Peripeteia on Steam - User reviews, Price & Information

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Peripeteia is a first-and-third-person role-playing stealth game taking place in alt-history cyberpunk Poland. Inspired by immersive sims from Ion Storm and Looking Glass Studios, Peripeteia expands on the formula with new ideas and an original setting.

Peripeteia is a early access, immersive sim and dystopian game developed and published by Ninth Exodus.
Released on February 21st 2025 is available in English only on Windows.

It has received 1,283 reviews of which 1,165 were positive and 118 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 12.97€ on Eneba.


The Steam community has classified Peripeteia into these genres:

Media & Screenshots

Get an in-depth look at Peripeteia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win10+
  • Processor: Really just about anything made after 2015
  • Memory: 6 GB RAM
  • Graphics: Dedicated GPU supporting Shader Model 4.5
  • Additional Notes: AMD GPUs will perform worse than Nvidia equivalents. Integrated GPUs will also struggle.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Very nice atmosphere and vibes. Lets all love Lain.
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Aug. 2025
I can't tell if I hated this game or really liked it. Immersive sims are inherently hostile to new players by design, intentionally so, but Peripeteia does this to an extreme that is hard to justify. In its current state, calling itself is an immersive sim is a stretch - it confuses the complete removal of player conveniences as immersive, but lacks any kind of ramifications or continuity for your actions. Every mission is essentially a clean slate - you lose all the items you collected and none of your decisions or weight of your actions is ever referenced by future characters. This mission based structure can be done right (Cruelty Squad), but how it is handled is so much more abrasive in Peripeteia. The inventory system is interactive and enjoyable to interface with, manually loading bullets into magazines and field stripping weapons is great in theory, and learning the ins-and-outs of the huge variety of weapons felt fun and interesting - but it is insulting to then have your entire inventory wiped at the end of the mission. This entire mechanic is also impossible to avoid - you will run out of bullets, need to switch guns, and carry consumables if you plan on going loud. Everything you collect is disposable, which is the antithesis of having a complex, micromanaged inventory that is robbed from you at the end of each level. The world has great potential, but it is extremely bloated. Levels are Grand Theft Auto sized cities but have virtually nothing in them. With no objective markers, a journal that frequently fails to update despite collecting relevant information, and the ease of sequence breaking, I found myself just searching for the first clear condition rather than searching for what I would consider an optimal outcome. The lighting system is also unfathomably bad. Light reflecting off water is so bright it blinds you and everything else is so dark you will spend the first 5 hours of gameplay looking through the optics of nightvision goggles. Eventually I just made the brightness toggle in settings my best friend. Collectible augs generally felt underwhelming considering how much of your inventory space they take up. Seems like an odd choice to have augments take up huge portions of your backpack space, only to have them operate on a finite and relatively difficult resource to replenish and are generally lackluster anyway. All these factors combined make exploration feel tedious and unrewarding but completely non-optional. It stands in the way of the actual interesting and well thought out parts of the game. The world doesn't need yellow paint or an objective marker, but better player direction or logging of what you have done would go a long way, or at least fill out the world with things to interact with and let me keep them for the next level. Chapter 4, Belgrade, is so offensively bad it almost feels like a joke from the developers. All in all, I think if Chapter 5, Karabash, wasn't in the game I wouldn't have returned, but that level alone is so good it gives me high hopes for where this game ends up in a year. With some polish and walking back of some questionable design choices Peripeteia could be great.
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June 2025
Such a unique and refreshing experience. Love the borderline esoteric approach to gameplay and its mechanics, and especially the fantastic art direction. At its core, this is an immersive sim, but its approach to gameplay is rather... unconventional, even by the genre’s standards. The game borrows most heavily from the first Deus Ex, but certain elements from S.T.A.L.K.E.R., Thief, E.Y.E: Divine Cybermancy are present as well. With that said... the game is janky as hell, the AI is atrocious, and the game is buggy as hell...and yet, it has such a unique charm to it that I can’t help but love it for what it is. It’s a bizarre mix of unconventional ideas, with absolutely zero hand-holding, and a bunch of complete nonsense. You’ll either love it or absolutely despise it - this is absolutely a game of acquired taste. In fact, this is the kind of game that will probably develop a cult following, with people obsessively basing their entire internet persona about it. Im not sure if thats a good thing, but i guess it is a testament to what the game is and what it accomplishes.
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April 2025
