One Lonely Outpost on Steam - User reviews, Price & Information

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An alien world sometimes needs a farmer’s touch to bring it to life. In this sci-fi, colonization-life sim, terraform a barren world: turn wastelands into verdant landscapes while exploring, farming, building, and unlocking all the mysteries of this strange new planet.

One Lonely Outpost is a farming sim, colony sim and indie game developed and published by indie.io.
Released on March 06th 2025 is available in English only on Windows.

It has received 572 reviews of which 365 were positive and 207 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 18.49€ on Steam, but you can find it for 0.79€ on Gamivo.


The Steam community has classified One Lonely Outpost into these genres:

Media & Screenshots

Get an in-depth look at One Lonely Outpost through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 or AMD R9 290 or greater
  • DirectX: Version 10
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
3/5, but I'd like to give a 4. As most have stated, a sci-fi, space take on Farming/Social sims like Stardew Valley. It's slow to get rolling, but it does have a nice feel to growing your colony. You do start off feeling a little lonely and overwhelmed, and as you develop it gets easier and I liked that. It's got a nice mechanic for completionists too, where you're looking to document almost everything in the game, and their different stages. The multi-tool (omni tool) which is upgradeable, performs the standard functions for mining, plowing, watering and (not a feature I've seen before) - wind blowing. All in the palm of your hand. It's a neat and sensible mechanic for a game set in a space faring future. All that said, I'd give it a higher score, but it has some frustrating hang ups. 1 - no auto planting/picking. You have to click, or hit a button EVERY TIME you want to collect individual crops. You can't just hold and run through. As you can imagine, that means walking or running through your fields repeatedly clicking, (and still sometimes missing spots and having to double back). And it gets even worse when the weather effects (which can't be disabled, or lowered in graphic use) cause lag while doing this. 2 - 1 wouldn't be as big an issue were you to use sprinklers. BUT - they only have one tier which does a surrounding 8 tile spread + 1 at the cardinal points. Having to have water pumps (6 tiles) within range to supply water to the sprinklers, and electricity (also 6 tiles) within range of the pumps, is a nice, realistic touch for the game - but it's a little frustrating with the aforementioned sprinkler coverage. Plenty of electrical upgrades, but none for sprinklers and water pumps? Come on. We like to make nice, square coverage when we have the room. 3 - still on the crops, the blowing mechanic adds a new element to farming, where you blow off pests, but the pests can be hard to see at times (small, swirling white dots). You're left double checking in the dark a lot. Maybe make the effect a little larger, or multi-coloured so it can stand out? 4 - it's clear there are quite a few unfinished elements. Robot animals are supposed to be able to end up needing a virus purge - but that doesn't seem to ever happen. Speaking of the robot animals - Robocows. What's the point? You can use natural milk in some recipes, or make cheese out of it, but synthetic milk? Nothing. Only good for selling or gifting, and really not worth the space those robocows take up. Speaking of robotics in general - solar storms are supposed to add extra challenge by potentially frying equipment - but it only ever does to the one crafting station inside your base. Again, what's the point? 5 - your days feel short, and the distance you need to cover, too large. Felt like I spent half the game travelling in between areas - which post main game, gets a nice little shortcut feature, but too little, too late imo. I think either a slower tick count per day, or opening up short cuts sooner would alleviate some of this. Brief, I liked this game well enough, despite some of the frustrating elements. As it stands, I couldn't recommend paying full price, but if you can catch it half off, would be a nice time killer. Obviously, it hasn't had the time to expand content and plotlines the likes of Stardew Valley, but I could definitely see it getting there at some point.
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Nov. 2025
A fun, relaxing and mostly well-polished sci-fi, open-world exploration and farming game. Pros: - Open world with lots of different things to do (farming, mining, crafting, catching fish and insects, etc) - Unlike many farming games, in this you actually have to provide food for the rest of the town. However it's very easy to do, so there is plenty of time to do whatever in the open world. - Food/Hunger and Stamina is handled in a simple way that strikes a good balance between realism and simplicity. It's not hand-waved completely, but you aren't overly focused on it like in some survival games. - Many main plot missions and side missions including ones from other characters when you reach certain levels of relationships. - The growth of the colony is handled well - at first it's just you and your pet robot, as you progress through the game more colonists will arrive. - 3D static objects with 2D sprites do a good job of evoking a mid-90s, feel to the game. - The "omniguide" provides a good way to track what you've explored and what you haven't found yet, as well as providing an internal help/reference guide for the gameplay. - Power and other resources are handled fairly realistically - it takes a bit of effort and a little planning to automate things, but again it's not overcomplicated. - Good background world-building and jokingly-dystopian but ultimately optimistic sci-fi plot YMMV: - The "Scarlet Salt" used in cooking in the game is actually a chromate and thus hilariously toxic in real life. - Lots of things in the plot require waiting for something you've started to finish. For example, when you do something that triggers a new colonist or item to be sent, it takes days for them to arrive from offworld. When you make terraforming changes, it takes over a week for them to take effect (you will see differences in the world every few days). I don't mind this at all, as it feels realistic and you can always do other things or just go to bed early to pass the time. However, some players who want to speed through the plot find it irritating to have to wait to advance the story. Cons: - The insect-catching minigame is boring and frustrating. - The explorable world isn't particularly big. - It's ridiculously easy to provide the required food to feed the colonists, so there isn't a real incentive to build a big farm, although that's supposed to be your main job. - Despite this, colonists will be angry at you for not feeding them at the start of the first day of a new food-delivery cycle, acting like they are starving and you are failing at your job. - Resources found around the world respawn a bit too frequently, and it's a bit too easy to gather stuff. - Likewise you can easily make more money than you can use just by refining common stone into silicon and then into glass, or converting the miscellaneous plant matter produced as a byproduct of farming into wood. - Some of the characters are painfully one-dimensional and cringeworthy, although some are written with depth. - As far as I can tell, the grumpy/angry dialogue options just make people upset with you. Being nice seems to be always the "best" choice and being angry always gives a worse outcome. While arguably realistic, it would be nice to have some choices that have varied positives and negatives.
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June 2025
