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Ratopia on Steam - User reviews, Price & Information

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Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.

Ratopia is a building, colony sim and base-building game developed and published by Cassel Games.
Released on April 30th 2025 is available on Windows and MacOS in 13 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese and Thai.

It has received 3,795 reviews of which 3,324 were positive and 471 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.50€ on Steam.


The Steam community has classified Ratopia into these genres:

Media & Screenshots

Get an in-depth look at Ratopia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7, 8, 10 (64-bits)
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.
MacOS
  • OS: 10.11 El Capitan
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram.
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

152 hours played
July 2026
Recommended but it is a mid game. A lot of the design choices are questionable. It is fun, makes me wish some parts were better. The performance is also questionable, feels like an old bethesda game: the longer the savefile. the more unstable the game becomes. In terms of questionable design: - the upgrade paths are rather shallow. The rhythm game is introduced only so a skill exists that allows you to not play the rhythm game, which seems rather wasteful. Best to make the the rhythm game more interesting instead of making it a "chore" that can be "upgraded out" of the gameplay loop. - The game also allows you to improve your weapons by reforging them, but these upgrades are selected via randomness, which feels rather bothersome. - The lack of an inventory system seems refreshing at first but it really promotes little exploration or a high reliance on ordering the NPCs to build and their path finding tends to be rather iffy. More often than not I'm getting a slight flicker of a notification telling me some NPC is stuck when actually theyre just fine. To make matters worse, this trains you to ignore the situations when NPCs actually DO get stuck... - Speaking of which: NPCs getting stuck - it happens often and its rather frustrating. I order my NPCs to mine a out a chunk and they always manage to get themselves stuck somehow. Mining must be handled by micromanaging the NPCs or by just building massive infrastructures of ladders to prevent them from falling or getting stuck. It does get tedious. There's more but this illustrates it enough, a lot of the game always feels like it suggests in a direction of potential but it always falls short in some way. There's a lot of "mile wide inch deeps" systems involved. Despite this I still enjoyed the game. This is a solid 6/10: I like it but its average.
325 hours played
May 2026
Quick Summary - A simple‑to‑learn yet deep strategy game – 5‑star rating! - No pressure: you can pause whenever you want. - Manage your town while your rats build, fight, work, gather resources, and conduct research for you. Don't let you hero die, or you loose! - Inspired by Oni, Terraria and RimWorld, but far easier to pick up – no need to master complex physics. - Food and happiness are the only basic needs! First Impressions vs. Long‑Term Play At first glance the game feels like a “few‑hours‑of‑fun” title that isn’t very deep. After 300+ hours I can say it’s a hidden gem with so many possibilities. I consider myself a seasoned strategist. - Over 100 buildings to research. - Huge variety of materials and crafting recipes. - Numerous jobs and building types. - Extensive optimization options for hardcore players (though you can ignore them if you prefer a relaxed experience). Just keep the Rats Alive - Food: Easy to provide. - Happiness: Straightforward to maintain. What’s Left to You - Construct a comfortable home for your rats. - Defend against invaders (your hero will soon can’t do it alone). - Trade, raid, or cooperate or even price manipulation with other towns. - Unlock a massive tech tree and countless research projects. - Discover new goals even after 200+ hours of play – the game keeps giving. Difficulty Options - Hardcore mode for a serious challenge (I love this!) - Peaceful, Easy, or Normal for a relaxing yet deep building experience. Cons - The mini‑dungeons feel under‑designed and are not very enjoyable. Suggestions for the Developers - Copy‑Paste Building Feature: It would be great to copy a selected block (e.g., an “earth” tile) directly into the current build mode, avoiding the need to reopen the massive building tree each time. - Religion Balance: Purgon is currently too difficult to keep alive. Umbran feels overly easy. -------------------------------------------------------------------------------------------------------- Overall, the game offers a rich, rewarding strategy experience that scales from casual to hardcore play. Keep up the great work! Thank you for this game with so many freedom, possibilites and things to discover! It would be very great to get an addon for this game!
50 hours played
March 2026
