Out Of Hands on Steam - User reviews, Price & Information

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Out of Hands is a bizarre card-based adventure game that blends video-collage graphics with gripping psychological horror. Will you seek the truth lurking in this wicked, warped world—and can you bear its weight? Misty memories threaten to tear you apart, contorting you into a being... Out of Hands.

Out Of Hands is a surreal, card battler and multiple endings game developed and published by Game River.
Released on April 21st 2025 is available only on Windows in 7 languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, German and Korean.

It has received 1,058 reviews of which 1,002 were positive and 56 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 13.99€ on Steam with a 20% discount.


The Steam community has classified Out Of Hands into these genres:

Media & Screenshots

Get an in-depth look at Out Of Hands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3-4130 or AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: Intel (R) HD Graphics or AMD Radeon HD
  • DirectX: Version 10
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
Jan. 2026
Stunning visuals, addictive gameplay, and overall very well executed story. Probably one of my favorite indie games, if not my favorite. The OST is also fantastic (please add it to Spotify, Trapped Clock is such a banger). I don't support the use of generative AI, but it seems like it was used very sparingly, and a large majority of the art and visuals are obviously human-made. It is definitely a shame given the evident amount of love and effort that went into this game, but I'd recommend it regardless.
9 hours played
Oct. 2025
The only thing better than this game is the angry reviews from the "AI Bad" hivemind trying to argue that all of the genuine human artistic effort in this game is somehow invalidated because the dude used AI art to generate a couple of enemy sprites, in a way that complements the surreal nature of the other human-made art and very much does not make the game feel lazy or like a typical "AI Slop" product. You guys desperately need to achieve nuance and understand that using a single ai generated image does not taint a game forever or invalidate the years of effort the developer put in for it.
17 hours played
Sept. 2025
What A Trippy And Bizarre Adventure!(This is a compliment by the way.) It's hard to describe what exactly Out Of Hands is. One moment it's a stop motion animation about a bandaged man trapped in a room, then it's a sequence of nightmare/dream realm drawn in a stylized pencil sketch, and then you are fighting the protagonist's inner demons with a pair of human hands and office supplies. The only thing connects all three designs is that they are all very weird, and I love it a lot. It is fascinating to see the story of a broken soul unfold. The card battler is both easy to learn the mechanics and fun to experiment new builds. I highly recommend this bizarre adventure made... OUT OF HANDS. Things I Like About Out Of Hands: 1. "Hand" Art & Story Hands down the most eye-catching feature of this game. [*]This game has an unhealthy (compliment) fixation on hands. The face of the protagonist is distorted and made of hands; most of the nightmare creatures are made of various fingers; even the level design contains a lot of different hand gestures. Again, it's a peculiar art style and I am all for it. [*]The use of real life photography is also interesting. All the cards are the developer(I assume) swinging the office supplies above the 2mm standard cutting mat. The three mindsets are also just the developer doing three types of action to represent the different aspect of thoughts. Uncanny at first, but it certainly leaves quite an impression on me. [*]Even though the stop motion part is just for menu selection, it's still add a lot of charm to the game. [*]The story is intriguing and a little cryptic. The game explores the tortured psyche of a broken man trying his best to untangle the mess he wrought. With the three mindsets(Logic, Mystery, and Action) by his side, the broken man delves deep into the nightmare. 2. Card Battle Quite similar to Inscryption, which I am confident is one of the inspiration behind this game. [*]It's a very simple system. Every round you drag three cards in your pool to your empty hands, then you drag the same card towards the enemies. Attack enemies in the mid-field, then you can attack those in the top-row. Top-row enemies will spawn emotion minions every turn. Different emotions have different abilities you need to pay attention to. When the turn ends, all the surviving minions perish and use their remaining health value to attack your heart. [*]The ability to freely rearrange your cards is fantastic. Not only can you tailor your build to counter every single battle, the game also allows you to have a minimum six cards in your deck, meaning you can easily create and cycle through your ideal power builds. [*]The cards are also interesting to play around. They are roughly four types of cards: Single Target is pretty self-explanatory. These cards may only hit one but they often hit hard; Range is my favorite type. These cards allow you to directly attack the top-row without the need to eliminate the mid-field minions(minions automatically die when their summoners are defeated); Sweep is the most versatile of the bunch. These cards let you target three enemies at once, invaluable tools when you get overrun; and finally Buff, which contains a variety of benefit to help you hit harder and survive longer. [*]The hands are also customizable. You can have up to four hands: two special hands that you can buy from a certain merchant, and two normal hands that can change depend on your facial features. Each hand offer a variety of abilities for you to play around. [*]There are tons of build variety here. A bleeding sweep build that focuses on spreading bleed status as much as possible, a full counter-attack build that the enemies basically kill themselves when they attack you, and a sniper build which can kill top-row enemies before they can even act. I even made a build specifically for the Mad King's Coin(50% to double damage, 50% to deal damage to the heart and be consumed). Either I achieve nothing and lose the battle, or I wipe the top-row enemies with a ridiculous number. Highly impractical, hilarious nonetheless. 