Orcs Must Die! Deathtrap on Steam - User reviews, Price & Information

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Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.

Orcs Must Die! Deathtrap is a tower defense, co-op and action game developed and published by Robot Entertainment.
Released on January 28th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Spanish - Latin America and Thai.

It has received 3,158 reviews of which 2,258 were positive and 900 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Orcs Must Die! Deathtrap into these genres:

Media & Screenshots

Get an in-depth look at Orcs Must Die! Deathtrap through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6th Gen
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / AMD Radeon RX 570 8 GB
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
"The OVERLY negative reviews for this game are not entirely correct" I didn't want to write a review for this, I typically just sit back and enjoy these games only really commenting when things are unfun, rather than "bad", like the DLC's for OMD!3. However the people commenting below are just plain wrong on this being a "terrible game". It is certainly not the strongest in the series, that's a given, but the majority of problems they claim to have with it are non existent. such as: "The game is not balanced for solo play" I mostly played solo so far, and not once have I had an issue with clearing a map. I have passed every run bar 1 (in which I picked double barricade and forgot to replace a barricade it sold) but prior to forgetting it was wave 4, with no signs of cracks in the defence. Its one thing for the game to be "too difficult" for solo play, that's based on an individual, but the game is more than possible to clear every map solo. "Melee is bad and dumb it holds you in place" (Updated 10/04/25) They've made significant changes to melee, notably that you can move in between swings now. However on D10, the melee characters require significantly more cards to achieve survivability comapred to the ranged characters, so my stance has changed to agree melee is bad UNTIL melee receives buffs to make them more viable on higher difficulties, such as a buff to move speed for example. Thats just for D10 though, other difficulties its perfectly fine, if a little boring. "The characters are too woke" The character design is a little blander than those found in unchained, I will agree. But what about a giant bear with a staff screams woke to you? Is a cat assassin woke? Is it just the hairstyles, the fact that there's a character of colour? Whats the argument here? I'm not a FAN of the new characters, but that's because they don't seem distinct enough to LOVE them. "The new barricade limit mechanics suck","There will be a barricade meta as a result" (Updated 10/04/25) This is a different conversation now as they've not only increased the barricade limit and added a barricade trap that buffs nearby traps for 3000 coin, but also made changes to some cards that grant more barricades (eg double barricade now granting 2x orc damage) while also giving the option to buy barricades instead of taking cards at the end of each wave. Now the only arguement lies in whether you enjoy the free barricade mechanic, which if you don't enjoy it, theres no real way to change your mind, but after my 100 or so hours, I've learned to find no issue with it and actually quite enjoy it. Understandable if you dislike it though. "The random cards take away customisable upgrades from OMD(x)" This is surely an intentional way to make you play every map differently. Having 2x1 barricades locked in a card means that the maps you don't get it, you are going to be playing a less barricade focused strategy, that's it. It doesn't ruin the game to not get these cards, sometimes you'll only get offered cards that offer % damage increases and nothing to develop a DIFFERENT build. But that's the point. You're not supposed to play the same way every time. If that's not for you, that's fair enough, but that's literally what the advertised rogue-like cards elements is. There are, however, VERY valid negatives this game has: "The performance" The game has some pretty nasty FPS drops for seemingly no reason at random intervals. The game runs well for me personally on medium settings on a 2060 Super at 1920x1080 but people have mentioned it running pretty terribly even on low settings. This is an obvious issue worth at least pointing out, and an understandable negative review until fixed. "The UI" I'll be honest, there's not much to redeem the UI. Its not BAD for me on my native resolution, its just a little ugly to look at; Cartoon-y, almost "mobile game-esque". However I've seen screenshots of the UI on an ultra widescreen ratio and its honestly horrifically bad. It does its job, fine, but its not very nice to look at. "No Re-roll mechanic" (Updated 10/04/25) They have added a reroll mechanic for threads at the end of each wave, offering an increased reroll price per reroll. However this was actually not what I was hoping for. In regards to threads there's usually SOMETHING (if not the greatest option) for you to take to gain SOME form of buff. However sometimes the 3 maps with their accompanying modifiers can be brutal, and rolling into them on mission 6 can be run ending. Not granting even a single map reroll is slightly disappointing, however it may happen in the future (fingers crossed) "The balance" My god are some of the characters really bad with no upgrades. Like, unusable bad. I know I mentioned the melee being just fine, but I feel like the melee characters are worse by the fact that they have to be WAY more mobile to keep up with the others. I haven't played a 4 player game, so maybe they can do more position holding rather than running around, but you really cannot leave your choke-points as the melee characters. Also, some of the traps are not good. But, that's something that can balance out with patches/ presumed upgrades, its too early to tell yet. "Thread Descriptions" The thread descriptions can be....flimsy at best. For example, the card "We Must Go Faster" says "Spike Trap triggers 3x faster for half damage." Does this mean that the trap has less of a delay when an enemy walks over it (i.e. it would help with kobolds etc)? Does it mean it resets faster? Still don't actually know when looking back on it. Or "On The Ropes" that says "Kalos can deal additional 15% damage to an enemy before they Enrage." What does any of that mean? I CAN deal and additional 15% damage, but doesn't explain how I CAN deal it. Is it random chance, does it always passively trigger? And