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Stranded: Alien Dawn on Steam

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Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.

Stranded: Alien Dawn is a survival, base-building and simulation game developed by Haemimont Games and published by Paradox Interactive.
Released on April 25th 2023 is available only on Windows.

It has received 10,014 reviews of which 8,504 were positive and 1,510 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 34.99€ on Steam, but you can find it for 16.69€ on Instant Gaming.


The Steam community has classified Stranded: Alien Dawn into these genres:

Media & Screenshots

Get an in-depth look at Stranded: Alien Dawn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel i7-6700 or AMD FX 8370
  • Memory: 8 GB RAM
  • Graphics: Radeon RX 480 or GeForce GTX 1050 Ti
  • DirectX: Version 12
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

107 hours played
Sept. 2026
Good game, got it on sale, too. Almost 40 hours in and I probably haven't even scratched the surface of what is to discover. In this game you manage 4 survivors who crashed on an alien planet. Plain story, but you can choose from a lot of different characters. How these guys interact with each other can create a different story. It's not The Sims level social interaction and you can't micromanage every action of the survivors, but this is exactly what creates the tension. There is no certainty your management will work out as you think. In my first try, we had a couple who even got married, while a third male survivor started hitting on the husband after the marriage and then always had a negative buff for being rejected. It's up to you to keep survivors still in good working condition, which includes their emotional state. Unexpected love triangles are a great seasoning to the usual survival tasks. And deaths, of course. The rejected survivor passed away in year 4 on the planet, and another survivor, which we found on a rescue expedition, had secretly fallen for him. Now she was the only one really mourning him. The survivors write the real story and you get to watch and manage it. The only negative point I have to say is that the game sometimes crashes and then freezes my whole system. But I'm on Linux, and other reviews say the game doesn't run on Linux at all. So this might be a my-system-problem. The game does regular autosaves, though, and you never loose a ton of progress if it crashes. Much appreciated. (My play style is more slow and relaxed, and I tend to get caught up in organizing storage. Never played a management game like this before, so my playtime may not mean anything. Plus, not everyone may be as focused on characters and their interaction as I am. So for people looking for a fast or numbers focused management sim, I can't say much. Maybe the game isn't right for you then, maybe it is.)
239 hours played
Aug. 2026
Absolutely Fantastic Game Stranded: Alien Dawn is honestly one of my favorite games I've ever played. The gameplay is fantastic, with a great balance of challenge and progression that keeps things interesting without ever becoming overly frustrating. I'm coming up on 300 hours of gameplay, and I still have absolutely no interest in stopping. There is always something to work towards, something to improve, or another situation that makes you rethink how you're approaching your colony. I genuinely think this is one of my top 10 games of all time, and that's not something I say lightly. If you enjoy survival, colony management, strategy, building and watching your little group slowly turn a hostile planet into a home, this game is absolutely worth picking up. One of the best games I've played in years. Highly recommended!
45 hours played
Aug. 2026
really dont understand how they are letting this game die it had so much potential lol
160 hours played
Aug. 2026
This is another game I'm quite torn on recommending. It has some good, enjoyable elements. It also has a bunch of half-baked or broken mechanics which almost entirely trash the enjoyability of the game. I only played the crash landing scenario, which seems like the default, OG experience. I really like the visuals and the world building - it's an attractive bit of alien landscape with some great wildlife. I like the concept of studying the bits and bobs around where you land to unlock technology to exploit what is available. The potential survivors are not just randomly selected bunches of stats, skills, traits, but are a curated group with some thought put into them by the developer, with nice touches like detailed portrait art etc, which I found did make me feel more and care more about these characters as individuals than say, the dupes in Oxygen Not Included. You can only really have a fairly small roster of survivors anyway which fits well into the atmosphere of the scenario. Where things fell down for me was in the mechanics. Coming from Rimworld and, particularly, Oxygen Not Included, which I loved, the mechanics seem recognisable, but are all missing crucial functionality, if not just being outright buggy. It's simply not possible to get the level of control to make your camp run smoothly with the tools as provided, and that only levaes fiddly micromanagement to try to bend the systems into kinda doing what you want them to do. It's not challenging in a good way, but in a continually frustrating way. Some examples: * There is no explicit 'eating time' activity in the daily schedule to control when the survivors go for their meals - they just go whenever they are hungry (kind of - they'll also inexplicably at times stick with an activity way past being ravenously hungry), and they'll eat a lot and often unfortunately. If you're not paying attention they'll get up, head off to scavenge on something a ways from camp, spend hours walking there and then decide they're hungry and walk back again without achieving anything because they didn't eat breakfast before they set off. Just annoying, and micromanagement is required to head this kind of thing off if you want to have stuff done any distance form camp. They did put in a survival kit tool you can equip your survivors with to, in theory, eat and sleep independently while they're out and about, but it is so frustrating to use. It takes emergency rations only, and that's fine, except I set all my survivors to not automatically eat emergency rations (they're for emergencies duh!), and so I'd have to explicitly change the eating restrictions if I wanted my travelling survivor to not starve themselves, and then remember to change it back when they got back to camp or they'd happily start eating through the stock of emergency rations that I didn't want to spend time making more of if they had other things to eat, which they did. Micromanagement. Annoying. Just making a priority for the different food types would have made things so much better rather than a yes/no permission system. * activities have only the crudest/simplest priority system with an activity table for each survivor, and a production priority order on each device. Within the categories they provide there is no prioritization so you can't finesse which sub-activities (and where) you want to prioritize. So, for example, crafting at a worktable can be used to produce all sorts of things, from weapons to healing consumables to essential components. You can get survivors to prioritize crafting in general, but not adjust priorities of what to produce beyond the production order on the tables. It just doesn't work for some really common, not unreasonable, scenarios. I want crafting focused survivors to prioritize making CPU cores to a certain stock limit so I can build defense turrets when I need to. I also want survivors who don't have anything else to do to turn poop into fuel. But since both are classified as 'crafting' they will both be prioritized the same - the survivor will make CPU cores until there are enough, and then see a poop-to-fuel order and do that indefinitely without checking if there are animals to feed or scavenging to be done. It's just basic, annoying, unnecessary, broken mechanics that could and should have been fixed by some early feedback on how their implementation was working or not. * speaking of feeding animals, the activity to fill feeding troughs is just buggy in my opinion. If you set a trough to have a particular food the survivors will attempt to deliver it (drones won't do this even though it is clearly just a delivery job), but once the survivor picks up the stack of food to exactly fill the slot in the food trough they'll set out on the journey to the trough to deliver it. In the meanwhile if any animals take a small nibble from the trough while the survivor is on the way then what happens is that the survivor gets to the trough, puts their load in and then apparently goes "oh no I was supposed to fill this, but there are only 97 out of 100 bits of hay in this trough now, I must go right now to get those 3 bits of hay or else my task is not complete and I can't even consider doing anything else", and so does another trip back and forth to deliver 3 pieces of hay, and if the animal has nibbled some more, the survivor will insist on making another trip for 2 more pieces of hay. It is absolutely infuriating to watch as the most precious resource you have is the time that your survivors are doing something productive. There are many ways to fix this - eg set a simple threshold on the feed troughs so if it's 75% full the survivors will consider their job done - the issue comes down to the fact that I just don't understand how basic testing and/or getting feedback wouldn't have made clear there was a problem with keeping animals fed. The only workaround I could find was, again, annoying unnecessary micromanagement. Anyway, all this is to say there were quite a few occasions where I found the mechanics needlessly frustrating, and this unfortunately made me very frustrated with what would otherwise be a decent game. To an extent what saved this review was that when I worked out what the ending for the crash-landing scenario was going to be and worked through that I found the resolution actually fairly satisfying.
256 hours played
July 2026
Caveat #1 - Buy on sale. DO. NOT. Pay full price for this. Paradox bought the studio and "killed" the development. The game is fine as is. It has several of the OG dev's putting out mods that patch up the game, but, that's about it. Caveat #2 - Paradox bought the studio and killed the game. A sheety practice that Paradox has been known to do to "promising" games, but Paradox's management of said IP's is atrocious. The review - A fun survival, builder game set in space. It's deep enough to get your/mine's money worth at the "Dollar per Hour Played" ratio, at least that's how I view games. Some decent mods out there for sure, but don't expect them to breath a 2nd life into this otherwise abandoned title.