It's a charming game that I've sunk a good amount of time into over the years, but it should be viewed as a more traditional colony-builder than an "economics simulator" like some people (including the devs) would like to think. Like with all non-player economies that I've seen (and I'd like to hear if there are any that do it well in the comments), the question of "does it actually matter that individuals have their own money" is a resounding "no." Every guide will have the same advice of implementing a wealth tax and daily subsidy, because the optimal way of dealing with the economy is invalidating it. So long as they have enough money to survive and buy stat-boosting Necessities/services, it doesn't matter how much they actually have. You decide where every building goes, who gets assigned to every job and every other economic activity so there's no "organic" part to the economy. It might as well just be a regular production chain without the "economic activity." Like I said, the game's still charming and it's pretty cheap so I think anybody buying it is likely to get their money's worth in fun. There's a significant amount of content to enjoy, I'm just critical of one of the main "stand out" features being superfluous.
129 hours played
Jan. 2026
I did a completionist run of the game, I tried most mechanics so I think I can give a fair and complete review. Extra Short review Cute colony sim with unique currency balance mechanics that will quench your thirst for trading and colony building, it will give you a taste of something different from nearly everything else in the market. It is a great game that is yet to reach its full potential. You should play on Hard first if you're good at colony sims, to better enjoy learning the game's mechanics. A more in-depth look at the main mechanic Some people have compared this game to Oxygen Not Included because of the side view, but replace "law of conservation of matter" with "law of conservation of money". In this game, your rats are very productive, but they demand pay in Pia (your nation's currency), and you can't create money out of thin air; you'll need to mint it, export or trade to acquire it (and you'll also have to deal with foreign currency, it's great). This fact about the game alone is extremely important and makes this game feel different from every other colony sim where resources are communally owned. To balance your budget you're given a big Law Stone where you can pass laws that apply to specific groups of your society, like taxes, price fixing, welfare, and schedule laws. The larger your city, the more laws you can pass, and you'll need them because your currency reserves will quickly be spread among your population. Your money will be in your ratizens' pockets instead of your coffers, so how are you going to pay them now? Taxes allow you to cycle your society's money by charging them and then paying them with that same money, until you can procure more. There are so many ways in which this simple mechanic makes the game so much deeper. Your ratizens have needs for food, hygiene, fun and everyday comforts, and they will pay you and each other for them, but likewise everytime they produce something and deposit it into the city storage, you pay them for it instead. Hunting for precious metals to mint coins is a minigame into itself, and so is looking for trade routes to let you export your surplus products before you run out of currency. You also have to keep everyone moderately happy (lest they commit crimes or rebel), fed, and clean, to prevent diseases from spreading. The game has a tech tree, different buildings, professions, and it doesn't lag when simulating 100 rats doing things, which is great. Absolutely recommended! The currency balance mechanic alone gave me days of fun. So good. Even more review discussing the cons of the game and all the other mechanics I tried At the beginning of the game you'll need every trick to improve your money supply (minting money, exporting to neighboring nations, trading with merchants), taxing your citizens to stabilize it (keep it going in circles), and then later on you'll start using that money to win the game (you'll start importing things instead). It's really impressive how much this game orbits around the movement of currency back and forth between your rats and your coffers, it is fun and a fantastic mechanic, but! Of course there's a problem... ...the problem is that the other mechanics aren't as deep, I'll go one by one explaining why. Storage: small chests can hold 20 different items, and big chests 40 items. All food lasts forever, no product expires, and chest stacks can go into the thousands. This is a problem because... Food: ratizens are very productive, so even though Winter has severely limited food options, food scarcity is a mechanic you can ignore simply by overproducing during the other 3 seasons. Fun: there are some buildings that require nothing to operate (the arena, the circus and the music stage), and those buildings alone can keep your whole colony entertained, making everything else optional. Hygiene: no complaints Necessities: (items that ratizens buy and consume to get buffs and happiness) they are great, very varied, very interesting, no complaints