>Carried a broken android across the map >Got lost >Killed a mob boss >Got lost again >Visited my neighbor's apartment for tea >Got baptized by a talking helicopter 10/10 game would recommend.
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March 2025
Genuinely the best Slavjank experience I put my time into. Before you even think about buying and playing this, ask yourself two questions: Do I treat getting lost as an opportunity to explore and enjoy the process? Can I play a game with zero handholding that throws you into it and tells you to figure it out by yourself? If you answered yes to both, you will absolutely love this game. The game is a "sandbox" immersive sim taking place in different hub worlds treated as missions. You are not even dropped into it with a clear goal or objective; you just have to beat it. How? Figure it out. The clues are there; talk to people or visit a place of interest; you are bound to find information. There are multiple ways to beat every level and different routes to take or factions to ally yourself with. And there are also some hidden secrets and consequences that will follow you to future levels. And you can skip whole levels by taking certain actions, because why not? I applaud the conscious decision of the devs to just let you skip hour-long levels they developed by simply saying "lol no" and leaving. I stood up and clapped once I found some of them. Speaking about different routes, I mean all of them. The level design is the most unique I've ever seen in a game. The levels are absolutely ♥♥♥♥♥♥♥ gigantic with no restrictions on where to go. You can simply get around every building and fall off every map. And all roads lead to Rome; it doesn't matter where you go; you will always end up somewhere. And from that somewhere, to get more paths, and from these paths, you go somewhere and find more paths. And there is always stuff there, hidden loot, NPCs, you name it. You keep getting yourself lost, but you never get lost; you are always lost, so you are actually never lost. Just keep going, and you will end up where you should be. The arsenal is also ♥♥♥♥♥♥♥ gigantic. There are way too many weapons, but they at least can share ammo calibers. With how limited your inventory is, you have to make the decision to stick to a handful of them with some ammo; 2 or 3 guns is enough. And you can find 30 of them in a level; simply pick one with an abundance of ammo for the current level and the other you like, and maybe one more for serious firepower; otherwise, you will get a headache. Found some weird ammo? Yes, you most likely missed a cool gun. Or the gun is later in a level, so better stockpile on it; you never know. The music and atmosphere are top-notch, great ambient tracks for exploring paired with upbeat combat bangers when ♥♥♥♥ hits the fan. The art direction is stellar and sometimes breathtaking; some sights are wonderful. I could write more, but it would be too much—some negatives. The game is buggy as ♥♥♥♥, not a problem depending on your mindset, but be warned. Gun is not firing? You need to restart the game. Oh, some levels don't let you save manually, so just deal with it. My PC goes into jet engine mode when running in borderless, but exclusive fullscreen is fine. The game is stable and doesn't crash, at least not for me, and not yet. Stealth is not good; you have a Thief-like light gem, but light is not tied to the actual light sources of the level but weirdly baked into manually or something. You can be standing in a clear source of light and be completely hidden or crouching in pitch-black shadows and be fully visible. Thankfully, stealth is optional and more of a side feature that a serious mechanic. I do think resetting all your items each level is a good decision, but it should be a toggle at the end. Going into a level with full gear would ruin the fun of the level, but losing your gear at the end makes exploration and finding secret loot less rewarding in the long run. Tough point to balance out, so I hope it becomes an option in the future, maybe as a reward for beating the level at least once. Everyone would be happy with it. Vodka is disgusting.
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Similarity 57%
Price -89% 2.17€
Rating 9.2
Release 05 Sep 2022

Frequently Asked Questions

Peripeteia is currently priced at 24.50€ on Steam.

Peripeteia is currently not on sale. You can purchase it for 24.50€ on Steam.

Peripeteia received 1,165 positive votes out of a total of 1,283 achieving a rating of 8.61.
😎

Peripeteia was developed and published by Ninth Exodus.

Peripeteia is playable and fully supported on Windows.

Peripeteia is not playable on MacOS.

Peripeteia is not playable on Linux.

Peripeteia is a single-player game.

Peripeteia does not currently offer any DLC.

Peripeteia does not support mods via Steam Workshop.

Peripeteia does not support Steam Remote Play.

Peripeteia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Peripeteia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 March 2026 00:08
SteamSpy data 07 March 2026 06:02
Steam price 15 March 2026 04:37
Steam reviews 13 March 2026 17:57

If you'd like to dive deeper into the details about Peripeteia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Peripeteia
  • SteamCharts - Analysis of Peripeteia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Peripeteia compatibility
Peripeteia
Rating
8.6
1,165
118
Game modes
Features
Online players
20
Developer
Ninth Exodus
Publisher
Ninth Exodus
Release 21 Feb 2025
Platforms
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