Ratopia on Steam - User reviews, Price & Information

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Ratopia is a new game that has combined elements of both strategic survival and city building. With plenty of content available, and more planned, enjoy a vast world to adventure and populate with citizens! Build your own economical system to sustain your ideal city of Ratopia.

Ratopia is a building, colony sim and base-building game developed and published by Cassel Games.
Released on April 30th 2025 is available on Windows and MacOS in 13 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Spain, Vietnamese and Thai.

It has received 3,795 reviews of which 3,324 were positive and 471 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 21.50€ on Steam.


The Steam community has classified Ratopia into these genres:

Media & Screenshots

Get an in-depth look at Ratopia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Window 7, 8, 10 (64-bits)
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.
MacOS
  • OS: 10.11 El Capitan
  • Processor: 2.4 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Ram.
  • Storage: 2 GB available space
  • Additional Notes: Minimum resolution: 1280x720, recomended FULL HD 1920x1080.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I did a completionist run of the game, I tried most mechanics so I think I can give a fair and complete review. Extra Short review Cute colony sim with unique currency balance mechanics that will quench your thirst for trading and colony building, it will give you a taste of something different from nearly everything else in the market. It is a great game that is yet to reach its full potential. You should play on Hard first if you're good at colony sims, to better enjoy learning the game's mechanics. A more in-depth look at the main mechanic Some people have compared this game to Oxygen Not Included because of the side view, but replace "law of conservation of matter" with "law of conservation of money". In this game, your rats are very productive, but they demand pay in Pia (your nation's currency), and you can't create money out of thin air; you'll need to mint it, export or trade to acquire it (and you'll also have to deal with foreign currency, it's great). This fact about the game alone is extremely important and makes this game feel different from every other colony sim where resources are communally owned. To balance your budget you're given a big Law Stone where you can pass laws that apply to specific groups of your society, like taxes, price fixing, welfare, and schedule laws. The larger your city, the more laws you can pass, and you'll need them because your currency reserves will quickly be spread among your population. Your money will be in your ratizens' pockets instead of your coffers, so how are you going to pay them now? Taxes allow you to cycle your society's money by charging them and then paying them with that same money, until you can procure more. There are so many ways in which this simple mechanic makes the game so much deeper. Your ratizens have needs for food, hygiene, fun and everyday comforts, and they will pay you and each other for them, but likewise everytime they produce something and deposit it into the city storage, you pay them for it instead. Hunting for precious metals to mint coins is a minigame into itself, and so is looking for trade routes to let you export your surplus products before you run out of currency. You also have to keep everyone moderately happy (lest they commit crimes or rebel), fed, and clean, to prevent diseases from spreading. The game has a tech tree, different buildings, professions, and it doesn't lag when simulating 100 rats doing things, which is great. Absolutely recommended! The currency balance mechanic alone gave me days of fun. So good. Even more review discussing the cons of the game and all the other mechanics I tried At the beginning of the game you'll need every trick to improve your money supply (minting money, exporting to neighboring nations, trading with merchants), taxing your citizens to stabilize it (keep it going in circles), and then later on you'll start using that money to win the game (you'll start importing things instead). It's really impressive how much this game orbits around the movement of currency back and forth between your rats and your coffers, it is fun and a fantastic mechanic, but! Of course there's a problem... ...the problem is that the other mechanics aren't as deep, I'll go one by one explaining why. Storage: small chests can hold 20 different items, and big chests 40 items. All food lasts forever, no product expires, and chest stacks can go into the thousands. This is a problem because... Food: ratizens are very productive, so even though Winter has severely limited food options, food scarcity is a mechanic you can ignore simply by overproducing during the other 3 seasons. Fun: there are some buildings that require nothing to operate (the arena, the circus and the music stage), and those buildings alone can keep your whole colony entertained, making everything else optional. Hygiene: no complaints Necessities: (items that ratizens buy and consume to get buffs and happiness) they are great, very varied, very interesting, no complaints here, except for ONE complaint... by the time you're able to access the most advanced necessities, you're already winning the game; they're basically for the 'One True Utopia' achievement. Invasions: they keep the game interesting and force you to have a military until you learn how they work. This is fine because it takes a while to learn how this works, but reduces replayability