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Ova Magica on Steam - User reviews, Price & Information

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Escape everyday stress and start a new life in Clover Town! With adorable blob creatures by your side, you’ll farm, make new friends, and explore uncharted lands. Will you find love, or become the greatest blob trainer? Your story is yours to shape!

Ova Magica is a early access, crafting and farming game developed by Skinny Frog and ClaudiaTheDev and published by Top Hat Studios and Inc..
Released on May 28th 2026 is available only on Windows in 6 languages: English, French, German, Japanese, Simplified Chinese and Spanish - Spain.

It has received 505 reviews of which 475 were positive and 30 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.49€ on Steam with a 35% discount, but you can find it for 17.00€ on G2A.


The Steam community has classified Ova Magica into these genres:

Media & Screenshots

Get an in-depth look at Ova Magica through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit or higher
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660 / AMD Radeon R9 270 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

119 hours played
June 2026
This game is not for everyone, and it isn't perfect by a long shot, but it seems like the dev basically tailor-made it specifically to my tastes. Josh's Gaming Garden's review was pretty accurate: it's simple in all the ways it needs to be simple, the turn based battle mechanic is really fun (and 80% of what you'll be doing), and the creature breeding mechanic is strangely in depth in a way I like. Midgame is VERY grindy in a way I didn't like, but my advice to newbies is to max out friendship with Flint ASAP and that grind lessens significantly. Also surprisingly well written with brutally authentic portrayals of normal but harrowing life stuff a lot of people go through? It goes to some surprisingly dark but very earned places and sometimes you forget you're playing a game about blobs. Everyone (except Ruby) has an arc that makes sense and motivations that make them much more understandable and likable by the end, even if they're abrasive at first. Yes, even Lapis and Carnelian! I wanted more of these characters (barring Ruby) and ended up being sad that I couldn't invite everyone (except Ruby; she still sucks) to my wedding. On that note: The romance/marriage mechanic seems rushed and extremely shallow by comparison, likely because it was tacked on at the last minute for 1.0. Maybe wait for a couple more updates if you were looking forward to that. The 2D character art is *phenomenal* though!! As someone who'd never heard of Ova Magica until 1.0 (thanks Josh's Gaming Garden) and wasn't there for a lot of the rough early development, I absolutely *adore* the final product. Looking forward to more shippy content in the future if that's on the dev's radar (pls), but for now my focus is going to be breeding a shimmering monstrosity that will treat the friendly tournaments like a wood chipper treats a rotten log!
217 hours played
June 2026
(NOTE: this game did Early Access correctly which means reviews prior to May 28, 2026 1.0 full release are often not just outdated but (rightfully!) criticizing things that were fixed in the full release, especially early-game slog. It still has flaws and not everyone will like it, but a lot of criticism I've read was accurate when it was written AND is not true now!) If you like farmsims and you like creature collector-battlers, I am grabbing you by the lapels and begging you to try Ova Magica. Ask yourself "what if Harvest Moon 64 took place in a world where everyone had a best friend Monster Rancher slime?" and then learn the answer by playing this game. And man, there is so very much game to play. I assume someone speedier and more focused on just hitting Steam Achievement 100% could "beat" this game in 50-100 hours, but at my current rate I'm going to be amazed if my save file sees credits within 150 hours. If you think getting through 13 bachelor/ette story arcs (perhaps even marrying one) plus uncovering the town's history plus (chiptune pokemon theme) becoming the very best there ever was (/chiptune) will keep you occupied for awhile, great news, there is ALSO an entire universe of blob genetics to crack into in pursuit of the coolest/cutest/weirdest blobs you can imagine. As of the 1.0 release they comprehensively fixed my only major pain point, a very (farmsim staple) slow/tedious early game. I immediately started a new save file and WOW! You're playing from the get-go now instead of "tired out by 11 am, time to walk around talking to NPCs until bedtime" for your first month. So there's nothing stopping me from recommending this game in the strongest possible terms. Which I do. Now if you'll excuse me I'm crossbreeding a new freak for my collection; I expect them to be a big help harvesting my crops so I can do my farm chores that much faster every game-day, the better to spend more time in the Blob World.
56 hours played
June 2026
8 hours on my first session. Got home from work, turned on the PC and was ready to start another 8 hour session but I remembered I should probably write a review first. I'm not going to compare what it does to other games in the past that this game was very obviously inspired from instead im going to list things it does different that I found entertaining and made the game fun. 1. The obvious part, the monsters. Although similar to something like rune factory in that you can bring monsters from the wild into your farm to take the place of chickens/cows/item drop farming, its fully unique in that you can also use them in monster battles akin to most creature collection games. On that note, the monster battling system is actually one i havnt seen used yet, in both leveling up, raising stats, crit system, and turn order. Fully new systems which comes at a risk for not relying on tried and true methods. They're actually very fun too! 2. At least so far, instead of giving gifts to villagers daily, you can battle them~ winning actually gets YOU an item! Making dailies not cost money but instead earn you money. Its also a way to play the game as a battler instead of a farmer, as you can mix this with the exploration i'll mention later to make money just as well as farming! 3. I'm still super early into this part so i'll only mention what I know. They have a randomly generated dungeon aspect to the game, where you can summon elemental portals that take you to different dungeons with things to fight/recruit, treasure to find, and items to gather/farm. You can also receive monster eggs from things you fight in here, which can sell for thousands of gold, making it a legitimate way to play the game outside of the farming side! 5. Breeding!~ It's..quite deep. No not in that way. It's mechanically got a lot to it, and if you're into the creature collection/min-max style game, there's a place here for you too. 6. Time and Calendar system, this one is interesting in a weird way. They only have 3 seasons, and weeks are not 7 days long! They're also called day 1 day 2 etc. Was wild at first, but I kinda appreciate it. These games tend to suffer from dragging on and getting repetitive after you've learned them, and having shorter years and weeks will definitely keep things moving and changing fast enough to help with that! 7. EDIT ADD. at 20 hours+ now. The heart events are REALLY cool. instead of just a small cutscene, you unlock various new facilities like a clothes store, some heart events ask you to do some item gathering to help the person out, and overall feels way more involved and actually fleshes out the town as you grow closer to everyone. Literally growing the town. Overall, so far i've seen many things for the first time within this genre, and really appreciate the feeling of something new. It feels comfortable, homey, it feels like the game you just realized you missed that released on the ps2, except modern. It doesn't try to feel old, so its not cringe, it just feels like a classic back before things became bloated. Before games were about busy-work..and thats coming from a farming game.
174 hours played
May 2026
This game is very cozy with very fun breeding mechanics. Like Harvest Moon mixed with Pokemon. You can choose what you focus on in terms of quests and plot, as well as who to romance. I put over 160 hours in when it was just a demo and with the 1.0 release I'm sure I'll easily go over 200. Claudia is very active and transparent on the discord, I've watched her progress on this game for over a year there. Bug reports and unbalanced mechanics get fixed. She's worked very hard to bring this game to full release and we're all incredibly proud of her. Good job, Claudia!
168 hours played
May 2026
I got to play through the full game in the pre-release beta. The game is vastly improved over the early access version and is a treat to play. Gameplay loop feels satisfying and upgrading your blobs / interacting with the villagers feels very rewarding. This quickly became a comfort game for me, one where I could just relax, and grind. Excited to hop back into it once more.

