This game makes you feel like a genius and an idiot. Forcing you to deal with an increasing volume of pee is a genre-advancing feature. As we were taught in video game school : " easy to get, hard to master " It's an unfortunate thing to say, but I think a lot of game studios are probably happy this doesn't have mass appeal because that would mean less half ass games with crap DLC and more high quality games worth playing that has to stand against this bad boy. ONI is definitely not for everyone, and in fact... I see few people actually play the game throughout and to the end. It requires patience, research, critical thinking, and a lot of anger. Most of the physics present in ONI are very realistic and force you to get a general understanding of how temperature works and pressures, etc. The game is inherently designed for thinkers/engineers, because those are the only people who would draw satisfaction from such madness. Usually these kind of games are niche and with absolute poop graphics, but ONI is one of the most good locking management games out there. This game starts with acting like its cute and rewarding and pretty easy. Everything looks and feels so lovely and after 2 or 3 hours of gameplay it lets you know "nope your cleaned water isn't clean, it's full of germs which gives your colony a slow but unavoidable death". Yes, you can solve this puzzle but when you face it the first time it's probably way to late. It forces you to get over your base, where you put so much time and love. You have to study the game on youtube and the Steam forums. Then you come back, confident, create a germ-killer, you are unbeatable at this game! You play it for like 5-10 hours. Then.. the next problem arrives. I love the way the game just cascades complexity at you and almost every solution you come up with to the current problem creates a new problem or resource bottleneck somewhere down the line. Everything in ONI has byproducts. In most craft/simcity style games, you need 1 wood 1 fiber to make an axe, use an axe to get more wood, 10 wood makes a plank, 2 planks and one iron makes a board, etc. In ONI, 10 wood makes a plank AND sawdust. Which builds up and becomes a problem over time. It's that little bit of polluted water the generators make, that little bit of CO2 the dupes breathe out, that little bit of heat that EVERYTHING makes, in ONI you craft and unlock better craftables to make things more efficiently just like every other game, but you ALSO have to deal with the long term problems that everything you've done so far has created. It is a subtle change to the gameplay loop but it makes the game so much more interesting. Complex and detailed system games are my favorite. When a game gives me the ability to actually think and create a scientific solution or at least do something that lets you feel like you invented something, that is the best feeling ever. I think this is one of those games that's really fun to figure out on your own because it's almost like a roguelike but for RTS. You definitely learn from your failures, and pretty quickly. And failing isn't really presented as this big terrible thing, though you will definitely get attached to your little peeps. If you've played Fallout Shelter or something similar, it's very similar to that in look and feel, but there are about a million more ways to build your little colony. I think there's fun in exploring, but if you're failure/risk averse, then a How to Get Started tutorial won't ruin the experience. This might get me burned, but I found Oxygen Not Included much more engaging and creative than Factorio. Both deal with managing systems, but where ONI's concept is colorful and varied, Factorio's is one simple idea multiplied a million times over. If ONI is a chess set, Factorio is more like a huge game of checkers. Thanks to the large amount of different and interconnected aspects of the simulation, ONI can keep the problems and solutions fresh well into the endgame. It also somehow manages to find that thin line of giving you just enough information that it feels like you're finding the solutions by yourself, not following a manual. Your solutions probably won't be perfect, but that's the fun part. In many games there is only one way to do something. In ONI there are many and people are constantly finding new ones. Some are better than others but you can do it plenty of ways. The complexity and how the many systems interact with each other are the best part of the game, and unlike Factorio, having to manage these systems by necessity made me much more engaged and invested in what I was building. To me having bathrooms, handwashing etc made the game that much more engaging because it fed into the core gameplay loop, how to manage your resources, inputs, outputs and waste products while keeping everything balanced. In most other games, bathrooms are just a thing you build, but in Oxygen not included, bathrooms are a thing you design. How you get renewable water into your bathrooms, how to dispose of the germy waste water, and how if you work out the math the whole loop is actually beneficial bc it's water positive so you can easily make it a closed loop system as long as you handle the germs. Having problems that initially seem small but slowly pile up into a catastrophe actually highlights the brilliance of the simulation. The key thing is nothing about those disasters are random. There's no Randy to randomly f**k you over. Every disaster that happens is some problem with your design that you can build a solution to. That to me is a level of control and skill I found lacking in Rimworld, because a lot of times the challenge comes from the scenario the story throws at you, rather than your own ability to design a proper base. I really like the spaghetti. Smashing liquid and gas pipes all over the place, tying them together with some cables and running 5 different conveyor systems through your base. And all of that just to get pissed when you have to build 14 bridges to get the next pipe through that. But it still works. Oni is the most organized chaotic thing in my entire life. I love it. This game ruins your experience over and over. For me it's an drug addiction: everything is fine in the beginning, then you can't stop, then your only thought is "i will f*** you back!". But you wont. And if you think at some point after suffering hours of hours you are "good", just check youtube for some automation-grid-farms that you don't even barely understand. If you expect having fun in this game in your first 100 hours playtime you are so wrong my fellow friend! The dev-teams keeps you staying positive for the first 2 hours, just right before it's too late for a steam refund! 10/10
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