Of Ash and Steel on Steam - User reviews, Price & Information

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Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.

Of Ash and Steel is a action rpg, medieval and gothic game developed by Fire & Frost and published by tinyBuild.
Released on November 24th 2025 is available only on Windows in 8 languages: English, Russian, French, German, Spanish - Spain, Japanese, Polish and Simplified Chinese.

It has received 5,461 reviews of which 3,504 were positive and 1,957 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Of Ash and Steel into these genres:

Media & Screenshots

Get an in-depth look at Of Ash and Steel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11 (64-bit)
  • Processor: Intel Core i5 10600 / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 XT
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: SSD required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
After over 60 hours in the game I feel like sharing my thoughts. For context I am 55 and have evolved through all stages of RPG gaming - from Ultima, Elder Scrolls, Gothic and Risen. While I enjoy the modern RPGs, I find that being given a full map, minimap, direction arrows, quest markers, fast travel between any explored areas, etc completely destroys any sort of exploration. Players are rewarded for reaching the quest point as quickly as possible, completing the quest and more often then not, fast travel immediately back to the quest giver. Rinse, repeat. This game brings me back to the Morrowind, Gothic and Risen experience. You start out as the weakest thing in the world and need to use cunning and guile such as leading enemies stronger than you (which means all of them until you get to about level 5) to friendlies, or finding vantage points to whittle away at them with bow / arrow. It is brutal when you start out, but every little victory feels rewarding. Not getting lost feels rewarding. To say it doesn't hold your hand is an understatement. The story is great, and after 60 hours I am only about 30% through - even though I like to do lots of exploration and take my time. The Good: * Graphics are wonderful in terms of scenery, and passable in terms of NPCs / faces. The game aims to be a little janky in a good way, but shines where it counts in terms of wonderful vistas and locations (the Swamp is stunning for instance) * Great worldbuilding - the island is huge, hand-built and it shows. There are so many little nooks and crannies and the devs have obviously put a huge amount of effort into making this immersive * Discovery and exploration. This game does not start out with a map of any kind. The paths are branching and confusing. All you have is a basic compass which works like a real compass (ie. red hand points North, NOT the way you are looking). After 40 hours before I unlocked the map, I was still regularly getting lost. Sounds like a nightmare, but I freakin' love it * Enemies don't level with you. This gives a great sense of achievement and progression. * Enemies don't respawn. This encourages travelling further afield once you have beaten most of the low level enemies, and removes a lot of the grind from travelling between POIs - there is nothing more boring in my mind than to kill the same low level enemy 10 times. * Story is interesting so far, and even 60 hours in I still have no idea how it will develop out later in the game. * Combat is pretty good - it's definitely skill based, not to the point of Soulslike, but you have to think about how you approach different enemy types, use the environment, dodge, parry, heavy / light attacks are all there. The Bad: * Bugs. Lots and lots of them. Better after 1.05 update, which fixed a lot of them, but I still find I am locked out of completing certain quests because quest items sometimes don't appear, important quest NPCs fall off cliffs and then their body can't be found and characters sometimes don't appear - and paired with the fact that you can't ask anyone where people are, and directions are very vague sometimes, it leads to frustration - as you end up second guessing yourself whether you are doing something wrong or have encountered a bug. A couple of times I have had to use the Cheat Console (refer Nexusmods) to spawn missing items into the world and in one case even move a quest line to a next major point. This really is unacceptable, but so far there hasn't been anything important I haven't been able to resolve. * Vague / misleading quest instructions and generally lack of guidance. Some of the quests are purposefully vague to the point of ridiculousness. At one point in one of the minor factions I have to find a pig. The instruction was so vague, after several hours of searching, I had to resort to getting help from the community. I did however discover a lot of funn things along the way - so I don't see this as wasted time, but you have to have the right mindset. This game does not respect your time very well if you are time poor, which brings me to the next point: * Virtually nonexistent community. There is no Wiki or organised information. The best source is Steam community, and information posted is very sparse. Be prepared to spend some time trying to find information if you get really stuck. I assume this will change over time and there will be a Wiki with detailed quest walkthroughs. * Lots and lots of backtracking and no fast travel (at least not where I am up to). This is both annoying, but absolutely necessary to help you memorize the world - which is in itself rewarding. This "teaches" you to complete multiple quests in an area of the island before you return to questgivers in another. * Stealing / thievery was completely broken before 1.05, and marginal after 1.05. You can't steal anything marked red without every guard magically knowing about it. You can lockpick any door and chest inside people's houses as long as they are not around without any consequences and this is too easy - I easily made about 20K just pillaging people's houses in the capital in the middle of the day - which is useful as mid-late game training and potions cost an absolute fortune. It's kind of rewarding to see your balance grow, but feels too easy to pull off. Overall opinion now the crap comments are over: I honestly can't remember the last time I had this much fun in an RPG. The feeling of being completely lost at the beginning with you gradually learning some of the major paths and being able to find your way is super rewarding. Upgrading your puny self and taking on low level enemies is super rewarding. Finding a new weapon or training so you can try to take on the enemy that kicked your butt 2 hours before is super rewarding. Discovering completely new locations off the beaten path unexpectedly is super rewarding. I am 60 hours in, only about 30% through the story and still have not even encountered half of the elements of this game, such as ancient knowledge / magic. This game is amazing value and my guess is there is between 100-150hours of content if you don't rush through things. This game is a rough diamond which is being actively polished all the time by the dedicated devs so things will only improve. This style of game won't be for everyone, but if you enjoy organic explanation, games that are brutal and don't give much guidance but give rewarding progression, and you are prepared to occasionally read the community posts or install the debug console tools to get yourself out of the odd stuck situation, then you will have a huge amount of rewarding fun with this game.
