"The OVERLY negative reviews for this game are not entirely correct" I didn't want to write a review for this, I typically just sit back and enjoy these games only really commenting when things are unfun, rather than "bad", like the DLC's for OMD!3. However the people commenting below are just plain wrong on this being a "terrible game". It is certainly not the strongest in the series, that's a given, but the majority of problems they claim to have with it are non existent. such as: "The game is not balanced for solo play" I mostly played solo so far, and not once have I had an issue with clearing a map. I have passed every run bar 1 (in which I picked double barricade and forgot to replace a barricade it sold) but prior to forgetting it was wave 4, with no signs of cracks in the defence. Its one thing for the game to be "too difficult" for solo play, that's based on an individual, but the game is more than possible to clear every map solo. "Melee is bad and dumb it holds you in place" (Updated 10/04/25) They've made significant changes to melee, notably that you can move in between swings now. However on D10, the melee characters require significantly more cards to achieve survivability comapred to the ranged characters, so my stance has changed to agree melee is bad UNTIL melee receives buffs to make them more viable on higher difficulties, such as a buff to move speed for example. Thats just for D10 though, other difficulties its perfectly fine, if a little boring. "The characters are too woke" The character design is a little blander than those found in unchained, I will agree. But what about a giant bear with a staff screams woke to you? Is a cat assassin woke? Is it just the hairstyles, the fact that there's a character of colour? Whats the argument here? I'm not a FAN of the new characters, but that's because they don't seem distinct enough to LOVE them. "The new barricade limit mechanics suck","There will be a barricade meta as a result" (Updated 10/04/25) This is a different conversation now as they've not only increased the barricade limit and added a barricade trap that buffs nearby traps for 3000 coin, but also made changes to some cards that grant more barricades (eg double barricade now granting 2x orc damage) while also giving the option to buy barricades instead of taking cards at the end of each wave. Now the only arguement lies in whether you enjoy the free barricade mechanic, which if you don't enjoy it, theres no real way to change your mind, but after my 100 or so hours, I've learned to find no issue with it and actually quite enjoy it. Understandable if you dislike it though. "The random cards take away customisable upgrades from OMD(x)" This is surely an intentional way to make you play every map differently. Having 2x1 barricades locked in a card means that the maps you don't get it, you are going to be playing a less barricade focused strategy, that's it. It doesn't ruin the game to not get these cards, sometimes you'll only get offered cards that offer % damage increases and nothing to develop a DIFFERENT build. But that's the point. You're not supposed to play the same way every time. If that's not for you, that's fair enough, but that's literally what the advertised rogue-like cards elements is. There are, however, VERY valid negatives this game has: "The performance" The game has some pretty nasty FPS drops for seemingly no reason at random intervals. The game runs well for me personally on medium settings on a 2060 Super at 1920x1080 but people have mentioned it running pretty terribly even on low settings. This is an obvious issue worth at least pointing out, and an understandable negative review until fixed. "The UI" I'll be honest, there's not much to redeem the UI. Its not BAD for me on my native resolution, its just a little ugly to look at; Cartoon-y, almost "mobile game-esque". However I've seen screenshots of the UI on an ultra widescreen ratio and its honestly horrifically bad. It does its job, fine, but its not very nice to look at. "No Re-roll mechanic" (Updated 10/04/25) They have added a reroll mechanic for threads at the end of each wave, offering an increased reroll price per reroll. However this was actually not what I was hoping for. In regards to threads there's usually SOMETHING (if not the greatest option) for you to take to gain SOME form of buff. However sometimes the 3 maps with their accompanying modifiers can be brutal, and rolling into them on mission 6 can be run ending. Not granting even a single map reroll is slightly disappointing, however it may happen in the future (fingers crossed) "The balance" My god are some of the characters really bad with no upgrades. Like, unusable bad. I know I mentioned the melee being just fine, but I feel like the melee characters are worse by the fact that they have to be WAY more mobile to keep up with the others. I haven't played a 4 player game, so maybe they can do more position holding rather than running around, but you really cannot leave your choke-points as the melee characters. Also, some of the traps are not good. But, that's something that can balance out with patches/ presumed upgrades, its too early to tell yet. "Thread Descriptions" The thread descriptions can be....flimsy at best. For example, the card "We Must Go Faster" says "Spike Trap triggers 3x faster for half damage." Does this mean that the trap has less of a delay when an enemy walks over it (i.e. it would help with kobolds etc)? Does it mean it resets faster? Still don't actually know when looking back on it. Or "On The Ropes" that says "Kalos can deal additional 15% damage to an enemy before they Enrage." What does any of that mean? I CAN deal and additional 15% damage, but doesn't explain how I CAN deal it. Is it random chance, does it always passively trigger? And what the hell does it mean "before they enrage"? I do not know what the enrage effect is, and I cannot look up in-game what that means. Would be nice to have more accurate and specific card descriptions when highlighting them (think the hover popup descriptions, like keywords in hearthstone). "The maps are too open" They really are. I don't mind the large courtyards as long as you give me some areas that I can turn into small killboxes. However practically NONE of the maps do this right. I don't think the maps are "impossible" as the negative reviews seem to claim, just that I would like the occasional corridors map to spice it up instead of just wide open spaces everywhere. (Updated 10/04/25) They have actually added a handful of smaller maps to the pool which does help with some of the complaints regarding map size. I have a LOT of good to say about the game, but reviews have a character limit and I had to point out where the borderline negative spam is wrong. All in all its actually a 7/10 game that's being dragged for...seemingly little reason. It is not a trash heap that the other reviews are claiming it to be. Its got bad parts, but so does every game. Give it a go.
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