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Olija on Steam - User reviews, Price & Information

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Olija is a game about Faraday's quest, a man shipwrecked then trapped in the mysterious country of Terraphage. Armed with a legendary harpoon, he and other castaways try to leave this hostile country to return to their homelands.

Olija is a fantasy, action and adventure game developed by Skeleton Crew Studio and Thomas Olsson and published by Devolver Digital.
Released on January 28th 2021 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 874 reviews of which 795 were positive and 79 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 2.51€ on K4G.


The Steam community has classified Olija into these genres:

Media & Screenshots

Get an in-depth look at Olija through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: Intel Core i3-4160 (2 * 3600) or equivalent, AMD Phenom II X4 965 (4 * 3400) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 730 (2048 MB), Radeon R7 260X (2048 MB)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
May 2026
Mostly musically but kinda graphically, this game reminds me of the OG Jordan Mechner's Prince of Persia games (The Shadow & The Flame, IYKYK). But in every other aspect it's smoother, more fun, and has a better story (albeit with far less challenge). Seriously, just watch the animated trailer, and if you dig the vibe of that, the game matches it. Nuff said
7 hours played
May 2026
3/5 Stars Olija was an okay game overall, and I did enjoy my time with it for the most part. In fact, I absolutely loved the first half. Unfortunately, the second half started to feel repetitive and a bit boring for me. The gameplay stays very consistent throughout the entire experience, and you don't really unlock many new abilities or mechanics as the game progresses. You do find new weapons, but most of them didn't feel meaningful or game-changing. Some kind of XP or skill progression system would have gone a long way in keeping things fresh and rewarding all the way through. The story was also just kind of meh for me. A lot of it is buried behind cryptic dialogue and lore that can be difficult to follow. There were several moments where I felt like I was just moving from place to place without really understanding why. On top of that, the game doesn't introduce many puzzles, chase sequences, side activities, or new mechanics to break up the constant cycle of exploration and combat. Be prepared to do pretty much the same thing from start to finish. That said, I still recommend Olija. Maybe your attention span is better than mine LOL. I ended up getting bored and didn't finish the game, but I still put about 7.4 hours into it and genuinely enjoyed a good portion of that time. My opinion definitely won't apply to everyone. If you enjoy atmospheric indie games and don't mind repetitive gameplay loops, you'll probably have a good time, but if you're someone who gets bored easily and needs variety to stay engaged, this game may start to lose you halfway through like it did me. Maybe wait on a sale.
7 hours played
April 2026
Overall, i think this is a little great game, the controls are fine, the art is great, the music is great, it has good replayability in the search of the bottled ships, a great package overall. I find that its short enough to encourage multiple runs to search for the missing parts, but a lot of "cutscenes" are not skippable, witch bogs it a lot imho, it gets tiring because of that, I would not have completed all archivements if i had to look for all of the bottled ships, a great decision in that front. 7/10, buy it on sale and if you like the artstile.
11 hours played
April 2026
Overall a fun experience. However, I have many gripes: - As a completionist, I do not appreciate the inability to backtrack to many locations, after completing them, nor the lack of a notification that the area will close after completing it, nor the lack of a notification when entering the final encounter on my first playthrough, signifying that I am unable to go back or start a New Game+. I understand that this is to give a sense of finality, but I think that after beating the final boss, you should have the option to go back and gather everything. - Neither lore nor many mechanics are properly explained, at least in my opinion. The story felt very messy and under-developed at points, but is mostly followable. - There are a plethora of fun and interesting mechanics that are only used once. This game and its combat system and mechanics could've been extended into a much longer, more engaging game with its strong foundation. - Although the combat system has extreme potential and fun mechanics and quirks, the enemies aren't hard enough to counter random move spam, and there is next to no penalty for dying at any point. The combat system could be expanded upon and utilized properly in a boss rush gamemode, or a horde gamemode, or anything of that sort. Movement felt clunky at times, and combat, while occasionally satisfying, never demanded more than very simple inputs. - The only way to obtain two of the hats is through getting shells, which are only obtainable from the Filap islands or the scavenger. When getting items from the former, the player is already at endgame, making the hats mostly pointless save for the very last fight. - I appreciated the art style at certain points, but throughout, I felt as though the art style detracted from necessary detail for the environment. At those points, the environment felt simple and not immersive, where everything is blocky and undetailed. - There is no incentive to gathering all the ships in a bottle, despite them being a collectible. If there is, it's too troublesome due to the previously mentioned de-incentivized backtracking. I don't believe there's any incentive to gathering castaways or music boxes (at least not one that affects the game substantially), aside from the respective achievements. - I liked the hat system, but money began to feel pointless very quickly, as you could find it anywhere and there was little use for it. Same with materials, as they are only used for hats. - This game is very slow-paced. Some might appreciate it, but I found myself growing impatient at times while simply walking along. - The dialogue at certain points feels like it's trying to imitate poetry but not gaining enough depth. Despite these criticisms, I did have fun playing the game, and especially the bosses and music. There were some sentimental moments, and I did enjoy the game. 6.5/10.
8 hours played
Oct. 2025
Lovely aesthetic, fight mechanics, story - I enjoyed it through and through. There's puzzle elements, treasure hunting and new skills to unlock, as well as some freedom to choose play styles. The storytelling is moody and well done. The difficulty is not extreme, but that doesn't affect the game negatively. The only outstanding issue were the long loading screens, though that might be attributed to my hardware, and to be fair it helped staying cold-blooded (which matches the game's atmosphere anyway).

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Frequently Asked Questions

Olija is currently priced at 14.79€ on Steam.

No, Olija is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Olija received 795 positive votes out of a total of 874 achieving a rating of 8.56.
😎

Olija was developed by Skeleton Crew Studio and Thomas Olsson and published by Devolver Digital.

Yes, Olija is playable and fully supported on Windows.

No, Olija is not playable on MacOS.

No, Olija is not playable on Linux.

This information about Olija is not available yet.

This information about Olija is not available yet.

No, Olija does not support VR.

Olija is a single-player game.

Yes, there is a DLC available for Olija. Explore additional content available for Olija on Steam.

No, Olija does not support mods via Steam Workshop.

No, Olija does not support Steam Remote Play.

Yes, Olija is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Olija.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 August 2026 17:03 UTC
SteamSpy data 10 September 2026 09:32 UTC
Steam price 12 September 2026 18:36 UTC
Steam reviews 10 September 2026 09:54 UTC

If you'd like to dive deeper into the details about Olija, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Olija
  • SteamCharts - Analysis of Olija concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Olija compatibility
Olija PEGI 16
Rating
8.6
795
79
Game modes
Features
Online players
1
Developer
Skeleton Crew Studio, Thomas Olsson
Publisher
Devolver Digital
Release 28 Jan 2021
Platforms
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