Expand the review
Nov. 2025
TL;DR: This game is rough, buggy, and clearly needs more polish - but the heart, atmosphere, and vision behind it are something we almost never get anymore. It’s the closest anyone has come in decades to a real Gothic-like RPG, made by a tiny team doing what massive studios don’t even attempt. The core of the game is genuinely excellent, and its problems are fixable. If we don’t support games like this, they’ll disappear entirely. I’ve played around forty hours, and I want to say something I don’t see in many reviews: this game has heart. You can feel the passion in almost every part of it. People are tearing it apart for bugs, missing QoL, vague quest directions, and early frustration without a map. All of that is real. I ran into quest issues, crashes, and moments where the game clearly needed more time and more polish. But people are reviewing it like it’s a full-price AAA title built by hundreds of developers. It isn’t. This is a small team trying to create something incredibly ambitious-something almost no one even attempts anymore: a real, old-school, gritty, atmospheric Gothic-style RPG. And in that regard, they’ve succeeded far more than they’re being credited for. The bones of this game are excellent. The world, the tone, the feeling of starting out weak and slowly growing into someone capable, the sense of being thrown into a hostile place where you have to figure things out yourself-this is exactly the kind of experience many of us grew up loving. It’s the closest anyone has gotten to Gothic 1, 2, 3, or even the first Risen in a very long time. It nails that specific atmosphere and sense of place that most modern RPGs fail to recreate entirely. And the issues the game does have aren’t design failures. They’re fixable. Bugs, optimization, quest logic, navigation clarity-these are technical problems, not foundational ones. The core vision is intact. The direction is clear. And judging from the passion already visible in the game, I genuinely believe the team will fix them. When you view the game in the right context-a small, passionate team delivering a huge, complex RPG at a very fair price-it’s honestly impressive how much they managed to accomplish. If the game receives the patches it needs, it could become something genuinely special. Maybe even the closest thing we’ll ever see to a modern Gothic-like. If you love that kind of experience, this game is absolutely worth your time. And I hope people give it a fair chance instead of writing it off because it isn’t perfect on day one. The potential here is real, and the heart behind it is obvious. And here’s the part I think people forget: we don’t get games like this anymore. This kind of old-school atmosphere, grounded world design, slower pace, and gritty identity has almost disappeared. Big studios won’t touch this genre. Everything now follows the same formula, the same safe design, the same polished emptiness. Assassin’s Creed feels interchangeable. Bethesda stepped away from real RPG roots years ago. Dragon Age turned into a cartoonish action game. The entire style of immersive RPGs is basically extinct in AAA. So when a team of fifteen people comes out of nowhere and attempts something this ambitious, this heartfelt, this unapologetically old-school, I truly believe that deserves support-not blind praise, but support. Patience. Context. A willingness to see what the game is trying to be instead of demanding it be something it never claimed to be. Because the truth is simple: the vision is there. The bones are incredibly strong. The heart is there. The potential is obvious. And the problems are fixable. The fact that such a small team managed to accomplish this much already says more than the negative reviews ever will. If the developers abandon the game in a few months, then criticize them. That would be fair. But judging it this harshly on day one, when a tiny team is doing something most hundred-person studios won’t even attempt, feels unfair. This was clearly made with love-and with limited resources. If we don’t support games like this, they will disappear entirely. And personally, I don’t want to live in a world where nobody even tries to make games like this anymore.
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Nov. 2025
So tried the demo and felt it was OK so got the full game on release. Now at 11 hours in, heres my viewpoint: TL:DR 7/10 - good bones but needs some surgery The game is great in some aspects, but severely lacking in others. Pros: - Lots to explore, like LOTS to explore - So many quests, they are everywhere - World feels dangerous, no hand holding here - Old school feel in many regards (this is personal preference but for me its a pro) - Graphics are ok, not amazing but they get by - Voice acting is actually quite good, albeit some npcs change their voice when in spatial (had a woman shout for the guards in a male voice once id finished chatting with her) - Story is interesting, hasnt fully gripped me but it will do so far - Combat is quite good if you can manage to stay alive long enough. Early doors its a case of standing and waiting for a parry window, rinse repeat Pro & Con: - Jank. Ooooh by god its janky. Cons: - Crafting is frustrating. Ive collected ore via mining, herbs everytime i see them yet i cant do a thing with them as im assuming i need to buy the recipe to make ingots / heal pots. No idea where these are sold and probably wont be able to afford them - So many quests, but no assistance with tracking or direction (i put this as a con as most people will see it that way - even when listening to the npc and re-reading the quest log, its still very vague) - Lip sync animation is terrible - Some facial animations remind me of the ME: Andromeda days - No map....at all until i believe act 1 is completed - that may sound fine, however to complete act 1 you have to do a number of quests in a city that is ridiculously huge with no signposting or npc guide help. Literally lost hours running in circles trying to find npc's or POI buildings - Music is very repetative to the point its now on 1% (not muted so i can at least hear when i draw aggro) - Difficulty is off the charts, opted to play on hardest setting, i run from most things and no option to change mid play through - my own fault - Progression feels very slow with no noticeable improvement per level other than allowing use of a ever so slightly better weapon (like +2 to dps) - NPC balance is way off, constant 1 shots which require a reload each time - Fishing......if you do more than 5 minutes you will end up with motion sickness from the "reel" animation - Economics. Things cost gold....so much gold....skill training, crafting training, gear, weapons. And gold isnt that easy to come by. A second line skill costs 650g.... i have looted everything and the weapons sell for 1g to 6g. - The CRIME system. Well....its just awful. I inadvertently picked up 1 iron ingot with no warning to say it would be a stolen item, this resulted in me having to pay 500g to the guards or get stuck in a cycle of being constantly attacked by them. Note the above point regarding gold and the lack of it! - NPC ai/pathing can be really jarring. The wolves are just in a world of their own. I had a mexican