after about 100 hours. Fair though, you still get to enjoy the fun. Other Nations: you can invade them, but they can't invade you, really a missed opportunity here. The military system in the game is pretty interesting but they made the odd decision to have it be optional in the end game, since if you beat the lizards (the last enemy) you have the option of completely removing them from the map. The problem with this is that then you don't need a military, and when your soldiers become citizens you'll get an explosion of productivity when you were already productive enough to support that military in the first place; so if you're already winning, now you're winning even harder. There are several other problems with the game. You will notice after playing enough that certain professions get rich very fast, and those happen to be the ones who need nothing and produce something (hunters, fishermen, entertainers), and the ones who produce a final product with an imbalanced price (looking at you, tailors). Another problem is that gold ore is just too good, minting money from imported gold is an absolute hack and I basically had to forbid myself from using that after I got the wealth achievements because it's just too good and trivializes currency, one of the most fun parts of the game. These price imbalances could be easily fixed with a mod. Other mechanics Engineering and Religion. You can win the game without even touching either of both. Religion in particular feels like a complete detour of the colony sim, and I only did it to get the achievements. It had interesting mechanics, but they require rethinking your entire colony, and believers are constantly being converted and deconverted (unless you put them to work on a religious building), so it gives a lot of whiplash. Engineering on the other hand played better with the other mechanics of the game, though the options to manage power are pretty limited; you have to manually turn things on and off to manage your electricity; this is definitely not Oxygen Not Included, it shows. Last but not least, compared to other games like, again, Oxygen Not Included, this game is much easier. I think this is a GOOD thing, because I hate games that require so much effort to get all achievements that you'd rather get a real life achievement instead. But I do think the game could use either support for mods or more options for challenge modes to keep the game interesting after you're done with the basics, because as it is, you don't even need to engage with all the mechanics to get all the achievements (case in point: I never built a Den of Joy in my entire playthrough). Wrapping up I have much more to say about the game but I think that about covers it for a review. I hope that was useful, feel free to ask questions as well!
Expand the review
Aug. 2025
Intro My feelings on this game are mixed. On one hand, it has a charming artstyle and provides an interesting blend of city building and hero exploration. On the other hand, Ratopia’s UI and AI clash with the game's micromanagement systems quite often. If I could give this game a neutral rating, I would. But as it stands, I believe that the pros outweigh the cons, and will give this game a positive rating. The Good To start with the good, I love Ratopia’s visuals. The artist did an amazing job at giving every block, item and sprite its own distinct design, without breaking from the game’s overall style. Even the various enemy factions manage to stand apart from one-another, and each manages to feel more threatening than the last. It’s obvious that a lot of love and attention went into defining this game's art style, and the creators should be applauded for that. Besides the artstyle, I also enjoy the game's approach to giving the player a main character, which acts as a vessel for exploring and interacting with Ratopia's world. It’s fun to occasionally venture away from your city, in order to find new resources to help your city prosper. This is aided by the game's procedural generation of each new map, which helps make every new game feel unique. The Bad Unfortunately, the game's core mechanics are not always intuitive, and having your camera locked onto your character’s sprite can feel restrictive while playing with the game's city building elements. This is because your ability to design and manage your city is tied to your character’s position, which limits your options for moving the player camera. This can be frustrating, because it does not allow you to effectively visualize your cities layout as you are building. Besides this, it also restricts your ability to create laws, order troops, and research important technology and effectively ties you down for a good portion of the game. Additionally, the player is expected to micromanage far too much in relation to the main character's abilities. A big contributing factor to this, is the AI for the NPC ratizens who will make up your kingdom. Each ratizen has their own set of needs, such as eating, sleeping, maintaining hygiene, finding entertainment, and being happy. All of these factors will play a significant role in determining each ratizen’s effectiveness at their individually assigned roles. While I like that each ratizen is treated like an individual character, this can quickly become overwhelming when dealing with large populations. An example of why this is difficult is the bed system. Each ratizen needs to be assigned to a specific bed, or else they will choose to sleep on the floor. This matters, because sleeping in beds allows your rats to recover stamina which they need for their jobs. This pressures you to build beds nearby to a