is a wonderful "Dwarf-Like" settlement game that continues to evolve for the better. I've played much of my time in earlier builds, and have so far spent time playing as the leader of the Humans, Ancients, and Gwdir races, so having spent time with most of the races, as well as 133 hours (at the time of this review), I felt I could give a fair review. In case you aren't interested in reading the whole review, the short of it is that I would give the game a 34/40, and recommend it at full price. Complete thoughts on the game Unknown Origin Games Inc. took what I loved about my time tinkering with Dwarf Fortress and obsessive time playing RimWorld and managed to blend the elements of both in a game that is pleasing to play while maintaining a fair difficulty curve. Each race has its own benefits and seem to be well balanced. For instance: Humans tend to play as you would expect with a basic metabolism, reproduction that involves families having their own private homes, and they tend to benefit more from gathering resource jobs. Ancients are immortal skeleton people who can't reproduce, but never age nor need to eat. They rely on immigration, finding underground tombs on the map, and summoning creatures and constructs to help them build their kingdoms. They have a bonus to magic combat given their mastery of the Void. Ardyn are a very interesting race that I hope to delve into soon that don't need to eat, and they age at a faster rate, but they also capture creatures to use magic to steal their "time" from them so that they don't die of "old age." They are another race that doesn't reproduce naturally, but requires an Ardyn corpse to make children. Gwdir are, perhaps, my favorite race so far. This race depends on a queen to nurture a special tree, the T'Thdir, in order to create a new biome within a map that allows them to grow new citizens and special resources to make items that only their race can create. Otherwise, they eat food as humans do, but do live longer than humans as well. Tomek are also an interesting race. If you took a dwarf and a Goron and smushed them together, you'd have the Tomek. They love living in underground keeps, are miners, tougher, and eat rocks instead of "normal" food like humans and Gwdir. They are also long lived like the Gwdir are, and their unique method of reproduction is sacrificing an adult Tomek to make new children. Mechanically, the game plays very similar to other settlement sims. You have limited control over what your people can do, often only ordering them to move or attack directly, and you have them work by designating professions, priorities, and placing a blueprint of what you want done somewhere on your settlement map. Stray animals and people will often wander into the map, sometimes violent other times neutral, and you can choose to interact with them or will have to defend your people from them. The building is very similar to Dwarf Fortress in that you can designate structures to be built on the Z-axis as well as the X and Y, and assign rooms their function and place blueprints to make work stations. There is also a newer element that I haven't engaged with that adds a 4X element to the game as well. You can use parties to leave your settlement and explore to look for neighboring cities to meet for trading or war, and you can expand your kingdoms' influence on the map. This is a mechanic that I also have to play with soon, and I'm excited to engage with it. As a settlement sim, there is a learning curve. At the beginning, things will seem overwhelming, so I recommend not getting too involved in your first couple settlements while you learn how the UI operates. Additionally, I did have a minor issue with some of the UI tooltips being a little vague. The first time I attempted to plant a T'Thdir tree, for example, it said nothing about sunlight being required for it to grow so I thought it would be best to plant it under ground. After wasting my seeds and starting over, I tried it top side and it worked just fine. Definitely user error since I thought I was being smart, but, it never hurts to add in a warning about it needing to be above ground! Comparatively, I do find this game to be much easier to get into and play than Dwarf Fortress due to its much easier to read UI, mostly self-explanatory functions of items and room placement, and a basic 1-3 (one being the lowest) priority system to set up duties for your settlers. While I wouldn't say the game is "beginner friendly," I can say that it is easy enough to learn quickly for someone used to the concept, but far from impossible for someone new to the genre to pick up and learn! The Score Breakdown (AKA, numbers!): Gameplay: 10 5 - Game has a consistent style and theme that doesn't vary wildly to confuse the player in its setting and scope. 3 - There has been no issues with the game mechanically or with unintended player progress blocking (invisible walls, clipping, etc) 2 - The game has been completely stable with no crashes, freezes, lag, or hangs. Sound: 9 5 - The style of music, ambience, and UI sounds is consistent and has no strange unexpected deviancies. The music is great and fits along with the bit-era style of the game and doesn't tire the ears too quickly, while the environment noise like rain and crickets is pleasing to the ear. 4 - Honestly, the sound engineering is done very, very well. The only major issue I have is with some of the audio balance as to get the volume of the music where it didn't feel loud comparative to the rest of my system, the master volume was at 60% and the music volume was nearly 10%. Otherwise, no crackling or other errors. Controls 7 2 - The UI is done very well, but it did have some issues that I keep running into where the icons don't make much sense to me at a glance. The Settlement Overview has tabs that are showing pictures that aren't exactly easy to deduce based on the picture and could probably stand to just have a text label put on it instead. 1 - There is some basic HUD customization such as resizing windows in game, but the rebinding isn't intuitive. Rather than allowing a complete rebind of a key command, the game allows you to make entire new hotkey groups and disable the default key. I feel it would be more prudent to just allow the default to be changed and allow a "reset to default" be at the bottom rather than a cluttery list in the hotkey systems. Additionally, the colors are also distracting and make the options blend together. 2 - The controls are very responsive in the general gameplay with no issues to report. 2 - Ergonomically, the controls feel comfortable. You can play the game with mouse and keyboard, just a keyboard, or even just a mouse (minus any typing such as names). No complaints here! Graphics: 8 4 - The graphic style is consistent and has no major variations to pull a player out of the gameplay unnaturally. 2 - While I love the game's pixelated style, it can be difficult to spot the difference between my characters and someone they're fighting unless I'm very zoomed in. 2 - There are no issues with graphical designs when it comes to things like screen tearing.
54 hours played
Aug. 2026
Great sim colony game, great art work and game mechanics !
14 hours played
June 2026
This is by far the coolest game i have ever played. As a professional rimworld larper, i always wanted something like dwarf fortress, but DF lacks so many QoL tools and absolute obvious controls that instead of being actual fun game it just drives you crazy. This game has the combination of both, smooth gameplay where you can see each little blud walking around and doing who knows what and still being able to do one of my favourite things and to just dig deeper. It copies many controls from Dwarf fortress and rimworld and it combines it into this neat pixelated package, i have seen some reviews and many people keep pointing out that they are unable to figure out what is what. All i can say that i am completely love with the whole game design, the UI and theme is very warm and i am in love the way this is made. In terms of learning curve i would say that this game is pretty much up there with dwarf fortress while having much more friendly features and QoL than dwarf fortress that you would normally find in Rimworld.
20 hours played
June 2026
Not going to lie, this game is really cool but it needs some QoL features. The dev is very active and listens to feedback, just don't be a jerk. 8/10
102 hours played
April 2026
This is a good and nice game, created by indie developers. The game contains several groups, each group has its own style of play, if things are special for each group. There are still bugs but they are being addressed. There is a chance that some of your people will not work properly, but this is a less common bug, and it usually happens that there is a task that they cannot do. But there is help on Discord if something happened. Highly recommended.