stand off with one for about 5 minutes, it wouldnt attack and i was waiting for a counter window, it would just jump about not doing anything. After 5 minutes i swung my axe as it was facing into a rock, it dodged, leaped over my head and 1 shotted me. Overall: I think this game will be enjoyable long term, but i think to the general populous it will be a hard pass in its current state. If you do like your old school RPG's then give it a look but do so with your eyes wide open. I do think its worth the money as there is a lot of game here for the price tag. If the QoL additions that are needed arent implemented, then you can always rely on 3rd party websites to help with maps, quest locations etc once they are up and running. I personally have gone mad trying to find things in the city, it was a fun game up to the point where i went there, now its just become tiresome resulting in me logging off. Its a shame as the city is massive and not asset mirrored like most hubs but its HUGE with ALOT of filler npc's and the only way to see if they are quest related or intel related is to walk up to each and every one of them. The biggest irony of the map situation......your main character is a cartographer...... **Update** So ive just finished the main campaign. 80 hours or there abouts. I ended up ignoring a lot of side quests, mainly due to frustration and bugs - which as it stands, there are a lot. Items randomly getting deleted, journal telling you to do one thing when in actual fact its totally the opposite of what you need to do - example of this was being told to find someone in a tavern or brothel and it turns out he is stood on a dock nowhere near a brothel or tavern..... then theres the quest items getting randomly deleted... possibly being patched soon tm. There is also the massive issue with npc's following you and blocking you in rooms / doorways / hallways etc etc etc. Only fix? Reload a save. I lost count how many side quests i had that i physically could not complete due to bugs. This is being addressed by the devs which is pleasing to hear but in its current state can be a gamebreaker. I have to give massive props to the devs - they have created a really impressive game/world for what seems to be a relatively small team, its genuinely impressive but you will soon get bored of running the same path for the 500th time. There are just so many quests that i cant help but feel quality has been ignored in favour of quantity. One massive bug bear i had was crafting - it really feels like its pointless. By the time you get enough points to skill into crafting (which means you arent putting it into combat), you still cant craft anything because you need the recipes. By the end of the campaign, i had master blacksmith and yet the items i could create paled in significance to a weapon drop i got from a mob. Combat also got a bit stale, the weapon combos and finishers are great when you get them but then it gets quite dull and repetative (probably due to the pace of the game). As it stands, the last 2 story acts felt a bit rushed as it was building nicely, with a bit of political intrigue whilst rising in the ranks of the faction i chose, then it felt like wham bam lets get this wrapped up quickly - maybe i missed some stuff but a couple of cutscenes i was generally like wtf is going on here, whats this all about. I dont have any inclination to do another playthrough anytime soon. Anyway - the devs are actively bug squashing so i would still recommend the game to RPG fans, for the price tag, you do get so much game, but there are 'currently' ALOT of really frustrating aspects throughout the entire game (too many to list). However, its not like you are paying AAA title prices so theres that...
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Nov. 2025
This game is ROUIGH! Probably needs another 6 months in development before release. However, I am really enjoying my time with it. i never played Gothic, but I was a big fan of Elex, and this game is very much reminding me of that. I just love a game where your character can barely bitch slap a rat at the beginning, but slowly gets more powerful as the game progresses. immensely satisfying when you become the OP Juggernaut by the end. Fingers crossed that the devs stick with this game and bring out some significant patches to make the game more playable
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Nov. 2025
13-year-old me had endless time to beat Gothic II every possible way. 34-year-old me is lucky to squeeze in 1–2 hours of gaming per day on a good week. But I finally found a game that scratches that old itch… even if the journey now comes in tiny, hard-won slices of free time. Cheers Older-GAMERS. Lets dig in ********************************** 5 Hours In - Difficulty: Grayshaft Called in sick today and finally sat down with the game. Here’s the short version, straight from my own eyes. The game definitely needs a lot more polishing, but it’s also not a game for everyone. Not everyone will give it enough time to show what it’s actually trying to deliver. But when it clicks? The Gothic atmosphere is absolutely there. The exploration is rewarding, the world is much bigger than expected, and yes, you’ll get lost a couple of times, but that’s part of the learning curve. Combat is challenging but manageable, and it becomes smoother as your stats improve. BUT... ------> I’ve decided to wait for a few patches before I dig deeper. <------- Things that break the experience for me right now: • Most city NPCs are non-functional. You can’t talk to them, can’t hit them, can’t interact with them. Feels like cardboard stand-ins. • Some NPCs vanish after their quest/dialogue. Even if they’re useless, why remove them? In Gothic I knew every NPC by heart, that familiarity mattered. • Loot density is wildly inconsistent. Some areas drown you in items, others feel like the developers forgot to place anything. • Can’t interact with objects while sneaking/crouching. • Crime system is harsh and needs revamping I’m wanted across the entire kingdom because I stole.. a carrot at the Woodcutters camp. And I didn’t even get comforted for it. In Gothic it was obvious when you were trespassing or stealing. Here? Not so much. • Resting/sitting/other animations can’t be interrupted. You’re forced to watch the whole thing like a medieval Netflix loading screen. • Opening letters/books kicks you out of your inventory. Everything in the Quest Items tab looks the same, so you end up hunting for things you haven’t used yet. Highlight new items maybe? • Following NPCs around is painful. They walk at their own pace, ignoring yours. A follow-speed match or a follow option would fix so much frustration. *********************************** LATEST UPDATE 7 Hours In - Difficulty: Grayshaft People are getting annoyed by these things and after 7 hours, I’m right there with them. I come from a less spoiled generation, the kind that powered through jank because the magic underneath was worth it. And I do see something magical beneath this game… but right now it’s buried under too many rough edges. I tried to push through, but I just can’t ignore them anymore. Maybe I’ve become a little spoiled too. That’s why I’m putting it on pause. With a few good patches, this could turn into something truly special, the spark is there, it just needs room to breathe. Developers, I believe in you <3
Expand the review

