Orcs Must Die! Deathtrap on Steam - User reviews, Price & Information

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Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.

Orcs Must Die! Deathtrap is a tower defense, third-person shooter and co-op game developed and published by Robot Entertainment.
Released on January 28th 2025 is available only on Windows in 15 languages: English, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Spanish - Latin America and Thai.

It has received 3,338 reviews of which 2,388 were positive and 950 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Orcs Must Die! Deathtrap into these genres:

Media & Screenshots

Get an in-depth look at Orcs Must Die! Deathtrap through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6th Gen
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / AMD Radeon RX 570 8 GB
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I wish there was a neutral review. I don't want to say yes, I don't want to say no. But I respect the attempt to branch out and try something new, so I'll put it on positive. Can the game be fun? I'm sure of it. It's still OMD. It's still orc killing goodness. With some more time I'm sure it will get more fun. Though I haven't put too much time into the game yet but my first impressions are very clear. I'm an avid fan of the OMD series with 60+ hours in each game, having completed on max difficulty multiple times. And MAN am I missing some introduction. You start off with a dozen traps, dozen enemies and maps that make my brain hurt. It's big, open, difficult to make fun trap combinations or kill boxes and it is just.. so.. much. The maps are huge and mostly open. No walls, no roofs. Just floor traps, which are barely effective because the space is so big. The only small corridors are stairs where you can't place them. Floor traps are also significantly more expensive (spikes being 800 instead of 300), though income is higher. With the lack of a simple introduction having a few traps and a small area, even though I have so much experience, I felt so lost. I feel a lack of progression being thrown in with so much stuff against so much stuff. Also your starting traps don't match the starting levels (wall traps without walls, ceiling traps without ceilings, etc) but this is more a level design issue. The missions are also very long without an option to save. Starting a full run means either playing for 1+ hour. Enemies have different hp scalings than I'm used to. Those trolls are dead in 4 hits while earth elementals take an incredible beating. It all went from being VERY easy to handle to being overwhelmed in one wave. I don't understand why quite yet. This is something to get used to but it amplifies that lost feeling. I think if the current starting point later on after a few levels it would've been fine. Now I just feel like joining a new survival game world where your friends already passed the early game, you know? I'm sure I'll have much more fun later on.
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Feb. 2025
Once you get around the differences to the three predecessor games its incredibly addictive and enjoyable
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Feb. 2025
Alright let's start off with what this game is NOT. It is NOT Orcs Must Die 4. This game plays like the devs had a villain origin story where they heard someone say "Orcs Must Die is so easy that I just leave it running over night" one too many times and just snapped and poured in pure pain and malice. It is STILL A FUN GAME but do not go into this expecting a game for casuals or a typical Orcs Must Die game lmao. This game is brutal and often frustrating but the discord is active and the devs actually listen and respond to people in chat, making changes in real time sometimes in response to feedback. Many of the initial problems from launch have already been fixed and the game is already 1000x better than it was then. In other words this is a fun game that I would recommend based on it being fun, but I wouldn't measure it against the previous OMD games.
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Jan. 2025
I personally think most of the negative comments about this title are overblown. Based on the reviews I was expecting the game to be in a much worse state than it is. Controversially, I like the changes they made to barricades (post-patch). It's far more collaborative to discuss how you use a limited resource over just having one player have to foot the bill for them, and I like that you don't lose a trap slot for them. They were an auto-pick every time: there's no reason not to just give it as part of your default kit. I was horrified when I read about how they removed strafing while you melee, but the end result is actually much better than previous titles - your characters snap to targets, and melee finally, *finally* feels impactful. I'm thrilled that there are finally characters built for melee over it just being an afterthought, and on that note all of the heroes are fun - the approach they took in Deathtrap feels like a healthy mix between what worked from OMD3 and OMD: Unchained. I'm really enjoying it. The fact there are multiple outputs for Skulls adds a lot too, and I think that while the rogue-lite additions may not be for everyone I do appreciate how they change the game, and how you can chain runs together. It's not perfect - I do miss the trinkets: without them playing the same hero over and over starts to get a little stale. And flyers are a big problem, making ballistas the new auto-pick every time. But overall I have to say all the changes they made for Deathtrap have been positive, and while I can see how it may have rubbed long-time fans who just wanted OMD4 the wrong way, I think they're good for the franchise and I appreciate that this title feels like a shakeup of the old formula.
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Jan. 2025
I’ll be upfront—I asked for a refund. And that’s for one main reason: the game is heavily designed around a four-player experience. Who Do I Recommend This For? ✅ Groups of 3-4 players. ❌ Solo players or duos. ---- Update: The developers have increased the barricade limit less than 24h after the games release: Solo players now start with 22 barricades (up from 16). Duos share 20 barricades (up from 16). Trios share 18 barricades (up from 16). Quads remain at 16 barricades. This is definitely an improvement and makes things more manageable than before. However, I still miss having no limit, as the ability to build enormous killboxes was what made me fall in love with the other games. I think there are other ways to add challenge and maintain the rogue-lite feel without forcing players away from this concept—perhaps by offering rewards for using fewer barricades? ---- I started the game with an open mind regarding the limited barricades, but after testing five different maps, I quickly realized a major issue. Every map had multiple open paths leading to the crystal room. As a solo player, I couldn’t create a proper killbox to just sit back and enjoy mowing down orcs due to the barricade limit. And even if you can unlock more through cards, I just don’t see that being enough. My original plan was to play co-op with a friend—someone I’ve played the other three games with—but as it stands, I don’t think we’d have much fun. I loved Orcs Must Die! 3, where the gameplay loop let you scramble a bit during early waves before earning enough money to set up ideal barricades. But with this game’s continuous, non-stop, run-around action, that strategy doesn’t seem viable, and I just don’t think it’s for me. To be clear, I don’t think the current design is impossible or even overly hard. It’s just a design shift that doesn’t align with the elements I loved in previous games. I appreciate the rogue-lite mechanics and other additions—they’re genuinely great! But the barricade limit, as it stands, is too off-putting for me. If the developers ever introduce a mode that removes or relaxes this barricade restriction—call it an "easy mode" or whatever—I would re-purchase the game in an instant. Until then, though, I don’t see myself playing it. Technical Issues On top of that, I play on a 32:9 monitor, and the UI elements were pushed to the far corners of the screen, making it almost unplayable. Running in windowed mode didn’t help either—there was no option to lock the cursor inside the window.
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Frequently Asked Questions