what the hell does it mean "before they enrage"? I do not know what the enrage effect is, and I cannot look up in-game what that means. Would be nice to have more accurate and specific card descriptions when highlighting them (think the hover popup descriptions, like keywords in hearthstone). "The maps are too open" They really are. I don't mind the large courtyards as long as you give me some areas that I can turn into small killboxes. However practically NONE of the maps do this right. I don't think the maps are "impossible" as the negative reviews seem to claim, just that I would like the occasional corridors map to spice it up instead of just wide open spaces everywhere. (Updated 10/04/25) They have actually added a handful of smaller maps to the pool which does help with some of the complaints regarding map size. I have a LOT of good to say about the game, but reviews have a character limit and I had to point out where the borderline negative spam is wrong. All in all its actually a 7/10 game that's being dragged for...seemingly little reason. It is not a trash heap that the other reviews are claiming it to be. Its got bad parts, but so does every game. Give it a go.
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Feb. 2025
Once you get around the differences to the three predecessor games its incredibly addictive and enjoyable
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Feb. 2025
Alright let's start off with what this game is NOT. It is NOT Orcs Must Die 4. This game plays like the devs had a villain origin story where they heard someone say "Orcs Must Die is so easy that I just leave it running over night" one too many times and just snapped and poured in pure pain and malice. It is STILL A FUN GAME but do not go into this expecting a game for casuals or a typical Orcs Must Die game lmao. This game is brutal and often frustrating but the discord is active and the devs actually listen and respond to people in chat, making changes in real time sometimes in response to feedback. Many of the initial problems from launch have already been fixed and the game is already 1000x better than it was then. In other words this is a fun game that I would recommend based on it being fun, but I wouldn't measure it against the previous OMD games.
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Jan. 2025
I personally think most of the negative comments about this title are overblown. Based on the reviews I was expecting the game to be in a much worse state than it is. Controversially, I like the changes they made to barricades (post-patch). It's far more collaborative to discuss how you use a limited resource over just having one player have to foot the bill for them, and I like that you don't lose a trap slot for them. They were an auto-pick every time: there's no reason not to just give it as part of your default kit. I was horrified when I read about how they removed strafing while you melee, but the end result is actually much better than previous titles - your characters snap to targets, and melee finally, *finally* feels impactful. I'm thrilled that there are finally characters built for melee over it just being an afterthought, and on that note all of the heroes are fun - the approach they took in Deathtrap feels like a healthy mix between what worked from OMD3 and OMD: Unchained. I'm really enjoying it. The fact there are multiple outputs for Skulls adds a lot too, and I think that while the rogue-lite additions may not be for everyone I do appreciate how they change the game, and how you can chain runs together. It's not perfect - I do miss the trinkets: without them playing the same hero over and over starts to get a little stale. And flyers are a big problem, making ballistas the new auto-pick every time. But overall I have to say all the changes they made for Deathtrap have been positive, and while I can see how it may have rubbed long-time fans who just wanted OMD4 the wrong way, I think they're good for the franchise and I appreciate that this title feels like a shakeup of the old formula.
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Jan. 2025
I’ll be upfront—I asked for a refund. And that’s for one main reason: the game is heavily designed around a four-player experience. Who Do I Recommend This For? āœ… Groups of 3-4 players. āŒ Solo players or duos. ---- Update: The developers have increased the barricade limit less than 24h after the games release: Solo players now start with 22 barricades (up from 16). Duos share 20 barricades (up from 16). Trios share 18 barricades (up from 16). Quads remain at 16 barricades. This is definitely an improvement and makes things more manageable than before. However, I still miss having no limit, as the ability to build enormous killboxes was what made me fall in love with the other games. I think there are other ways to add challenge and maintain the rogue-lite feel without forcing players away from this concept—perhaps by offering rewards for using fewer barricades? ---- I started the game with an open mind regarding the limited barricades, but after testing five different maps, I quickly realized a major issue. Every map had multiple open paths leading to the crystal room. As a solo player, I couldn’t create a proper killbox to just sit back and enjoy mowing down orcs due to the barricade limit. And even if you can unlock more through cards, I just don’t see that being enough. My original plan was to play co-op with a friend—someone I’ve played the other three games with—but as it stands, I don’t think we’d have much fun. I loved Orcs Must Die! 3, where the gameplay loop let you scramble a bit during early waves before earning enough money to set up ideal barricades. But with this game’s continuous, non-stop, run-around action, that strategy doesn’t seem viable, and I just don’t think it’s for me. To be clear, I don’t think the current design is impossible or even overly hard. It’s just a design shift that doesn’t align with the elements I loved in previous games. I appreciate the rogue-lite mechanics and other additions—they’re genuinely great! But the barricade limit, as it stands, is too off-putting for me. If the developers ever introduce a mode that removes or relaxes this barricade restriction—call it an "easy mode" or whatever—I would re-purchase the game in an instant. Until then, though, I don’t see myself playing it. Technical Issues On top of that, I play on a 32:9 monitor, and the UI elements were pushed to the far corners of the screen, making it almost unplayable. Running in windowed mode didn’t help either—there was no option to lock the cursor inside the window.
Expand the review