ratizens work station, which in turn, may take them far away from sources of hygiene, food, necessities, and entertainment, and can overcomplicate your cities overall logistics. Far too often, I have found that I could not create an effective work-life balance for my rats, which would either lead to them becoming unhappy, or underperforming. This becomes a real issue when you factor in all the various jobs you will need just to maintain your city without your citizens either rioting, or dying from hunger, sickness, stupidity, and enemy raids. Everytime I would try to break away from my city, I would suddenly be alerted to some new emergency that would force me to rush back home before my city implodes. Most of these issues come from the player’s inability to manage from a distance, and can sometimes make the game feel like a chore. QOL Changes I believe the game would benefit from the inclusion of new buildings or other elements which would allow the player to observe and interact with a larger portion of the world around them. For example, the developer could implement a planning table, which would allow the player to zoom out and issue orders within a certain radius of the building. I genuinely believe that Rattopia needs an improved method for allowing the player to interact with the building and management aspects going forward. In addition, the Ratizens should have better ways of handling their personal needs that require less input from players. For example, a citizen should be allowed to use a vacant bed, rather than having to run all the way back home in order to take a nap. Their AI needs to be allowed to make spur of the moment decisions, as they currently seem incapable of taking care of themselves or changing their “plans”. As they are now, the NPC’s require far too much babysitting in relation to the player character's abilities. Closing Thoughts Overall, I’ve enjoyed playing Ratopia, and I don't regret my purchase. While the game may not be perfect, it’s obvious that the developer has put a lot of thought and care into their work. If Ratopia were to receive some QOL changes, I would not hesitate to recommend this game to my friends. For all its flaws, I do believe that this is a wonderful game and I am excited to see what future updates will bring.
Expand the review
June 2025
This game is cute. It's a lot deeper than it actually looks on the surface. Each time i play, i learn something new. I admit, i'm not that smart. So i always learn a lot. Each time i play, i love the game a little more. I think for management and builder gamers, there is something to love. But there is also something for cozy gamers too because you can turn off the invasions if so wish. Having it be purely build, explore and management. I've played a lot since i did this review. I would like to add that there are a wide variety of settings you can change to make the game easier or harder to cater for yourself. Can even change seasonal settings so if wanting to play spring summer spring summer. Totally can do that rather than spring summer autumn winter for example. The difficulty is totally able to be catered to personal tastes. There are different leader traits to have to customise both how the leader looks and how the leader skills are. It took me about 50 hours before i figured out the leader had actual skill points upon levelling up! Goodies to use that help the play through. There are lots of little tricks to learn to build to make life easier, like not having to pick up water constantly from rain, by building little bucket like boxes in floors in areas, for example. It does take a lot of trial and error but i never really find myself getting frustrated by it. Always learning, and always enjoying. Have fun and i hope you Enjoy!
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June 2025
If you’re looking for a game that’s similar to Oxygen Not Included but with its own fairy tale twist, look no further.
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May 2025
Ah yes, the simple rat game where I have a multi-tier taxation plan and look at bar graph reports to discern what parts of my economy need shoring up while planning out my expenses to pay in to the social programs each new migrant I welcome to the city will need to thrive. Very rat game.
Expand the review

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Frequently Asked Questions

Ratopia is currently priced at 21.50€ on Steam.

Ratopia is currently not on sale. You can purchase it for 21.50€ on Steam.

Ratopia received 3,324 positive votes out of a total of 3,795 achieving a rating of 8.44.
😎

Ratopia was developed and published by Cassel Games.

Ratopia is playable and fully supported on Windows.

Ratopia is playable and fully supported on MacOS.

Ratopia is not playable on Linux.

Ratopia is a single-player game.

There is a DLC available for Ratopia. Explore additional content available for Ratopia on Steam.

Ratopia is fully integrated with Steam Workshop. Visit Steam Workshop.

Ratopia does not support Steam Remote Play.

Ratopia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ratopia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 April 2026 23:30
SteamSpy data 28 April 2026 01:45
Steam price 29 April 2026 04:48
Steam reviews 27 April 2026 05:54

If you'd like to dive deeper into the details about Ratopia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ratopia
  • SteamCharts - Analysis of Ratopia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ratopia compatibility
Ratopia
Rating
8.4
3,324
471
Game modes
Features
Online players
81
Developer
Cassel Games
Publisher
Cassel Games
Release 30 Apr 2025
Platforms