After over 60 hours in the game I feel like sharing my thoughts. For context I am 55 and have evolved through all stages of RPG gaming - from Ultima, Elder Scrolls, Gothic and Risen. While I enjoy the modern RPGs, I find that being given a full map, minimap, direction arrows, quest markers, fast travel between any explored areas, etc completely destroys any sort of exploration. Players are rewarded for reaching the quest point as quickly as possible, completing the quest and more often then not, fast travel immediately back to the quest giver. Rinse, repeat. This game brings me back to the Morrowind, Gothic and Risen experience. You start out as the weakest thing in the world and need to use cunning and guile such as leading enemies stronger than you (which means all of them until you get to about level 5) to friendlies, or finding vantage points to whittle away at them with bow / arrow. It is brutal when you start out, but every little victory feels rewarding. Not getting lost feels rewarding. To say it doesn't hold your hand is an understatement. The story is great, and after 60 hours I am only about 30% through - even though I like to do lots of exploration and take my time. The Good: * Graphics are wonderful in terms of scenery, and passable in terms of NPCs / faces. The game aims to be a little janky in a good way, but shines where it counts in terms of wonderful vistas and locations (the Swamp is stunning for instance) * Great worldbuilding - the island is huge, hand-built and it shows. There are so many little nooks and crannies and the devs have obviously put a huge amount of effort into making this immersive * Discovery and exploration. This game does not start out with a map of any kind. The paths are branching and confusing. All you have is a basic compass which works like a real compass (ie. red hand points North, NOT the way you are looking). After 40 hours before I unlocked the map, I was still regularly getting lost. Sounds like a nightmare, but I freakin' love it * Enemies don't level with you. This gives a great sense of achievement and progression. * Enemies don't respawn. This encourages travelling further afield once you have beaten most of the low level enemies, and removes a lot of the grind from travelling between POIs - there is nothing more boring in my mind than to kill the same low level enemy 10 times. * Story is interesting so far, and even 60 hours in I still have no idea how it will develop out later in the game. * Combat is pretty good - it's definitely skill based, not to the point of Soulslike, but you have to think about how you approach different enemy types, use the environment, dodge, parry, heavy / light attacks are all there. The Bad: * Bugs. Lots and lots of them. Better after 1.05 update, which fixed a lot of them, but I still find I am locked out of completing certain quests because quest items sometimes don't appear, important quest NPCs fall off cliffs and then their body can't be found and characters sometimes don't appear - and paired with the fact that you can't ask anyone where people are, and directions are very vague sometimes, it leads to frustration - as you end up second guessing yourself whether you are doing something wrong or have encountered a bug. A couple of times I have had to use the Cheat Console (refer Nexusmods) to spawn missing items into the world and in one case even move a quest line to a next major point. This really is unacceptable, but so far there hasn't been anything important I haven't been able to resolve. * Vague / misleading quest instructions and generally lack of guidance. Some of the quests are purposefully vague to the point of ridiculousness. At one point in one of the minor factions I have to find a pig. The instruction was so vague, after several hours of searching, I had to resort to getting help from the community. I did however discover a lot of funn things along the way - so I don't see this as wasted time, but you have to have the right mindset. This game does not respect your time very well if you are time poor, which brings me to the next point: * Virtually nonexistent community. There is no Wiki or organised information. The best source is Steam community, and information posted is very sparse. Be prepared to spend some time trying to find information if you get really stuck. I assume this will change over time and there will be a Wiki with detailed quest walkthroughs. * Lots and lots of backtracking and no fast travel (at least not where I am up to). This is both annoying, but absolutely necessary to help you memorize the world - which is in itself rewarding. This "teaches" you to complete multiple quests in an area of the island before you return to questgivers in another. * Stealing / thievery was completely broken before 1.05, and marginal after 1.05. You can't steal anything marked red without every guard magically knowing about it. You can lockpick any door and chest inside people's houses as long as they are not around without any consequences and this is too easy - I easily made about 20K just pillaging people's houses in the capital in the middle of the day - which is useful as mid-late game training and potions cost an absolute fortune. It's kind of rewarding to see your balance grow, but feels too easy to pull off. Overall opinion now the crap comments are over: I honestly can't remember the last time I had this much fun in an RPG. The feeling of being completely lost at the beginning with you gradually learning some of the major paths and being able to find your way is super rewarding. Upgrading your puny self and taking on low level enemies is super rewarding. Finding a new weapon or training so you can try to take on the enemy that kicked your butt 2 hours before is super rewarding. Discovering completely new locations off the beaten path unexpectedly is super rewarding. I am 60 hours in, only about 30% through the story and still have not even encountered half of the elements of this game, such as ancient knowledge / magic. This game is amazing value and my guess is there is between 100-150hours of content if you don't rush through things. This game is a rough diamond which is being actively polished all the time by the dedicated devs so things will only improve. This style of game won't be for everyone, but if you enjoy organic explanation, games that are brutal and don't give much guidance but give rewarding progression, and you are prepared to occasionally read the community posts or install the debug console tools to get yourself out of the odd stuck situation, then you will have a huge amount of rewarding fun with this game.
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