3. Other Compliments [*]There are tons of references in this games, ranging from philosophical plays to American poems. [*]There is even a hidden Inscryption boss fight, which is just fantastic. [*]The soundtracks are few but every single of them are addicting. Thing I Dislike About Out Of Hands: Nightmare Curses This is the only major issue I have towards the game. [*]I feel like the nightmare difficulty should lean more into the double-edged nature, similar to curses in Curse Of The Dead God. Currently only the first curse both debuffs and buffs your cards. The subsequent curses only intensify the debuff. [*]Something simple like the cursed cards hurt you but the damage you take this turn can empower those cards in return, or something like the obscure cards randomize its value every time you pick it up. [*]I also wish there's a way to remove the curses. 中文小簡評 →萬手一枚是款非常、非常詭異(讚美)的故事向回合制遊戲,光是那個畫風就非常吸引眼球。 →真手照片、古怪手指繪成的怪物及場景、奇幻的鉛筆畫風給人一種無法言喻的魅力。 →故事也非常有趣,主要講述主角因失戀而沉淪,受苦痛懊悔折磨後想要重新站起來的故事,透過三種不同的思維一步步解析自我毀滅的根源。 →玩法簡單好上手,運用不同的卡牌(文具用品)解決情緒產物好讓你有機會攻擊上層怪物。可以隨時隨地更換牌組這點非常人性化,讓你能輕鬆應對每一場戰鬥。卡牌的豐富性也不在話下,能玩出許多有趣的流派。 →臉的組成也會影響戰鬥節奏,嘴能賦予新能力,而透過眼睛組成改造原本的雙手,甚至能透過NPC額外新增兩隻手。 →唯一不喜歡的部分大概是惡夢難度的詛咒,第一次上詛咒會強化卡片數值並附加特殊減益,但後續的詛咒只會強化減益幅度。個人滿希望遊戲中的卡牌詛咒能像無間冥寺那樣的雙面刃特性,表面上是減益,但玩得恰當就能化險為夷。 [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家 喔!
21 hours played
Aug. 2025
The story can be summarized as a surreal, dream-like descent into a person's unraveling, revolving around themes of obsession, grief, and loss. What stood out the most to me was the game’s visuals, art direction, and overall presentation. It’s a chaotic but cohesive blend of different mediums—stop motion, collage-style photos, rough 2D drawings for the maps, and more. My personal favorites are the small, gif-like animations for your artifacts, eyes, and mouths. It's also interesting that it's like body horrer but in an kind of quirky, almost goofy way. The game also stands out with its unique take on card-based combat. For example, it uses a familiar three energy per turn combat system, but the twist is that the energy is used to arm yourself, not attack. That way you can hold onto some of the artifacts (which I guess you can say are like the cards) for the right moment or you can use them immediately. The enemy system is something I haven’t seen in other games too. The "Main enemies" sit in the upper row with the actual boss being the one in the middle. They spawn "emotions," smaller enemies in the middle row that are linked to the main ones. This usually blocks you from targeting the top directly, and adds a nice layer of strategy to go about defeating them. You can use ranged attacks to take out the main threats, which also clears their mid-tier connections, or focus on the mid-row enemies, which in some cases can do things like transfer excess damage up to their source. It's also really satisfying defeating the boss while all the others enemies remain as it creates a bit of a small chain reaction as its defeated. I also like the creativity on the unique effects on some artifacts, like the scissors being able to flip between open for a sweeping (aoe) attack and closed for an ranged attack. I also like that the nightmare level and the matches mechanic allows you to make the more challenging when you feel like it without any frustration as you can turn it down when it gets too hard. Also, the game has multiple endings, but I appreciate that the dev made it very easy to switch to doing other endings without having to play the whole game over again. I do want to address something some others have mentioned—the use of AI in the game. From what I’ve heard, AI was only used in very small, specific areas. Personally, I do think it's a bit of a shame that it does. I think the dev was more than capable enough to create the assets themselves. But considering this entire game was made by a single indie developer, it’s honestly impressive how much was accomplished, and it’s understandable there might have been some challenges that led them to decide to use AI. That said, I also feel like the usage was so very minimal that it shouldn't deter you from enjoying all the great things the game has to offer. There’s genuine quality and dedication in this game, such as the entire claymation set that was hand-made for the main menu. It's so well done I keep forgetting it is the main menu and not some hub world. So please don’t let the use of AI subtract from all the merits the game has.
36 hours played
July 2025