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Frequently Asked Questions

Ova Magica is currently priced at 19.49€ on Steam.

Yes, Ova Magica is currently available at a 35% discount. You can purchase it for 19.49€ on Steam.

Yes, Ova Magica received 475 positive votes out of a total of 505 achieving a rating of 8.73.
😎

Ova Magica was developed by Skinny Frog and ClaudiaTheDev and published by Top Hat Studios and Inc..

Yes, Ova Magica is playable and fully supported on Windows.

No, Ova Magica is not playable on MacOS.

No, Ova Magica is not playable on Linux.

This information about Ova Magica is not available yet.

This information about Ova Magica is not available yet.

No, Ova Magica does not support VR.

Ova Magica is a single-player game.

No, Ova Magica does not currently offer any DLC.

No, Ova Magica does not support mods via Steam Workshop.

No, Ova Magica does not support Steam Remote Play.

Yes, Ova Magica is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ova Magica.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 18:11 UTC
SteamSpy data 12 September 2026 08:35 UTC
Steam price 12 September 2026 10:49 UTC
Steam reviews 12 September 2026 09:59 UTC

If you'd like to dive deeper into the details about Ova Magica, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ova Magica
  • SteamCharts - Analysis of Ova Magica concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ova Magica compatibility
Ova Magica
Rating
8.7
475
30
Game modes
Features
Online players
17
Developer
Skinny Frog, ClaudiaTheDev
Publisher
Top Hat Studios, Inc.
Release 28 May 2026
Platforms
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