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Frequently Asked Questions

Odd Realm is currently priced at 19.50€ on Steam.

No, Odd Realm is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Odd Realm received 818 positive votes out of a total of 954 achieving a rating of 8.12.
😎

Odd Realm was developed and published by Unknown Origin Games Inc.

Yes, Odd Realm is playable and fully supported on Windows.

Yes, Odd Realm is playable and fully supported on MacOS.

Yes, Odd Realm is playable and fully supported on Linux.

This information about Odd Realm is not available yet.

This information about Odd Realm is not available yet.

No, Odd Realm does not support VR.

Odd Realm is a single-player game.

Yes, there is a DLC available for Odd Realm. Explore additional content available for Odd Realm on Steam.

Yes, Odd Realm is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Odd Realm does not support Steam Remote Play.

Yes, Odd Realm is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Odd Realm.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 14:05 UTC
SteamSpy data 21 October 2026 06:33 UTC
Steam price 27 October 2026 14:56 UTC
Steam reviews 20 October 2026 07:53 UTC

If you'd like to dive deeper into the details about Odd Realm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Odd Realm
  • SteamCharts - Analysis of Odd Realm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Odd Realm compatibility
Odd Realm
Rating
8.1
818
136
Game modes
Features
Online players
7
Developer
Unknown Origin Games Inc
Publisher
Unknown Origin Games Inc
Release 16 Aug 2024
Platforms