At its core, Out of Hands is a game about obsession. You are plunged into a world that initially makes no sense, comprised of dream-logic, where the only objective is to discover what has brought you this point and why, all through the lens of a mechanically-clever deck-building game. I haven’t decided if, mechanically, it is deep, easy, or both, but I will say that if you are new to the genre, this is likely going to scratch a good itch at helping you to understand why you have a friend who has 100+ hours in games like Slay the Spire, Balatro, and Vault of the Void. While it utilizes the standard 3-energy-per-turn mode of play, the mechanical intrigue comes from the fact that energy is spent acquiring weapons, which can be banked between turns, and since most enemies die after attacking you and you are fully healed between encounters, you can push yourself to build a strong hand (har har har), then unleash a devastating round on your follow-up turn. This, combined with the acquiring of two extra hands early on, and the ability to slim your deck down as much as you want, makes for a game that dares you to break it, and as a result it is easy to break once you get the gist of it. But we aren’t here just for the cards. We’re here for the vibes. There is an astonishingly sublime presentation to this game that I don’t quite think I’ve seen replicated in any other game that I’ve had interest in playing; I’ve stumbled across games with surrealist imagery in the past, but they were usually reserved to genres or gameplay loops that I didn’t have interest in jumping through. The fact that this game was willing to give me deck-building, psychological horror, and surrealist imagery felt like an alcoholic mixture made just for me, which makes it a very curious game to recommend. Do you like horror games, deckbuilding games, and you happen to find this game’s aesthetic attention-grabbing? Then you absolutely should plunge into it. I have a soft spot for games that can hit a thematic soundtrack, and I feel like Out of Hands’ compositions hit just the right auditory g-spot, where the tracks have a mixture of catharsis, adrenaline, and tension, sometimes all at once. I caught myself humming some of these tracks while I was taking breaks from the game, which is how I benchmark my game OSTs’ values, nowadays. It drives home a feeling of droning isolation in purgatory: And yet, this is somehow all well and good. I couldn’t buy that Artist Choice DLC faster. The audio ambience is also top-notch, and the game is confidently aware of this with how up-front it is about recommending head-phones for maximum value. Those uncomfortable cues only amped up the overall experience of this nightmare-laden journey. I want to make a mention that some others have brought up in other reviews regarding the use of generative AI in very small specifics. To that I say: The rest of the quality of the game is genuine and that element really shouldn’t push you away. I appreciate that Steam has an AI disclosure, and I also feel like stating that if you purchase a game that features AI, only to then complain that it does, you’re sort of self-sabotaging yourself because the disclosure was there to deter you from voting with your wallet, which you’ve now unintentionally done. At its core, Out of Hands is a game about obsession. And I feel called out. As someone who regularly indulges in deck-building games on and off the computer, I couldn’t help but spot the game’s enticing trailer, see the blend of card-gaming and horror, and push buy. It was a compulsion, which led me to feel a sort of kinship with the protagonist of the game. He is dealing with his inner-demons while I am indulging and relishing in my own. And yet the greatest thing about this blend, is that upon finishing the game’s three main endings, I couldn’t help but smile at the message the game had to offer for those have dealt with a loved one’s passing. Finishing one ending led me to immediately want to experience the others, because I was still quite hooked on it game loop enough to not feel bored; Side note: Love that it lets you experience the other endings without the grind of re-doing the final level; BIG kudos to that. It feels like creator noticed the way good ol’ Eternal Darkness handled its red/green/blue endings of replaying the whole thing again and said nah to that. By the time I finished all three, I realized that this character, this avatar of a potential other player, is presented with the reality of how one deals with his obsession. And while I’ve taken my own healthy partings after dealing with the deaths of loved ones, Out of Hands shines a strong light on what comes next after the sorrow. Will you let go of your obsessions? What about my obsession with deck-builders? Sorry, Out of Hands. I’m full self-consumed ending on that front. Wonderful game. It’s an easy game of the year contender for me based on its unique premise and presentation, alone. Enjoy the ride.

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Frequently Asked Questions

Out Of Hands is currently priced at 13.99€ on Steam.

Yes, Out Of Hands is currently available at a 20% discount. You can purchase it for 13.99€ on Steam.

Yes, Out Of Hands received 1,002 positive votes out of a total of 1,058 achieving a rating of 8.92.
😎

Out Of Hands was developed and published by Game River.

Yes, Out Of Hands is playable and fully supported on Windows.

No, Out Of Hands is not playable on MacOS.

No, Out Of Hands is not playable on Linux.

Out Of Hands is a single-player game.

Yes, there is a DLC available for Out Of Hands. Explore additional content available for Out Of Hands on Steam.

Yes, Out Of Hands is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Out Of Hands does not support Steam Remote Play.

Yes, Out Of Hands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Out Of Hands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2026 18:32
SteamSpy data 08 June 2026 10:57
Steam price 13 June 2026 12:49
Steam reviews 13 June 2026 07:48

If you'd like to dive deeper into the details about Out Of Hands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Out Of Hands
  • SteamCharts - Analysis of Out Of Hands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Out Of Hands compatibility
Out Of Hands
Rating
8.9
1,002
56
Game modes
Features
Online players
4
Developer
Game River
Publisher
Game River
Release 21 Apr 2025
Platforms