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Frequently Asked Questions

Orcs Must Die! Deathtrap is currently priced at 28.99€ on Steam.

Orcs Must Die! Deathtrap is currently not on sale. You can purchase it for 28.99€ on Steam.

Orcs Must Die! Deathtrap received 2,258 positive votes out of a total of 3,158 achieving a rating of 6.96.
😐

Orcs Must Die! Deathtrap was developed and published by Robot Entertainment.

Orcs Must Die! Deathtrap is playable and fully supported on Windows.

Orcs Must Die! Deathtrap is not playable on MacOS.

Orcs Must Die! Deathtrap is not playable on Linux.

Orcs Must Die! Deathtrap offers both single-player and multi-player modes.

Orcs Must Die! Deathtrap includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Orcs Must Die! Deathtrap. Explore additional content available for Orcs Must Die! Deathtrap on Steam.

Orcs Must Die! Deathtrap does not support mods via Steam Workshop.

Orcs Must Die! Deathtrap does not support Steam Remote Play.

Orcs Must Die! Deathtrap is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Orcs Must Die! Deathtrap.

Data sources

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Last Updates
Steam data 23 April 2025 20:04
SteamSpy data 25 April 2025 04:53
Steam price 30 April 2025 04:58
Steam reviews 29 April 2025 11:47

If you'd like to dive deeper into the details about Orcs Must Die! Deathtrap, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Orcs Must Die! Deathtrap
  • SteamCharts - Analysis of Orcs Must Die! Deathtrap concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Orcs Must Die! Deathtrap compatibility
Orcs Must Die! Deathtrap
7.0
2,258
900
Game modes
Multiplayer
Features
Online players
255
Developer
Robot Entertainment
Publisher
Robot Entertainment
Release 28 Jan 2025
Platforms