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One Lonely Outpost on Steam - User reviews, Price & Information

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An alien world sometimes needs a farmer’s touch to bring it to life. In this sci-fi, colonization-life sim, terraform a barren world: turn wastelands into verdant landscapes while exploring, farming, building, and unlocking all the mysteries of this strange new planet.

One Lonely Outpost is a farming sim, colony sim and indie game developed and published by indie.io.
Released on March 06th 2025 is available in English only on Windows.

It has received 572 reviews of which 365 were positive and 207 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 18.49€ on Steam, but you can find it for 0.52€ on Gamivo.


The Steam community has classified One Lonely Outpost into these genres:

Media & Screenshots

Get an in-depth look at One Lonely Outpost through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 or AMD R9 290 or greater
  • DirectX: Version 10
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
March 2026
Feels like it wanted to be Stardew Valley but missed the mark. ITs a interesting game and I have had fun, but... It lacks polish. Wait until its on sale and its worth it, but... Buy Stardew Valley instead when not.
154 hours played
Dec. 2025
3/5, but I'd like to give a 4. As most have stated, a sci-fi, space take on Farming/Social sims like Stardew Valley. It's slow to get rolling, but it does have a nice feel to growing your colony. You do start off feeling a little lonely and overwhelmed, and as you develop it gets easier and I liked that. It's got a nice mechanic for completionists too, where you're looking to document almost everything in the game, and their different stages. The multi-tool (omni tool) which is upgradeable, performs the standard functions for mining, plowing, watering and (not a feature I've seen before) - wind blowing. All in the palm of your hand. It's a neat and sensible mechanic for a game set in a space faring future. All that said, I'd give it a higher score, but it has some frustrating hang ups. 1 - no auto planting/picking. You have to click, or hit a button EVERY TIME you want to collect individual crops. You can't just hold and run through. As you can imagine, that means walking or running through your fields repeatedly clicking, (and still sometimes missing spots and having to double back). And it gets even worse when the weather effects (which can't be disabled, or lowered in graphic use) cause lag while doing this. 2 - 1 wouldn't be as big an issue were you to use sprinklers. BUT - they only have one tier which does a surrounding 8 tile spread + 1 at the cardinal points. Having to have water pumps (6 tiles) within range to supply water to the sprinklers, and electricity (also 6 tiles) within range of the pumps, is a nice, realistic touch for the game - but it's a little frustrating with the aforementioned sprinkler coverage. Plenty of electrical upgrades, but none for sprinklers and water pumps? Come on. We like to make nice, square coverage when we have the room. 3 - still on the crops, the blowing mechanic adds a new element to farming, where you blow off pests, but the pests can be hard to see at times (small, swirling white dots). You're left double checking in the dark a lot. Maybe make the effect a little larger, or multi-coloured so it can stand out? 4 - it's clear there are quite a few unfinished elements. Robot animals are supposed to be able to end up needing a virus purge - but that doesn't seem to ever happen. Speaking of the robot animals - Robocows. What's the point? You can use natural milk in some recipes, or make cheese out of it, but synthetic milk? Nothing. Only good for selling or gifting, and really not worth the space those robocows take up. Speaking of robotics in general - solar storms are supposed to add extra challenge by potentially frying equipment - but it only ever does to the one crafting station inside your base. Again, what's the point? 5 - your days feel short, and the distance you need to cover, too large. Felt like I spent half the game travelling in between areas - which post main game, gets a nice little shortcut feature, but too little, too late imo. I think either a slower tick count per day, or opening up short cuts sooner would alleviate some of this. Brief, I liked this game well enough, despite some of the frustrating elements. As it stands, I couldn't recommend paying full price, but if you can catch it half off, would be a nice time killer. Obviously, it hasn't had the time to expand content and plotlines the likes of Stardew Valley, but I could definitely see it getting there at some point.
14 hours played
Nov. 2025
One Lonely Outpost begins with a premise that immediately sets it apart from the typical farming and life-sim formula: instead of inheriting a cozy homestead in a quaint village, you are the very first settler on a barren alien world. This loneliness is central to the game’s identity. You touch down with nothing but a rover, a handful of starter equipment, and the hope that someday this wasteland will become a thriving colony. The early hours lean into that isolation—dusty plains stretch endlessly, strange mineral formations dot the landscape, and the silence is broken only by your footsteps and the soft hum of your robotic companion. Despite the emptiness, the sense of possibility is powerful. Every plant you grow, every patch of soil you revive, feels like a personal victory carved out of nothingness. The gameplay blends elements of farming, crafting, exploration, and colony building into a broad sandbox meant to encourage experimentation. You till soil, plant crops, gather resources, and gradually unlock new tools for expanding your outpost. As the settlement grows, other colonists begin to arrive, bringing requests, personalities, and small narrative touches that gradually make the world feel less abandoned. The farming system offers both traditional crops and more imaginative sci-fi variants, while the crafting system lets you build everything from solar arrays to irrigation rigs. It is a game that strives to give you the freedom to shape the colony your own way—either through organic agriculture or through a more synthetic, tech-driven approach. Exploration is another major pillar of the experience. The planet is dotted with caverns, abandoned structures, and environmental puzzles, all encouraging you to venture beyond your comfort zone. Beneath the surface, the mines offer resources needed for upgrades, but they also reinforce the sense of a world slowly yielding its secrets. The slow