here, except for ONE complaint... by the time you're able to access the most advanced necessities, you're already winning the game; they're basically for the 'One True Utopia' achievement. Invasions: they keep the game interesting and force you to have a military until you learn how they work. This is fine because it takes a while to learn how this works, but reduces replayability after about 100 hours. Fair though, you still get to enjoy the fun. Other Nations: you can invade them, but they can't invade you, really a missed opportunity here. The military system in the game is pretty interesting but they made the odd decision to have it be optional in the end game, since if you beat the lizards (the last enemy) you have the option of completely removing them from the map. The problem with this is that then you don't need a military, and when your soldiers become citizens you'll get an explosion of productivity when you were already productive enough to support that military in the first place; so if you're already winning, now you're winning even harder. There are several other problems with the game. You will notice after playing enough that certain professions get rich very fast, and those happen to be the ones who need nothing and produce something (hunters, fishermen, entertainers), and the ones who produce a final product with an imbalanced price (looking at you, tailors). Another problem is that gold ore is just too good, minting money from imported gold is an absolute hack and I basically had to forbid myself from using that after I got the wealth achievements because it's just too good and trivializes currency, one of the most fun parts of the game. These price imbalances could be easily fixed with a mod. Other mechanics Engineering and Religion. You can win the game without even touching either of both. Religion in particular feels like a complete detour of the colony sim, and I only did it to get the achievements. It had interesting mechanics, but they require rethinking your entire colony, and believers are constantly being converted and deconverted (unless you put them to work on a religious building), so it gives a lot of whiplash. Engineering on the other hand played better with the other mechanics of the game, though the options to manage power are pretty limited; you have to manually turn things on and off to manage your electricity; this is definitely not Oxygen Not Included, it shows. Last but not least, compared to other games like, again, Oxygen Not Included, this game is much easier. I think this is a GOOD thing, because I hate games that require so much effort to get all achievements that you'd rather get a real life achievement instead. But I do think the game could use either support for mods or more options for challenge modes to keep the game interesting after you're done with the basics, because as it is, you don't even need to engage with all the mechanics to get all the achievements (case in point: I never built a Den of Joy in my entire playthrough). Wrapping up I have much more to say about the game but I think that about covers it for a review. I hope that was useful, feel free to ask questions as well!
121 hours played
Dec. 2025
It takes a long time to figure the game out, but it's definitely worth it. Word of advice though: DISABLE INVASIONS, because the game is utterly, UTTERLY unforgiving when it comes to dealing with these. If you destroy all the hostile structures, that doesn't stop the hostiles from spawning and teleporting in at random spots on the map, wrecking your buildings and slaughtering your population by the time your soldiers arrive to deal with them.

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Frequently Asked Questions

Ratopia is currently priced at 21.50€ on Steam.

No, Ratopia is currently not on sale. You can purchase it for 21.50€ on Steam.

Yes, Ratopia received 3,324 positive votes out of a total of 3,795 achieving a rating of 8.44.
😎

Ratopia was developed and published by Cassel Games.

Yes, Ratopia is playable and fully supported on Windows.

Yes, Ratopia is playable and fully supported on MacOS.

No, Ratopia is not playable on Linux.

This information about Ratopia is not available yet.

This information about Ratopia is not available yet.

No, Ratopia does not support VR.

Ratopia is a single-player game.

Yes, there is a DLC available for Ratopia. Explore additional content available for Ratopia on Steam.

Yes, Ratopia is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Ratopia does not support Steam Remote Play.

Yes, Ratopia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ratopia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 22:54 UTC
SteamSpy data 11 September 2026 12:15 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 08 September 2026 21:47 UTC

If you'd like to dive deeper into the details about Ratopia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ratopia
  • SteamCharts - Analysis of Ratopia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ratopia compatibility
Ratopia
Rating
8.4
3,324
471
Game modes
Features
Online players
687
Developer
Cassel Games
Publisher
Cassel Games
Release 30 Apr 2025
Platforms