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Frequently Asked Questions

Stranded: Alien Dawn is currently priced at 34.99€ on Steam.

No, Stranded: Alien Dawn is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Stranded: Alien Dawn received 8,504 positive votes out of a total of 10,014 achieving a rating of 8.27.
😎

Stranded: Alien Dawn was developed by Haemimont Games and published by Paradox Interactive.

Yes, Stranded: Alien Dawn is playable and fully supported on Windows.

No, Stranded: Alien Dawn is not playable on MacOS.

No, Stranded: Alien Dawn is not playable on Linux.

This information about Stranded: Alien Dawn is not available yet.

This information about Stranded: Alien Dawn is not available yet.

No, Stranded: Alien Dawn does not support VR.

Stranded: Alien Dawn is a single-player game.

Yes, there are 2 DLCs available for Stranded: Alien Dawn. Explore additional content available for Stranded: Alien Dawn on Steam.

Yes, Stranded: Alien Dawn is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Stranded: Alien Dawn does not support Steam Remote Play.

Yes, Stranded: Alien Dawn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stranded: Alien Dawn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 02:06 UTC
SteamSpy data 19 October 2026 20:01 UTC
Steam price 26 October 2026 19:51 UTC
Steam reviews 20 October 2026 06:01 UTC

If you'd like to dive deeper into the details about Stranded: Alien Dawn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stranded: Alien Dawn
  • SteamCharts - Analysis of Stranded: Alien Dawn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stranded: Alien Dawn compatibility
Stranded: Alien Dawn PEGI 16
Rating
8.3
8,504
1,510
Game modes
Features
Online players
538
Developer
Haemimont Games
Publisher
Paradox Interactive
Release 25 Apr 2023
Platforms
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