transformation of the planet—from dry rock to patches of green, from silence to bustle—serves as the emotional backbone of the game. Watching life take hold in a place that once felt utterly inhospitable is one of the game’s most satisfying rewards. However, the ambition behind One Lonely Outpost sometimes outpaces its polish. Some systems feel more cumbersome than they should, particularly in the early hours, where tasks like irrigation and equipment setup can feel unintuitive or overly complex. Menus and inventory management occasionally lack the refinement and efficiency seen in other modern farming and colony sims, and certain activities—such as fishing, drone handling, or resource processing—sometimes feel more like chores than engaging mechanics. These rough edges don’t break the experience, but they can disrupt its otherwise relaxing flow. The pacing also contributes to the game’s unevenness. While the gradual arrival of colonists is charming, the wait between major progression milestones can feel long, especially if you’re eager for the next narrative beat or mechanical unlock. Some players may appreciate the realism of a slow-growing colony, but others may wish for a more dynamic progression curve. Similarly, once your basic needs are met and your colony achieves stability, the sense of challenge diminishes, and the incentive to optimize or expand further can wane unless you are personally motivated to keep shaping the world. Where the game consistently shines is in its presentation. The pixel-art aesthetic is warm and expressive, giving the alien world a personality that evolves as you cultivate it. Subtle details in the animation, environmental effects, and character portraits help give life to the setting, even when the world is still sparsely populated. The music and ambient sounds add to the sense of calm, creating a cozy atmosphere despite the barren surroundings. The artistic direction reinforces the theme of slowly nurturing beauty from emptiness, and this thematic coherence is one of the game’s strongest assets. Ultimately, One Lonely Outpost is a heartfelt and ambitious take on the farming and colony-building genre. It offers a unique setting, a strong sense of personal accomplishment, and the satisfying fantasy of being the first to breathe life into a silent planet. While it has noticeable rough spots in its systems and pacing, its charm, atmosphere, and underlying vision allow it to stand out among its peers. For players who enjoy relaxed exploration, gradual world-building, and the meditative satisfaction of turning wasteland into home, it delivers a memorable and rewarding experience. It may not be perfect, but it has a soul—and that is often the quality that lingers longest. Rating: 6/10
85 hours played
Nov. 2025
A fun, relaxing and mostly well-polished sci-fi, open-world exploration and farming game. Pros: - Open world with lots of different things to do (farming, mining, crafting, catching fish and insects, etc) - Unlike many farming games, in this you actually have to provide food for the rest of the town. However it's very easy to do, so there is plenty of time to do whatever in the open world. - Food/Hunger and Stamina is handled in a simple way that strikes a good balance between realism and simplicity. It's not hand-waved completely, but you aren't overly focused on it like in some survival games. - Many main plot missions and side missions including ones from other characters when you reach certain levels of relationships. - The growth of the colony is handled well - at first it's just you and your pet robot, as you progress through the game more colonists will arrive. - 3D static objects with 2D sprites do a good job of evoking a mid-90s, feel to the game. - The "omniguide" provides a good way to track what you've explored and what you haven't found yet, as well as providing an internal help/reference guide for the gameplay. - Power and other resources are handled fairly realistically - it takes a bit of effort and a little planning to automate things, but again it's not overcomplicated. - Good background world-building and jokingly-dystopian but ultimately optimistic sci-fi plot YMMV: - The "Scarlet Salt" used in cooking in the game is actually a chromate and thus hilariously toxic in real life. - Lots of things in the plot require waiting for something you've started to finish. For example, when you do something that triggers a new colonist or item to be sent, it takes days for them to arrive from offworld. When you make terraforming changes, it takes over a week for them to take effect (you will see differences in the world every few days). I don't mind this at all, as it feels realistic and you can always do other things or just go to bed early to pass the time. However, some players who want to speed through the plot find it irritating to have to wait to advance the story. Cons: - The insect-catching minigame is boring and frustrating. - The explorable world isn't particularly big. - It's ridiculously easy to provide the required food to feed the colonists, so there isn't a real incentive to build a big farm, although that's supposed to be your main job. - Despite this, colonists will be angry at you for not feeding them at the start of the first day of a new food-delivery cycle, acting like they are starving and you are failing at your job. - Resources found around the world respawn a bit too frequently, and it's a bit too easy to gather stuff. - Likewise you can easily make more money than you can use just by refining common stone into silicon and then into glass, or converting the miscellaneous plant matter produced as a byproduct of farming into wood. - Some of the characters are painfully one-dimensional and cringeworthy, although some are written with depth. - As far as I can tell, the grumpy/angry dialogue options just make people upset with you. Being nice seems to be always the "best" choice and being angry always gives a worse outcome. While arguably realistic, it would be nice to have some choices that have varied positives and negatives.
14 hours played
Oct. 2025
You are asked with setting up a colony on a desolate planet. Having played this style of game before helped with my knowing I would need to plant crops and mine ores etc... Took a bit to understand the 4 tools - as they are sci fi tools, not real life, but once i worked out what each does it was easy to select the appropriate one. It starts slow, but once you get the terraforming started and a couple of colonists, there are a couple of quests going concurrently. But a lot of it is self motivation to progress rather than the NPC giving you things to do.