Orcs Must Die! Deathtrap is currently priced at 28.99€ on Steam.

Orcs Must Die! Deathtrap is currently not on sale. You can purchase it for 28.99€ on Steam.

Orcs Must Die! Deathtrap received 2,388 positive votes out of a total of 3,338 achieving a rating of 6.97.
😐

Orcs Must Die! Deathtrap was developed and published by Robot Entertainment.

Orcs Must Die! Deathtrap is playable and fully supported on Windows.

Orcs Must Die! Deathtrap is not playable on MacOS.

Orcs Must Die! Deathtrap is not playable on Linux.

Orcs Must Die! Deathtrap offers both single-player and multi-player modes.

Orcs Must Die! Deathtrap includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Orcs Must Die! Deathtrap. Explore additional content available for Orcs Must Die! Deathtrap on Steam.

Orcs Must Die! Deathtrap does not support mods via Steam Workshop.

Orcs Must Die! Deathtrap does not support Steam Remote Play.

Orcs Must Die! Deathtrap is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Orcs Must Die! Deathtrap.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2025 16:17
SteamSpy data 05 September 2025 16:37
Steam price 14 September 2025 12:53
Steam reviews 12 September 2025 14:01

If you'd like to dive deeper into the details about Orcs Must Die! Deathtrap, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Orcs Must Die! Deathtrap
  • SteamCharts - Analysis of Orcs Must Die! Deathtrap concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Orcs Must Die! Deathtrap compatibility
Orcs Must Die! Deathtrap
Rating
7.0
2,388
950
Game modes
Multiplayer
Features
Online players
217
Developer
Robot Entertainment
Publisher
Robot Entertainment
Release 28 Jan 2025
Platforms