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Frequently Asked Questions

Of Ash and Steel is currently priced at 29.99€ on Steam.

Of Ash and Steel is currently not on sale. You can purchase it for 29.99€ on Steam.

Of Ash and Steel received 3,504 positive votes out of a total of 5,461 achieving a rating of 6.31.
😐

Of Ash and Steel was developed by Fire & Frost and published by tinyBuild.

Of Ash and Steel is playable and fully supported on Windows.

Of Ash and Steel is not playable on MacOS.

Of Ash and Steel is not playable on Linux.

Of Ash and Steel is a single-player game.

Of Ash and Steel does not currently offer any DLC.

Of Ash and Steel does not support mods via Steam Workshop.

Of Ash and Steel does not support Steam Remote Play.

Of Ash and Steel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Of Ash and Steel.

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Last Updates
Steam data 30 January 2026 19:07
SteamSpy data 28 January 2026 05:16
Steam price 31 January 2026 04:55
Steam reviews 28 January 2026 16:01

If you'd like to dive deeper into the details about Of Ash and Steel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Of Ash and Steel
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Of Ash and Steel compatibility
Of Ash and Steel
Rating
6.3
3,504
1,957
Game modes
Features
Online players
375
Developer
Fire & Frost
Publisher
tinyBuild
Release 24 Nov 2025
Platforms
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