Okay, after 20 hours in I'm calling it quits. I enjoyed it, so I'll give it a recommend, and if you're okay with an undercooked farming sim in a sci-fi setting, this works alright. But after a weekend of playing, I had to take a step back and ask, "What happened here?" After a bit of research, I discovered that the original devs had a successful kickstarter, got over their skis during development, and then their publisher had to send in a team to get it across the finish line. To their credit, they did, but it leaves many of the game's systems feeling like they were minimum viable product - for example, you get blueprints to make a gene splicing machine, where you combine other seeds or items to create new seeds. You can create grand total of 5 new seeds, and you can create them immediately after you place the machine down. None of the new seeds have any particular effects. Why bother including it? Well, the original kickstarter video showcased a potentially more-engaging gene splicing option where you could combine various crops - think making a strawmato. So, the clean-up crew put the MVP gene splicer in. Insect collecting, animal taming, archaeology... most of the systems in the game feel like this. Balance and pacing are another major issue. There is no rhyme or reason to the purchase or sales cost of anything. Most crops are not worth growing for sale (and it takes far too long to unlock the ability to sell items), and to really emphasize the point there were two crops added at the end that can be grown in any season and are worth conspicuously more than other crops. While the pacing is, I think, meant to evoke the loneliness of an early colony, it doesn't feature any time skipping mechanic, so you will wind up with max relationship value with early colonists before you even unlock the later half of colonists. By the time you hit my stopping point, you have all the items you will need, stockpiled for requests, and simple enough to get replacements. I still recommend it, because I did enjoy it, and you can see the charm and potential for a great game buried beneath it. Like, I could tell that they had interesting ideas for the other colonists that they were never able to flesh out. Looking at the large number of writers that had been involved for this small of a development, it makes me wonder how much material was written that never made it into the game. And while others have been critical of the 3D landscape with sprites (I guess the original pitch was all 2D) I have a soft spot for the look because I loved Dragon Quest VII which featured a similar style. In summary, if you're looking for a lightweight farming sim, and don't mind that some of the systems are very barely implemented, it can scratch the itch for a long weekend, and if you squint hard enough you can still see the great game that could have been.
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April 2025
This game is a cute and interesting addition to the genre. It's fun and the characters have variety and have nice designs. But, if you go into it expecting it to play out like your average farming sim, you'll run into difficulties. You may even find yourself resetting and starting again. Whereas in many farming sims, selling most of what you grow is fairly standard, here it'll cause you trouble down the line when quests pop up requiring certain crops//foods, if you don't want progress to stall for a year until the right season comes back around. Tip: just stockpile silicon/glass and sell that and keep your crops. One thing I really appreciate is that all the npcs gather in a specific place during the late part of the day making it easy to quickly do a daily talk with everyone. (Or give folks gifts) so you don't have to spend a good portion of the day running around to find them if you got busy mining or fishing, etc. negatives: mini-games can be annoying and could be difficult if you have accessibility needs. Anyhow, this game is enjoyable, has an interesting story, and has cute npcs. Hopefully, there will be future updates to the game to improve it.
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April 2025
ONE LONELY OUTPOST 7.5/10 "100% Completed Review" Harvest Moon but in space, cept you ain't just growing crops but a whole dang planet in a sense, it's your job, literally, to grow crops for you colony and to restore the planet back to life, now that i have fully completed the game i'll leave some Pro's, Neutrals and Cons Pro's: -Has both male and female character creation and let's you change your looks at anytime with a in game locker, the screenshots on the store page didn't show this part so i thought i just point it out -Having the tools be separate from the number keys was a smart idea free's up the number bar for other things -Characters nice looking and unique, no one feels the same to anyone else or too generic -Unique alien veggies, fruits, minerals, nice to see something different than the standard ol' generic crops -Decent amount of crafting, was actually surprised how many food craft options there ended up being -Getting to see the Planet coming back to life is pretty cool -You can make pets out of the animals you restore to life which was neat -Fun game once you get past the terraforming phase and have a proper town -Nice graphics, i'm usually not that big on pixel graphics but these were quite nice -Neat weather system -Tool box that you can buy to skip the repair electronics mini game is useful -Omninac was useful, most games don't bother making in depth encyclopedias so it was nice to have it. -Unique biomes, each one felt different from the others -It became more and more obvious as i played the game that the Devs really did put a lot of effort into this game, hence why i decided to keep at it and finish it Neutral's: "No Score Change from These" -Resource gathering such as mining, bug catching and fishing are all tied to mini games, example: mining is minesweeper, bug catching is click the point on the bar etc. I don't mind it but some traditionalists might not, matter of perspective i suppose. -Too many dang rocks... -Sprinkler system is a pain to get just right due to the need to have a pump next to them and connected to other pumps, not bad just frustrating -Calendar is confusing, first day of the month isn't the new season but the day before the next season for you to prepare the food for the colony but the game doesn't state this and it can mess up your crops if your not careful or know about it before hand. -Game doesn't tell you that you can change areas in the Community Board in town by clicking on the left and right arrows in that menu, slapped my head once i figured it out... -Food for colony is too easy, i get that it's a casual game but still they could have made it just a bit more challenging -Bug food...No...Just no, i refuse, not even in a video game lol Con's: -Game can break if you quit during a cutscene or skip it causing you to not get the next part of the Story, learned this one the hard way... Had to start all over but i wasn't that far yet so all good. -The beginning is a bit too slow so you really gotta just hang in there till things really start kicking off, it will get better after you get past the first part of the game and the planet is restored -Getting alien crop seeds is too difficult, even with the upgraded blower finding them is too rare, needs to be a way to just buy or acquire them another way -No auto sort on storage is very frustrating, OCD nightmare... -Laser mining is too slow, there really needs to be a speed upgrade in the beginning of the game -Farm animals require WAY too much food, dunno if this is a bug or intentional but it's too much, just get them for the quests then sell them not worth the effort -Once married your partner won't leave your house unless you have them follow you then unfollow you outside of house, likely a bug but annoying if you marry one of the shop keepers and need to buy something -Food crafting needs to be more categorized instead of just all over the place, takes forever to find something -Npcs won't acknowledge or react to the weather, not a big deal honestly but still something to point out Overall it's a pretty decent little space farming game, i'm glad i stuck to it and completed the game, certainly a unique idea and i hope it inspires other developers to be innovative and try out of the box ideas like this in the future, So if your looking for a decent sci-fi farming game this is pretty much it, but as always it's, Up...To...You and i'll leave it at that (^_−).
Expand the review