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Frequently Asked Questions

One Lonely Outpost is currently priced at 18.49€ on Steam.

No, One Lonely Outpost is currently not on sale. You can purchase it for 18.49€ on Steam.

Yes, One Lonely Outpost received 365 positive votes out of a total of 572 achieving a rating of 6.18.
😐

One Lonely Outpost was developed and published by indie.io.

Yes, One Lonely Outpost is playable and fully supported on Windows.

No, One Lonely Outpost is not playable on MacOS.

No, One Lonely Outpost is not playable on Linux.

One Lonely Outpost is a single-player game.

Yes, there is a DLC available for One Lonely Outpost. Explore additional content available for One Lonely Outpost on Steam.

No, One Lonely Outpost does not support mods via Steam Workshop.

No, One Lonely Outpost does not support Steam Remote Play.

Yes, One Lonely Outpost is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for One Lonely Outpost.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 July 2026 14:17 UTC
SteamSpy data 23 July 2026 03:23 UTC
Steam price 28 July 2026 18:34 UTC
Steam reviews 27 July 2026 10:01 UTC

If you'd like to dive deeper into the details about One Lonely Outpost, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about One Lonely Outpost
  • SteamCharts - Analysis of One Lonely Outpost concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck One Lonely Outpost compatibility
One Lonely Outpost
Rating
6.2
365
207
Game modes
Features
Online players
5
Developer
indie.io
Publisher
indie.io
Release 06 Mar 2025
Platforms
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