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Frequently Asked Questions

One Lonely Outpost is currently priced at 18.49€ on Steam.

One Lonely Outpost is currently not on sale. You can purchase it for 18.49€ on Steam.

One Lonely Outpost received 365 positive votes out of a total of 572 achieving a rating of 6.18.
😐

One Lonely Outpost was developed and published by indie.io.

One Lonely Outpost is playable and fully supported on Windows.

One Lonely Outpost is not playable on MacOS.

One Lonely Outpost is not playable on Linux.

One Lonely Outpost is a single-player game.

There is a DLC available for One Lonely Outpost. Explore additional content available for One Lonely Outpost on Steam.

One Lonely Outpost does not support mods via Steam Workshop.

One Lonely Outpost does not support Steam Remote Play.

One Lonely Outpost is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for One Lonely Outpost.

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 March 2026 02:17
SteamSpy data 12 March 2026 07:24
Steam price 15 March 2026 04:34
Steam reviews 13 March 2026 07:55

If you'd like to dive deeper into the details about One Lonely Outpost, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about One Lonely Outpost
  • SteamCharts - Analysis of One Lonely Outpost concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck One Lonely Outpost compatibility
One Lonely Outpost
Rating
6.2
365
207
Game modes
Features
Online players
5
Developer
indie.io
Publisher
indie.io
Release 06 Mar 2025
Platforms
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